How to beat a strength build with a crushthrough mace as a 1hander
http://www.youtube.com/watch?v=3iJTi_OITEo
2 handed was severely nerfed with the new animations... I take it you don't remember c-RPG before the slot system and the rampant LOL-Stabs?Animations? They only got a new stab animation afaik. Except the Flamberge, which gradually got polearm animations on anything but the right swing.
Crushthrough is "cheap", but without it, whos gonna take care of those fucking shield walls?
Come on, just try to adjust, you really only need to dodge first attack and then spam the shit out of him:)
Wow you guys are totally right, it's completely balanced that you can crushthrough a block, knock the guy down, then hit him again, what was I thinking :rolleyes: , ohh and it can be done with a weapon longer than any shielders.actually almost every single 1h outreaches the long maul. Short maces are of equal length, like the war hammer.
-edit- The length issue refers to the long maul which is a polearm but still a hammer with crushthough and knockdown
Of course I know how to do this, but when that one hit connects AND knocks you down you are out, not to mention your strategy suggests I am dueling the hammer one on one, when in reality there are two other kill avarice people on either side of him waiting for the stun and knockdown so they can finish you off. There is no spamming in that situation.
actually almost every single 1h outreaches the long maul. Short maces are of equal length, like the war hammer.
How to beat a strength build with a crushthrough mace as a 1hander
http://www.youtube.com/watch?v=3iJTi_OITEo
If you can land the kick, great but most people can't do this...
i suggest you make a STF 2h maul spammer if you think its so OP, go 21/18 or 30/9 depending if you want speed or just crushing. I guarantee you its harder than you think.
Crushthrough might be unbeatable in some circumstances, but this is where your team gets in.
Right, then backpedal and spam.
Thucydides you must realize the validity of my arguments and that is why you can't form effective counter arguments. By up I mean if one were to point his shield at the sky, not just put it in front of one. Of course I am sure you realized this as well but your tactic seems to be just to avoid the obvious and form an argument around any other possibility. Ohh and not to mention attack my playing skills rather than address game mechanics.
Chambering a Crushthrough is fine. But Gorath, the OP is talking about being a shielder vs a crushthrough, he wants the ability to omniblock a crushthrough weapon with a shield.
Oh, you didn't read my post but replied anyways telling me I am wrong!
Long Maul weapon length = 125
Long Espanada Eslanova weapon length = 103
Amount of reach added to weapon length due to animation.This puts as at 110 long maul overhead reach vs 122 long espada right-swing reach. Since you sited the longest 1h where even it's ultra fast left swings out reach it.
1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61
2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80
2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19
1h Polearms
Thrust = +50
All weapons should have a chance of crushthrough based on their weight*misc wpn factors + wielder's strength vs defending weight*misc wpn factors + strength. The chance should remain rare against evenly matched opponents, but a great bardiche vs a shortsword should crushthrough. Knockdown should be done similarly.
@ Tzar, If you think the shields are like force fields then you have absolutely no idea what you are talking about, and you certainly have never held one in crpg. Any hit from the side bypasses it as well as archers always bypass one. Funny enough though a steel buckler defends ones entire body from throwing weapons, but that is a topic for another thread.
Yup, I am now regularly scoring hits on the sides of Huscarl users where before it was impossible.Yet it and other shields still have a forcefield, I've tested it with a clanmate, it's not perfect, but much better than before.
I am not a fan of random factors that take away player skill.
do not get hit and you are fine
Sage advice indeed good sir.
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I was able to reliably crushthrough with 6-7 PS, using a lolhammer.
And yeah, you were not backpedaling away from me. Could also block->overhead before an agi katana build could hit me.
U cant even carry the great maul with 18 str nor can u get 100% crush with 21 str and 7 PS.
I am no noob, Ive been playing for over a year, and my char. is 3rd gen. just cause I don't heat it up with you hot tots here on the boards does not mean I'm new to the game. Yes I remember when everyone raged about barmace etc. I was a polearm then so it didn't really bother me. I just wanted to see what sword and board was like. Whats funny about someone using that argument about the barmace is that they addmitted that the mechanic sucked, so they altered the barmace but left the same mechanic on other hammers? Let me give you an example, idk the map name, but there is a map on seige that is considered generally unwinnable by the defense ,in fact many admins just change the map when it rolls up, D wins maybe 1-20, the wood stake walls are low, offense can take a pre-set ladder on the right and open the doors, and then the only way it is ever won is by holding the keep which has a large outer entrance and a narrower inner entrance to the flag. I was on D with the clan that wears red and uses steel shields, we formed a shield wall and the first wave came crashing into it with casulties on both sides but we managed to hold, the next wave at least 60% of the two-handers on the other team brought hammers and mauls etc. knowing that we would just be out. They knew they would just bust our stuff up and not a damn thing we could do about it. THAT is the definition of OP.
@Marathon There are plenty of other weapons to destroy a shield wall, I know plenty of 2h'ers whirling long axes and they break a huscarl in 3 sometimes 2 strikes, great bardiche as well, also you see in neither of my suggestions have I proposed that crushthrough be eliminated entirely. But allow me to amend even my first proposal and then restate the both of them.
1.Add bonus against shield to all things that have crushthrough and in fact give it back to barmace and all weapons that lost the ability, that is give them back crusthrough and add bonus against shield. But amend crushthrough so that it only applies when the shield breaks. This way one cannot merely crush and knockdown and finish off all in its path. (and why everyone is focusing on being able to do this 100% idk, just to irrationally bolster their argument I suppose, because if a fellow is able to do this even 60% of the time thats still plenty of "whelp I'm just dead and nothing I could do to stop it", plus I think they do crushthough 100% of the time its just the knockdown that is not 100% yes?)
2.Allow one to block a crusththrough attack by blocking AND pointing camera angle all the way to the sky. This still puts the blocker in a very awkward position, looking at the birds and not around him and more realistically and fairly represents the threat of an overhand from a giant hammer.
These suggestions needn't even be exclusive, they could be implemented together, I am not trying to take away from the game, I wan't to add to it. I love this game.
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Would now be a bad time to point (Walt_F4 even did tests on this) out that no matter your AGIL or ATHL you will backpedal slower then someone running forward as long as they are not swinging like a loon? I should also point out that NA has several 5ATHL and 6ATHL crush builds...
Would now be a bad time to point (Walt_F4 even did tests on this) out that no matter your AGIL or ATHL you will backpedal slower then someone running forward as long as they are not swinging like a loon? I should also point out that NA has several 5ATHL and 6ATHL crush builds...
I am not a fan of random factors that take away player skill.
Wondering how is it possible that i do not crush for sure with 8 PS and some of you mentions guaranteed crush on 6PS? Bullshit.
U cant even carry the great maul with 18 str nor can u get 100% crush with 21 str and 7 PS.
Wondering how is it possible that i do not crush for sure with 8 PS and some of you mentions guaranteed crush on 6PS? Bullshit.Hold attack + hit anywhere close to sweetspot and NOT the hilt = crush always.
Hold attack + hit anywhere close to sweetspot and NOT the hilt = crush always.
Can't hold an overhead in the midst of a fight, which is good. But that is still 50%+ chance without holding.
Saying this from experience. I've had fun with playing WhackAMaul :)
I want to whine about skill while lobbying for a mechanic that removes skill from the equation. lolnoRMBinthisgame.com!
lol *wink*
Long Maul difficulty is 18 str imo should be 19-20
Great Maul is 21 imo should be 22-23
imo raise the difficulties on a lot of the items in this game to prevent being able to out move and out swing your opponent using those super heavy or long weapons.
18 str is too low for long maul crush through imo
same with 21 str for the great maul, should be like 22, 23, force people to spec for different items.
in fact I'd look at statistically what kinda builds are being used and tweak quite a few weapons upwards in str
Fu...