no
armor protects from ranged well enough. also, for 1hit fun in melee play some native.
With the changes to archery (once they are working properly) I think things won't be so bad as far as archers go. Reason is if archers want pierce damage all the time they must use bodkins which are expensive and low ammo. Crossbows I think it might be a good idea to make them the same as bows (damage type determined by ammo). Have different bolt types available (cut & pierce) with pierce obviously being much more expensive. Maybe around as much as (or more than) bodkin prices. I think it would add more diversity and interesting gameplay to have crossbows more than just pierce damage. You could have multiple types of pierce and cut bolts each. For example 0cut-3cut-8cut bolts/1pierce-4pierce-8pierce bolts etc.
15x2 ain't low ammo and bodkins aren't that expensive. Don't trust dedicated archers, they are lying in most cases. Using 2xbodkins and a Long bow I was making shit ton of money on my archer. Simply put archery is still money making machine, it's just that they were used to almost zero upkeep before...
Off topic
Off topic
All I care about is my arbalest. Arbalest. Arbalest mmmm... (Def off topic)
Off topic
15x2 ain't low ammo and bodkins aren't that expensive. Don't trust dedicated archers, they are lying in most cases. Using 2xbodkins and a Long bow I was making shit ton of money on my archer. Simply put archery is still money making machine, it's just that they were used to almost zero upkeep before...
As soon people take notice that they can do more dmg with a ranged weapon and get more kills and avoid blocking and footwork to pad their kdr we gonna get fully ranged 5 min battles.... :rolleyes:
[17:35] <@cmp> EU more skilled kthx
Hell, it's like the last patch where they put pierce on bodkins but it wasn't actually in yet (so bodkins did cut and less cut than before), yet a wave of people suddenly started complaining that archery was OP and they were getting two shot.
DEAR GOD ARCHERS ARE NEARING 10% of kills ON NA AND EU
But wait, if everyone respecced archers like the complainers said and yet archers are still sub 10%...
But wait, I thought arrows killed everyone in 2 shots now?
But wait, I thought melee had no chance of killing archers who would simply murder them from range effortlessly? Hell one thread was even claiming archers were the counter to shielders
Oh dear.
This is why a majority of the CRPG community should not be allowed to comment on balance in any way whatsoever. Hell, it's like the last patch where they put pierce on bodkins but it wasn't actually in yet (so bodkins did cut and less cut than before), yet a wave of people suddenly started complaining that archery was OP and they were getting two shot.
Archery killed 40% on native? o.O
OMG that must be fucking annoying
Actually I wish the scoreboard would show damage dealt. That might make archers look more respectable. My experience with archery is that it's easy to hit a lot of people 1 time each but hard to ever finish someone off (after one hit, they get really dodgy).+1, if possible.
http://www.youtube.com/watch?v=b465gAg0O4I&feature=related (http://www.youtube.com/watch?v=b465gAg0O4I&feature=related)this happens to me all time in eu 1 and i dont even have a shield :D
Multiply that by x2 because of crossbows.
[17:29] <@cmp> time to do na stats
[17:31] <@cmp> NA
[17:31] <@cmp> OneHanded 27707 18.40%
[17:31] <@cmp> TwoHanded 47132 31.29%
[17:31] <@cmp> Polearm 41007 27.23%
[17:31] <@cmp> Archery 10142 06.73%
[17:31] <@cmp> Crossbow 4485 02.98%
[17:31] <@cmp> Throwing 3716 02.47%
[17:31] <@cmp> Headshot 9827 06.52%
[17:31] <@cmp> Naked 86 00.06%
[17:31] <@cmp> Horsebump 3344 02.22%
[17:31] <@cmp> Couch 3164 02.10%
[17:31] <@cmp> this week
[17:35] <@cmp> EU
[17:35] <@cmp> OneHanded 36530 20.64%
[17:35] <@cmp> TwoHanded 47598 26.89%
[17:35] <@cmp> Polearm 50203 28.36%
[17:35] <@cmp> Archery 13331 07.53%
[17:35] <@cmp> Crossbow 6703 03.79%
[17:35] <@cmp> Throwing 2548 01.44%
[17:35] <@cmp> Headshot 12102 06.84%
[17:35] <@cmp> Naked 61 00.03%
[17:35] <@cmp> Horsebump 3549 02.00%
[17:35] <@cmp> Couch 4395 02.48%
[17:35] <@cmp> EU more skilled kthx
Ranged is already weak compared to Native. (At least) my approach is as long the ranged kill sum is below 20%(Native was about 40%), it's fine. Commence whine.
its my foult because i dont put any point in ath
It's not "taRtar", stop calling it like that, tartar is sauce, Tatar is name of the people and of the bow. Go look at c-rpg.net, if you don't believe me.
So, balance is done based on kill statistics :shock: :lol:
And for a moment I thought we're dealing with smart people here (devs).
I would so like to be muted permanently on these forums if you don't mind so I don't have to waste my precious time on the likes of you, dear so called devs.
loomless "fucking archer" (15 str, 5 PD, 140 active wpf) with hornbow(24) against 82 body armor pointblank
bodkin(24+2 p):
average damage = 6
average amount of bodkins needed for 75? hp = about 12 to 13
tartar(24 + 5 c):
average damage = 2.5
average amount of tatar arrows needed for 75? hp = about 30
It's not "taRtar", stop calling it like that, tartar is sauce, Tatar is name of the people and of the bow. Go look at c-rpg.net, if you don't believe me.
Armor to effective in melee?? i run around in a +8 plate armor set with at least 11 or 12 if and i can say that u not right!
79 head 82 body and 66 leg
...
What i want is to GIVE BACK THE OLD SOAK VALUES!!!!! because i pay fucking 3k+ upkeep and i want to get something from that!! damn i put 8 loom points in my armor!! and fucking archers with no loom points beat the shit put of me!!! WTF
[17:35] <@cmp> EU
[17:35] <@cmp> OneHanded 36530 20.64%
[17:35] <@cmp> TwoHanded 47598 26.89%
[17:35] <@cmp> Polearm 50203 28.36%
[17:35] <@cmp> Archery 13331 07.53%
[17:35] <@cmp> Crossbow 6703 03.79%
[17:35] <@cmp> Throwing 2548 01.44%
[17:35] <@cmp> Headshot 12102 06.84%
[17:35] <@cmp> Naked 61 00.03%
[17:35] <@cmp> Horsebump 3549 02.00%
[17:35] <@cmp> Couch 4395 02.48%
[17:35] <@cmp> EU more skilled kthx
Selective perception. You probably don't use a shield and as a shieldless 2h/polearm guy you feel insulted when being shot/thrown at. But cRPG is not a ranged fest. On the contrary, ranged is pretty weak here - at least compared to Native.
People forgot how strong ranged has been is past patches but because the majority of players is 2h or polearm, they want it weakened no matter what. Their hysteria is cumulative. They make up hidden ranged buffs and perceived ranged growing rates of several hundert percent. All this while the ranged kill sum hasn't been growing for month. Yes, it is an indicator for ranged performance and we are working on better ones.
Giving ranged the new armor parameters fucks it up too much. This is different to melee which has a high cadence and a couple of hits more against a heavily armored target isn't that bad in my opinion. It's better than random glances. But a longbow archers needing his whole quiver to take down a loomed kujak doesn't feel right to me while glancing with weak bows seems ok.
The Hornbow definatly needs a nerf, and so does the Tatar bow now. If these bows fire Bodkin arrows, the speed/damage ratio is just insane.
Level 30
15/24 / 18/21 Hornbow Bow
or 21/18 Tatar bow build are just way too OP.
lol you know arbalest price? and you say about making bolts more expesive then bodkins, no way ty, with bow you can shoot 10 times more then with arbalest, thats why it has big dmg.
and also, if i shoot tincans from big distance some of they need 3 shoots from mw arbalest, and sometimes it is rain -.-
If i hit tincans with my danish they sometimes need 3-6 hits and sometimes they even do block. Dont cry with your stupid x-bow its op enough since ages.
Funny,
I frequently end up eating 3 - 4 projectiles a round, 2- 4 hits in melee and still survive.
I can also perfectly recall a time, dying to 2 maybe 3 arrows shot ACROSS the map @ a 27/27 full IF build...
Wait till Paul fixes the random soak of armors....(thats whats sometimes causing shocking dmg effects)....and it will be perfect :-).
I am totally for balancing ranged out for 1 year....was always whining loud....
Weird I say this, but ranged seems balanced :-)
If you don't have a shield maybe you should avoid getting close...
People forgot how strong ranged has been is past patches but because the majority of players is 2h or polearm.
Majority isn't 2H or polearms, but they kill the most. People like Phase and Chase have more kills per map than the rest of their team. It's not their fault that majority is less skilled. Players like them can score just as well using any other class...
I For example, crossbows kill 3.79% and maybe half of headshots being the most accurate ranged weapon, which brings us to maybe 7%. However, if number of players playing crossbowmen is around 2%, that leads to conclusion that crossbows are overpowered. Or, if there are 20% of players playing crossbow, that would mean that this weapon is seriously underpowered.
No, no they can't. I've seen Chase play on his shielder and his KD was completely human (no offense, Chase). Simply because 2h/pole have more damage and KDR is all about getting the last hit - more range and damage = more chance to get the last hit. Also a reason why long spear is a very good weapon for KDR.
Hhmm..most people say it is rangefest out there and that half the server is archer/crossbow.Statistics is like a bikini, shows everything but the important parts. :mrgreen: And we don't even have whole statistics here, only bits and peaces.
Looking at the numbers and at your sentence I think we can come to the conclusion that archery is reeeaaalllyyy underpowered. So why does everyone want a nerf?^^
conflict huh? :D
However, taking those kills isn't exactly helping the team..
Yeah, you would know!
What you blabberin' bout?
Yes, but that doesn't mean they're not helping their team as much as before. And this is just in general.. most of the kills from someone with a really good score are peasants and other easy 1hit kills. It's just a race to who gets those free kills first, and the winners of that race are 2h and cavalry.
However, taking those kills isn't exactly helping the team..
If you don't have a shield maybe you should avoid getting close...
maybe the dev team can make flamberges sheathable again
Ok. Sheathable, 5 slots.
Seriously, I've been stacking up on armor ... it allows me/others to sometimes take 5-6 hits in melee ... while ranged still bring me down in 2-3 shots if loomed (Or arbalest).(edited your quote a bit for structure)
(edited your quote a bit for structure)
You're complaining about Arbalest killing you in 3 shots?.... Really?!
Most ranged hitting you is probably pierce damage, which has bonuses vs armor.
Most melee hitting you is probably cut damage, which does not have any bonuses vs armor.
If you survive 2 Arbalest shots, you should be thanking your lucky stars, not bitching about it.
shield
shieldNo, just no. First of all, it costs points, now that would be worth it if a shield would be effective. As a 2h meleer with a shield you will have to put the shield away to fight, which is 80% of the time, after the initial run to the fray.
ever had 2 archers crossfire you? shield sucks dick in that situation
shield
everything was fine until they made bodkins change a bow's damage. Longbow had a purpose and you could shrug off hits from other rinkedink bows
everything was fine until they made bodkins change a bow's damage. Longbow had a purpose and heavy armor users could could shrug off hits from other rinkedink bows but respected longbow & xbows
Everything was fine for you! Ever tried developing an archer? I dont think so.
buff helmets, max head armor u can get is 60 while body armor is 72 (without looms), and then theres headshot bonus on that