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Strategus => Strategus General Discussion => Topic started by: Gisbert_of_Thuringia on July 19, 2011, 02:11:13 am

Title: Strategus Spawns
Post by: Gisbert_of_Thuringia on July 19, 2011, 02:11:13 am
Did chadz say anything about the spawnsystem in new strategus?

At the moment it is ridiculous....1200 against 320 people and the 320 win after 1,5minutes, because they are better equipped and make a cav charge for the spawn.

This system really has to be worked out again because every strat battle will end after a few minutes due to spawntaking!
Title: Re: Strategus Spawns
Post by: MrShovelFace on July 19, 2011, 02:14:48 am
i heard of a similar battle where one team just spawned 30 plated chargers and blocked the flag point with their horses

lol its important to know that this is testing
Title: Re: Strategus Spawns
Post by: Blondin on July 19, 2011, 02:23:10 am
This system really has to be worked out again because every strat battle will end after a few minutes due to spawntaking!

Not sure about that, BRD should have anticipate this kind of tactics, but it seems they have little experience in Strat, fighting village and a clan is totaly different.
Now ppl are prevented (atleast BRD) and i'm sure that many other clan have in mind to do such thing versus a village.
More, in this new strat troops are no longer so important (you have to save them ofc) but gold and equipment make the difference (ofc there are tactics and experience).
Village are taken easily because they have bad equip, wait to see the last villages or castle and town (even if hired mercs are too much unorganized).
Title: Re: Strategus Spawns
Post by: Olwen on July 19, 2011, 02:38:45 am
BRD all rushed on the right of their spawn then made a fail retreat to their spawn completly disorganized, i was grinding archers one after another, there was many battles where numbers didn't count at all
Title: Re: Strategus Spawns
Post by: Gumdrawp on July 19, 2011, 02:41:23 am
Im sure once more battles are fought people will learn how to counter this :D. its really simple in theory and there are several ways to do it.
Title: Re: Strategus Spawns
Post by: Mtemtko on July 19, 2011, 02:42:28 am
It gives a greater meaning to tactics, maybe change it somehow but keep it imo.
Title: Re: Strategus Spawns
Post by: Gumdrawp on July 19, 2011, 02:44:31 am
It gives a greater meaning to tactics, maybe change it somehow but keep it imo.

I seem to remember reading the new strat was going to have like 3-4 spawn points that were cappable and the teams were supposed to fight over them.
Title: Re: Strategus Spawns
Post by: Jarlek on July 19, 2011, 02:54:35 am
Well defenders had two spawn points on one of the villages the Mercs were attacking. Didn't see both of them myself (was fighting flankers) but heard it over TS. That attackers only have one spawn is reasonable though. But maybe let them spawn in the ones they capture too?
Title: Re: Strategus Spawns
Post by: Gisbert_of_Thuringia on July 19, 2011, 02:56:05 am
It's nevertheless ridiculous that one person can take the spawn of a 1200 men army  :rolleyes:

I know that it's not the full version of strategus atm, but this is something that has to be changed. Just wanted to mention that.

Tactics are important, yes!
Equipment is important, yes!
But an army, which is 4x bigger than the other one, shouldn't lose just because 15 horses take a stack of wood  :rolleyes:
Title: Re: Strategus Spawns
Post by: Mtemtko on July 19, 2011, 02:58:30 am
It's nevertheless ridiculous that one person can take the spawn of a 1200 men army  :rolleyes:

I know that it's not the full version of strategus atm, but this is something that has to be changed. Just wanted to mention that.

Tactics are important, yes!
Equipment is important, yes!
But an army, which is 4x bigger than the other one, shouldn't lose just because 15 horses take a stack of wood  :rolleyes:

Did they even try to defend it for real? Nuff said.
Title: Re: Strategus Spawns
Post by: Olwen on July 19, 2011, 02:58:56 am
they don't lose the tickets, just the battle, it forced them to fall back because they were circled, sounds logic to me
Title: Re: Strategus Spawns
Post by: Tuonela on July 19, 2011, 02:58:59 am
Tactics are important, yes!

That makes you wonder why did they leave their spawn empty...
Title: Re: Strategus Spawns
Post by: SeQuel on July 19, 2011, 03:03:58 am
I'm inclined to agree here. All of you can spout tactics and what not but having any kind of turtle rush, plated charger rush to capture a stack of wood and prevent the whole team from spawning it kinda ridiculous. There should be more then 1 way of winning; yes I agree with that but since its a alternative way as opposed to killing the whole force then it should be harder.

Just my opinion.
Title: Re: Strategus Spawns
Post by: Mtemtko on July 19, 2011, 03:07:11 am
I've inclined to agree here. All of you can spout tactics and what not but having any kind of turtle rush, plated charger rush to capture a stack of wood and prevent the whole team from spawning it kinda ridiculous. There should be more then 1 way of winning; yes I agree with that but since its a alternative way as opposed to killing the whole force then it should be harder.

Just my opinion.

"harder"? It can easily be made harder with 15 people defending the spawn, spawning a few seconds later after being killed whereas attackers need to walk over the whole map if they die, this is all tactics, one can use them wisely or mess up if they ignore it.
Title: Re: Strategus Spawns
Post by: Olwen on July 19, 2011, 03:08:12 am
difference is that taking the spawn doesn't make you losing ticket, it just makes you having to retreat

no retreat for villages though
Title: Re: Strategus Spawns
Post by: Gisbert_of_Thuringia on July 19, 2011, 03:08:24 am
I honestly have no idea why they didn't stay at the spawn :rolleyes:
Title: Re: Strategus Spawns
Post by: Jarlek on July 19, 2011, 03:10:35 am
I've inclined to agree here. All of you can spout tactics and what not but having any kind of turtle rush, plated charger rush to capture a stack of wood and prevent the whole team from spawning it kinda ridiculous. There should be more then 1 way of winning; yes I agree with that but since its a alternative way as opposed to killing the whole force then it should be harder.

Just my opinion.
Agree to this but that wasn't what happened in the battle. We were all fortifying the village when the attackers all went on one side of the village making their spawn completely open. Then the horsemen and infantry charged up there. The horsemen didn't take the spawn btw, but was the first to arrive there so they started killing the people who had respawned and was trying to get back to the main body. I was one of footmen in the first ranks charging their spawn and it was almost completely open. It was, as far as I saw, footmen who closed the spawn and then withheld the counterattack from the attackers who returned to liberate the spawn.

So while I agree a plated charger charge shouldn't be able to stop a whole army, a tactical attack and faulty strategy of the attackers should. Of course this needs reworking but this victory was a) bad movements of the attackers and b) defenders seizing an opportunity to cut off the attackers.
Title: Re: Strategus Spawns
Post by: SeQuel on July 19, 2011, 03:13:16 am
"harder"? It can easily be made harder with 15 people defending the spawn, spawning a few seconds later after being killed whereas attackers need to walk over the whole map if they die, this is all tactics, one can use them wisely or mess up if they ignore it.


See but the problem here would be spawns then. Why should you be FORCED to sit at your spawn which may be at a huge disadvantage opposed to your enemy?

For example, your spawn is in a valley but your force to protect it. With no cover or nothing mean while your enemy is on top of a hill or has cover. How can you argue that that is tactics. If anything the spawn cap takes away tactics as your forced to sit at your spawn.

I'd rather have multiple capping zones or a different mechanic.

350 troops should not be able to win against 1200. Not in this kind of game anywayz.

Title: Re: Strategus Spawns
Post by: RamsesXXIIX on July 19, 2011, 03:16:04 am
The horsemen didn't take the spawn btw,

Wrong.

I saw it from spectate. The infantry had hardly managed to move when a cavalry player dismounted and took the flag down.
Title: Re: Strategus Spawns
Post by: Akincibegi on July 19, 2011, 03:16:29 am
well why such a thread opened after merc victory?if this s retarded greys invade 3 vilages with flag capture right? why u guys didnt opened this thread at that moment?pls stop bein d*** and dont forget this is just trial it can change
Title: Re: Strategus Spawns
Post by: Mtemtko on July 19, 2011, 03:16:36 am


See but the problem here would be spawns then. Why should you be FORCED to sit at your spawn which may be at a huge disadvantage opposed to your enemy?

For example, your spawn is in a valley but your force to protect it. With no cover or nothing mean while your enemy is on top of a hill or has cover. How can you argue that that is tactics. If anything the spawn cap takes away tactics as your forced to sit at your spawn.

I'd rather have multiple capping zones or a different mechanic.

350 troops should not be able to win against 1200. Not in this kind of game anywayz.

So it is all about numbers, not tactics and skill? I see. And I disagree.
Title: Re: Strategus Spawns
Post by: Different on July 19, 2011, 03:17:21 am
Did chadz say anything about the spawnsystem in new strategus?

At the moment it is ridiculous....1200 against 320 people and the 320 win after 1,5minutes, because they are better equipped and make a cav charge for the spawn.

This system really has to be worked out again because every strat battle will end after a few minutes due to spawntaking!

gisbert we know you guard fought for BRD   8-) nvm I  love you  :lol:
Title: Re: Strategus Spawns
Post by: DaveUKR on July 19, 2011, 03:17:54 am
Wrong.

I saw it from spectate. The infantry had hardly managed to move when a cavalry player dismounted and took the flag down.

Actually Ramses, i had a long run and was there right in the moment cav arrived. I've started to run right after the first second i've spawned with my 8 athletics. You can see me on the screenshot btw, i've assassinated 3 defenders of the spawnpoint.
Title: Re: Strategus Spawns
Post by: Jarlek on July 19, 2011, 03:18:32 am
A bit unrelated but you know what could be a good tactic for an attack like this?
Just mindlessly zergrushing from attacker spawn and into defenders. I mean, they have WAY more troops than defenders so why would they try to cap spawn/camp hill or whatever? Then there would ALWAYS be people to defend spawn (because of all the respawners) and a constant (although depending on the defenders) decrease in the defenders tickets.

Of course I wouldn't use this tactic often, but when you have way more troops than the opponent, attacking mostly with mercs/randomers and fighting on a server on another continent then this might be the best solution.
Title: Re: Strategus Spawns
Post by: Jarlek on July 19, 2011, 03:20:05 am
Wrong.

I saw it from spectate. The infantry had hardly managed to move when a cavalry player dismounted and took the flag down.
Well I stand corrected then. I didn't see exactly who took it, since I was busy holding back their main body with their spawn at my back when i heard it had been capped over TS. Although my point that it was both cav and infantry that made it possible still stands, you agree?

EDIT: Fuck sorry for double post.
Title: Re: Strategus Spawns
Post by: Gisbert_of_Thuringia on July 19, 2011, 03:20:48 am
gisbert we know you guard fought for BRD   8-) nvm I  love you  :lol:

I don't care about which side I fought for, I care about this system and strategus in future^^
Title: Re: Strategus Spawns
Post by: Mtemtko on July 19, 2011, 03:22:36 am
I don't care about which side I fought for, I care about this system and strategus in future^^

Then why didnt you whine when guards, greys etc rushed village spawns? Oh no look, mercs won a 300v1200 battle, must complain now, who cares about those village defenders!
Title: Re: Strategus Spawns
Post by: Gisbert_of_Thuringia on July 19, 2011, 03:25:12 am
Then why didnt you whine when guards, greys etc rushed village spawns? Oh no look, mercs won a 300v1200 battle, must complain now, who cares about those village defenders!


I didn't take part in these battles. I wasn't even at home when these battles took place. This is the first one where I saw something like that o.O
Title: Re: Strategus Spawns
Post by: Akincibegi on July 19, 2011, 03:29:11 am
then itsyour problem gisbert
Title: Re: Strategus Spawns
Post by: RamsesXXIIX on July 19, 2011, 03:33:32 am
Actually Ramses, i had a long run and was there right in the moment cav arrived. I've started to run right after the first second i've spawned with my 8 athletics. You can see me on the screenshot btw, i've assassinated 3 defenders of the spawnpoint.

I'm talking of the infantry as a cohesive mass, not a single man running.

And i'll have to wait for Rippers video to see you.

And yes Jarlek, the cavalry couldn't have done it without the infantry coming from the village.
Title: Re: Strategus Spawns
Post by: Gisbert_of_Thuringia on July 19, 2011, 03:33:46 am
Why is it my problem?

It's everyone's problem if they lose a battle because of stupid spawntaking. This time it was BRD, next time it might be Guards and the time after that it might be Mercs. And everyone will hate it and consider it stupid ;)


That's why I'm talking about that. You don't know me, but I'm looking forward instead of crying how bad this battle went for my team and I won't have fun in Strategus, when every second battle ends after 3 minutes. Then I can just go to crpg battle servers :rolleyes:


I've stated my opinion here and now I'm done. It's not to whine or to say "meeehh the Mercs are all bad guys or bla" it's just about this spawnsystem.

Night
Title: Re: Strategus Spawns
Post by: Jarlek on July 19, 2011, 03:37:59 am
I'm talking of the infantry as a cohesive mass, not a single man running.

And i'll have to wait for Rippers video to see you.

And yes Jarlek, the cavalry couldn't have done it without the infantry coming from the village.
I know. I don't really care what people say or think, I just think it was awesome how the infantry and cavalry managed to do something so well together. Faulty game mechanics, stupid spawn system, at least it was a good show of teamwork.
Title: Re: Strategus Spawns
Post by: Different on July 19, 2011, 03:39:11 am
I know. I don't really care what people say or think, I just think it was awesome how the infantry and cavalry managed to do something so well together. Faulty game mechanics, stupid spawn system, at least it was a good show of teamwork.

thats it. Thats what we got and learned. It can work. Even with this bugabusing from BRD side...

woopsie.. did i just write something !?!?
Title: Re: Strategus Spawns
Post by: Akincibegi on July 19, 2011, 03:39:16 am
gisbert just look at my post
http://forum.c-rpg.net/index.php/topic,10940.60.html
Title: Re: Strategus Spawns
Post by: Blueberry Muffin on July 19, 2011, 03:45:28 am
You complain about this when we win  battle after hours of planning for it and equipment checks and restrictions, I fought in a battle for str against an AI village. Str charged and capped spawm. They lost 15 men and captured the 400 tickets left to the defenders. All clans have been doing this. And its only now that merc use it that a thread is put up?  Its very easy to point fingers at people. Try looking at yourself first before you start pointing eh?
Title: Re: Strategus Spawns
Post by: Gisbert_of_Thuringia on July 19, 2011, 03:49:27 am
You complain about this when we win  battle after hours of planning for it and equipment checks and restrictions, I fought in a battle for str against an AI village. Str charged and capped spawm. They lost 15 men and captured the 400 tickets left to the defenders. Al clans have been doing this. And its only now that merc use it that a thread is put up?


Can't you just read before you write?

I told that it's not because of Mercs. It was the first battle I was fighting where that happened and I didn't ask for all detals of other battles.
The only things I asked my fellow Guards were "Did we win or lose?" and "How many troops did we lose?"   That's all I wanted to know and now that I have taken part in a battle where this spawntakingthingy happened, I'm starting a thread, no to whine, but to tell chadz so he can make it better.

I don't want to watch Irc or whatever it's called, so I write it here, because I know chadz etc are reading the forum about strategus etc. :rolleyes:


Oh, I forgot your link Akinci^^
Yeah you are right about what you write there. I fully agree with you. The idea in general is good, but the way it works sucks^^  It should also be something like there are 5 guys needed to take a spawn or so. But that's why I wrote it has to be changed.
Title: Re: Strategus Spawns
Post by: Noctivagant on July 19, 2011, 03:54:04 am
I will enlighten you about some points from past strategus,

If you use your attack range to attack a fief right next to your own fief. You can basically enter your own fief.

Example : BRD is attacking Amere but there is no BRD attacking Amere on the Strategus map.

What are the benefits of that bug? You don't waste troops (losing percentage of the tickets), you don't get randomly spawned somewhere on the left. Well I reported that and I got a confirmation that its a bug.

Lets talk about spawn points :

Lets not be unreasonable, not only attackers got a spawn point, defenders also have spawn point. We protected ours, if they left it all alone I cannot help that. Our strategy was obviously had some brain behind it, if they cannot defend their spawn with 1200 tickets vs. 250 I can't help it. They had a surprise attack, if they didn't planned the equipment I cannot help it.

That what happens when you don't have team coordination and bunch of pyjamas as armor.
Title: Re: Strategus Spawns
Post by: Jambi on July 19, 2011, 03:55:50 am
The spawn point is basicly the supply line imo.

If the supply line gets cut off, they wont be supplied anymore.

Makes perfect sense to me. If you want to keep your army suplied, protect your supply line....
Title: Re: Strategus Spawns
Post by: Gisbert_of_Thuringia on July 19, 2011, 03:57:28 am
Lets talk about spawn points :

Lets not be unreasonable, not only attackers got a spawn point, defenders also have spawn point. We protected ours, if they left it all alone I cannot help that. Our strategy was obviously had some brain behind it, if they cannot defend their spawn with 1200 tickets vs. 250 I can't help it. They had a surprise attack, if they didn't planned the equipment I cannot help it.

That what happens when you don't have team coordination and bunch of pyjamas as armor.

I had and have nothing to say against that. Was actually pretty clear that you will do that, because otherwise you have no chance against 1200 enemies, unimportant whether they were pyjamas or not. Would have done that, too, to keep my village. However, the system still sucks the way it is currently^^
Title: Re: Strategus Spawns
Post by: SeQuel on July 19, 2011, 03:59:32 am
So it is all about numbers, not tactics and skill? I see. And I disagree.

No, its not all about numbers. But when the opposing army was is nearly 5x your size then yes, it is about numbers and the best you can do is take out as many as you can.
Title: Re: Strategus Spawns
Post by: Blueberry Muffin on July 19, 2011, 03:59:49 am
Even after my team had rushed the spawn point, I myself pulled back 10 people to hold our spawn against any of the BRD surprise attacks while everyone else was charging. We fought off 2-3 guys. We thought strategically - they didnt. Get over it.
Title: Re: Strategus Spawns
Post by: Noctivagant on July 19, 2011, 04:00:14 am
I had and have nothing to say against that. Was actually pretty clear that you will do that, because otherwise you have no chance against 1200 enemies, unimportant whether they were pyjamas or not. Would have done that, too, to keep my village. However, the system still sucks the way it is currently^^

Well, this is just beta. It might change. But maybe something like this can be done : Instead of instant defeat, they spawn with less frequency or they still spawn but start to lose tickets drastically (10 per sec.)
Title: Re: Strategus Spawns
Post by: Bjarky on July 19, 2011, 04:01:31 am
Love is in the air, duu duu duue, love is in theee aaair.
http://www.youtube.com/watch?v=NNC0kIzM1Fo

But seriously its clear that this is about mechanics, almost every clan has been trying to use this tactic, sure why not, not using this would be a waste.
Lets see if chadz comes up with something interesting.
Also like Olwen said in the "Attack on Emerin" thread, when attacker looses spawn, it is autoretreat, attacker will not lose everything, but more like a certain number.
But yeah, this was some good timing from the merc side, they took an opportunity when it revealed it self, kuddo's.
Title: Re: Strategus Spawns
Post by: Radament on July 19, 2011, 04:04:01 am
Instead of instant defeat, they spawn with less frequency or they still spawn but start to lose tickets drastically (10 per sec.)
this seems more reasonable instead of instagib battles.
Title: Re: Strategus Spawns
Post by: chadz on July 19, 2011, 07:16:47 am
Just for the record, spawn system is currently not working as intended.

The flags should have been the target after you have pushed the enemy force back, not as the main target right away from the start.

We'll consider how to improve this.
Title: Re: Strategus Spawns
Post by: Tears of Destiny on July 19, 2011, 07:33:03 am
I think the reason why people are making such an issue out of this, and not so much before, is not because it involved BRD or Mercs. It is likely being made such a large fuss over because all previous spawn captures had a superior or equal sized force taking the disorganized randomer villagers, where as this is for the first time that a substantially smaller force spawn captured a victory against an attacker and thus was extremely unexpected for some folks (though honestly a lot of people were already making up similar hypotheticals especially after the LLJK made a troop profit from a spawn capture).
Title: Re: Strategus Spawns
Post by: Raxmus on July 19, 2011, 07:47:27 am
Just for the record, spawn system is currently not working as intended.

The flags should have been the target after you have pushed the enemy force back, not as the main target right away from the start.

We'll consider how to improve this.

Thank you chadz. It's rather silly to have a huge ticket system and have that be completely nullified by happening to run in some units to a certain location on the map.
Title: Re: Strategus Spawns
Post by: FICO on July 19, 2011, 08:25:28 am
today we pushed kapikulus and came to invisible barrier. couldn't make it to their spawn. after that we drew back to village and - lost the battle
Title: Re: Strategus Spawns
Post by: dodnet on July 19, 2011, 09:00:28 am
Just for the record, spawn system is currently not working as intended.

The flags should have been the target after you have pushed the enemy force back, not as the main target right away from the start.

We'll consider how to improve this.

Good to hear this, thank you donkey  :D

You complain about this when we win  battle after hours of planning for it and equipment checks and restrictions, I fought in a battle for str against an AI village. Str charged and capped spawm. They lost 15 men and captured the 400 tickets left to the defenders. All clans have been doing this. And its only now that merc use it that a thread is put up?  Its very easy to point fingers at people. Try looking at yourself first before you start pointing eh?

The (strategus)world doesnt turn around YOU. There have been complaints about that mechanic before, so stop whining.
Title: Re: Strategus Spawns
Post by: Boss_Awesome on July 19, 2011, 09:28:54 am
Just for the record, spawn system is currently not working as intended.

The flags should have been the target after you have pushed the enemy force back, not as the main target right away from the start.

We'll consider how to improve this.

Add multiple spawn points for each side, and make them take longer to take, like a flag in siege.
Title: Re: Strategus Spawns
Post by: Graf_Hodenschaf on July 19, 2011, 09:54:35 am
Add multiple spawn points for each side, and make them take longer to take, like a flag in siege.

+1
Title: Re: Strategus Spawns
Post by: Olwen on July 19, 2011, 02:23:58 pm
mmh, it's not the same system you know, flag is by standing next to it whereas spawn is activating it

probably it could take longer but in this case when someone is activating it spawning should be disabled, imagine 1 min pressing f with all the enemies spawning next to you ?

about what chadz said, it would have been the target after pushing back the enemy if they didn't leave it wild open

then as i said several times, it's a retreat, not a slaughter when taking spawn

have a look on the other side, if BRD took Mercs' spawn in the beggining and then killed them Mercs 'troops and equipment left would have been transferred to BRD, whereas it wasn't the case this time
Title: Re: Strategus Spawns
Post by: Blondin on July 19, 2011, 07:28:47 pm
Why don't scale the max number of hired mercs on the number of tickets?

this will really represent the size of an army, for example :
army A - 1200 tickets vs army B - 300 tickets (strange example i know) as army A as 4 times more tickets it should have more hired ppl.
On a base of 150 player max, this will make A-120 vs B-30 (or may be just a half scale : 90 vs 60).

Title: Re: Strategus Spawns
Post by: Rubicon on July 19, 2011, 07:32:37 pm
Then pub crawl thingy will be the new glitch. XX vs X
Title: Re: Strategus Spawns
Post by: Different on July 19, 2011, 08:01:42 pm
Why don't scale the max number of hired mercs on the number of tickets?

this will really represent the size of an army, for example :
army A - 1200 tickets vs army B - 300 tickets (strange example i know) as army A as 4 times more tickets it should have more hired ppl.
On a base of 150 player max, this will make A-120 vs B-30 (or may be just a half scale : 90 vs 60).

Well that would make it more similar to the original singleplayer campaign,  I would like that implemented
Title: Re: Strategus Spawns
Post by: Matey on July 19, 2011, 09:31:07 pm
Just want to add something about this. The statement that the Merc force had superior equipment is quite misleading. They gambled on having 10 or so extremely well equipped cavalry, and everyone else had very poor gear. It is also likely that they only had 1 spawn worth of the good gear for each of those cavalry. BRD on the other hand, had moderately well equipped 1200 troops. In other words, we spent more money equipping an army, as opposed to spending a smaller sum to equip a single commando strike force. The gamble for the Mercs paid off big time and was very well executed and it shows the problems with the current system. We should have guarded our spawn, that is true, but if you think about it, we had about 44 or our players able to spawn in (10 or so were unable to join as they were getting kicked out). If 10 of our 44 players had spawned with some of the long spears we bought and held our spawn, we would have essentially been attacking the village with 34 players and few or no polearm players... at this point the heavy cav squad of Mercs could have executed many effective cav charges against our infantry that would be quite vulnerable to cav. Our spawn was quite far from the village, so in order for even the archers to engage they had to run quite a way. We likely would have picked off the cav one by one and won the battle, but the cost might have been 300-500 troops from the heavy cav charges. In the end, we lost very few troops, and the Mercs got to keep Emerin. This battle was very useful in terms of showcasing many of the current issues with the current form of strategus, obviously we would have liked for a different out come, but we did learn a lot from it.
Title: Re: Strategus Spawns
Post by: Blueberry Muffin on July 20, 2011, 01:39:51 pm

The (strategus)world doesnt turn around YOU. There have been complaints about that mechanic before, so stop whining.

Umad? This whole thread is whining about spawn systems! And Im the one who says everyone has been doing it, so stop complaining when we do it. And... then you.....wh-... Im sorry someone is going to have to speak to you because I just.. cant.

(click to show/hide)
Title: Re: Strategus Spawns
Post by: justme on July 20, 2011, 02:34:27 pm
its just boring, and should be terminated.. no more capturing spawns
Title: Re: Strategus Spawns
Post by: dodnet on July 20, 2011, 07:06:46 pm
Umad? This whole thread is whining about spawn systems! And Im the one who says everyone has been doing it, so stop complaining when we do it. And... then you.....wh-... Im sorry someone is going to have to speak to you because I just.. cant.

(click to show/hide)

Yeah... you said everyone did it but only after merc did it they complained about merc doing it. Thats not true... there were threads about it before already. Confused? Me too  :mrgreen:
Title: Re: Strategus Spawns
Post by: Tears of Destiny on July 20, 2011, 07:08:33 pm
Umad? This whole thread is whining about spawn systems! And Im the one who says everyone has been doing it, so stop complaining when we do it. And... then you.....wh-... Im sorry someone is going to have to speak to you because I just.. cant.

(click to show/hide)

Did you miss the half dozen bitch threads about spawn captures that came before the Mercs did it?

You are not special enough to have caused this, sorry. No one is discriminating against Mercs.
Title: Re: Strategus Spawns
Post by: Ninja_Khorin on July 21, 2011, 02:15:24 pm
I've kinds stopped signing up as defender for villages. Not much point when they last about 3 minutes with heavy infantry slaughtering you and capping your spawn.

I'll rather take 3 minutes worth of experience on battle.
Title: Re: Strategus Spawns
Post by: Everkistus on July 21, 2011, 02:25:42 pm
I've kinds stopped signing up as defender for villages. Not much point when they last about 3 minutes with heavy infantry slaughtering you and capping your spawn.

I'll rather take 3 minutes worth of experience on battle.
Don't give up, join the Village movement! If a lot of people sign up for peasants, we will still have fun battles!
Title: Re: Strategus Spawns
Post by: Ninja_Khorin on July 21, 2011, 02:36:41 pm
S'pose I could join up for a few.
Title: Re: Strategus Spawns
Post by: Blueberry Muffin on July 21, 2011, 04:34:47 pm
Did you miss the half dozen bitch threads about spawn captures that came before the Mercs did it?

You are not special enough to have caused this, sorry. No one is discriminating against Mercs.

Mkay fair nuff. I dont check forums that much tbh. But if there already threads on this matter, why was this topic made?
Title: Re: Strategus Spawns
Post by: Jambi on July 21, 2011, 04:58:20 pm
Did you miss the half dozen bitch threads about spawn captures that came before the Mercs did it?

You are not special enough to have caused this, sorry. No one is discriminating against Mercs.

I think Muffin is very special.
Title: Re: Strategus Spawns
Post by: Oberyn on July 21, 2011, 06:50:23 pm
I've seen the video of that battle. If BRD had just set up on the hill overlooking or charged straight to the entrance of the village instead of widely flanking around with their entire force, the Merc cav wouldnt have been able to approach the spawn undetected for so long, and more importantly the infantry would never have been able to rush past up the hill and straight to the spawn. Apparently people have been complaining about these capturable spawns for a while, so BRD really had no excuse to be surprised. They failed to take it into account.
Maybe they wanted to minimize their casualties and loss of equip, but with overwhelming numbers a short sharp fight would have been enough. Probably they were also planning a spawn rape.
Title: Re: Strategus Spawns
Post by: Matey on July 21, 2011, 08:38:04 pm
actually we had no intention of going for the spawn. we were just going to get the archers in range of the enemy and bleed them dry. Welcome to the wonderful world of "Shit happens".
Title: Re: Strategus Spawns
Post by: Keshian on July 21, 2011, 08:38:41 pm
I've seen the video of that battle. If BRD had just set up on the hill overlooking or charged straight to the entrance of the village instead of widely flanking around with their entire force, the Merc cav wouldnt have been able to approach the spawn undetected for so long, and more importantly the infantry would never have been able to rush past up the hill and straight to the spawn. Apparently people have been complaining about these capturable spawns for a while, so BRD really had no excuse to be surprised. They failed to take it into account.
Maybe they wanted to minimize their casualties and loss of equip, but with overwhelming numbers a short sharp fight would have been enough. Probably they were also planning a spawn rape.

Correction you had 20 more mercs then us because of a bug about 15 of our hired mercenaries kept rejoining the server and just couldn't get in.  We also tried hiring almost entirely EU mercs as every battle was on EU ping  even our defense/neutral village attacks and also why we couldn't attack and take the neutral village of Amere before you (thanks chadz for making it easy on EU), which made it very difficult to coordinate compared to using our own clanmates.  There was no command to go to the top of the hill, I was yelling get to spawn from the beginning and there was a failure in communication partly because of such a high reliance on EU mercs where everybody seemed to follow a few archers who rushed to the top of the hill the second they spawned and  a new vent to handle 60 people at once (old capacity was 45).

It was not overwhelming numbers as having more mercs is far more telling in determining who can take the other person's spawn as you could attack our spawn with 55 to our 35, including heavy cav.  There are several reasons that led to this situation both in the battle and on the Strategus map, but the biggest reasons are chadz didn't allow the alternate NA strategus server to be used for the entire first week of strategus and one single spawn point determines the battle (even easier than the old spawn rape scenarios), obviosuly both are things that need fixing and are being fixed but it cost us more than others.
Title: Re: Strategus Spawns
Post by: Oberyn on July 21, 2011, 09:09:49 pm
I've left Mercs, been "common knowledge" on EU servers for a few weeks already, so wasn't in the battle, my impressions are entirely from watching Ripper's vid.
The overemphasis on the spawn point mechanic is a little much though tbh. Like I said, it's something that apparently is an integral part of these early Strat battles even if not working as intended (I haven't even played even one battle yet in the new system) since so many were won by overwhelming a spawn point. So def something to take into account, which you guys obviously didn't, or you would have at least left a token defence, or at least not left a gaping wide highway straight to it. It seemed as though the idea of the Mercs capturing your spawn wasn't taken seriously, if at all.
On disorganized random hires, yeah I can see that, it's risky to hire from EU when you're NA and vice versa because you most often have no idea how reliable the guys are. And it must really suck not having a Strat server with reliable ping in the opening plays of new Strat. Wasn't really a defeat for BRD so much as of an almost entirely merc force led by a few BRD's, so I can see your point on that score. I still think it could have been avoided, but I'm not privy to the actual tactics that were discussed  so I could be totally wrong.
Title: Re: Strategus Spawns
Post by: Matey on July 21, 2011, 09:32:00 pm
As i mentioned in a diff thread, we had long spears for our troops, so yes we could have had a decent spawn defence force, the big issue is... how do you attack 61 players (even with 51 of them using bad gear) when you have 10-15 of your 44 players (since 15 or so kept crashing) defending your spawn point. the cav could have just massacred the 29-34 troops who were trying to attack the village. true we would have won eventually... but the cost of victory would have actually been higher than the cost of losing the spawn point.
Title: Re: Strategus Spawns
Post by: CrazyCracka420 on July 21, 2011, 09:39:02 pm
As i mentioned in a diff thread, we had long spears for our troops, so yes we could have had a decent spawn defence force, the big issue is... how do you attack 61 players (even with 51 of them using bad gear) when you have 10-15 of your 44 players (since 15 or so kept crashing) defending your spawn point. the cav could have just massacred the 29-34 troops who were trying to attack the village. true we would have won eventually... but the cost of victory would have actually been higher than the cost of losing the spawn point.

Post in the thread I just created...

If you had more physical people in game to represent the almost 2:1 troop tickets, it would have been easier to defend.
Title: Re: Strategus Spawns
Post by: Noctivagant on July 21, 2011, 10:06:05 pm
It was not overwhelming numbers as having more mercs is far more telling in determining who can take the other person's spawn as you could attack our spawn with 55 to our 35, including heavy cav.  There are several reasons that led to this situation both in the battle and on the Strategus map, but the biggest reasons are chadz didn't allow the alternate NA strategus server to be used for the entire first week of strategus and one single spawn point determines the battle (even easier than the old spawn rape scenarios), obviosuly both are things that need fixing and are being fixed but it cost us more than others.

Duh...you attacked us, you'd be forced to play on EU anyway. Seriously, do you still wonder why you lost?
Even if you left some guys on spawn defending it, they had blue pyjamas man, we would smash them with these armoured horses.

The reasons you've lost  are pretty simple

1 You were overconfident, you thought outnumbering us would be enough.
2 Charging enemy mindlessly is not a strategy, check the video when we were at your spawn you guys already crossed half of the map. We actually have a plan in there, you don't.
3 Spawn points yeah....but there are 2 spawn points on the map, you could take ours please stop crying about that. Now you know your mistake, don't do it again until it gets fixed. Defending the spawn with 40 pikes also doesn't make sense. As you can see I face you with less troops and I keep winning, you caught us off guard, and we won, you outnumbered us and we still won. Do you really think its just EU mercs and ping only? You obviously lack experience as a tactician, you might be a great archer I don't know but obviously you are not a great tactician.

I really suggest you to listen Matey, he makes more sense than you do. If there were no spawns, maybe we wouldn't waste money on horses and buy heavier armour against your pyjamas. We are smart enough to calculate your budget. You'd take the village but the damage would be tremendous. Check the bottle neck formations, Battle of Thermopylae is a great example for that and Emirin is a death trap for attackers.
Title: Re: Strategus Spawns
Post by: DaveUKR on July 21, 2011, 10:12:52 pm
Just let them think whatever they want, they won't learn if they will keep thinking that it was all about EU, broken spawnpoints and stuff like that.
Title: Re: Strategus Spawns
Post by: Matey on July 21, 2011, 10:33:24 pm
I really suggest you to listen Matey, he makes more sense than you do.

  8-)
Title: Re: Strategus Spawns
Post by: Fassbinder on July 21, 2011, 10:38:06 pm
When it comes to the spawn issue it seems there should be a tug of war like battle... Where the defenders could have 3 spawn points once one is captured they spawn from Spawn point 2 and have the ability to retake the lost one(s). To be honest I think that a group of people who were lucky enough to hold a pile of logs for 20 seconds don't deserve victory, what about sitting on a log scares away 400 some villagers from fighting, I'm not saying it is a dumb system it helps to keep your people prioritized but as I stated above I think the Tug of war game is the best.
Title: Re: Strategus Spawns
Post by: Keshian on July 21, 2011, 10:45:53 pm
Duh...you attacked us, you'd be forced to play on EU anyway. Seriously, do you still wonder why you lost?
Even if you left some guys on spawn defending it, they had blue pyjamas man, we would smash them with these armoured horses.

The reasons you've lost  are pretty simple

1 You were overconfident, you thought outnumbering us would be enough.

We outfitted 1200 men, but with the now being fixed spawn point issue it was better to spend the SAME amount of gold getting heavy horses and equipment for 60 and stealing a spawn point while peasant weapons for the rest of your army.  Lesson learned, the EU ping also made us hire mostly EU mercs (90% of our fighters, and scattered among many clans), while you had half your mercs being clanmates from 1 clan, far far easier to coordinate that.  No one ordered the charge up the hill, I was the guy putting down the construction site for a medicine tent next to the spawn point and then turning around and everyone had run up the hill without orders and then trying to yell in vent to get back to spawn (our new vent that day to handle 60+ people had 4 channels for some reason (fixed that) so only 3-4 guys heard me.

I am sure I would be cocky too if you guys had to fight us on NA ping this whole time.  Not surprisingly I've been pushing since last November for Strategus to have 2 continents - 1 primarily North American and the other European.

P.S. You're right Matey is a certifiable genius. :)
Title: Re: Strategus Spawns
Post by: Noctivagant on July 22, 2011, 12:52:08 am
We outfitted 1200 men, but with the now being fixed spawn point issue it was better to spend the SAME amount of gold getting heavy horses and equipment for 60 and stealing a spawn point while peasant weapons for the rest of your army.  Lesson learned, the EU ping also made us hire mostly EU mercs (90% of our fighters, and scattered among many clans), while you had half your mercs being clanmates from 1 clan, far far easier to coordinate that.  No one ordered the charge up the hill, I was the guy putting down the construction site for a medicine tent next to the spawn point and then turning around and everyone had run up the hill without orders and then trying to yell in vent to get back to spawn (our new vent that day to handle 60+ people had 4 channels for some reason (fixed that) so only 3-4 guys heard me.

I am sure I would be cocky too if you guys had to fight us on NA ping this whole time.  Not surprisingly I've been pushing since last November for Strategus to have 2 continents - 1 primarily North American and the other European.

P.S. You're right Matey is a certifiable genius. :)

You are right about the ping but don't you dare to talk about stealing, if you backstab me and try to enforce AI against me by dumping equipment you deserve to lose like that sorry. You outnumbered me I outsmarted you its that simple, you still don't have a single glory against us, fix that part first. Don't worry about the ping I'm sure we will have a problem with it soon. Tbh I agree with continents idea, map is too small for that amount of factions and that ping situation makes it pretty unbearable for people, taking fiefs are piece of cake whole spawn things has to be reconsidered. This whole thing might get wiped anytime, I hope you will reconsider your strategy and diplomacy better next time, bright side is you guys are learning so take it as training period and I'm not saying it by arrogance but you guys pick one of the good trainers.

Matey sounds smart and polite, if he is a genius I'll look forward to see it in the battlefield.
Title: Re: Strategus Spawns
Post by: Keshian on July 22, 2011, 01:29:44 am
You are right about the ping but don't you dare to talk about stealing, if you backstab me and try to enforce AI against me by dumping equipment you deserve to lose like that sorry. You outnumbered me I outsmarted you its that simple, you still don't have a single glory against us, fix that part first. Don't worry about the ping I'm sure we will have a problem with it soon. Tbh I agree with continents idea, map is too small for that amount of factions and that ping situation makes it pretty unbearable for people, taking fiefs are piece of cake whole spawn things has to be reconsidered. This whole thing might get wiped anytime, I hope you will reconsider your strategy and diplomacy better next time, bright side is you guys are learning so take it as training period and I'm not saying it by arrogance but you guys pick one of the good trainers.

Matey sounds smart and polite, if he is a genius I'll look forward to see it in the battlefield.

Actually I thought the equipping the AI was a brilliant strategy, nothing wrong with it, same as equipping an ally or neutral who is fighting your enemy.  But a bug prevented it working (as stated by developer, bug not glitch), and would have done wella fter they split their army over-aggressively to take 2 neutral villages at once with 500 troops each (to prevent us taking Amere).  Strategically outmaneuvered the mercs, but then beaten tactically.
Title: Re: Strategus Spawns
Post by: Matey on July 22, 2011, 04:16:07 am
The only beef I really have with mercs is you continue with this story about backstabbing. send me a recording of your convo with kalam. my understanding is he never agreed to anything, never promised anything. you guys made him an offer and he said "i'll discuss it with the other leaders of the FCC", and before we could get back to you with a response, you were laying siege to the town we had been planning to take. you guys jumped the gun by going after 2 towns at once before sorting out the situation with us. You may disagree with our response at that point, but it looked like the best move for us to make.

We may be enemies, but I would rather we sort out our issues on the battlefield, and not on the forums... after all, winning a forum war doesnt really accomplish anything... does it?
Title: Re: Strategus Spawns
Post by: Noctivagant on July 22, 2011, 08:46:37 am
As I said I'll talk to Mercs about forums and I cannot forbid them anything.

But telling us that you are peaceful then attacking is is something else, thats the reason Kesh, why we attacked two villages at the same time. If you told us that you are enemies, we wouldn't do that. So don't keep your hopes high about manoeuvres. Unlike you we also made it very clear about Amere since the first talk. We said "we will take it". If Kalam didn't inform you about that I cannot help it. We didn't want to prevent you from anything. Our goals were as clear as the bright sky.

About that forum crap for the last time, you started it http://forum.c-rpg.net/index.php/topic,70.msg156303.html#msg156303 until there, there is no Merc comment. Yet Kesh came to our topic and started to rant in there. It seems to me that you guys are starting things and asking us to stop what you started when you got beaten in your own game.
Title: Re: Strategus Spawns
Post by: Matey on July 22, 2011, 10:27:17 am

About that forum crap for the last time, you started it http://forum.c-rpg.net/index.php/topic,70.msg156303.html#msg156303 until there, there is no Merc comment. Yet Kesh came to our topic and started to rant in there. It seems to me that you guys are starting things and asking us to stop what you started when you got beaten in your own game.

its been better lately O_o. yeah kesh made a stupid post without talking to people first, and yes im trying to get you guys to stop something one of our members instigated. he has been asked to watch himself on forums and has done a pretty good job of it (sorry to keep picking on you kesh, but your careless post did provoke their response). sooo basically. point taken... now lets both continue to encourage the members of our clans to represent us on the public forums the way we want to be represented.
Title: Re: Strategus Spawns
Post by: Keshian on July 22, 2011, 02:50:00 pm
its been better lately O_o. yeah kesh made a stupid post without talking to people first, and yes im trying to get you guys to stop something one of our members instigated. he has been asked to watch himself on forums and has done a pretty good job of it (sorry to keep picking on you kesh, but your careless post did provoke their response). sooo basically. point taken... now lets both continue to encourage the members of our clans to represent us on the public forums the way we want to be represented.

I apologize for that.  But I did that after we were finding you had been telling numerous clans that we were backstabbers.  That was the intial reason, being flamed by speech not what you typed.  I was reasonably annoyed as we had never agreed to anything at that point (alliance, neutrality, peace, capitulation, etc.) and all we saw were very aggresive troop movements in our area.  I should have also had our diplomat discuss it with you rather than post in your thread.  Sorry, it was an act of anger.