For a short weapon to fight a much longer weapon, it might be necessary for the shorter weapon wielder to block 2 to 3 times in a row without attacking just to get into range. Otherwise the short weapon wielder will be violating the turn phase paradigm mechanics of the game and will get hit.
Read the whole thing, but in the end, Ping matters the most?
I think the ping excuse is overrated. I see some players dominate with pings over 150+. We're talking milliseconds of difference.True, but sometimes the higher ping goes in the other way for who it favors depending on attack style and weapon. If anyone remembers TooSexy with his great bardiche left/right spam and 300+ ping getting mystery hits on people or strange animation delays they can attest to it as well. :lol:
If you have packet loss, thats a different matter.
I don't know against fast weapons I've often got hit myself when trying a follow up slash.
Ofc for polearms that's different.
Also, your attack phase doesn't end after you've attacked. It ends after your opponent blocks. So, if you make a hit, keep hitting.
So, basically, you spam?(click to show/hide)
Pro-tip on movement: If your opponent has longer or at least long weapon and is constantly moving backwards, staying out of your range, it is often a good idea not to give chase but rather goad the opponent into moving towards you by moving backwards or standing still. Then, when he is almost within attack range, move forward, often accompanying this with a sudden attack. You often get both a free hit and get yourself in range to keep on attacking your opponent.
Also, your attack phase doesn't end after you've attacked. It ends after your opponent blocks. So, if you make a hit, keep hitting.
Same here, vs very fast weapons i can (sometimes) block but then i cannot respond in time before he slashes again. I don't know if i have to click faster, if it's my ping, both or if it just doesn't always work, because my character has low agi, so a high agi character with a fast weapon could just outspam me even if i block. The thing i will do then is moving around, jumping, trying to dodge.. which doesn't work vs skilled players.
I'm aware that most decent players spam, some of the best spam, and people who can't spam well tend to do worse... Yes I spam, you do too, is there a problem with that?
Both techniques compared with the de facto superfast directional movements are kind of silly imo. I mean seriously, turning you back to your opponent is not a defensive technique, but with right character in crpg it is. Imo once fighters are engaged there should be a period where they have to exchange blows before one can disengage again instead of having to reengage after every single hit.
Some other factor being as important as the distance to your opponent is the side (left or right) he is standing at (from ur position).
Means opp. is to your left, your right swing will need a longer way / time to connect (and the other way around).
This always needs to be taken into account, specially when you see your opp. comitting such a mistake u can easily break his attack paradigm.
I often go for shielders by hitting their shield then passing them by to their right (my left side) while facehugging and doing a right swing without blocking. If they do manage to hit first by using a right-swing, they hit early in the swing and it's likely to bounce. :D
So, basically, you spam?
Yep, it's a problem. Spam allows skill-less players (not accusing you directly) to top the charts easily. Fortunately, it is easy to counter: make consecutive swings after 2 gradually slower and slower. Then, every 2h will be required to learn blocking and skill will return.
Spam and run away, don't forget 'run away'.
This kind of liability-player, especially if they look like a good player from stats and equipment, is a bountiful occurrence to a turtle with any sense.
If his style is 'backpedalling' then really what he's saying is that his style is 'being pushed around', he's just trying to put a positive spin on it.
Fair mistake for a dueler to make, but it's not a warrior's technique without serious thought about when and where he is going to backpedal.
It can seem effective to the user, I'm sure. But to the teammates he abandons through cowardice it's annoying. For example it's usually great for allowing the enemy team to kill friendly archers.
Tell that to the turtles expecting to kill me with a finishing blow only to be cleaned up by 2 quick swipes of my hafted blade. Tell that to kinggrimm, phazh, and other known turtles. Yeah they've killed me alot but I've also killed them just as much if not more sometimes and they're turtles I'm a lowly backpedaling spammer who can't block right. I'm happy to duel anyone who challenges, no I'm not saying I'll win, I'm just saying I can prove to anyone I can block a bit, and I don't just spam.
My tactics are viable and many players use them. Using game physics to your advantage used to be called skill, I guess it's just spam now.
If his style is 'backpedalling' then really what he's saying is that his style is 'being pushed around', he's just trying to put a positive spin on it.
Fair mistake for a dueler to make, but it's not a warrior's technique without serious thought about when and where he is going to backpedal.
Err, vance... You made a judgement on me, how can you expect me not to react? PTX say's I spam, you concur then go further by presuming to think how I'd fight? Or was I seeing things when you said I spam and run away, calling me a liability player, I know you didn't do it directly but if you didn't want to offend me then you shouldn't have posted a quote from PTX that was directed at me.
I don't want to argue, yet here you are passing judgement on me.
I hope you can understand this time that I attack a style of play and not a player.
I'm sorry for being a liability.
I think it's [spoiler.]stuff goes here[/spoiler.], but without the fullstops.
You have to be retarded to measure your value to the team using the scoreboard, BTW. It's about winning, not stealing other people's kills at the last moment, backstabbing and lancing.
BTW the patch made things a bit harder for me... A shame you weren't around when I was topping the scoreboard, you'd have wrongly thought I was good at the game.
I'm not saying you're a bad player and I'm by no means the best, and I know what point you're trying to make. Many times a turtler has leapt forward and stuck me down when I did the same to him, he won becaue his weapon was faster and I didn't block expecting to hit him first. I'm just saying my style of play is viable and you shouldn't just write it off as bullshit. And I was a half decent player before the patch too, once had a score of 43 for 6 or something, yeah I was using full plate though, (milanese ect).
Frankly brother, you can do as you wish. If you want to be 'viable' rather than 'optimal' then you're already doing more than fine.
Is the very secret not in the animations, (cause it still works somehow), but that in stead of backpedaling, you turn 180, and thus move away faster than backpedaling?
I guess I'd be looking for a player that fills many functions, the battlefield being a changing place.
Bjord is a good player suddenly (to his credit, as he wasn't so special before) but I'd actually go for Pully or PTX or Oberyn as being the best mercs to fight alongside.
Before the patch came I expected 2h players to start owning 1h, and they do. Olwen switched to 2h, nuff said :P
I don't mean to offend anyone, but bjord is the better player out of all you mentioned there.
I guess I'd be looking for a player that fills many functions, the battlefield being a changing place.
Bjord is a good player suddenly (to his credit, as he wasn't so special before) but I'd actually go for Pully or PTX or Oberyn as being the best mercs to fight alongside.
Before the patch came I expected 2h players to start owning 1h, and they do. Olwen switched to 2h, nuff said :P
Nice post. Only thing i don't get has to do with forward movement eating an attack phase. One thing i've often taken advantage of is the speed bonus you get from running full speed at someone and attacking. Since you can swing while moving forward I'm thinking this is more of a weapon range issue?
Good post,
and the quoted part in particular is the way reason why 1Hs complain about spam, when really they just don't understand the melee mechanics.
Personally I prefer to use the word rhythm rather than turn phase paradigm. One of the easiest ways of winning a fight is just breaking the rhythm of the fight. Start by building up a rhythm by for instance just attacking and blocking, no feints or fancy footwork. After a couple of attack/block exchanges, break the rhythm by taking a step back and attacking right after your attack phase or do a quick feint, bam your opponent is hit and disoriented, move in and surprise him with complicated feints or footwork and the fight will be over in seconds.
And even without a shield you say you have to block the 2h 2 or 3 times. This shouldnt be the case, because a 1h shouldnt have so much less athletics than a 2h.Rofl
But with a shield, you are even slower.
The damage of 2h/ polearms in crpg is so high, they destroy good shields in 1 or 2 hits.
That means the 1hshielder can start to attack when his shield is already broken.
And then, he has to hit the 2h in his heavy armor 4 times or even more to kill him.
While the 2h/polearm spammer cant block shit, he just backpedals, takes his damage, doesnt care, and then 1 shots the 1h.
This is a very informative post, thank you for taking the time to write it Formless.
I suggest everyone ignore Michael's post, every class takes it's own bit of skills and finesse there isn't really an easy mode but there is a hard mode (playing on EU servers as NA or vice versa :P)
I just wanted to say that I'm a new player, and this has helped me. I've still got a long way to go, but my melee abilities have noticeably improved!
Same here, vs very fast weapons i can (sometimes) block but then i cannot respond in time before he slashes again. I don't know if i have to click faster, if it's my ping, both or if it just doesn't always work, because my character has low agi, so a high agi character with a fast weapon could just outspam me even if i block. The thing i will do then is moving around, jumping, trying to dodge.. which doesn't work vs skilled players.You dont block and then attack, you block/attack int he same movement. Dont wait to see if you blocked for your counter attack, do it as a combo. In fact, if you failed your block you gonna be hit anyway, so try to do the block/counterattack as a single movement.