Author Topic: Strategus Spawns  (Read 7372 times)

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Offline Gisbert_of_Thuringia

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Strategus Spawns
« on: July 19, 2011, 02:11:13 am »
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Did chadz say anything about the spawnsystem in new strategus?

At the moment it is ridiculous....1200 against 320 people and the 320 win after 1,5minutes, because they are better equipped and make a cav charge for the spawn.

This system really has to be worked out again because every strat battle will end after a few minutes due to spawntaking!

Offline MrShovelFace

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Re: Strategus Spawns
« Reply #1 on: July 19, 2011, 02:14:48 am »
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i heard of a similar battle where one team just spawned 30 plated chargers and blocked the flag point with their horses

lol its important to know that this is testing
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Offline Blondin

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Re: Strategus Spawns
« Reply #2 on: July 19, 2011, 02:23:10 am »
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This system really has to be worked out again because every strat battle will end after a few minutes due to spawntaking!

Not sure about that, BRD should have anticipate this kind of tactics, but it seems they have little experience in Strat, fighting village and a clan is totaly different.
Now ppl are prevented (atleast BRD) and i'm sure that many other clan have in mind to do such thing versus a village.
More, in this new strat troops are no longer so important (you have to save them ofc) but gold and equipment make the difference (ofc there are tactics and experience).
Village are taken easily because they have bad equip, wait to see the last villages or castle and town (even if hired mercs are too much unorganized).

Offline Olwen

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Re: Strategus Spawns
« Reply #3 on: July 19, 2011, 02:38:45 am »
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BRD all rushed on the right of their spawn then made a fail retreat to their spawn completly disorganized, i was grinding archers one after another, there was many battles where numbers didn't count at all

Offline Gumdrawp

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Re: Strategus Spawns
« Reply #4 on: July 19, 2011, 02:41:23 am »
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Im sure once more battles are fought people will learn how to counter this :D. its really simple in theory and there are several ways to do it.

Offline Mtemtko

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Re: Strategus Spawns
« Reply #5 on: July 19, 2011, 02:42:28 am »
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It gives a greater meaning to tactics, maybe change it somehow but keep it imo.
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Offline Gumdrawp

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Re: Strategus Spawns
« Reply #6 on: July 19, 2011, 02:44:31 am »
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It gives a greater meaning to tactics, maybe change it somehow but keep it imo.

I seem to remember reading the new strat was going to have like 3-4 spawn points that were cappable and the teams were supposed to fight over them.

Offline Jarlek

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Re: Strategus Spawns
« Reply #7 on: July 19, 2011, 02:54:35 am »
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Well defenders had two spawn points on one of the villages the Mercs were attacking. Didn't see both of them myself (was fighting flankers) but heard it over TS. That attackers only have one spawn is reasonable though. But maybe let them spawn in the ones they capture too?
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Offline Gisbert_of_Thuringia

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Re: Strategus Spawns
« Reply #8 on: July 19, 2011, 02:56:05 am »
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It's nevertheless ridiculous that one person can take the spawn of a 1200 men army  :rolleyes:

I know that it's not the full version of strategus atm, but this is something that has to be changed. Just wanted to mention that.

Tactics are important, yes!
Equipment is important, yes!
But an army, which is 4x bigger than the other one, shouldn't lose just because 15 horses take a stack of wood  :rolleyes:

Offline Mtemtko

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Re: Strategus Spawns
« Reply #9 on: July 19, 2011, 02:58:30 am »
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It's nevertheless ridiculous that one person can take the spawn of a 1200 men army  :rolleyes:

I know that it's not the full version of strategus atm, but this is something that has to be changed. Just wanted to mention that.

Tactics are important, yes!
Equipment is important, yes!
But an army, which is 4x bigger than the other one, shouldn't lose just because 15 horses take a stack of wood  :rolleyes:

Did they even try to defend it for real? Nuff said.
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Offline Olwen

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Re: Strategus Spawns
« Reply #10 on: July 19, 2011, 02:58:56 am »
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they don't lose the tickets, just the battle, it forced them to fall back because they were circled, sounds logic to me

Offline Tuonela

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Re: Strategus Spawns
« Reply #11 on: July 19, 2011, 02:58:59 am »
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Tactics are important, yes!

That makes you wonder why did they leave their spawn empty...

Offline SeQuel

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Re: Strategus Spawns
« Reply #12 on: July 19, 2011, 03:03:58 am »
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I'm inclined to agree here. All of you can spout tactics and what not but having any kind of turtle rush, plated charger rush to capture a stack of wood and prevent the whole team from spawning it kinda ridiculous. There should be more then 1 way of winning; yes I agree with that but since its a alternative way as opposed to killing the whole force then it should be harder.

Just my opinion.
« Last Edit: July 19, 2011, 03:09:34 am by SeQuel »

Offline Mtemtko

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Re: Strategus Spawns
« Reply #13 on: July 19, 2011, 03:07:11 am »
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I've inclined to agree here. All of you can spout tactics and what not but having any kind of turtle rush, plated charger rush to capture a stack of wood and prevent the whole team from spawning it kinda ridiculous. There should be more then 1 way of winning; yes I agree with that but since its a alternative way as opposed to killing the whole force then it should be harder.

Just my opinion.

"harder"? It can easily be made harder with 15 people defending the spawn, spawning a few seconds later after being killed whereas attackers need to walk over the whole map if they die, this is all tactics, one can use them wisely or mess up if they ignore it.
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Offline Olwen

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Re: Strategus Spawns
« Reply #14 on: July 19, 2011, 03:08:12 am »
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difference is that taking the spawn doesn't make you losing ticket, it just makes you having to retreat

no retreat for villages though