Good post,
If he was a politician then yes, so no.
and the quoted part in particular is the way reason why 1Hs complain about spam, when really they just don't understand the melee mechanics.
Go play on Chinese server for a while to learn something about internet mechanics.
And take him with you.
I am not saying that some people who just started might make mistakes and therefore just complain for no valid reason.
I know everything about this game and know what everything does.
It is a fact that in crpg for some reason a 1h without shield swings faster than a 1h with shield. Maybe there is some hidden penalty, I dont know.
It isnt in native, at least not so strong, if its there, too.
So his whole post is just a waste of time, because it tells nothing usefull to new players. How many new players play 1 hander without shield? None? I guess.
And even without a shield you say you have to block the 2h 2 or 3 times. This shouldnt be the case, because a 1h shouldnt have so much less athletics than a 2h.
But with a shield, you are even slower.
The damage of 2h/ polearms in crpg is so high, they destroy good shields in 1 or 2 hits.
That means the 1hshielder can start to attack when his shield is already broken.
And then, he has to hit the 2h in his heavy armor 4 times or even more to kill him.
While the 2h/polearm spammer cant block shit, he just backpedals, takes his damage, doesnt care, and then 1 shots the 1h.
THAT is why people (including me) complain about 2h/polearm spam.
They dont even bother with blocking, why would they? They just continue swinging their axes or stabbing their swords, because they know one hit is a insta kill against almost everyone, while they can take many hits.
With my strength build in heavy armor all I needed was the "Great" Axe, what is actually a small axe, and could mindless charge a group of enemies and kill many and injure many more. What is this? Balanced? Ah no.
You get tons of kills without using your right mouse button the whole round as 2h/polearm when you know how to spam.
When you can do the maths, you say a 1h has to block 2-3 times till he can attack.
So now he needs 4-5 hits to kill the 2h/polearm.
That means he has to parry him round about 8-15 times, the 2h/polearm doesnt have to parry once. Is that balanced? No, it isnt.
Personally I prefer to use the word rhythm rather than turn phase paradigm. One of the easiest ways of winning a fight is just breaking the rhythm of the fight. Start by building up a rhythm by for instance just attacking and blocking, no feints or fancy footwork. After a couple of attack/block exchanges, break the rhythm by taking a step back and attacking right after your attack phase or do a quick feint, bam your opponent is hit and disoriented, move in and surprise him with complicated feints or footwork and the fight will be over in seconds.
What you guys fail to understand is that you have to compare equal things.
With my delay of over a second I cant compare me with you who has the best ping on the server.
So you cant compare you who has some experience in this game with someone who just started.
You have to compare equal things.
And its silly how easy 2h/polearm is in crpg.
We have tons of throwers, crossbowmen (now again), bowmen as always, but in crpg most melee warriors dont even carry a shield.
How many melee warriors do you see in native "quality" servers or clanwars run around without a shield? I see none.
So why is that in crpg?
The answer is simple. 2h/polearm spam is really effective, a mediocre player is on top of the scoreboard all the time, and even a really bad player can bring a k d of 2 or 3. No other class can be done that easily.