Author Topic: Who made the map rotation? (EU1)  (Read 5299 times)

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Offline Overdriven

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Re: Who made the map rotation? (EU1)
« Reply #45 on: August 25, 2011, 08:54:54 pm »
-1
There are 4 random plains to balance out the 4 city maps - city maps favour infantry, random plains favour cav, it's only fair for them to be in equal numbers. Also I'd count ruins and field by the river as open plain maps, so there would be 12 plain maps, but compared to random plains they allow everyone to have fun, not just cav.

I think the native village maps are the best compromise since they are generally good for all classes. They offer some cover for infantry so cav doesn't dominate while still being open enough to allow cav to be perfectly viable. Melee have the tight alleys and closed areas, ranged have roofs but firing zones aren't too good and with the reworked maps, both teams reaching the village at the same time rather then 1 camping while the other charges keeps it generally balanced.

Field by the river, everyone camps the ruins  :| Ruins, there's also enough houses ect for loads of people to hide in. Not to mention that tower and crap loads of other obstacles. They are not open plains by any standards. Open plains have no buildings, and very few trees, very few hills and that's about it. They are OPEN. Steppe maps are probably a closer example.

Problem is the village maps are often fairly enclosed and allow teams to camp on roofs ect (which almost all teams on the village maps do) and have tons of massive hills/cliffs surrounding the villages. Therefore I don't think they are a fair compromise because they still favour inf strongly. Only the desert ones are probably a bit fairer because they tend to be flat all round.
« Last Edit: August 26, 2011, 07:13:58 pm by Overdriven »

Offline Xant

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Re: Who made the map rotation? (EU1)
« Reply #46 on: August 25, 2011, 09:13:15 pm »
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Ain't things tough all over when cavalry can't rape everyone on the enemy team from behind. In the maps you whine about you'll still be able to attack a very large part of the enemy team.
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Offline Christo

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Re: Who made the map rotation? (EU1)
« Reply #47 on: August 25, 2011, 09:16:16 pm »
-1
Cheers Punisher for looking into it.  :wink:
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Offline Lizard_man

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Re: Who made the map rotation? (EU1)
« Reply #48 on: August 25, 2011, 09:17:08 pm »
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fuck it, i give up on trying to get more plains maps, it's pointless even continuing...
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Offline Christo

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Re: Who made the map rotation? (EU1)
« Reply #49 on: August 25, 2011, 09:17:53 pm »
-1
Problem is the village maps are often fairly enclosed and allow teams to camp on roofs ect (which almost all teams on the village maps do) and have tons of massive hills/cliffs surrounding the villages. Therefore I don't think they are a fair compromise because they still favour inf strongly. Only the desert ones are probably a bit fairer because they tend to be flat all round.

I have to agree with the roofhugging argument.

It's just dumb that this is allowed, I mean it's exploiting. They go to a high spot, almost nobody can hurt them while they can spam their projectiles to everyone. Meh, ranged is the greediest, biggest exploiting playstyle in this game. They are running away when they can't hug roofs, but when they can hug roofs.. it's over.
« Last Edit: August 25, 2011, 09:23:38 pm by Christo »
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Offline Tears of Destiny

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Re: Who made the map rotation? (EU1)
« Reply #50 on: August 25, 2011, 09:19:35 pm »
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Bah, I am an archer and I rarely use roofs (only do so if the infantry don't bring pikes and there are a whole mess of cavalry around).

Grow some guts! You get much better shots anyways if you run with the pack... More risky, but so much more satisfying. Plus, you don't have to worry about a ninja sneaking up behind you if you are in a horde of blood thirsty maniacs.
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Offline Christo

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Re: Who made the map rotation? (EU1)
« Reply #51 on: August 25, 2011, 09:37:08 pm »
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Bah, I am an archer and I rarely use roofs (only do so if the infantry don't bring pikes and there are a whole mess of cavalry around).

Grow some guts! You get much better shots anyways if you run with the pack... More risky, but so much more satisfying.

Hah. You should spread that to your EU ranged collegues. They just love roofhugging.

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It's just getting boring being a target dummy for exploiting maggots who can only hide their cowardly arses on a rooftop.


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Offline Tot.

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Re: Who made the map rotation? (EU1)
« Reply #52 on: August 25, 2011, 11:13:21 pm »
-2
It's just dumb that this is allowed, I mean it's exploiting. They go to a high spot, almost nobody can hurt them while they can spam their projectiles to everyone.

Oh, and also, those cavs, they do nothing but come at you from behind when youre unaware and can't hurt them, it's so dumb that's allowed. And also those pesky shielders who just won't stop blocking and protecting themselves! And, most of all, dont even get me started on these two hand or polearm spammers....
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Offline Christo

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Re: Who made the map rotation? (EU1)
« Reply #53 on: August 25, 2011, 11:16:01 pm »
-1
Oh, and also, those cavs, they do nothing but come at you from behind when youre unaware and can't hurt them, it's so dumb that's allowed. And also those pesky shielders who just won't stop blocking and protecting themselves! And, most of all, dont even get me started on these two hand or polearm spammers....

You can shoot cavalry, you can use a pike/polearms, a 2h sword's stab.
Hell there are those maniacs who can dehorse lighter horsemen with 1h swords.

No one else is hiding their arses from harm other than ranged, exploiting all day.
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Offline Cepeshi

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Re: Who made the map rotation? (EU1)
« Reply #54 on: August 25, 2011, 11:43:18 pm »
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Nothing more satisfying than bringing a ladder up faster than those my old friends and raping them as they try to populate the roof  :twisted:

Offline Overdriven

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Re: Who made the map rotation? (EU1)
« Reply #55 on: August 26, 2011, 12:36:08 am »
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Yup cav are easy enough to take down. There are enough times when I get dehorsed as an HA, usually by ranged, often near friendlys and then I just stick with the group and shoot the horses. It's really not that hard. But unfortunately most pubby archers don't grasp the concept of shooting horses and instead like to shoot into melee.

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Re: Who made the map rotation? (EU1)
« Reply #56 on: August 26, 2011, 01:26:17 am »
-1
Yup cav are easy enough to take down. There are enough times when I get dehorsed as an HA, usually by ranged, often near friendlys and then I just stick with the group and shoot the horses. It's really not that hard. But unfortunately most pubby archers don't grasp the concept of shooting horses and instead like to shoot into melee.

This.  Always when some friend of mine went archer i was like: man, please, be useful, focus horses first...glad i did that, now i got two profi dehorses, bad they dont play that often anymore :(

Offline Overdriven

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Re: Who made the map rotation? (EU1)
« Reply #57 on: August 26, 2011, 07:13:08 pm »
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Bump...so can we get a few more than 4 out of 70?

But on another note, I liked one of the balanced village maps I came across today. Both sides spawned equal distance from the buildings and there was a decent amount of room for cav to run around the outside.
« Last Edit: August 26, 2011, 07:15:21 pm by Overdriven »

Offline Punisher

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Re: Who made the map rotation? (EU1)
« Reply #58 on: August 26, 2011, 07:20:32 pm »
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There will be more random plains once the other villages are done. Also looking for more custom maps, wouldn't mind some cav-oriented ones like ruins or field by the river that still provide some cover for infantry though. You can use this topic for submissions http://forum.c-rpg.net/index.php/topic,14303.0.html.
« Last Edit: August 26, 2011, 07:26:50 pm by Punisher »

Offline Lizard_man

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Re: Who made the map rotation? (EU1)
« Reply #59 on: August 31, 2011, 09:58:58 pm »
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are the plains maps gonna be as spread out as they're now though or are we actually gonna get an increase of plains maps, the arguement of plains maps favouring cavalry is silly, pretty much all i've seen in the new rotation are maps that favour ranged over any other class...
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