Same here, vs very fast weapons i can (sometimes) block but then i cannot respond in time before he slashes again. I don't know if i have to click faster, if it's my ping, both or if it just doesn't always work, because my character has low agi, so a high agi character with a fast weapon could just outspam me even if i block. The thing i will do then is moving around, jumping, trying to dodge.. which doesn't work vs skilled players.
I am not sure what is the problem that you are experiencing, to know for sure I would have to see you play, perhaps the following might help:
Ping could be a problem but if yours is around 60 you should be okay. It is very unlikely that another player is just so much faster then you that he can take attack phase after attack phase, unless you are really low level and he is very high (possible in old Crpg, but probably not anymore). So the real problem probably does not lie with his "super speed" but in the way the high agility player through his intuitive understanding of the game mechanics is making you violate these same game mechanics causing you to get hit.
If you understand the game mechanics the way I have described them either intuitively or consciously they open a whole new world of fighting for you to explore and you can devise many new tactics of fighting that reward your understanding of them and punish others for not knowing them. Now I believe that high agility players have an advantage when it comes to being able to manipulate the turn paradigm that is inbuilt in the game, but that is a whole other discussion.
What could be happening to you is what I have seen many agility players do and what I call "stealing a turn". This tactic works well with a longer weapon such as a large 2 hand sword or a spear.
You attack, your opponent block. Your attack turn is over and his is starting. He attacks and moves backwards in a half spin, getting ready to stab you (lolstab
). His movement is just large enough to take him out of your weapon range. So what happens? There are two popular responses that get people killed all the time.
1.) Most people either move forward and then try to attack.
2.) They do nothing.
Lets look at point 1. Most people move forward and then try to attack. This is a mistake, most of time people move too far forward and they forget that their move forward is too large and their turn has ended once they moved, when they are actually trying to swing its no longer their turn they are swinging in, its their opponents turn. Result is they get stabbed as they are trying to attack, they violated the turn paradigm.
Let's look at point 2. Also a mistake but a smaller one. Some people do nothing, they hesitate because they recognize that their opponent is too far away for them to hit. So effectively they wasted their attack turn, waiting. This lets the opponent attack again, thus "stealing" your attack phase. A good 2 hand agility player by fighting just on the outer limits of his range can keep "stealing" attack phase after attack phase in just such a manner, especially against inexperience or defensive minded players.
On a side note, what I have noticed is that inexperience players tend to hesitate in such a way that they do not even realize that they are hesitating. They are just a tad slower to the punch then experience players.
Another side note. I am hoping that by explaining game mechanics in the clearest way I know how, to my best understanding that a new generation of fighting techniques could be created. These techniques could then be easily explained to others because everyone would have the same understanding of how the game works. The result would be a richer community with a higher level of competitive game play. Hope this helps.
Cheers,
Formless.