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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Christo on January 25, 2011, 11:03:42 pm

Title: One-handers became too fast => Overpowered.
Post by: Christo on January 25, 2011, 11:03:42 pm
We have a new "Swiss knife" build. Wanna' be effective? Just get a ridiculously fast one-hander, with light speed, a BIG round shield, to piss off anyone, and don't forget to bring a throwing weapon as well!

I have nothing against hybridization, but this is beginning to piss me off, when I try to charge, 3 shielders backpedal and start throwing shit at me, or they just lolturtle-facehug me.

While my pole weapons got a speed nerf, these guys got a speed buff. They became insanely fast, I can't even see their damned swings, let alone counterattacking.

One-handers can be lightning fast without a shield, I'm cool with that. But with a big ass steel shield.. it doesn't make sense.
They are effective, fast, powerful, can use a shield, can annoy everyone with easymode point-blank lolthrow kills.

Meh.
Title: Re: One-handers became too fast => Overpowered.
Post by: Ganon on January 25, 2011, 11:10:32 pm
They are a huge problem to anyone with more than 60 ping, i have 70 so i know what you're talking about. No idea how to fix it other than to get a better connection.
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 25, 2011, 11:30:18 pm
We have a new "Swiss knife" build. Wanna' be effective? Just get a ridiculously fast one-hander, with light speed, a BIG round shield, to piss off anyone, and don't forget to bring a throwing weapon as well!

I have nothing against hybridization, but this is beginning to piss me off, when I try to charge, 3 shielders backpedal and start throwing shit at me, or they just lolturtle-facehug me.

While my pole weapons got a speed nerf, these guys got a speed buff. They became insanely fast, I can't even see their damned swings, let alone counterattacking.

One-handers can be lightning fast without a shield, I'm cool with that. But with a big ass steel shield.. it doesn't make sense.
They are effective, fast, powerful, can use a shield, can annoy everyone with easymode point-blank lolthrow kills.

Meh.

What weapon they use ?
Title: Re: One-handers became too fast => Overpowered.
Post by: Christo on January 25, 2011, 11:35:38 pm
Swords, picks.. a lot of weapons. Spammy and other one handers became even worse to face.
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 25, 2011, 11:37:19 pm
Picks seem to be the best currently. 2 hit killing pretty much anything. I wouldn't say 1h is OP though, but they definitely don't need buffing.
Title: Re: One-handers became too fast => Overpowered.
Post by: Gorath on January 25, 2011, 11:39:54 pm
Too fast?  What on earth are you trying to duel them with, great mauls?  For the most part 1hers aren't that quick at all, and pretty telegraphed.  But hey, everyone has a harder time with something so maybe they're just your achilles heel.  Mine is lolspinlolstabberslolololstabs.  I'm using a 92 speed unbalanced sword (Man Cleaver) and 1h/shielders are pretty easy tbh.  It's mostly the polespammers that give me a hard time.
Title: Re: One-handers became too fast => Overpowered.
Post by: Christo on January 25, 2011, 11:42:17 pm
Too fast?  What on earth are you trying to duel them with, great mauls?

Elegant Poleaxe / Swiss 'Berd.

But damn.. they eat me for breakfast. I'm supposed to be the anti-shield guy, it's weird.
Maybe I'll need to get used to my primary weapon again, it gets slower and slower every patch.. hope it won't go down again.
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 25, 2011, 11:49:59 pm
Elegant Poleaxe / Swiss 'Berd.

But damn.. they eat me for breakfast. I'm supposed to be the anti-shield guy, it's weird.
Maybe I'll need to get used to my primary weapon again, it gets slower and slower every patch.. hope it won't go down again.

They are not that fast, side sword is fast and pick is fast, others are slow. Also Huscarl is very good shield, best one. The combo cost more than yours. 92 speed polearms are quite fast if you ask me. Even Glavie is fast. Problem lies in your skills.
Title: Re: One-handers became too fast => Overpowered.
Post by: Murchad on January 25, 2011, 11:53:51 pm
i really don't see how they are too fast. 2handers can nonstop swing and kill lower level shielders without them having a chance to counterattack. higher level chars can counter attack but are still slower than 2h
Title: Re: One-handers became too fast => Overpowered.
Post by: Rumblood on January 25, 2011, 11:56:56 pm
All I see is that 1hs became finally competitive.  :wink:

Played every build except cavalry. Right now I think all are where they should be with one exception:

Throwing!  :twisted:

Forgot to mention, I'm currently an Archer (PD5 Strong bow 140WPF) and Polearm(PS5 Bec or Iron Staff 107WPF)
Title: Re: One-handers became too fast => Overpowered.
Post by: Punisher on January 25, 2011, 11:58:32 pm
1h+shield is currently the most powerful build, too bad it's so boring to play. It still amazes me how 1handers still whine about being underpowered after athey got buffed, while 2H/PA got nerfed and their main complaint is spam... when all a 1H does is right-click to raise his shield, wait for the opponent to hit once than immediately spam-spam-spam, enemy dead, move to next target. And these days most 1h+shield are hybrids with throwing, so the ranged advantage of 2H/PA is history.

Don't belive me? Take a look on the servers, more than 50% of the infantry people are 1H+Shield, same goes for big clans that now seem to rely on 1h+shields as well (DRZ for example).
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 12:03:25 am
1h+shield is currently the most powerful build, too bad it's so boring to play. It still amazes me how 1handers still whine about being underpowered after athey got buffed, while 2H/PA got nerfed and their main complaint is spam... when all a 1H does is right-click to raise his shield, wait for the opponent to hit once than immediately spam-spam-spam, enemy dead, move to next target. And these days most 1h+shield are hybrids with throwing, so the ranged advantage of 2H/PA is history.

Don't belive me? Take a look on the servers, more than 50% of the infantry people are 1H+Shield, same goes for big clans that now seem to rely on 1h+shields as well (DRZ for example).

? Katana agi ? 1h cannot spam that fast. You can block after first hit, unlike strike from barmace, blunt polearm etc.
Title: Re: One-handers became too fast => Overpowered.
Post by: bruce on January 26, 2011, 12:19:19 am
Eh, I'd say onehanders are quite well balanced these days. Would be nice if more shields would get rebalanced to not be useless junk compared to the huscarl, but eh.
Title: Re: One-handers became too fast => Overpowered.
Post by: DrKronic on January 26, 2011, 12:20:42 am
On one hand I don't believe two handers need any further nerf and i'm wary to nerf one handers if only to give noobies a chance and I want to experiment with some one hander stuff(muhahah )

Two hand ought to be the elite class and it is now:no ranged defence or shield use with wpf,  no throwing weapons u can use as a melee with the x key, no horserear(we are there, at this point your using twohand as a style choice instead of polearms)

The thing we are really seeing is that banner balances give more power to the shield builds that have always been better in massed fighting due to passive protection against ranged attacks and of course holding the right mouse button and falling back into your clanmates after u get damaged

The reality of the game after banner balance may mean we should look at weakening the thrust damage of one hand polearm and shield and one hand and shield

My main retired to polearm thrower and I will probably for once in ten gems have shield skill

It was that or one hand but I want to try halfswording for the lulz

Ps Urlurkur is the biggest onehand.lobbying guy in the world anything he posts is a lie thx

Next gen I go one hand im letting my alts sit just takes too long to level them



Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 12:22:21 am
On one hand I don't believe two handers need any further nerf and i'm wary to nerf one handers if only to give noobies a chance and I want to experiment with some one hander stuff(muhahah )

Two hand ought to be the elite class and it is now:no ranged defence or shield use with wpf,  no throwing weapons u can use as a melee with the x key, no horserear(we are there, at this point your using twohand as a style choice instead of polearms)

The thing we are really seeing is that banner balances give more power to the shield builds that have always been better in massed fighting due to passive protection against ranged attacks and of course holding the right mouse button and falling back into your clanmates after u get damaged

The reality of the game after banner balance may mean we should look at weakening the thrust damage of one hand polearm and shield and one hand and shield

My main retired to polearm thrower and I will probably for once in ten gems have shield skill

It was that or one hand but I want to try halfswording for the lulz

Ps Urlurkur is the biggest onehand.lobbying guy in the world anything he posts is a lie thx

Next gen I go one hand im letting my alts sit just takes too long to level them

Get over elite class bullshit, 2h are support class like others. You can still use a shield to block projectiles. Barmace is great from horseback. Thrown weapons with x mode sucks anyway.
Title: Re: One-handers became too fast => Overpowered.
Post by: NuberT on January 26, 2011, 12:22:59 am
playing just changed. prepatch you could spam 1h+shield and they cant do much I had tempered elegant poleaxe with 98 speed.. now you can attack once then u have to block and get out of their range then u can attack again. I think its quite balanced this way. what annoys me is the fact they need 2-3 hits with their 1h weapons to kill me and i need 2 hits (in the most cases) with my mighty german poleaxe.. so i have to hit their huscarl 4-5 times and them 2 times while they can easily block with shield and i have to block manually..
Title: Re: One-handers became too fast => Overpowered.
Post by: Murchad on January 26, 2011, 12:23:43 am
1handers are very good at countering people who can't block well. feigning works well against shielers and spamming attacks beyond their range works well.
team up against good shielders just like any good char.
throwing axes work good at weakening/breaking shields.
shielders have a heavy item on them so if you use light armor you can outrun them
shielers have less range than any other class
if a shielder has a throwing weapon he will be weaker in other aspects, if he has throwing weapon out you can dodge him and get close and hit him as he tries to switch to melee weapon.
archers spread out to get to the sides of shield. cav if careful should not die from 1h (1h +throwing can but thats another issue)
I have been trying 1h and i have found it to be a very easy class to use. best thing about shielders is not getting killed by ranged as much.
Title: Re: One-handers became too fast => Overpowered.
Post by: Thomek on January 26, 2011, 12:30:53 am
The main problem is the "Side Sword".

Everyone runs around with these pirate-ish swords. They are basically 1handed katanas without the 1h nerf.

* 1 less speed than katana at 101.  (3x heirloomed it is like a 2x heirloomed kata..)
* exactly the same length
* 3 less swing damage
* 8 more thrust damage

Paul/Urist. This is absurd.

It might be quite easy to manual-block for you and me but this sword has the option of using a shield.

SHIELD:

* Impregnable to projectiles from 180 something degree arc
* Can hold off 2+ Opponents + ranged at the same time.
* Can stop a couched lance
* Can soak up damage up to 600 hp (Correct me if I'm wrong)
* Simple, right-click block

When the shield breaks, you are still a fully capable force if you can duel..

THEN:

Side Sword   

weight 1.3
requirement 8
spd rtng 101
weapon length 95
swing damage 32, cut
thrust damage 26 pierce

Katana:

weight 1.25
requirement 9
spd rtng 102
weapon length 95
swing damage 35, cut
thrust damage 18 pierce


1 of the above has wrong stats since they cost about the same. Seriously, you can hit and damage someone more with a wooden stick used with 2 hands than with a sword in 1 hand. Perhaps don't make the katana faster, since it seems to be game breaking for some players, but at least give it the damage of 2 hands on a piece of metal.


Just for reference, the old Elite Spammitar:

Elite Scimitar   
weight 1.25
requirement 7
spd rtng 99
weapon length 100
swing damage 31, cut
thrust damage 0 pierce
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 12:41:07 am
The main problem is the "Side Sword".

Everyone runs around with these pirate-ish swords. They are basically 1handed katanas without the 1h nerf.

* 1 less speed than katana at 101.  (3x heirloomed it is like a 2x heirloomed kata..)
* exactly the same length
* 3 less swing damage
* 8 more thrust damage

Paul/Urist. This is absurd.

It might be quite easy to manual-block for you and me but this sword has the option of using a shield.

SHIELD:

* Impregnable to projectiles from 180 something degree arc
* Can hold off 2+ Opponents + ranged at the same time.
* Can stop a couched lance
* Can soak up damage up to 600 hp (Correct me if I'm wrong)
* Simple, right-click block

When the shield breaks, you are still a fully capable force if you can duel..

THEN:

Side Sword   

weight 1.3
requirement 8
spd rtng 101
weapon length 95
swing damage 32, cut
thrust damage 26 pierce

Katana:

weight 1.25
requirement 9
spd rtng 102
weapon length 95
swing damage 35, cut
thrust damage 18 pierce


1 of the above has wrong stats since they cost about the same. Seriously, you can hit and damage someone more with a wooden stick used with 2 hands than with a sword in 1 hand. Perhaps don't make the katana faster, since it seems to be game breaking for some players, but at least give it the damage of 2 hands on a piece of metal.


Just for reference, the old Elite Spammitar:

Elite Scimitar   
weight 1.25
requirement 7
spd rtng 99
weapon length 100
swing damage 31, cut
thrust damage 0 pierce

It's problem with heirlooms not with damage. Also, animations for 2h give more reach than animations for 1h. If you cant feel 3 additional base damage then meh.

But i admit,  side sword seems like rapier-ish design which is optimised to thrust, so swing damage may be too high for such type of weapon.
Title: Re: One-handers became too fast => Overpowered.
Post by: Thomek on January 26, 2011, 12:49:12 am
"If you cant feel 3 additional base damage then meh."

Well let me retort!

"If you can't feel 8 more thrust damage then meh."

Come with some arguments Urlukur.

(And check your eyes, everyone seems to be using side sword these days. It's simply too OP)
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 12:53:17 am
"If you cant feel 3 additional base damage then meh."

Well let me retort!

"If you can't feel 8 more thrust damage then meh."

Come with some arguments Urlukur.

(And check your eyes, everyone seems to be using side sword these days. It's simply too OP)

Read again my edit. Also, 2h have better lolstab which have average higher speed bonus.

I asked for 1h 95 reach swords to be adjusted in this othe the other side.
Title: Re: One-handers became too fast => Overpowered.
Post by: bruce on January 26, 2011, 12:57:51 am
* 1 less speed than katana at 101.  (3x heirloomed it is like a 2x heirloomed kata..)

Except it's not as fast because of animations.

* exactly the same length

See above.

* Impregnable to projectiles from 180 something degree arc

With a huscarl.
Title: Re: One-handers became too fast => Overpowered.
Post by: Trael on January 26, 2011, 12:58:41 am
"If you cant feel 3 additional base damage then meh."

Well let me retort!

"If you can't feel 8 more thrust damage then meh."

Come with some arguments Urlukur.

So lets lower stats of katana and be done with it. Good that you got these excellent points up about how wrongly statted katana is. And im not even much trolling here.

I mostly find out that most 2h spammers hit second or third attack after my block faster that i can with my 1h... could be slow computer and lag as some tell that there is no way no matter what wpf they have... (also i use 99 or so speed 1h weapons)

hmm looked at weights, cant say that katana would be heavy enough to cause stunblock i keep hearing so much (more so when its normally used with agi heavy builds..)
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 01:00:47 am
I suggest a deal thomek, nerf both. 1 speed 1 damage, 2 in case of side sword. cool?
Title: Re: One-handers became too fast => Overpowered.
Post by: Thomek on January 26, 2011, 01:09:46 am
2 speed less on the side sword
Keep the damage on the side sword

Since I think main frustration for shielders is the constant armor-bouncing vs way more agile 2 handers. Boosting the speeds near-katana levels only makes manual blocking extremely hard, add to the mix weird pings and imperfect netcode and non-duel-like battles, and you have an OP weapon.

Katana needs a bit more damage comparable to the other swords in the same price range around 37 would be good. (Most of the big swords do 39-43)

The Elite Spammitar was always a mean beast in it's day because of it's speed. The Huscarl+Spammitar was even frowned upon as easymode.. Now 1 handers have faster swords and more damage.

(Edit, I suspect they keep the Kata a bit nerfed because they don't want everyone to use it.. I guess making Ninjas hasn't helped lol! Anyway.. can't we let people play like they want? I think it's way more "mood breaking" with khergit dresses everywhere.. I can accept to keep the katana slightly slightly under the cap, but not like it so obviously underpowered like now. Rather make it more expensive..)
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 01:20:00 am
2 speed less on the side sword
Keep the damage on the side sword

Since I think main frustration for shielders is the constant armor-bouncing vs way more agile 2 handers. Boosting the speeds near-katana levels only makes manual blocking extremely hard, add to the mix weird pings and imperfect netcode and non-duel-like battles, and you have an OP weapon.

Katana needs a bit more damage comparable to the other swords in the same price range around 37 would be good. (Most of the big swords do 39-43)

The Elite Spammitar was always a mean beast in it's day because of it's speed. The Huscarl+Spammitar was even frowned upon as easymode.. Now 1 handers have faster swords and more damage.

(Edit, I suspect they keep the Kata a bit nerfed because they don't want everyone to use it.. I guess making Ninjas hasn't helped lol! Anyway.. can't we let people play like they want? I think it's way more "mood breaking" with khergit dresses everywhere.. I can accept to keep the katana slightly slightly under the cap, but not like it so obviously underpowered like now. Rather make it more expensive..)

Thomek, Side Sword is rapier type of weapon meant for thrusting. Why you want to nerf it's speed instead of damage ? I said nerf both, but 100 speed for 1h is totally reasonable. It's harder to manually block 2h since it have the initiative.
Title: Re: One-handers became too fast => Overpowered.
Post by: balbaroth on January 26, 2011, 01:26:27 am

The Elite Spammitar was always a mean beast in it's day because of it's speed. The Huscarl+Spammitar was even frowned upon as easymode.. Now 1 handers have faster swords and more damage.



hey now im still using that old senile weapon :D ! , my spammy is not ready to be forgotten ! 

   i'll agree now there is alot of weapons that are superior to spammy  even the regular scimi is almost equal to elite spammy now
Title: Re: One-handers became too fast => Overpowered.
Post by: XavierX on January 26, 2011, 01:27:13 am
If you are doing it right, 1handers really have only one viable slash which is right to left across the body. Right to left is slow and extremely easy to block. Overheads are easy to see coming and slow. My point is simply that one handers need their speed in order to stand a chance against other builds like 2h. If you suck at manual blocking you are still going to suck. period. Nerfing their speed won't save you.

For those recommending a speed nerf I'd say go play a sword and board build. The high end swords and shields cost a ton, and when you add armor on top of that it is not an easy build to play. You will have a hard time killing anyone who knows how to manual block. At best, you will be extremely annoying to sword users who can't break your shield. Because the 1h animations telegraph what move you are going for, feinting and trickery is essential.

Spammitar has a reach of like 110-120 in reality because of the curved blade. needs to be fixed.
Title: Re: One-handers became too fast => Overpowered.
Post by: Diomedes on January 26, 2011, 01:34:32 am
I play 1h+Knightly Heater and I find using a side sword cheap.  1h is inherently a middle of the road class, with moderate speed, moderate damage, low-moderate reach, all in exchange for longevity and less fear generally.  The side sword has fine length for a 1h but it's too fast for its other stats.  Here's my preferred modifications:


Quote
weight 1.3
requirement 7
spd rtng 101
weapon length 93
swing damage 27, cut
thrust damage 33 pierce


Otherwise 1handers are pretty balanced.  The steel pick is potentially OP IMO but not that badly.  The base model for 1handers is patient play and tactical striking, not clearing the field or spamming.  Right now I count myself as one of the more dependable 1-handers in most situations.  Though I rarely top the scoreboards, I kill my fair share of people simply by playing to their weaknesses and by sticking with the team.
Title: Re: One-handers became too fast => Overpowered.
Post by: Noble Crassius on January 26, 2011, 01:42:33 am
Wait our swords got faster?? When did this happen?

Pre-patch my balanced spammitar had 104 speed...now it has 102(still balanced).. I also have 40 wpf less than I did then..So huh?
Title: Re: One-handers became too fast => Overpowered.
Post by: Diomedes on January 26, 2011, 01:43:56 am
A few swords did.  By and large it's just that the other weapons got slower and people lost their heirlooms.
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 02:02:31 am
weight 1.3
requirement 11
spd rtng 100
weapon length 95
swing damage 29, cut
thrust damage 26 pierce

Would be better, 33 stab is just stupid. Nerf katana speed to 100 and damage to 35/19. Decrease price of both. Done.

Also thomek, 2h and Poles have superior builds as they don't have to pack 4-5-6 skill in shields to fight. So ?
Title: Re: One-handers became too fast => Overpowered.
Post by: Vygar on January 26, 2011, 02:06:06 am
1h too fast?

Whatever.

2h and Polearms can outspam any 1h weapon due to superior animations.  1h/Shield is probably the weakest combination I've played in this game so far.
Title: Re: One-handers became too fast => Overpowered.
Post by: Mala on January 26, 2011, 05:46:44 am
We have a new "Swiss knife" build. Wanna' be effective? Just get a ridiculously fast one-hander, with light speed, a BIG round shield, to piss off anyone, and don't forget to bring a throwing weapon as well!

I have nothing against hybridization, but this is beginning to piss me off, when I try to charge, 3 shielders backpedal and start throwing shit at me, or they just lolturtle-facehug me.
Hey, last week i had such a build  :mrgreen: . Aww, i have loved it when a 2hand/pole fighter tried to backpedal and got one of my daggers in the chest.
Anyway, there is a huge delay if you try to throw out of a shield block, this might be your chance.

Quote
While my pole weapons got a speed nerf, these guys got a speed buff. They became insanely fast, I can't even see their damned swings, let alone counterattacking.
In turtlemode the shielder does not swing back, that is why you see no attacks. :P
Ok seriously, i know that feeling. Especially the left swings seem to come out of nowhere.

Quote
One-handers can be lightning fast without a shield, I'm cool with that. But with a big ass steel shield.. it doesn't make sense.
They are effective, fast, powerful, can use a shield, can annoy everyone with easymode point-blank lolthrow kills.

Meh.

Well, the most of us have two hands  and each hand can operate independent of the other.
So why this should make no sense?
Title: Re: One-handers became too fast => Overpowered.
Post by: zagibu on January 26, 2011, 10:58:09 am
I think 1h is pretty ok at the moment, with one exception: the left to right slash. Not only is it almost impossible to see with certain types of swords (e.g. sidesword), but it also frequently 2-shots full plate users, because of headshots. Manual blocking is hard enough, so you should at least be able to see what kind of swing is coming at you.
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 11:03:11 am
I think 1h is pretty ok at the moment, with one exception: the left to right slash. Not only is it almost impossible to see with certain types of swords (e.g. sidesword), but it also frequently 2-shots full plate users, because of headshots. Manual blocking is hard enough, so you should at least be able to see what kind of swing is coming at you.

It's not that hard to see, just watch his movement.
Title: Re: One-handers became too fast => Overpowered.
Post by: Leshma on January 26, 2011, 11:25:26 am
So you guys think Side Sword is OP. Great, that means I'll easy trade my Balanced (maybe Masterwork) sidesword for some Balanced (Masterwork) Polearm.

I've tried to use that sword and while it has epic thrust and it's fast (with a shield differnce between 98 and 102 1h sword speed isn't something to brag about) hitbox is extremely crappy, actually it's normal while curved weapons have great hitbox (aka no need for precision). Scimitar lacks trust and deal less damage but overall it's much easier sword to use, Broad One Handed Axe is a lot shorter on paper but in theory with both SS and BOHA you have to facehug your enemy to hit him so 20 or so length on Side Sword isn't great advantage. Long Espada Eslavona and Elite Scimitar are only 1H weapons which I've tried that allows you to attack from some distance, other require facehugging.

And to be able to effectively facehug people you need a lot of agi and athletics, which means low str and ps. Huscarl is really heavy which means you're a true turtle, really, really slow. Anyone using 2H and having 21 agi 7 ath can get beside you if you're balanced build like me. Not mention server lag, random slashes thru shield etc.

I'm all for nerfing Side Sword but first let me get rid of the damn weapon. I choose it cause it fit my character style not for the stats and especially not because of epic price (SS+Huscarl = 15,5k gold). I'm going polearms cause I'm so sucky player that I can't effectively use OP Side Sword with my current build.

Also dedicated Ninjas, even Thomek who's much more experienced player than me shouldn't talk about game balance cause they probably never tried more than their Ninja and one more class beside Ninja. I've played as 1H+Shield, as archer, as xbowmen, as lancer, as 1H on horse, as polearms, as 2h tincan and as Ninja. I'm not good at any of these roles but at least I have some perspective which most Ninjas including Thomek don't have.
Title: Re: One-handers became too fast => Overpowered.
Post by: Punisher on January 26, 2011, 11:28:14 am
Don't mind Urlukur even if 1H get 200 speed and 1shot everyone he will still whine about 2h/PA. He is the biggest whiner I have ever seen.

On topic:

1H+shield - pros:  - shield that requires no skill to block with and protects against projectiles
                                       - speed - 1h are the fastest weapons in the game (for comparison there is only one other weapon with matching speed, the katana)
                                        - if they can put their shield away not even the katana can outspam them
                                        - the best animation in the game - the left side swing that in 90% of the cases is a 1shot kill to the head, especially with pierce damage (what other build has a weapon with 33 pierce dmg on  swing and 100 speed?)
                                        - easiest gameplay, just facehug-spam to death-move to next enemy

                  - cons: - range (arguable, in clusterfucks less range is an advantage, you hits won't bounce)
                              - damage (this is arguable as there are some weapons like the 33 pierce pick that have high 1shot potential, but usually the only difference is that 1h require 2-3 hits to kill, while 2h/PA require 2 hits, but against another 2h/polearm, against a shielder even with a shield bonus weapon you need 6-7 hits to kill)

2H/Polearms - pros: - range (arguable, in clusterfucks more range=more bounce, also when a shielder hugs you your hits can bounce)
                                           - damage (this is arguable though)
                                -cons: - have to manual block
                                           - no projectile protection (and if you want a shield you must use shield skillpoints that are useless to you, compared to a 1h+shield that maximizes the benefits of shield skillpoints)
                                           
And to put it in a rock-paper-scissors way:

1h+shield is weak against cav, very strong against ranged and strong against 2H/PA
2h is weak against cav and ranged, mediocre against 1h+shield, mostly competes with other 2h/PA
PA is weak against ranged, strong against cav (they can use pike efficiently) and let's say strong against 1h+shield as the best polearms have bonus dmg vs shields

Note that I'm talking about regular battles, NOT DUELS.

But yeah, 1h+shield definetly needs more buffing, NERF 2H!!!!!11111




Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 26, 2011, 11:29:58 am
Or! Or! How about we calm down with the nerf-mania? *cough after throwing weapons have been nerfed cough*

Also what I don't understand are the people whining about 2H. When I see anyone with a 2h, I immediately go to them for easy kills. Shielders are way more frustrating and dangerous too. Archers can shoot you until you even reach them, cavalry, well you won't even catch them...
Title: Re: One-handers became too fast => Overpowered.
Post by: v/onMega on January 26, 2011, 11:56:10 am
1H + Shield being the weakest build in this game?

Two names:
DimaUrban
Merc_Fencer

Not even mentioning all the other drz, merc, hre, fallen etc. players that give every 2H guy a hard time.

Some ppl have totally worthless "we need to buff 1H" arguements coz they exclude the reality on the battlefield.

1H is beatable, it isnt easy, way harder than it was before, but ok as it is now.
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 12:01:59 pm
Don't mind Urlukur even if 1H get 200 speed and 1shot everyone he will still whine about 2h/PA. He is the biggest whiner I have ever seen.

On topic:

1H+shield - pros:  - shield that requires no skill to block with and protects against projectiles
                                       - speed - 1h are the fastest weapons in the game (for comparison there is only one other weapon with matching speed, the katana)
                                        - if they can put their shield away not even the katana can outspam them
                                        - the best animation in the game - the left side swing that in 90% of the cases is a 1shot kill to the head, especially with pierce damage (what other build has a weapon with 33 pierce dmg on  swing and 100 speed?)
                                        - easiest gameplay, just facehug-spam to death-move to next enemy

                  - cons: - range (arguable, in clusterfucks less range is an advantage, you hits won't bounce)
                              - damage (this is arguable as there are some weapons like the 33 pierce pick that have high 1shot potential, but usually the only difference is that 1h require 2-3 hits to kill, while 2h/PA require 2 hits, but against another 2h/polearm, against a shielder even with a shield bonus weapon you need 6-7 hits to kill)

2H/Polearms - pros: - range (arguable, in clusterfucks more range=more bounce, also when a shielder hugs you your hits can bounce)
                                           - damage (this is arguable though)
                                -cons: - have to manual block
                                           - no projectile protection (and if you want a shield you must use shield skillpoints that are useless to you, compared to a 1h+shield that maximizes the benefits of shield skillpoints)
                                           
And to put it in a rock-paper-scissors way:

1h+shield is weak against cav, very strong against ranged and strong against 2H/PA
2h is weak against cav and ranged, mediocre against 1h+shield, mostly competes with other 2h/PA
PA is weak against ranged, strong against cav (they can use pike efficiently) and let's say strong against 1h+shield as the best polearms have bonus dmg vs shields

Note that I'm talking about regular battles, NOT DUELS.

But yeah, 1h+shield definetly needs more buffing, NERF 2H!!!!!11111

Actually, READ THE FUCKIN THREAD RETARD. Thank you.

Actually, 1h are slower than 2h thanks to animations.
You admited that katana can outspam them with ease 1h with shield. Without shield 1h is outranged, have less speed and deal less damage and have wasted points in shield.
1h don't have best animations, 2h have best animations.

1h + shield do fine thanks to side sword. On the other hand, 2h should act as support with weapons with 111+ range. Right now greatswords are excellent dueling weapons which is just not fair.

Easiest gameplay have 2h - block overhead overhead overhead, bar mace, long iron mace, great maul.

At the moment, all melee do just fine.
1h thanks to side sword, pick and huscarl
2h thanks to barmace, mauls, german, greatswords, miaodao
Polearms thanks to pike, longawlpike, awlpike, hafted blades and heavy lance.

1h have edge over ranged, 2h have edge in melee, Poles have edge against cavalry.

2h and Poles have more points to spend as they don't have to waste them on shield skill, so are faster even more.
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 26, 2011, 12:21:33 pm
Right now greatswords are excellent dueling weapons which is just not fair.


How is that not fair, again?  :lol:

So if you got to decide, 2h would be vulnerable to everything and their only function would be supporting the god-mode shielders that rule everything?

Well, I'm glad you don't get to decide!
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 12:24:26 pm
How is that not fair, again?  :lol:

So if you got to decide, 2h would be vulnerable to everything and their only function would be supporting the god-mode shielders that rule everything?

Well, I'm glad you don't get to decide!

It's not fair in the sense they are great dueling weapon that have advantage 1vs1 versus pretty much every weapon. 2h should have dueling weapons, but not those with 120+ range.

Greatswords should play support role, just like mauls etc.
Title: Re: One-handers became too fast => Overpowered.
Post by: Thomek on January 26, 2011, 12:36:38 pm
"Greatswords should play support role, just like mauls etc."

Jeez Urlukur. You really have a twisted view on things.
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 26, 2011, 12:41:14 pm
"Greatswords should play support role, just like mauls etc."

Jeez Urlukur. You really have a twisted view on things.

Um, why ? Expecting that this long weapon does not act as dueling weapon is twisted? If they would like to have edge in duel, there are many bastards swords around, they require more skill but how it's bad ?
Title: Re: One-handers became too fast => Overpowered.
Post by: JOPOTINTTI on January 26, 2011, 12:47:03 pm
I must say the only OP thing about 1h is the uber damage overhead,wich is very quick too, and every shielder i see ends up just spamming me with those.. :rolleyes:
Title: Re: One-handers became too fast => Overpowered.
Post by: Punisher on January 26, 2011, 12:52:18 pm
Greatswords should play support role, just like mauls etc.

Yes, 1H+Shield must be dps, tanks and support, everything else is just for support.
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 26, 2011, 12:52:49 pm
Yes, 1H+Shield must be dps, tanks and support, everything else is just for support.

UrLukur's stamp of approval!
Title: Re: One-handers became too fast => Overpowered.
Post by: justme on January 26, 2011, 12:54:26 pm
i can only say that shields are breakable items, even a huscalar breaks after max 3 opponent... manual block cant harm sword/polearms
Title: Re: One-handers became too fast => Overpowered.
Post by: Punisher on January 26, 2011, 12:57:00 pm
i can only say that shields are breakable items, even a huscalar breaks after max 3 opponent... manual block cant harm sword/polearms

And if your shield breaks what stops you from manual blocking? Or because you are a shielder it is your right to never have to manual block?

Maybe shielders should get autoblock, manual blocking is so unfair :shock:
Title: Re: One-handers became too fast => Overpowered.
Post by: v/onMega on January 26, 2011, 01:38:51 pm
Punisher. You waste your time on obv. reta....ehm... unhappy ppl. who like spending time on useless "want 1H+Board+TacticalNukeAttached" threads.

UrLukur. Just your way of argumentation gives a great idea why u are so unhappy with ur class.
You would be with every other class too, let me tell you that.

Know why. You simply seem too suck, you neither have an idea how to play ur class nor an constructive ideas.

Just deinstall and do youself a big favour. OMFG.
Title: Re: One-handers became too fast => Overpowered.
Post by: Noble Crassius on January 26, 2011, 02:44:10 pm
I must say the only OP thing about 1h is the uber damage overhead,wich is very quick too, and every shielder i see ends up just spamming me with those.. :rolleyes:

Sounds like you can't block over heads so ofc we would use them against you.  :rolleyes: If I find some one who can block left n right the next slash I try is an up slash. Maybe you should practice blocking over heads instead of whining in the forums about it?
Title: Re: One-handers became too fast => Overpowered.
Post by: Christo on January 26, 2011, 03:38:22 pm
UrLukur. Just your way of argumentation gives a great idea why u are so unhappy with ur class.
You would be with every other class too, let me tell you that.

Know why. You simply seem too suck, you neither have an idea how to play ur class nor an constructive ideas.

Just deinstall and do youself a big favour. OMFG.

Word.
Title: Re: One-handers became too fast => Overpowered.
Post by: Noble Crassius on January 26, 2011, 04:27:51 pm
1H+shield - pros:  - shield that requires no skill blah blah we get it, but we also invested some points to use those while you get to convert them into agi or w/e i think it evens out
                                       - speed - 1h are the fastest weapons in the game (for comparison there is only one other weapon with matching speed, the katana) true but only since every other weapon class has been speed nerfed a bit too much I would be willing to buff these instead of nerfing 1h
                                        - if they can put their shield away not even the katana can outspam them  just not true even with a balanced spammy I have to block against 2handers...maybe I just fail as a 1h spammer idk the problem still is back peddlers who get out of my range
                                        - the best animation in the game - the left side swing that in 90% of the cases is a 1shot kill to the head, especially with pierce damage (what other build has a weapon with 33 pierce dmg on  swing and 100 speed?) Agree this is our deadliest attack only 1 shot kill with steel pick, and thats only if its a face slash
                                        - easiest gameplay, *just facehug-spam to death-move to next enemy* -Lol no! face hugging as a sheilder means our swords will more often than not bounce, while 2h/pa just have to look a little bit at our feet and still do damage! don't do this as a shielder. Plus one could also say its the agi whores who have the easiest game play, or the str whores, or the archery buggers, or the throwing tards...ect ect its all about perception.

                  - cons: - range  (you hits won't bounce - I disagree most 1h swords do bounce a ton, its why I use a spammy they just don't bounce as often)
                              - damage
                               *-Slow moving*
Sry punisher but I got to fight you on this - on top of range as a con our shield slows us down a ton. The biggest problem I have as a shielder are the back peddling 2h/PA that can dance in and out of my reach. But I'm fine with that. Ive never one shotted any one with anything other than a face slash with the steel pick, but I do get one shotted all the time by 2h/pa, i'm cool with that as well.

So we end up with:

Pros:
Shields
Weapon speed
and one fatal animation

Cons:
Low range
Low damage
Running speed

Seems balanced to me  :)
Title: Re: One-handers became too fast => Overpowered.
Post by: Noble Crassius on January 26, 2011, 04:41:54 pm
And if your shield breaks what stops you from manual blocking? Or because you are a shielder it is your right to never have to manual block?

Maybe shielders should get autoblock, manual blocking is so unfair :shock:

^This
before I would ever support any kind of speed nerf for 1hands (they are fine the way they are imo) i would support a hp nerf to shields. Right now they last and last and last and I often don't have to manual block a single time in a round. thats why most 2h/pa users are raging.
Title: Re: One-handers became too fast => Overpowered.
Post by: Christo on January 26, 2011, 05:30:03 pm
^This
before I would ever support any kind of speed nerf for 1hands (they are fine the way they are imo) i would support a hp nerf to shields. Right now they last and last and last and I often don't have to manual block a single time in a round. thats why most 2h/pa users are raging.

Bullseye, my friend.
Title: Re: One-handers became too fast => Overpowered.
Post by: JOPOTINTTI on January 26, 2011, 05:37:51 pm
Sounds like you can't block over heads so ofc we would use them against you.  :rolleyes: If I find some one who can block left n right the next slash I try is an up slash. Maybe you should practice blocking over heads instead of whining in the forums about it?
Why so angry, havent get laid ?  . i just mean its pretty annoying when there is like 40% shielders of the whole infantry and everyone of them clusterfuck you with this  way: right,left,right,left, right right, and then just overhead spam, and if you manage to get a hit trough, then you get another shielder on you , usually die, (i came to this concluson with my 2h char) . im really considering making a 1h..
Title: Re: One-handers became too fast => Overpowered.
Post by: Bobthehero on January 26, 2011, 05:49:53 pm
can't we let people play like they want?

What if I want to play as a plater?  :shock:
Title: Re: One-handers became too fast => Overpowered.
Post by: Noble Crassius on January 26, 2011, 05:50:49 pm
Why so angry, havent get laid ?  . i just mean its pretty annoying when there is like 40% shielders of the whole infantry and everyone of them clusterfuck you with this  way: right,left,right,left, right right, and then just overhead spam, and if you manage to get a hit trough, then you get another shielder on you , usually die, (i came to this concluson with my 2h char) . im really considering making a 1h..

Lol show me the anger in my post, belief me there was none. Getting laid isnt the problem
(click to show/hide)
I can't block over heads very well either, the difference is I don't come in whining about  :lol:.

 I encourage you to do so! theres so much misinformation coming from both 2h/PA users and newbie 1handers going around that it's quite on the level of retarted.


Title: Re: One-handers became too fast => Overpowered.
Post by: jspook on January 26, 2011, 06:35:31 pm
I dont think sword and board users are op, and I dont think 2h/pa are either.  they are all fairly well balanced for their class types.  In the end it all comes down to personal skill and knowing when the strike window is with the equipment you have on.

Im a 2h player, and fighting SB is always a challenge.  stay out of the spam zone, spam in return at the range intended for your weapon.  Look for feints.  if they close with you, you are dead (if they are any good).  that seems pretty balanced to me.
I like to do what I am supposed to do with my class anyhow:  break up fights that are already happening.  kill my teammates opponents.  ambush archers.

2h Ambush fun (http://dl.dropbox.com/u/14533780/crpg%20mele/crpg%20mele.mp4)

Play smart. 
more than one turtle + me = run 
one turtle + me = fight
Title: Re: One-handers became too fast => Overpowered.
Post by: Gorath on January 26, 2011, 06:44:50 pm
Sigh, this thread is silly.  So much whining from one side, met with elitist bullshit and pompous deceits from the other side (2hers).

And if your shield breaks what stops you from manual blocking? Or because you are a shielder it is your right to never have to manual block?

Maybe shielders should get autoblock, manual blocking is so unfair :shock:

Sorry mate, not everyone uses the Huscarl shield.  I use the heater shield, knightly kite shield or elite cavalry shield and they break just about every round guaranteed.  With a 7 shield skill point investment.  That's 3 stats and a skill upgrade for a 2her that I don't have access too.  I have to manual block all the time with a 1her but if you want to talk about FAIR then give me a 1her with more than 120 range, 98 speed and 35c/23p+ damage so I'm not put at a major disadvantage vs every 2her/polearm user in the game when I'm fighting shieldless.

No?  Didn't think so.  For the record manual blocking isn't some super leet skill decended from on high, delivered to us mere mortals by the gods.  It's not that complicated.  Just like playing a 2her/polearm user isn't that complicated.  Any semi decent player with even the most rudimentary of melee ability can do far more damage on the battlefield by choosing 2h/pole instead of 1h/shield.  Simply carry a rank 1 board shield and now you have every benefit shielders do, with none of the drawbacks.  Hate to break it to you but 2h/pole is just as skill-less, braindead and simple as playing a 1her (and when we're without a shield, even more so than a 1her).  The elitism needs to die as it's just retarded and full of misinformation.

@Urlurker:  You are going way too far out their on your rants about needing a 1her buff.  1hers are fine, they really are.  The only thing about 1h/shield that could use a buff would be the shields themselves, where the smaller non-huscarl shields could use more speed to account for their lessened protection/durability and make them better melee shields instead of just overlooked by the majority.
Title: Re: One-handers became too fast => Overpowered.
Post by: Diomedes on January 26, 2011, 07:09:55 pm
I agree with Gorath.  There's loads of shields that nobody uses because they're imbalanced compared to the huscarl.  I use the knightly heater shield, my favourite, and can't really imagine a circumstance when I wouldn't use it or a huscarl.
Title: Re: One-handers became too fast => Overpowered.
Post by: EponiCo on January 26, 2011, 08:11:38 pm
The only silly thing is that the best 1h sword is a fencing sword that doesn't fit in with the style of any good armor in the game.
Even made more silly that the best shield is a viking hoplite mix shield. Since I guess for 1h weaponry has higher priority than armor... (*)
But as a whole I don't think 1h swords are overpowered. Too fast to block... well heirloomed katana is about 10 points faster.  :rolleyes:
Other 2h weapons have lolstab, high reach and stun. I've yet to see a 1h that is harder to block than 2h, the opinion that 1h are harder to block has been around a long time, but I personally think this is just the case because most people have no experience blocking them since they just spam away.

Btw. speaking for myself what makes the sidesword so attractive isn't even its speed, it's that it's the only longsword with decent damage on both slash and thrust.
Main reasons shields are so powerful, are throwing spam and battle lines.

(*) Fix for this would be imo simple. Buff knightly arming and nordic champions sword up to the level of sidesword, nerf sidesword, buff knightly shields and nerf huscarl shield a bit, so viking and knight choice are equal in power and adjust prices accordingly.
Title: Re: One-handers became too fast => Overpowered.
Post by: Siboire on January 26, 2011, 08:52:27 pm
Sigh, this thread is silly.  So much whining from one side, met with elitist bullshit and pompous deceits from the other side (2hers).

Sorry mate, not everyone uses the Huscarl shield.  I use the heater shield, knightly kite shield or elite cavalry shield and they break just about every round guaranteed.  With a 7 shield skill point investment.  That's 3 stats and a skill upgrade for a 2her that I don't have access too.  I have to manual block all the time with a 1her but if you want to talk about FAIR then give me a 1her with more than 120 range, 98 speed and 35c/23p+ damage so I'm not put at a major disadvantage vs every 2her/polearm user in the game when I'm fighting shieldless.

No?  Didn't think so.  For the record manual blocking isn't some super leet skill decended from on high, delivered to us mere mortals by the gods. It's not that complicated.  Just like playing a 2her/polearm user isn't that complicated.  Any semi decent player with even the most rudimentary of melee ability can do far more damage on the battlefield by choosing 2h/pole instead of 1h/shield.  Simply carry a rank 1 board shield and now you have every benefit shielders do, with none of the drawbacks.  Hate to break it to you but 2h/pole is just as skill-less, braindead and simple as playing a 1her (and when we're without a shield, even more so than a 1her). The elitism needs to die as it's just retarded and full of misinformation.

@Urlurker:  You are going way too far out their on your rants about needing a 1her buff.  1hers are fine, they really are.  The only thing about 1h/shield that could use a buff would be the shields themselves, where the smaller non-huscarl shields could use more speed to account for their lessened protection/durability and make them better melee shields instead of just overlooked by the majority.

This ^


Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 26, 2011, 08:58:10 pm
Hardly.
Title: Re: One-handers became too fast => Overpowered.
Post by: _JoG_ on January 26, 2011, 09:00:13 pm
The only silly thing is that the best 1h sword is a fencing sword that doesn't fit in with the style of any good armor in the game.
Yeah, for some (unknown) reason the developers did not add the beautiful Narf's 16th century Landsknecht 3/4 armor to the mod. That's why the RP-style outfit of my 1hander is the strange combination of a padded jack (a complete LOLWUT? for the 16th century), a morion, leather gloves, leather boots (another LOLWUT?), a buckler, and a side sword (sometimes I also get a pike for dealing with cav).
Even made more silly that the best shield is a viking hoplite mix shield. Since I guess for 1h weaponry has higher priority than armor... (*)
Well, essentially the design is neither viking nor hoplite, but a 100% M&B fantasy (as well as a knightly kite shield, for example).
Other 2h weapons have lolstab,
THEY F****ING DON'T!
I'm not happy to say that since it sounds arrogant, but if you still think they can, then l2chamber.
I've yet to see a 1h that is harder to block than 2h, the opinion that 1h are harder to block has been around a long time, but I personally think this is just the case because most people have no experience blocking them since they just spam away.

Btw. speaking for myself what makes the sidesword so attractive isn't even its speed, it's that it's the only longsword with decent damage on both slash and thrust.
Main reasons shields are so powerful, are throwing spam and battle lines.

(*) Fix for this would be imo simple. Buff knightly arming and nordic champions sword up to the level of sidesword, nerf sidesword, buff knightly shields and nerf huscarl shield a bit, so viking and knight choice are equal in power and adjust prices accordingly.
Well, as for now, in the top 1h sword line you trade speed (side sword) for reach (long 1h swords). Seven more reach makes a difference.
Title: Re: One-handers became too fast => Overpowered.
Post by: Gorath on January 26, 2011, 09:32:54 pm
THEY F****ING DON'T!
I'm not happy to say that since it sounds arrogant, but if you still think they can, then l2chamber.

What does pulling off the most difficult move in the game have to do with whether or not 2hers (and to a lesser extent, polearms) have the lolstab?  The lolstab lightsaber effect lolspin is still around.  Hell we giggle about it on the duel servers all the time about the lolstab.  Pick up dropped cookies/tears sword (even with 1 wpf) and stab away spinning around quickly, or even just multiple stabstabstabstab motions at people because of the speed of it's animation.  BUUUUUUUUUUUUUUUUUT that's neither here nor there really and should be mocked in it's own seperate thread.  I think we have a few lying around here somewhere.
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 27, 2011, 12:53:19 am
UrLukur's stamp of approval!

Everything is support. Don't put words in my mouth.

Punisher. You waste your time on obv. reta....ehm... unhappy ppl. who like spending time on useless "want 1H+Board+TacticalNukeAttached" threads.

UrLukur. Just your way of argumentation gives a great idea why u are so unhappy with ur class.
You would be with every other class too, let me tell you that.

Know why. You simply seem too suck, you neither have an idea how to play ur class nor an constructive ideas.

Just deinstall and do youself a big favour. OMFG.

Yep, i suck. So, you and cristo, tell me why i am top on the scoreboard consistently even with characters on 24 or lower level ?

@Urlurker:  You are going way too far out their on your rants about needing a 1her buff.  1hers are fine, they really are.  The only thing about 1h/shield that could use a buff would be the shields themselves, where the smaller non-huscarl shields could use more speed to account for their lessened protection/durability and make them better melee shields instead of just overlooked by the majority.

Woah Gorath, be sensible. In this entire thread i didn't asked for 1h buff over current level, i told ya that 1h do fine and even asked for NERF FOR 1h. Fuck, what is so hard to understand here ? I am pro 1h, but i don't ask for unreasonable things, this game is meant to be fun.
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 27, 2011, 12:54:39 am
Everything is support. Don't put words in my mouth.

Or what? You gon' mess me up? Huh? Is that it? Huh, huh?
Title: Re: One-handers became too fast => Overpowered.
Post by: zagibu on January 27, 2011, 02:27:50 am
No need for that, you are already messed up.

If I didn't have the stab on my great sword, I'd probably never get a positive k/d.
Title: Re: One-handers became too fast => Overpowered.
Post by: Rheinhardt on January 27, 2011, 02:49:45 am
I've got to agree that shields sans Huscarl need a speed buff. My Roman with a board shield stinks on ice, and my knightly-heater kind of sucks on foot. Maybe the round shields could be the slow sort, the full heaters/kites a happy medium and the short heaters/kites for the faster melee sorts?
Title: Re: One-handers became too fast => Overpowered.
Post by: Gorath on January 27, 2011, 03:26:30 am
Maybe the round shields could be the slow sort, the full heaters/kites a happy medium and the short heaters/kites for the faster melee sorts?

Pretty much how I was thinking the shield balance should be.  Most of the round shields/board shields would stay as is and then start buffing the speed of the rest of them from there.
Woah Gorath, be sensible. In this entire thread i didn't asked for 1h buff over current level

Actually I just went back over the thread and yeah I think I had your responses confused with another thread about 1h vs 2h balancing.
Title: Re: One-handers became too fast => Overpowered.
Post by: Rheinhardt on January 27, 2011, 10:03:51 am
Honestly if semi-dedicated shield users make up half the game I won't cry any tears for the rest. Shield walls 4 lyfe yo.
Title: Re: One-handers became too fast => Overpowered.
Post by: Dexxtaa on January 28, 2011, 03:44:49 pm
Okay reading a couple of replies here and there and the original post, I figure that this thread is kind of silly.

Both sides are arguing really extreme views of the class.

1handers want a buff on their already unbreakable shields. Frankly, any idiot with a level 4 shield skill and a pick can gallivant around and rock out even the most capable two hander.

That said, I don't mind it one bit. I die to some turtle who takes smart swings at me? Good on him, I was bested in combat. I sit back, eat my lunch and hang out for the next round. Shielders are meant to cower (I use cower for my general disdain for shields) behind their boards while other classes whale on them.

I'd give them a break, because shielders are meant to take the brunt of the damage when the battle opens. They hang out front (or are meant to) and absorb arrows for us, and tend to be the first to die when we see that maul poking out just over everyones heads.

As much as they are a bitch to kill, any capable two-hander should be able to take a shielder down with some smart tactics and good combat skill - which, incidentally, isn't handed to you by God on your first two weeks playing this game.

~

Moving on to the two-handers: As a two hander myself, I think you guys are elitist pricks. "Elite class?" Oh please. You guys are just interested in becoming battlefield gods without putting any work in yourself. All you want to do is get a disgusting advantage over other classes by way of nerfing them, which is highly dishonorable.

If you can't spam a shielder, you whinge, if you get hit by an arrow, you whinge, if you die without engaging anyone, you whinge. Get over yourselves.

Whenever I start whinging about arrows and projectiles, everyone tells me to get a shield. Of course, there's sense in that. I say that I don't like shields (that being true), but also my plans for my build use every skill point available - so sadly, no points for shields.

If you guys don't like getting shot or getting shielder hugged, play smarter. It sounds to me like you guys think that your armor grants you immunity to any projectile.

Speaking of projectiles, nerf throwing. I feel like I'm fighting in a horizontal rain 50% of the time.
Title: Re: One-handers became too fast => Overpowered.
Post by: UrLukur on January 28, 2011, 03:55:41 pm
Okay reading a couple of replies here and there and the original post, I figure that this thread is kind of silly.

Both sides are arguing really extreme views of the class.

1handers want a buff on their already unbreakable shields. Frankly, any idiot with a level 4 shield skill and a pick can gallivant around and rock out even the most capable two hander.

That said, I don't mind it one bit. I die to some turtle who takes smart swings at me? Good on him, I was bested in combat. I sit back, eat my lunch and hang out for the next round. Shielders are meant to cower (I use cower for my general disdain for shields) behind their boards while other classes whale on them.

I'd give them a break, because shielders are meant to take the brunt of the damage when the battle opens. They hang out front (or are meant to) and absorb arrows for us, and tend to be the first to die when we see that maul poking out just over everyones heads.

As much as they are a bitch to kill, any capable two-hander should be able to take a shielder down with some smart tactics and good combat skill - which, incidentally, isn't handed to you by God on your first two weeks playing this game.

~
(click to show/hide)

Bolded parts, no. I actually rather want something totally different. Nerfing best shields. And boosting range of 1h attack compared to range of 2h to change dynamic of 1h vs 2h combat.

Yeah, 2h really own 1h in prolonged combat.
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 28, 2011, 04:04:01 pm
The 2hander needs to block all of the 1handers feints and normal blows correctly. The 1hander just needs to press RMB and he can't be touched.
Title: Re: One-handers became too fast => Overpowered.
Post by: Dexxtaa on January 28, 2011, 04:06:44 pm
The 2hander needs to block all of the 1handers feints and normal blows correctly. The 1hander just needs to press RMB and he can't be touched.

Fight smarter. You already sound like you don't like blocking.
Title: Re: One-handers became too fast => Overpowered.
Post by: Noble Crassius on January 28, 2011, 04:12:34 pm
(click to show/hide)
Dear god you took the words right out of my mouth. I was thinking among the same lines but I couldn't even come close to the way you so eloquently put it. Bravo dexxta bravo!

Troll points + good or bad?
Title: Re: One-handers became too fast => Overpowered.
Post by: Dexxtaa on January 28, 2011, 04:31:35 pm
lol Thank you, Crassius.

Just trying to articulate what I'm sure is on all our minds.
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 28, 2011, 05:42:16 pm
Fight smarter. You already sound like you don't like blocking.

Err, what?
Title: Re: One-handers became too fast => Overpowered.
Post by: rustyspoon on January 28, 2011, 05:45:52 pm
The 2hander needs to block all of the 1handers feints and normal blows correctly. The 1hander just needs to press RMB and he can't be touched.

Until his shield breaks or he fights someone with crushthrough. Having a shield also makes a 1 hander VERY slow, which is a good tradeoff. If a 1 hander puts away their shield, they are faster but they still have shorter range and do less damage than a 2 hander. Right now, I think things are pretty well balanced except the shields themselves could use some variation. As many have said, huscarl is the smart choice unless you pick a shield for looks.

2 Handers have longer range, are faster and do more damage. 1 Handers are slower, have shorter range but have good protection against multiple attackers. I don't see what the problem is. If you're getting spammed by a 1 hander, either his shield is away or you are WAY lower level.
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 28, 2011, 05:52:55 pm
Until his shield breaks or he fights someone with crushthrough. Having a shield also makes a 1 hander VERY slow, which is a good tradeoff. If a 1 hander puts away their shield, they are faster but they still have shorter range and do less damage than a 2 hander. Right now, I think things are pretty well balanced except the shields themselves could use some variation. As many have said, huscarl is the smart choice unless you pick a shield for looks.

2 Handers have longer range, are faster and do more damage. 1 Handers are slower, have shorter range but have good protection against multiple attackers. I don't see what the problem is. If you're getting spammed by a 1 hander, either his shield is away or you are WAY lower level.

Well, depending on your 1h weapon, you can still outspam someone with crushthrough. And it hardly makes you VERY slow, just slower. The fastest/best 1h swords are still frigging fast even with with a shield. Less damage is arguable, steel pick for example does fuckloads of damage, 1-2 hitting everyone. I'm not getting spammed by 1handers, though, so not sure why you mention it.

I play pure 2hander because I like the added challenge of manual blocking, but if I went for pure efficiency, atm I'd go steelpick+shield&throwing.
Title: Re: One-handers became too fast => Overpowered.
Post by: rustyspoon on January 28, 2011, 06:07:46 pm
Well, depending on your 1h weapon, you can still outspam someone with crushthrough. And it hardly makes you VERY slow, just slower. The fastest/best 1h swords are still frigging fast even with with a shield. Less damage is arguable, steel pick for example does fuckloads of damage, 1-2 hitting everyone. I'm not getting spammed by 1handers, though, so not sure why you mention it.

I play pure 2hander because I like the added challenge of manual blocking, but if I went for pure efficiency, atm I'd go steelpick+shield&throwing.

I agree with the steel pick. It is a bit fast for the stupid amounts of damage it does. I used to use it and even with 18 strength you can practically walk through the enemy team.

Outspamming someone with a crushthrough weapon is easy no matter what you're armed with. That's why smart players use it on unawares opponents. (Unless they're using that horribly OP heirloomed bar mace)

Still though, you're only really mentioned 1 weapon: The steel pick. Which I agree is a problem. Other than that, 1 handers only have a couple of really fast weapons and again, they don't do THAT much damage.
Title: Re: One-handers became too fast => Overpowered.
Post by: Gorath on January 28, 2011, 06:08:19 pm
Excellent points

Absolutely agree with your overall point, both sides.
You know me and have played against/beside both my 1her and 2her characters so I know you won't assume there's some lack of ability with manual blocking or other such nonsense so I have to ask you Dexxt:  While the huscarl is in fact pretty much nigh unbreakable and obviously in no need of any buff whatsoever, what do you think about a speed boost to the smaller, less durable shields such as the heaters/kite shields to balance shields out a bit internally?

I know you've seen me rocking out with the small heater shields before, and know from first hand experience that they break rather quickly (but I refuse to be another huscarler).
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 28, 2011, 06:14:50 pm
I agree with the steel pick. It is a bit fast for the stupid amounts of damage it does. I used to use it and even with 18 strength you can practically walk through the enemy team.

Outspamming someone with a crushthrough weapon is easy no matter what you're armed with. That's why smart players use it on unawares opponents. (Unless they're using that horribly OP heirloomed bar mace)

Still though, you're only really mentioned 1 weapon: The steel pick. Which I agree is a problem. Other than that, 1 handers only have a couple of really fast weapons and again, they don't do THAT much damage.

Heard of Sidesword doing insane amounts of damage (I know Siiem keeps obsessing over it...  :? ) and it among some other swords (nordic champion sword mebbeh, dunno) are really fast especially when heirloomed.

Note that I'm not actually calling for any nerfs, just saying that 1h doesn't need a buff... though both 1h and 2h have some weapons that need attention, steel pick and great maul/bar mace being some examples.
Title: Re: One-handers became too fast => Overpowered.
Post by: Centurion on January 28, 2011, 06:17:53 pm
Lol xant im a steel pick huscarl shield and spear thrower  :shock:

Its like you know.

Well 1 handers are definitely not overpowered. And not to hard for people to block. Its easy to stay out of our range if you practice and if you can't block well buy a shield. Im a average manual blocker so im not helpless without a shield. Also people beds to make balanced builds not all strength all agility the more balanced you are the longer youl usually last unless your very good at blocking. Don't nerf us nerf the freaking all strength hammer spamming builds that can break through everything. Get rid of 99% chance of crush through but make em faster. Make it like a 50/ 50 chance. In some battles or sieges I can see one guy who's just up down kill up down kill up down kill. Its bullshit. Its unrealistic spam because three no recovery time for people who get hit. I can usually deal with hammers myself cause im speedy and know how to fight em. But full plate armor great maul guy going for level 5 peasant. Not fair at all peasants stand no chance. At least when they fight me they can get a hit on my shield.
Title: Re: One-handers became too fast => Overpowered.
Post by: rustyspoon on January 28, 2011, 06:18:43 pm
Heard of Sidesword doing insane amounts of damage (I know Siiem keeps obsessing over it...  :? ) and it among some other swords (nordic champion sword mebbeh, dunno) are really fast especially when heirloomed.

Note that I'm not actually calling for any nerfs, just saying that 1h doesn't need a buff... though both 1h and 2h have some weapons that need attention, steel pick and great maul/bar mace being some examples.

I don't think they need a buff either. I think things are fine as is other than a couple weapons on both sides here and there. The only thing that 1 handers REALLY need is a variation in shields. As it is, shield speed doesn't make a damn bit of difference. It would be nice to have the option of taking a small fast shield over a large slow one.
Title: Re: One-handers became too fast => Overpowered.
Post by: Centurion on January 28, 2011, 06:24:17 pm
I agreed with xants  last post about almost everything. At least the steal pick has a basic concept behind it. A 50 pound +  great maul is a basically impossible weapon to use unless your herculean strength. Im talking real life. A steel pick is a thing that puts intense amounts of power into a small area. Basically a armour piercing bodkin but hand held. Maybe small nerf for it but great maul needs alot more for a nerf than a pick cause the pick is only thing that hurts a tin can.
Title: Re: One-handers became too fast => Overpowered.
Post by: rustyspoon on January 28, 2011, 06:29:56 pm
I agreed with xants  last post about almost everything. At least the steal pick has a basic concept behind it. A 50 pound +  great maul is a basically impossible weapon to use unless your herculean strength. Im talking real life. A steel pick is a thing that puts intense amounts of power into a small area. Basically a armour piercing bodkin but hand held. Maybe small nerf for it but great maul needs alot more for a nerf than a pick cause the pick is only thing that hurts a tin can.

As it is, all the crush through weapons except the long maul are kind of broken. At least the long maul is slow as hell. If this game is going to include a mechanic that takes away control from other players, there should be serious drawbacks to its use. Being unbalanced and slightly slow isn't much of a drawback.
Title: Re: One-handers became too fast => Overpowered.
Post by: Centurion on January 28, 2011, 06:31:18 pm
More shields would be good. Im sure there are more then is on cRPG. Bring in more equipment from more time periods. It will make it more fun to see a guy with a hoplite shield facing a dude with a mongol buckler  :P just a idea lol. More weapons and armor would be cool. More throwing weapons and 1 handers/polearms are needed.
Title: Re: One-handers became too fast => Overpowered.
Post by: JOPOTINTTI on January 28, 2011, 06:31:37 pm
Darn, i seem to be outdated, some say 1h is Op some dont, i think i must get a full 1h char, once again. wich i had prepatch (level 28) :)
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 28, 2011, 06:32:43 pm
As it is, all the crush through weapons except the long maul are kind of broken. At least the long maul is slow as hell. If this game is going to include a mechanic that takes away control from other players, there should be serious drawbacks to its use. Being unbalanced and slightly slow isn't much of a drawback.

Yeah, as it is, you just need to block once with the great maul, then you can overhead spam and stunlock anyone until they die.
Title: Re: One-handers became too fast => Overpowered.
Post by: Centurion on January 28, 2011, 06:33:35 pm
Exactly spoon there needs to be more consequences for someone using great mauls and the like.
Title: Re: One-handers became too fast => Overpowered.
Post by: rustyspoon on January 28, 2011, 06:39:30 pm
Yeah, as it is, you just need to block once with the great maul, then you can overhead spam and stunlock anyone until they die.

Meh, I don't really have a problem with the long maul 'cause it's so slow. I just wait for them to miss, run in, stab them a couple times and run out. They miss again, and repeat.

The problem with other crush through weapons is that they're so damn fast and their sweet spot is the exact range I need to be in to hurt them.
Title: Re: One-handers became too fast => Overpowered.
Post by: Xant on January 28, 2011, 06:42:07 pm
Meh, I don't really have a problem with the long maul 'cause it's so slow. I just wait for them to miss, run in, stab them a couple times and run out. They miss again, and repeat.

The problem with other crush through weapons is that they're so damn fast and their sweet spot is the exact range I need to be in to hurt them.

Not long maul, great maul. Long maul's OK.
Title: Re: One-handers became too fast => Overpowered.
Post by: rustyspoon on January 28, 2011, 06:44:51 pm
Not long maul, great maul. Long maul's OK.

These weapons need to have more descriptive names. It's so easy to get confused.  :mrgreen:
Title: Re: One-handers became too fast => Overpowered.
Post by: Centurion on January 28, 2011, 06:50:31 pm
Oh yeah definite spammer weapons.

Jon Lost Legion sign up in faction hall today.
Title: Re: One-handers became too fast => Overpowered.
Post by: Dexxtaa on January 29, 2011, 02:12:38 am
Absolutely agree with your overall point, both sides.
You know me and have played against/beside both my 1her and 2her characters so I know you won't assume there's some lack of ability with manual blocking or other such nonsense so I have to ask you Dexxt:  While the huscarl is in fact pretty much nigh unbreakable and obviously in no need of any buff whatsoever, what do you think about a speed boost to the smaller, less durable shields such as the heaters/kite shields to balance shields out a bit internally?

I know you've seen me rocking out with the small heater shields before, and know from first hand experience that they break rather quickly (but I refuse to be another huscarler).

A speed boost to the smaller shields seem a little redundant. From what I can tell of my experience fighting shielders, it's already a "I hit-you hit" dynamic with those shields. I don't see any reason for increasing the speed of the shielders, any faster and they'll be almost capable of out-spamming me (and with my build, they really shouldn't).
Title: Re: One-handers became too fast => Overpowered.
Post by: Gorath on January 29, 2011, 07:37:31 am
A speed boost to the smaller shields seem a little redundant. From what I can tell of my experience fighting shielders, it's already a "I hit-you hit" dynamic with those shields. I don't see any reason for increasing the speed of the shielders, any faster and they'll be almost capable of out-spamming me (and with my build, they really shouldn't).

Well the speed on the shields wouldn't increase their actual attack speed, just the responsive speed of the shield.  IE:  A 1her without the shield is X speed.  When using the shield it suffers from a speed malus due to raising and lowering the shield (affecting counterattack speed, feinting, etc).  Increasing the shield speed would simply lean this more in the direction of the unshielded 1her responsiveness.

Currently there is no reason to use anything but the huscarl except for personal taste and style.  In every area, the huscarl is the hands down best shield overall (Coverage, speed, durability.)
Title: Re: One-handers became too fast => Overpowered.
Post by: DrKronic on February 01, 2011, 10:14:03 pm
Now that I am playing with a shield I do wish some of the non-huscarl stuff had a slight boost just so there'd be more variety in shield use

I use board over huscarl purely for style the round shields hang higher (I.e protect your face when not aiming up) And you rarely if ever swing around a huscarl like u can with all the non-huscarl shields