Author Topic: Who made the map rotation? (EU1)  (Read 5321 times)

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Offline RamsesXXIIX

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Re: Who made the map rotation? (EU1)
« Reply #30 on: August 24, 2011, 07:36:46 pm »
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It is true what Vibe said - Cavalry is OP in open plains.

However, many maps are unbalanced if there are too many of one class in a team.

And i know some of the GK guys disagree, but its a known fact - massive numbers of cavalry are virtually unbeatable by equally massive numbers of infantry(In open plains, that is). when we get beyond 5v5's, infantry can hardly win.

Yet still, I like open plains.

Offline Overdriven

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Re: Who made the map rotation? (EU1)
« Reply #31 on: August 24, 2011, 07:49:53 pm »
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Regardless...we have a fair few town maps, so why not get some open maps in there?

Offline Cepeshi

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Re: Who made the map rotation? (EU1)
« Reply #32 on: August 25, 2011, 12:07:46 pm »
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you are putting yourself in a situation of 2 players or more vs you and you expect to have bigger chances to win than they

ok im out of this thread before it turns into hate thread nerf them one

no, i just do not count on help from teammates unless i am surrounded by clan members, help from randoms usually ends in me being hit and almost killed by teammates

Offline Punisher

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Re: Who made the map rotation? (EU1)
« Reply #33 on: August 25, 2011, 12:21:23 pm »
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Made some changes to the rotation, here is the current one:
(click to show/hide)

It's much shorter, containing the  50 rebalanced native villages that are ready + 9 native battle maps + 11 custom maps. The only maps repeating are random plains, ruins and field by the river, they each appear 4 times in the rotation.

Offline Tot.

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Re: Who made the map rotation? (EU1)
« Reply #34 on: August 25, 2011, 01:02:15 pm »
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am I the only one seeing the only tactics used on public severs are camping a hill for 5 minutes then rushing in hope of avoiding the draw

I'm giggling every time someone mentions 'tactics' in context of pub players and their 'commanders'. It's all about either camping 'x hill' or zerg rushing, either works really since it just comes down to who has more xbows/pikes/tincans/horse backstabbers. Good laugh though, especially when I see someone actually trying to 'command'.  :lol:
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Offline Erasmas

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Re: Who made the map rotation? (EU1)
« Reply #35 on: August 25, 2011, 01:48:44 pm »
-1
I'm giggling every time someone mentions 'tactics' in context of pub players and their 'commanders'. It's all about either camping 'x hill' or zerg rushing, either works really since it just comes down to who has more xbows/pikes/tincans/horse backstabbers. Good laugh though, especially when I see someone actually trying to 'command'.  :lol:

That's harsh. 
Bad, bad Tot  :D
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Offline Glyph

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Re: Who made the map rotation? (EU1)
« Reply #36 on: August 25, 2011, 04:07:21 pm »
-1
Made some changes to the rotation, here is the current one:
(click to show/hide)

It's much shorter, containing the  50 rebalanced native villages that are ready + 9 native battle maps + 11 custom maps. The only maps repeating are random plains, ruins and field by the river, they each appear 4 times in the rotation.
that's not a lot of plains :(
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Offline Lizard_man

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Re: Who made the map rotation? (EU1)
« Reply #37 on: August 25, 2011, 04:34:41 pm »
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great, thanks for the new rotation, now let's keep pushing the fact that we want more plains... 8-)
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Offline Glyph

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Re: Who made the map rotation? (EU1)
« Reply #38 on: August 25, 2011, 04:46:39 pm »
-1
`plains are good for every class, excpet for solo people who can spam everyone. but hey, noone else likes those people anyway
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Offline Overdriven

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Re: Who made the map rotation? (EU1)
« Reply #39 on: August 25, 2011, 05:03:53 pm »
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Throw in a couple more plains at least. That's like 1 plains every 15 maps  :|

Offline Lizard_man

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Re: Who made the map rotation? (EU1)
« Reply #40 on: August 25, 2011, 05:09:28 pm »
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50 maps and only 4 plains maps is a little unfair...
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Offline Overdriven

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Re: Who made the map rotation? (EU1)
« Reply #41 on: August 25, 2011, 05:16:36 pm »
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50 maps and only 4 plains maps is a little unfair...

It's about 70 maps. Only 4 plains. Even worse.

Offline Xant

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Re: Who made the map rotation? (EU1)
« Reply #42 on: August 25, 2011, 05:16:49 pm »
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`plains are good for every class, excpet for solo people who can spam everyone. but hey, noone else likes those people anyway

That's why all the cav people are lobbying for plains and pretty much no one else  :lol:
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Offline Overdriven

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Re: Who made the map rotation? (EU1)
« Reply #43 on: August 25, 2011, 05:18:52 pm »
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That's why all the cav people are lobbying for plains and pretty much no one else  :lol:

Actually loads of infantry supported it. In the thread I made, certainly. We've had a good mixture and actually not that many cav in relation to everyone else.

Offline Punisher

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Re: Who made the map rotation? (EU1)
« Reply #44 on: August 25, 2011, 06:46:33 pm »
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There are 4 random plains to balance out the 4 city maps - city maps favour infantry, random plains favour cav, it's only fair for them to be in equal numbers. Also I'd count ruins and field by the river as open plain maps, so there would be 12 plain maps, but compared to random plains they allow everyone to have fun, not just cav.

I think the native village maps are the best compromise since they are generally good for all classes. They offer some cover for infantry so cav doesn't dominate while still being open enough to allow cav to be perfectly viable. Melee have the tight alleys and closed areas, ranged have roofs but firing zones aren't too good and with the reworked maps, both teams reaching the village at the same time rather then 1 camping while the other charges keeps it generally balanced.

 
« Last Edit: August 25, 2011, 07:21:46 pm by Punisher »