More Native maps
And more Plains maps
And more Plains maps
whats awesome in camping a hill for 6minutes while the other side does the same then rushes to the flag or does attack desperately to not draw?
AND YOU DARE TO CALL THAT TEAMWORK :rolleyes:
whats awesome in camping a hill for 6minutes while the other side does the same then rushes to the flag or does attack desperately to not draw?that doesn't happen a lot, the last time i've seen that was about a month ago, and forming a shieldwall while phaz ranks up the infantry and waits for the incoming ememy while the wall protects poles, 2handers and archers against enemy fire is teamwork, and in open maps you do see that. and if there is any kind of teamwork in crpg, it is played on open maps, not in close quarters "every man for himself" maps where all the 2handers and poles own every one, and where running away around a corner waiting for the enemy to lose you or be so dump to not look around it is the fucked up part about this game.
AND YOU DARE TO CALL THAT TEAMWORK :rolleyes:
am I the only one seeing the only tactics used on public severs are camping a hill for 5 minutes then rushing in hope of avoiding the draw
there are/were plenty of good maps, where those maps have vanished to, i have no idea...
As a twohander, i find the plains map quite fun aswell, well, if i manage to get to some action anyways. What i do not understand is: PLAINS map on siege? WTF?
Was on siege, got three plains map in a row, was defender all the freaking time and nothing is more frustrating than playing a map you can not win no matter what you do...i believe for the attackers it had to be fun just steamrolling us and we being not even able to spawn before the flag went down, retarded.
Some time ago i made couple of flat open field maps with the idea behind them that it would force people to work together. I think it worked fine, dont remember any side camping on them, people were quickly learning to work with each other, just a fast dynamic gameplay with everybody in reachable place unlike the village maps we have...
More native - yes. More open plains - no.
Open plains isn't balanced, the team with most cav wins.
Naming those good maps might help getting them back.
Open plains isn't balanced, the team with most cav wins.
but for instance when i dehorse a guy i cannot swap to normal weapon as other cav would rape me, but i cannot do shit 1v1 with the weapon
Haha everyone rages against us...I see so many people with GK banners now when there's a few of us on.
you are putting yourself in a situation of 2 players or more vs you and you expect to have bigger chances to win than they
ok im out of this thread before it turns into hate thread nerf them one
am I the only one seeing the only tactics used on public severs are camping a hill for 5 minutes then rushing in hope of avoiding the draw
I'm giggling every time someone mentions 'tactics' in context of pub players and their 'commanders'. It's all about either camping 'x hill' or zerg rushing, either works really since it just comes down to who has more xbows/pikes/tincans/horse backstabbers. Good laugh though, especially when I see someone actually trying to 'command'. :lol:
Made some changes to the rotation, here is the current one:that's not a lot of plains :((click to show/hide)
It's much shorter, containing the 50 rebalanced native villages that are ready + 9 native battle maps + 11 custom maps. The only maps repeating are random plains, ruins and field by the river, they each appear 4 times in the rotation.
50 maps and only 4 plains maps is a little unfair...
`plains are good for every class, excpet for solo people who can spam everyone. but hey, noone else likes those people anyway
That's why all the cav people are lobbying for plains and pretty much no one else :lol:
There are 4 random plains to balance out the 4 city maps - city maps favour infantry, random plains favour cav, it's only fair for them to be in equal numbers. Also I'd count ruins and field by the river as open plain maps, so there would be 12 plain maps, but compared to random plains they allow everyone to have fun, not just cav.
I think the native village maps are the best compromise since they are generally good for all classes. They offer some cover for infantry so cav doesn't dominate while still being open enough to allow cav to be perfectly viable. Melee have the tight alleys and closed areas, ranged have roofs but firing zones aren't too good and with the reworked maps, both teams reaching the village at the same time rather then 1 camping while the other charges keeps it generally balanced.
Problem is the village maps are often fairly enclosed and allow teams to camp on roofs ect (which almost all teams on the village maps do) and have tons of massive hills/cliffs surrounding the villages. Therefore I don't think they are a fair compromise because they still favour inf strongly. Only the desert ones are probably a bit fairer because they tend to be flat all round.
Bah, I am an archer and I rarely use roofs (only do so if the infantry don't bring pikes and there are a whole mess of cavalry around).
Grow some guts! You get much better shots anyways if you run with the pack... More risky, but so much more satisfying.
It's just dumb that this is allowed, I mean it's exploiting. They go to a high spot, almost nobody can hurt them while they can spam their projectiles to everyone.
Oh, and also, those cavs, they do nothing but come at you from behind when youre unaware and can't hurt them, it's so dumb that's allowed. And also those pesky shielders who just won't stop blocking and protecting themselves! And, most of all, dont even get me started on these two hand or polearm spammers....
Yup cav are easy enough to take down. There are enough times when I get dehorsed as an HA, usually by ranged, often near friendlys and then I just stick with the group and shoot the horses. It's really not that hard. But unfortunately most pubby archers don't grasp the concept of shooting horses and instead like to shoot into melee.
are the plains maps gonna be as spread out as they're now though or are we actually gonna get an increase of plains maps, the arguement of plains maps favouring cavalry is silly, pretty much all i've seen in the new rotation are maps that favour ranged over any other class...
hmm, where exactly did i say that all maps favour ranged... :rolleyes:
Get it together, give us some maps that actually make me feel like i'm in a medieval battle, not a quake server with medieval skins and 12 year-olds sh*t maps.
Stop acting like a spoiled child and learn to map yourself if you truly feel the maps are that bad. The editor is easy to learn, and not especially time consuming.