Author Topic: Armor: Effectiveness vs Melee and Ranged  (Read 8478 times)

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Offline RandomDude

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #60 on: October 05, 2011, 02:15:46 pm »
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Funny,

I frequently end up eating 3 - 4 projectiles a round, 2- 4 hits in melee and still survive.

I can also perfectly recall a time, dying to 2 maybe 3 arrows shot ACROSS the map @ a 27/27 full IF build...

Wait till Paul fixes the random soak of armors....(thats whats sometimes causing shocking dmg effects)....and it will be perfect :-).


I am totally for balancing ranged out for 1 year....was always whining loud....

Weird I say this, but ranged seems balanced :-)

most ranged isnt too bad until you get pretty close in finding

Offline cmp

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #61 on: October 05, 2011, 02:48:39 pm »
+1
If you don't have a shield maybe you should avoid getting close...

Offline Siiem

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #62 on: October 05, 2011, 02:55:03 pm »
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If you don't have a shield maybe you should avoid getting close...

There are people like Hetman who can do some sort of wizardry and hit you even if you have your shield up... damn haxor. He is my nemesis!

Offline Leshma

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #63 on: October 05, 2011, 03:17:29 pm »
-1
People forgot how strong ranged has been is past patches but because the majority of players is 2h or polearm.

This just shows how much you know about this mod.

Majority isn't 2H or polearms, but they kill the most. People like Phase and Chase have more kills per map than the rest of their team. It's not their fault that majority is less skilled. Players like them can score just as well using any other class...

And ranged wasn't strong a year ago, it was ridiculous.

And I can kill a tincan using mundane Rus bow and mundane arrows (that's 29 cut damage), it takes 4-5 shots but it's not that hard to hit someone using a bow...

Offline Vibe

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #64 on: October 05, 2011, 03:21:03 pm »
+1
Majority isn't 2H or polearms, but they kill the most. People like Phase and Chase have more kills per map than the rest of their team. It's not their fault that majority is less skilled. Players like them can score just as well using any other class...

No, no they can't. I've seen Chase play on his shielder and his KD was completely human (no offense, Chase). Simply because 2h/pole have more damage and KDR is all about getting the last hit - more range and damage = more chance to get the last hit. Also a reason why long spear is a very good weapon for KDR.
« Last Edit: October 05, 2011, 03:22:50 pm by Vibe »

Offline Gisbert_of_Thuringia

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #65 on: October 05, 2011, 03:56:29 pm »
0

I For example, crossbows kill 3.79% and maybe half of headshots being the most accurate ranged weapon, which brings us to maybe 7%. However, if number of players playing crossbowmen is around 2%, that leads to conclusion that crossbows are overpowered. Or, if there are 20% of players playing crossbow, that would mean that this weapon is seriously underpowered.



Hhmm..most people say it is rangefest out there and that half the server is archer/crossbow.

Looking at the numbers and at your sentence I think we can come to the conclusion that archery is reeeaaalllyyy underpowered. So why does everyone want a nerf?^^

conflict huh? :D

Offline Xant

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #66 on: October 05, 2011, 05:34:29 pm »
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No, no they can't. I've seen Chase play on his shielder and his KD was completely human (no offense, Chase). Simply because 2h/pole have more damage and KDR is all about getting the last hit - more range and damage = more chance to get the last hit. Also a reason why long spear is a very good weapon for KDR.

Yes, but that doesn't mean they're not helping their team as much as before. And this is just in general.. most of the kills from someone with a really good score are peasants and other easy 1hit kills. It's just a race to who gets those free kills first, and the winners of that race are 2h and cavalry.

However, taking those kills isn't exactly helping the team..
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Offline Corwin

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #67 on: October 05, 2011, 05:45:45 pm »
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Hhmm..most people say it is rangefest out there and that half the server is archer/crossbow.

Looking at the numbers and at your sentence I think we can come to the conclusion that archery is reeeaaalllyyy underpowered. So why does everyone want a nerf?^^

conflict huh? :D
Statistics is like a bikini, shows everything but the important parts.  :mrgreen: And we don't even have whole statistics here, only bits and peaces.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Siiem

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #68 on: October 05, 2011, 05:45:55 pm »
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However, taking those kills isn't exactly helping the team..

Yeah, you would know!

Offline Xant

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #69 on: October 05, 2011, 05:50:40 pm »
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Yeah, you would know!

Said the man who is dead scared of playing vs me in NTW.
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Offline Siiem

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #70 on: October 05, 2011, 07:40:07 pm »
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What you blabberin' bout?

Offline Xant

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #71 on: October 05, 2011, 07:51:24 pm »
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What you blabberin' bout?

It's ok siiem, my tactical genius knows no bounds, anyone would be scared.
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Offline Vibe

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #72 on: October 05, 2011, 11:04:02 pm »
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Yes, but that doesn't mean they're not helping their team as much as before. And this is just in general.. most of the kills from someone with a really good score are peasants and other easy 1hit kills. It's just a race to who gets those free kills first, and the winners of that race are 2h and cavalry.

However, taking those kills isn't exactly helping the team..

True, but the talk was about score, so...

Offline RandomDude

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #73 on: October 07, 2011, 02:43:43 pm »
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If you don't have a shield maybe you should avoid getting close...

maybe the dev team can make flamberges sheathable again (i promise i have some hidden compartment for it in my under garments)

then i'll use mah trusty board shield again, yay!

Offline cmp

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #74 on: October 07, 2011, 02:45:26 pm »
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maybe the dev team can make flamberges sheathable again

Ok. Sheathable, 5 slots.