cRPG

cRPG => General Discussion => Topic started by: Christo on August 23, 2011, 07:53:17 pm

Title: Who made the map rotation? (EU1)
Post by: Christo on August 23, 2011, 07:53:17 pm
Seriously, what's up with these horrible maps these days?  :shock:


Like the infamous blank 24. Seriously.

Who the hell thought that this map is good? o.o It's terrible, a clusterfuck gankfest.

Every time I log on the maps are horrible, even worse than the 24/7 Village fights.

More Native maps/balanced maps please. And more Plains Open Field maps, where you can use teamwork.

Thank you.
Title: Re: Who made the map rotation? (EU1)
Post by: cmp on August 23, 2011, 08:16:03 pm
More Native maps

+1.
The villages that were removed for being unbalanced are a thousand times more balanced than most of the custom maps, not to mention performance.
Title: Re: Who made the map rotation? (EU1)
Post by: Christo on August 23, 2011, 08:21:42 pm
By native maps, I meant Native multiplayer maps.
Title: Re: Who made the map rotation? (EU1)
Post by: Gurnisson on August 23, 2011, 08:38:25 pm
And more Plains maps

*Shrugs*
Title: Re: Who made the map rotation? (EU1)
Post by: _GTX_ on August 23, 2011, 08:50:29 pm
And more Plains maps

Oh plz no.
Title: Re: Who made the map rotation? (EU1)
Post by: Christo on August 23, 2011, 08:57:22 pm
What's the problem with open fields?

I played nice maps that have many, many hills what people can defend, and field battles are awesome.

(click to show/hide)

(click to show/hide)

(click to show/hide)

Some proof from recent battles. Even Thomek agreed that field battles are awesome.  :)

Also, these look like actual battles. Not the ones where ranged hugs roofs, and we have mindless clusterfucks on small, crappy maps.
Title: Re: Who made the map rotation? (EU1)
Post by: Rhygar666 on August 23, 2011, 09:01:52 pm
whats awesome in camping a hill for 6minutes while the other side does the same then rushes to the flag or does attack desperately to not draw?
AND YOU DARE TO CALL THAT TEAMWORK  :rolleyes:
Title: Re: Who made the map rotation? (EU1)
Post by: Christo on August 23, 2011, 09:05:09 pm
whats awesome in camping a hill for 6minutes while the other side does the same then rushes to the flag or does attack desperately to not draw?
AND YOU DARE TO CALL THAT TEAMWORK  :rolleyes:

What's awesome in ranged camping unreachable spots/running for an entire match, one side zerging the other and end up ganking the other side at the same chokepoint every round in a small map?

If that's teamwork for you, you are wrong.

AND YOU DARE TO CALL THAT AN ACTUAL BATTLE?  :rolleyes:
Title: Re: Who made the map rotation? (EU1)
Post by: Glyph on August 23, 2011, 09:12:12 pm
whats awesome in camping a hill for 6minutes while the other side does the same then rushes to the flag or does attack desperately to not draw?
AND YOU DARE TO CALL THAT TEAMWORK  :rolleyes:
that doesn't happen a lot, the last time i've seen that was about a month ago, and forming a shieldwall while phaz ranks up the infantry and waits for the incoming ememy while the wall protects poles, 2handers and archers against enemy fire is teamwork, and in open maps you do see that. and if there is any kind of teamwork in crpg, it is played on open maps, not in close quarters "every man for himself" maps where all the 2handers and poles own every one, and where running away around a corner waiting for the enemy to lose you or be so dump to not look around it is the fucked up part about this game.
Title: Re: Who made the map rotation? (EU1)
Post by: Teeth on August 23, 2011, 09:14:41 pm
I agree with the awesomeness of open field maps, although with slight hills. They just force teamwork on both teams. If they would just implement deployable stakes. Also native village maps are fine maps. Someone should really take a look at the voting on the maps and act accordingly.
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on August 23, 2011, 09:30:18 pm
the rotation of maps is just horrible, it's pretty much the same maps all the time, and Christo, trying to get more plains maps, well, i can't see it happening, there was a thread before asking for plains maps to be removed, there was a poll and even though most people voted no on removing them, they were removed anyway, a better rotation and more plains maps would be great though...
Title: Re: Who made the map rotation? (EU1)
Post by: Punisher on August 23, 2011, 09:30:59 pm
I am in charge of the maps, this is the current battle server rotation (EU1, EU4, NA1), containing 51 tweaked native village maps, 11 native battle maps and 12 custom maps
(click to show/hide)

When it was first written ages ago, the idea behind it was alternating between native battle maps, native villages and custom maps - thus it's lenght and the repeating custom maps. This pattern was kept since then going on the idea that playing several village maps in a row is boring. Due to the high number of villages and in comparison the very low number of custom maps, to follow this pattern most custom maps are repeated ~6 times during the rotation, same goes for native battle maps.

This is not the final form of the rotation, you might have noticed the new village maps (well, more like tweaked trying to balance them then new, details about that can be found here http://forum.c-rpg.net/index.php/topic,13549.0.html), there are 59 native villages left to fix, then the native battle maps that need some adjustements (mostly invisible walls in places that get camped/glitched over and over) and only then the custom maps. With only Jacko and myself working on it you can figure it will take a while till it's done.

As for random plains maps that are allegedly the holy grail for people who love tactics, am I the only one seeing the only tactics used on public severs are camping a hill for 5 minutes then rushing in hope of avoiding the draw, which usually leads to people asking for a mapchange? When it comes to open plains, I'd take maps like Ruins or Field by the River anytime over random plains.

Removing all custom maps would be extremely easy to do, but I only see it leading to boredom in the long run. However I've been considering starting a map feedback section, where each map can be voted on and be kept or removed from the rotation based on the feedback. Until then, making a list of those horrible maps might help more then just complaining about it. Same goes the other way, if you have some awesome maps that are not in the rotation, submit them and I will definetly take a look. Also keep in mind that you might dislike some maps because of the class you play, while they are not necessarily bad maps and others enjoy them, the same as you enjoy maps others dislike.
Title: Re: Who made the map rotation? (EU1)
Post by: Kafein on August 23, 2011, 09:39:38 pm
Just as Christo said, open field maps don't lead to camping. The team that camps usually looses because it's cav got shot at and killed.
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on August 23, 2011, 09:41:49 pm
am I the only one seeing the only tactics used on public severs are camping a hill for 5 minutes then rushing in hope of avoiding the draw

as Berethorn said, that doesn't happen much, infact the times we've actually been lucky enough to have a plains map, the battles have been epic and really fun, you tend to see alot more draws on village maps and such, also, why do the native maps get repeated so much, most of them suck, then the actual decent native maps don't come into the rotation as often as battle on ice and the village map, i'd like to come on and play a map i haven't played in a while, not the same maps that i played last night, then the same maps i played the day before, and the day before that, it just gets boring...
Title: Re: Who made the map rotation? (EU1)
Post by: Christo on August 23, 2011, 10:27:14 pm
It's good to see that people actually agree by the way.
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on August 24, 2011, 05:55:26 am
it's a shame that we seem to be the minority when it comes to plains maps, and perhaps people are happy with the rotation that we have, same maps day in and day out, i don't understand it, there are/were plenty of good maps, where those maps have vanished to, i have no idea...
Title: Re: Who made the map rotation? (EU1)
Post by: Cepeshi on August 24, 2011, 07:30:28 am
As a twohander, i find the plains map quite fun aswell, well, if i manage to get to some action anyways. What i do not understand is: PLAINS map on siege? WTF?

Was on siege, got three plains map in a row, was defender all the freaking time and nothing is more frustrating than playing a map you can not win no matter what you do...i believe for the attackers it had to be fun just steamrolling us and we being not even able to spawn before the flag went down, retarded.

So, yeah, i would not mind more plains map on battles, but remove those bullshits on siege please. And, if the random factor was more random would be cool, i mean, one village map, then some plains, then again something, but just not village after village after village and then plains after plains after plains...that is sad :(


Also, what heppened to that huge square town map? the square in middle, lots and lots of sidestreets and alleys, i presume it had performance issues, but was damn fun to play, same as the one with just two rows of trees and some fields around (even tho that one was unnecessarily big). Dont know the names, played them just before the voting has been implemented, now i use that to find out names of maps i love/hate .)
Title: Re: Who made the map rotation? (EU1)
Post by: Chagan_Arslan on August 24, 2011, 09:41:06 am
Some time ago i made couple of flat open field maps with the idea behind them that it would force people to work together. I think it worked fine, dont remember any side camping on them, people were quickly learning to work with each other, just a fast dynamic gameplay with everybody in reachable place unlike the village maps we have...

and i especially dont like the town map, with the dungeon and a merc banner on top of the castle... hate when both teams run in circles trying to find each other and when the master of field flag comes up its in unreachable place

also battle on ice where its all about house camp or boat camp
Title: Re: Who made the map rotation? (EU1)
Post by: Vibe on August 24, 2011, 10:07:09 am
More native - yes. More open plains - no.

Open plains isn't balanced, the team with most cav wins.
Title: Re: Who made the map rotation? (EU1)
Post by: Punisher on August 24, 2011, 11:11:08 am
there are/were plenty of good maps, where those maps have vanished to, i have no idea...

Naming those good maps might help getting them back.

As a twohander, i find the plains map quite fun aswell, well, if i manage to get to some action anyways. What i do not understand is: PLAINS map on siege? WTF?

Was on siege, got three plains map in a row, was defender all the freaking time and nothing is more frustrating than playing a map you can not win no matter what you do...i believe for the attackers it had to be fun just steamrolling us and we being not even able to spawn before the flag went down, retarded.

A random plains map is generated if a map in the rotation is missing from scenes. This has been happening for all custom maps every time the module was compiled for a patch/hotfix since the scenes.txt was replaced with the default native one, shouldn't be happening again now.

Some time ago i made couple of flat open field maps with the idea behind them that it would force people to work together. I think it worked fine, dont remember any side camping on them, people were quickly learning to work with each other, just a fast dynamic gameplay with everybody in reachable place unlike the village maps we have...

I liked your maps but they were removed from the rotation after a lot of people complained of performance issues. If you can fix it, they could be added back.
Title: Re: Who made the map rotation? (EU1)
Post by: Chagan_Arslan on August 24, 2011, 11:20:37 am
More native - yes. More open plains - no.

Open plains isn't balanced, the team with most cav wins.

village maps isn't balanced, the team with most archers wins.
Title: Re: Who made the map rotation? (EU1)
Post by: Cepeshi on August 24, 2011, 11:29:14 am
Awesome info Punisher, i was trying to find a liking in siege finally, but got driven out by them plains maps :( Will give it another go then!
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 24, 2011, 12:52:09 pm
Yup village maps aren't balanced at all.

Open field maps thread that I made a while ago with some extensive arguing. When that thread was made it was after another stint of lots of open plains maps. Many people said they wanted more of them at the time.

http://forum.c-rpg.net/index.php/topic,8539.0.html

My criteria was:

1. More flat (only slight hills) maps that allow you to see the enemy directly would promote more teamwork i.e. cavalry and infantry formations. Resulting in big epic battles. This is achievable simply by a couple of guys taking charge in each team.

2. It provides more variation. Currently we have village camp maps, hill camp maps, town maps and the very occasional open map. Adding a few more open plains would simply increase the variation and there would be something for everyone. You'd have your street brawls as well as your mass tactic battles.

3. It would help promote cRPG for pubbies to be able to see that it isn't just a nub server hacking and slashing at each other 1vs1 all the time. You can go to native for that. Teamwork is a big part of cRPG (else there wouldn't be so many clans) and it should be shown off even in pubby.

4. By voting no, it can be considered that you are voting against such variation for whatever reason. I am not arguing that all maps should be like this, merely that there should be a few more in there. As it is currently sorely lacking. For those fearing a cav rampage, if you end up in one of those maps, take charge of the infantry and organise them, that way you have nothing to fear.
Title: Re: Who made the map rotation? (EU1)
Post by: Cepeshi on August 24, 2011, 12:59:11 pm
Funny how all the GK members posting in plains thread always use that: just manage your team, lead them...

And yeah, cav are freaking dominating even some villagehill maps, like those opened villages with some hills around. Cav in huge numbers will just obliterate anything. Period.

And no, not even loads of pikes, if you are trained (as in cav coming 1by1by1by1 all the freaking time) you just cannot cover all directions and all horses, impossible. And yes, i tried few times grabbing pikes and such, along with many others, yet when like 1/4 of enemy team is cav, it is problem, EVEN if you have somewhat reasonable people on your side, you just cannot coordinate them well enough to null the cav threat.
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 24, 2011, 02:14:40 pm
Thats because on most of those maps there is no incentive for organisation other than camping. When GK have around 5-6 of us banner balanced + any random cav who automatically follow us, unorganised pubbys are easy game. Hence why the cav dominates  :lol:

As soon as organised infantry occurs, it becomes a lot harder for cav. It's happened a few times where we've just had to concentrate on the enemy cav and leave the infantry well alone until we beat the enemy cav and then wait until our inf has carved a hole through the enemy infantry, especially when there's a few pikes thrown in. We won't go near them until they are completely broken up. Organisation helps a lot when facing a superior cav force. And if they have superior cav numbers, well it means they should also have less inf meaning it should be easier for organised inf to beat them.

Edit:

I think a good example was that Tournament that many of the clans took part in a bit before strat came out. Cav didn't dominate at all in that. We were mostly a support roll and making ourselves a nuisance than doing any actual real damage. With a few pikes + a big group of infantry...it's suicidal to just charge in, even when you're inf gets in there we died fast enough that we by no means were the dominating factor.

Edit Edit:

Why is Murmillus Prime - both our posts  :?

Everyone's posts for that matter.
Title: Re: Who made the map rotation? (EU1)
Post by: Cepeshi on August 24, 2011, 02:24:59 pm
Yeah, that all sounds good in theory, but it happens just when some of the renown players take the command (Phaz lets say), and there are not many who do so and who (most important part) would be respected or whatever it is that makes the crowd follow and obey. If people see many cavs, they usually grab a pike (leading that some of the force is playing gimped spec actually, not that it matters, but for instance when i dehorse a guy i cannot swap to normal weapon as other cav would rape me, but i cannot do shit 1v1 with the weapon), or just suicide charge. It is freaking hard to organize, even if like half of the team is made of clans, sometimes it just wont work no matter what you try :(

Do not want to bitch, just two cents, or little moar :) I like playing with you and trying to down ya even tho i tend to rage a little against GK stacked teams :D
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 24, 2011, 02:27:26 pm
Haha everyone rages against us...I see so many people with GK banners now when there's a few of us on.
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on August 24, 2011, 04:23:46 pm
Naming those good maps might help getting them back.

unfortunately i don't know the names of any of the maps...

Open plains isn't balanced, the team with most cav wins.

regardless, a fair amount of plains maps in the rotation would be fair to the players who want them, i don't really see why people have a problem with this...

would also be nice to see a variety of different area type maps in the rotation, some days you see a shitload of desert maps in a row, then you don't tend to see them again for well over a week...

off topic, Murmillus_Prime, seems rather childish to go through the entire thread giving everyone on both sides of the argument a minus for there post, did you even read any of the posts...
Title: Re: Who made the map rotation? (EU1)
Post by: Chagan_Arslan on August 24, 2011, 07:16:26 pm
but for instance when i dehorse a guy i cannot swap to normal weapon as other cav would rape me, but i cannot do shit 1v1 with the weapon

you are putting yourself in a situation of 2 players or more vs you and you expect to have bigger chances to win than they

ok im out of this thread before it turns into hate thread nerf them one
Title: Re: Who made the map rotation? (EU1)
Post by: Mtemtko on August 24, 2011, 07:19:52 pm
Haha everyone rages against us...I see so many people with GK banners now when there's a few of us on.

I lost count of how many GKs I have slain  :P
Title: Re: Who made the map rotation? (EU1)
Post by: RamsesXXIIX on August 24, 2011, 07:36:46 pm
It is true what Vibe said - Cavalry is OP in open plains.

However, many maps are unbalanced if there are too many of one class in a team.

And i know some of the GK guys disagree, but its a known fact - massive numbers of cavalry are virtually unbeatable by equally massive numbers of infantry(In open plains, that is). when we get beyond 5v5's, infantry can hardly win.

Yet still, I like open plains.
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 24, 2011, 07:49:53 pm
Regardless...we have a fair few town maps, so why not get some open maps in there?
Title: Re: Who made the map rotation? (EU1)
Post by: Cepeshi on August 25, 2011, 12:07:46 pm
you are putting yourself in a situation of 2 players or more vs you and you expect to have bigger chances to win than they

ok im out of this thread before it turns into hate thread nerf them one

no, i just do not count on help from teammates unless i am surrounded by clan members, help from randoms usually ends in me being hit and almost killed by teammates
Title: Re: Who made the map rotation? (EU1)
Post by: Punisher on August 25, 2011, 12:21:23 pm
Made some changes to the rotation, here is the current one:
(click to show/hide)

It's much shorter, containing the  50 rebalanced native villages that are ready + 9 native battle maps + 11 custom maps. The only maps repeating are random plains, ruins and field by the river, they each appear 4 times in the rotation.
Title: Re: Who made the map rotation? (EU1)
Post by: Tot. on August 25, 2011, 01:02:15 pm
am I the only one seeing the only tactics used on public severs are camping a hill for 5 minutes then rushing in hope of avoiding the draw

I'm giggling every time someone mentions 'tactics' in context of pub players and their 'commanders'. It's all about either camping 'x hill' or zerg rushing, either works really since it just comes down to who has more xbows/pikes/tincans/horse backstabbers. Good laugh though, especially when I see someone actually trying to 'command'.  :lol:
Title: Re: Who made the map rotation? (EU1)
Post by: Erasmas on August 25, 2011, 01:48:44 pm
I'm giggling every time someone mentions 'tactics' in context of pub players and their 'commanders'. It's all about either camping 'x hill' or zerg rushing, either works really since it just comes down to who has more xbows/pikes/tincans/horse backstabbers. Good laugh though, especially when I see someone actually trying to 'command'.  :lol:

That's harsh. 
Bad, bad Tot  :D
Title: Re: Who made the map rotation? (EU1)
Post by: Glyph on August 25, 2011, 04:07:21 pm
Made some changes to the rotation, here is the current one:
(click to show/hide)

It's much shorter, containing the  50 rebalanced native villages that are ready + 9 native battle maps + 11 custom maps. The only maps repeating are random plains, ruins and field by the river, they each appear 4 times in the rotation.
that's not a lot of plains :(
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on August 25, 2011, 04:34:41 pm
great, thanks for the new rotation, now let's keep pushing the fact that we want more plains... 8-)
Title: Re: Who made the map rotation? (EU1)
Post by: Glyph on August 25, 2011, 04:46:39 pm
`plains are good for every class, excpet for solo people who can spam everyone. but hey, noone else likes those people anyway
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 25, 2011, 05:03:53 pm
Throw in a couple more plains at least. That's like 1 plains every 15 maps  :|
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on August 25, 2011, 05:09:28 pm
50 maps and only 4 plains maps is a little unfair...
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 25, 2011, 05:16:36 pm
50 maps and only 4 plains maps is a little unfair...

It's about 70 maps. Only 4 plains. Even worse.
Title: Re: Who made the map rotation? (EU1)
Post by: Xant on August 25, 2011, 05:16:49 pm
`plains are good for every class, excpet for solo people who can spam everyone. but hey, noone else likes those people anyway

That's why all the cav people are lobbying for plains and pretty much no one else  :lol:
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 25, 2011, 05:18:52 pm
That's why all the cav people are lobbying for plains and pretty much no one else  :lol:

Actually loads of infantry supported it. In the thread I made, certainly. We've had a good mixture and actually not that many cav in relation to everyone else.
Title: Re: Who made the map rotation? (EU1)
Post by: Punisher on August 25, 2011, 06:46:33 pm
There are 4 random plains to balance out the 4 city maps - city maps favour infantry, random plains favour cav, it's only fair for them to be in equal numbers. Also I'd count ruins and field by the river as open plain maps, so there would be 12 plain maps, but compared to random plains they allow everyone to have fun, not just cav.

I think the native village maps are the best compromise since they are generally good for all classes. They offer some cover for infantry so cav doesn't dominate while still being open enough to allow cav to be perfectly viable. Melee have the tight alleys and closed areas, ranged have roofs but firing zones aren't too good and with the reworked maps, both teams reaching the village at the same time rather then 1 camping while the other charges keeps it generally balanced.

 
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 25, 2011, 08:54:54 pm
There are 4 random plains to balance out the 4 city maps - city maps favour infantry, random plains favour cav, it's only fair for them to be in equal numbers. Also I'd count ruins and field by the river as open plain maps, so there would be 12 plain maps, but compared to random plains they allow everyone to have fun, not just cav.

I think the native village maps are the best compromise since they are generally good for all classes. They offer some cover for infantry so cav doesn't dominate while still being open enough to allow cav to be perfectly viable. Melee have the tight alleys and closed areas, ranged have roofs but firing zones aren't too good and with the reworked maps, both teams reaching the village at the same time rather then 1 camping while the other charges keeps it generally balanced.

Field by the river, everyone camps the ruins  :| Ruins, there's also enough houses ect for loads of people to hide in. Not to mention that tower and crap loads of other obstacles. They are not open plains by any standards. Open plains have no buildings, and very few trees, very few hills and that's about it. They are OPEN. Steppe maps are probably a closer example.

Problem is the village maps are often fairly enclosed and allow teams to camp on roofs ect (which almost all teams on the village maps do) and have tons of massive hills/cliffs surrounding the villages. Therefore I don't think they are a fair compromise because they still favour inf strongly. Only the desert ones are probably a bit fairer because they tend to be flat all round.
Title: Re: Who made the map rotation? (EU1)
Post by: Xant on August 25, 2011, 09:13:15 pm
Ain't things tough all over when cavalry can't rape everyone on the enemy team from behind. In the maps you whine about you'll still be able to attack a very large part of the enemy team.
Title: Re: Who made the map rotation? (EU1)
Post by: Christo on August 25, 2011, 09:16:16 pm
Cheers Punisher for looking into it.  :wink:
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on August 25, 2011, 09:17:08 pm
fuck it, i give up on trying to get more plains maps, it's pointless even continuing...
Title: Re: Who made the map rotation? (EU1)
Post by: Christo on August 25, 2011, 09:17:53 pm
Problem is the village maps are often fairly enclosed and allow teams to camp on roofs ect (which almost all teams on the village maps do) and have tons of massive hills/cliffs surrounding the villages. Therefore I don't think they are a fair compromise because they still favour inf strongly. Only the desert ones are probably a bit fairer because they tend to be flat all round.

I have to agree with the roofhugging argument.

It's just dumb that this is allowed, I mean it's exploiting. They go to a high spot, almost nobody can hurt them while they can spam their projectiles to everyone. Meh, ranged is the greediest, biggest exploiting playstyle in this game. They are running away when they can't hug roofs, but when they can hug roofs.. it's over.
Title: Re: Who made the map rotation? (EU1)
Post by: Tears of Destiny on August 25, 2011, 09:19:35 pm
Bah, I am an archer and I rarely use roofs (only do so if the infantry don't bring pikes and there are a whole mess of cavalry around).

Grow some guts! You get much better shots anyways if you run with the pack... More risky, but so much more satisfying. Plus, you don't have to worry about a ninja sneaking up behind you if you are in a horde of blood thirsty maniacs.
Title: Re: Who made the map rotation? (EU1)
Post by: Christo on August 25, 2011, 09:37:08 pm
Bah, I am an archer and I rarely use roofs (only do so if the infantry don't bring pikes and there are a whole mess of cavalry around).

Grow some guts! You get much better shots anyways if you run with the pack... More risky, but so much more satisfying.

Hah. You should spread that to your EU ranged collegues. They just love roofhugging.

(click to show/hide)

It's just getting boring being a target dummy for exploiting maggots who can only hide their cowardly arses on a rooftop.


Title: Re: Who made the map rotation? (EU1)
Post by: Tot. on August 25, 2011, 11:13:21 pm
It's just dumb that this is allowed, I mean it's exploiting. They go to a high spot, almost nobody can hurt them while they can spam their projectiles to everyone.

Oh, and also, those cavs, they do nothing but come at you from behind when youre unaware and can't hurt them, it's so dumb that's allowed. And also those pesky shielders who just won't stop blocking and protecting themselves! And, most of all, dont even get me started on these two hand or polearm spammers....
Title: Re: Who made the map rotation? (EU1)
Post by: Christo on August 25, 2011, 11:16:01 pm
Oh, and also, those cavs, they do nothing but come at you from behind when youre unaware and can't hurt them, it's so dumb that's allowed. And also those pesky shielders who just won't stop blocking and protecting themselves! And, most of all, dont even get me started on these two hand or polearm spammers....

You can shoot cavalry, you can use a pike/polearms, a 2h sword's stab.
Hell there are those maniacs who can dehorse lighter horsemen with 1h swords.

No one else is hiding their arses from harm other than ranged, exploiting all day.
Title: Re: Who made the map rotation? (EU1)
Post by: Cepeshi on August 25, 2011, 11:43:18 pm
Nothing more satisfying than bringing a ladder up faster than those my old friends and raping them as they try to populate the roof  :twisted:
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 26, 2011, 12:36:08 am
Yup cav are easy enough to take down. There are enough times when I get dehorsed as an HA, usually by ranged, often near friendlys and then I just stick with the group and shoot the horses. It's really not that hard. But unfortunately most pubby archers don't grasp the concept of shooting horses and instead like to shoot into melee.
Title: Re: Who made the map rotation? (EU1)
Post by: Cepeshi on August 26, 2011, 01:26:17 am
Yup cav are easy enough to take down. There are enough times when I get dehorsed as an HA, usually by ranged, often near friendlys and then I just stick with the group and shoot the horses. It's really not that hard. But unfortunately most pubby archers don't grasp the concept of shooting horses and instead like to shoot into melee.

This.  Always when some friend of mine went archer i was like: man, please, be useful, focus horses first...glad i did that, now i got two profi dehorses, bad they dont play that often anymore :(
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on August 26, 2011, 07:13:08 pm
Bump...so can we get a few more than 4 out of 70?

But on another note, I liked one of the balanced village maps I came across today. Both sides spawned equal distance from the buildings and there was a decent amount of room for cav to run around the outside.
Title: Re: Who made the map rotation? (EU1)
Post by: Punisher on August 26, 2011, 07:20:32 pm
There will be more random plains once the other villages are done. Also looking for more custom maps, wouldn't mind some cav-oriented ones like ruins or field by the river that still provide some cover for infantry though. You can use this topic for submissions http://forum.c-rpg.net/index.php/topic,14303.0.html.
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on August 31, 2011, 09:58:58 pm
are the plains maps gonna be as spread out as they're now though or are we actually gonna get an increase of plains maps, the arguement of plains maps favouring cavalry is silly, pretty much all i've seen in the new rotation are maps that favour ranged over any other class...
Title: Re: Who made the map rotation? (EU1)
Post by: Cepeshi on September 01, 2011, 07:34:19 am
are the plains maps gonna be as spread out as they're now though or are we actually gonna get an increase of plains maps, the arguement of plains maps favouring cavalry is silly, pretty much all i've seen in the new rotation are maps that favour ranged over any other class...

ALL maps favor ranged  :rolleyes:
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on September 01, 2011, 10:26:20 am
hmm, where exactly did i say that all maps favour ranged... :rolleyes:
Title: Re: Who made the map rotation? (EU1)
Post by: Ginosaji on September 01, 2011, 10:40:05 am
hmm, where exactly did i say that all maps favour ranged... :rolleyes:

You didn't. Cepeshi did.
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on September 01, 2011, 10:49:37 am
i may have misunderstood, regardless, i was gonna give up the fight, but no, i'm going to keep pushing the issue, give us more random plains...

i'm not even sure if i've even seen a random plains map since the new rotation, they have all been random hills map, anyone actually seen a random plains since the new map rotation, or is it just that i seem to be around when it's a random hills map...
Title: Re: Who made the map rotation? (EU1)
Post by: Vingnir the Wanderer on September 02, 2011, 12:03:06 am
My opinion?

Most Medieval battles were fought on a BATTLEFIELD. 

An attack of a town or village or castle, is a SIEGE.

I'm sick of trying to avoid the asshattery of Siege, logging into Battle, and bieng forced to fight a siege map, in battle mode.

The f-ing treehouse map is a freekin joke, if I wanted that kinda crap, i'd go play disney's version of Robin hood.

I'm sick of climbing hills with grades that no two armies would ever really meet on,  because both would be exhausted before they even got to the silly unrealistic location.

This is the only game out there , that has potential as a semi-simulation of high medieval battle, and then the concept is ruined by sloppy unrealistic maps, with clueless administration as to what makes Warband/crpg a 'unique' experience.

Get it together, give us some maps that actually make me feel like i'm in a medieval battle, not a quake server with medieval skins and 12 year-olds sh*t maps.
Title: Re: Who made the map rotation? (EU1)
Post by: Jacko on September 02, 2011, 01:36:03 pm
I agree with you Vingnir, for most parts. Medieval BATTLES were indeed fought on battlefields, which somewhat resembles the plains maps we sometimes play. But cRPG and warband is not about medieval battles with two opposing armies, but small skirmishes between smaller bands of players. You can't play the realism card on something that's not there to begin with. 

Get it together, give us some maps that actually make me feel like i'm in a medieval battle, not a quake server with medieval skins and 12 year-olds sh*t maps.

There is no one in charge of map making (for map implementing we have Punisher)for cRPG, it's all community based. Stop acting like a spoiled child and learn to map yourself if you truly feel the maps are that bad. The editor is easy to learn, and not especially time consuming.
Title: Re: Who made the map rotation? (EU1)
Post by: Lizard_man on September 02, 2011, 04:17:15 pm
well i actually had a small chat with Punisher, and i now know the reason why there are so little of these maps, as these maps are generated at completely random, it could either be flat, or hilly, someone needs to create some actual plains maps for the rotation, i've never made a map before but i'm gonna have a mess around after the weekend, so hopefully if we can get some decent custom made plains maps, Punisher may add them to the rotation, fingers crossed... :P
Title: Re: Who made the map rotation? (EU1)
Post by: Overdriven on September 02, 2011, 06:40:10 pm
Random steppes would surely be flat though? Not random plains, steppe should be flat.
Title: Re: Who made the map rotation? (EU1)
Post by: Vingnir the Wanderer on September 03, 2011, 12:30:42 am
Stop acting like a spoiled child and learn to map yourself if you truly feel the maps are that bad. The editor is easy to learn, and not especially time consuming.

My clan is making quality maps and playing on unfinished/very mediocre, and non-realistic maps on the official and only populated servers in CRPG. I dunno, its all subjective, I dunno how many other people feel as I do, but i'm not here to play 'Quake medieval'.  BTW Mr Jacko, i know how easy it is to make Warband maps, which is all the more reason mediocre ones shouldnt make it into the rotation.

As for your childish comment wtf? What are you like ten years old? go F-yourself. -think i'm childish? This is the first time I've ever talked to you, I've never said anything to you, or said anything else to anyone else disrepectful here, unless the term 's**t maps' hurt your wittle feewings.

Is it to much to ask not to be a douche? Can we not have an differing opinion without this kind of antagonizing childish bs on your own part?

Ok, so now that I've addressed that, back on topic.

THE TRUTH, is that both on EA and NA, we have crappy/mediocre map rotations. - and no, thats not a slight towards map makers, lets be honest here, some of these maps are just unfinished, and inappropriate. And I assume, its due to lack of care, or a lack of perception, in the case of the map admins.

I write it up to not that many people WANT to be an administrator, and those that do, probably arent the best people for the job. I do appreciate however, the effort, of those who put themselves in that position, and people like Loki that work to keep things at the very least running on the NA side.

That however has nothing to do with the quality of map rotations.

Title: Re: Who made the map rotation? (EU1)
Post by: Oberyn on September 03, 2011, 02:46:14 am
If you think cRPG has anything to do with a "realistic" medieval experience, you're shit out of luck. Should probably look into realism mods, or making your own, cause afaik realism is pretty far down on the list of things the devs give a shit about, prob right above the nerd raging opinions of players who contribute basically nothing.
Title: Re: Who made the map rotation? (EU1)
Post by: Vingnir the Wanderer on September 03, 2011, 03:45:25 am
Yeah, i know, but its just kinda sad.

I dont blame the Devs really - I honestly think they'd like a more 'simulator' experience...

Its the player base, and admining in real time that make things less than what they could be. -And truthfully, I dont wanna be that harsh on the admins - because I think its a pretty thankless altruistic thing they do.

But the thing is, the guys that dont care about the simulator experience? They'll be here today, and gone tommorrow, when the next 1 of 10,0000 fighting games comes out. The players that actually appreciate the non-magic non-BS Medieval feeling of the game, are gonna be the ones playing this, when all the leet boys move onto the next big thing. -Atleast thats my take.

btw, my apologies for the ragey reply above, but, I dont take kindly to internet personal rudeness, If its not something your going to say to someone sitting on the couch across from you, I dont know why one would say it, other than feeling like you can be jerky because of distance.

Ya you CAN be jerky, but all that does is make you a jerk. If you wanna be a jerk, well i'll never understand that high, but to each their own.

Jacko, after taking the low-road, i'm going to take the high road, and lets just say maybe I shouldnt have said 's***t maps, and lets just leave it there. I dont really know you so, lets start over, and agree that maybe we could all be a little nicer to one another. For the sake of stopping random drama, lets just agree to disagree?

and for the record, yeah, I have a pattern of firing back very heavily on people that go to a 'personal' level on Interwebz forums, and often take the blame, apparently because i'm not passive aggresive enough and too direct in my agressiveness, and passive aggresiveness seems to be a 'model attitude' on web forums. to me it just makes one a passive  aggresive douche that needs someone with balls to put em in their place - I guess I'm just unusual - I will never understand this, but whatever.

Sorry for creating off topic drama.

 
Title: Re: Who made the map rotation? (EU1)
Post by: Punisher on September 03, 2011, 08:39:18 pm
I see lots of talking but no maps. You have awesome realistic maps and want to see them on the official EU servers? Use the dedicated topics in Scene Editing for submissions. All I got so far from your clan's quality maps was 1 siege map (Stonehammer), which despite it's nice looks is horribly unbalanced.

As Jacko pointed out, maps are made by the community. If you feel you can do a better job by all means go ahead, I will review any submitted map and add it if it's good enough.
Title: Re: Who made the map rotation? (EU1)
Post by: Jacko on September 03, 2011, 09:18:36 pm
I have no grudge with you Vingnir, despite my perhaps harsh tone. Your post sounded childish and demanding. If I misunderstood then I apologize. I do, however agree with you, we need more maps, both in quality and quantity, and we need more map makers. If you want to get a sympathetic response to your post then don't start off with name calling and insulting the general populous.

On a totally different note: I would have said the same to you IRL, it is more about jerk preventing then being a jerk.