Author Topic: The Two Hander Problem and Crushthrough  (Read 8243 times)

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Offline Thucydides

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Re: The Two Hander Problem and Crushthrough
« Reply #60 on: July 21, 2011, 08:00:39 am »
0
gorath's solution is the only solution i'd be willing to support, and i SUCK at chambering

Offline Wookimonsta

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Re: The Two Hander Problem and Crushthrough
« Reply #61 on: July 21, 2011, 02:08:18 pm »
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Would now be a bad time to point (Walt_F4 even did tests on this) out that no matter your AGIL or ATHL you will backpedal slower then someone running forward as long as they are not swinging like a loon? I should also point out that NA has several 5ATHL and 6ATHL crush builds...

well, instead of just moving, you could try swinging at him, a sideswing to the head should interrupt his attack. If you have high athl, turn around and run, or run past him.

Use your damn brain.

oh and if in a battle and there is ALOT of maulers, just bring some xbows and heavy bows and shoot em to bits.
« Last Edit: July 21, 2011, 02:09:56 pm by Wookimonsta »
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Offline ArchonAlarion

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Re: The Two Hander Problem and Crushthrough
« Reply #62 on: July 21, 2011, 06:20:26 pm »
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I am not a fan of random factors that take away player skill.

I don't either; ideally, there would be enough variables in the crushthrough formula for it to not be inevitable or totally predictable (no random chance)

Offline Cepeshi

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Re: The Two Hander Problem and Crushthrough
« Reply #63 on: July 21, 2011, 09:46:32 pm »
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Wondering how is it possible that i do not crush for sure with 8 PS and some of you mentions guaranteed crush on 6PS? Bullshit.

Offline Tzar

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Re: The Two Hander Problem and Crushthrough
« Reply #64 on: July 22, 2011, 12:49:51 am »
+1
Wondering how is it possible that i do not crush for sure with 8 PS and some of you mentions guaranteed crush on 6PS? Bullshit.

Its called lobbyism don't try and argue with people that post bullshit.
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Offline Xant

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Re: The Two Hander Problem and Crushthrough
« Reply #65 on: July 22, 2011, 01:57:25 am »
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U cant even carry the great maul with 18 str nor can u get 100% crush with 21 str and 7 PS.

OK - you can't 100% crush with 7 PS......... aaaaaaaaaaaand? So what? Why do you need 100%? Even 20% is enough if you can block worth a shit. And it's FAR higher than that, so it's imbalanced. As long as it's possible to overhead someone after blocking once, lolhammer is imbalanced.
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Offline Cyclopsided

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Re: The Two Hander Problem and Crushthrough
« Reply #66 on: July 22, 2011, 03:50:00 am »
+1
Wondering how is it possible that i do not crush for sure with 8 PS and some of you mentions guaranteed crush on 6PS? Bullshit.
Hold attack + hit anywhere close to sweetspot and NOT the hilt = crush always.
Can't hold an overhead in the midst of a fight, which is good. But that is still 50%+ chance without holding.

Saying this from experience. I've had fun with playing WhackAMaul :)
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Offline Seawied

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Re: The Two Hander Problem and Crushthrough
« Reply #67 on: July 23, 2011, 09:00:03 am »
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Hold attack + hit anywhere close to sweetspot and NOT the hilt = crush always.
Can't hold an overhead in the midst of a fight, which is good. But that is still 50%+ chance without holding.

Saying this from experience. I've had fun with playing WhackAMaul :)

The pun alone deserves a +1
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Offline Hisagi

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Re: The Two Hander Problem and Crushthrough
« Reply #68 on: July 23, 2011, 09:39:11 am »
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Beating crushthrough:

Block sideswings. Attack after words. If they go to overhead, side step and swing in the direction you move. It you know what an inside swing is than hammers will be no problem.


fighting long maul and another enemy:

run for dear life


OR

Keep the long maul behind the other guy ur fighting. As soon as you're in attack range/view of the maul do everything you can to not let him OVERHEAD and try to get him back behind his teammate.

Keyword: OVERHEAD. That's the only thing with a crushthrough property.
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Offline DrKronic

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Re: The Two Hander Problem and Crushthrough
« Reply #69 on: July 24, 2011, 10:17:47 am »
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man whatever, crush through weapons don't even exist really, so wait now the maul by itself is just ruining the game, compared to what bec spammers/1h guys with butter knives running around blocking everything/counterstike mode guns guns guns(battle)/straight to 30 invincible shields/and so forth and so on

bring back the crush on bar mace and morningstar, forget the whiners, this lobbying crap ought to be punished, how far we gotta go before the game just competely sucks

and tears doesn't want player skill, he wants group skill to decide battles, what we've done so far has actually reduced the effect of individual player skill dramatically
« Last Edit: July 24, 2011, 10:46:36 am by DrKronic »
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Offline Gorath

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Re: The Two Hander Problem and Crushthrough
« Reply #70 on: July 24, 2011, 11:00:36 am »
+1
I want to whine about skill while lobbying for a mechanic that removes skill from the equation.  lolnoRMBinthisgame.com!

Yeah....
And I should be nice or polite to anyone.... why exactly?

Offline DrKronic

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Re: The Two Hander Problem and Crushthrough
« Reply #71 on: July 24, 2011, 11:50:41 am »
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« Last Edit: July 24, 2011, 11:57:49 am by DrKronic »
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Offline Memento_Mori

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Re: The Two Hander Problem and Crushthrough
« Reply #72 on: July 24, 2011, 04:17:26 pm »
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Long Maul difficulty is 18 str imo should be 19-20
Great Maul is 21 imo should be 22-23

imo raise the difficulties on a lot of the items in this game to prevent being able to out move and out swing your opponent using those super heavy or long weapons.

18 str is too low for long maul crush through imo
same with 21 str for the great maul, should be like 22, 23, force people to spec for different items.

Offline DrKronic

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Re: The Two Hander Problem and Crushthrough
« Reply #73 on: July 24, 2011, 05:03:47 pm »
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Long Maul difficulty is 18 str imo should be 19-20
Great Maul is 21 imo should be 22-23

imo raise the difficulties on a lot of the items in this game to prevent being able to out move and out swing your opponent using those super heavy or long weapons.

18 str is too low for long maul crush through imo
same with 21 str for the great maul, should be like 22, 23, force people to spec for different items.

yea I agree, I'd do like 24 str on great maul/long maul, mainly to limit athletics of those who use (so they'd get max 5 ath from doing say a 24-15 build)

in fact I'd look at statistically what kinda builds are being used and tweak quite a few weapons upwards in str, seeing that the regular range of characters falls somewhere between 12 str-24 str(yes I know and have made characters outside that, just saying for example)
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Offline Siiem

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Re: The Two Hander Problem and Crushthrough
« Reply #74 on: July 27, 2011, 05:07:52 pm »
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in fact I'd look at statistically what kinda builds are being used and tweak quite a few weapons upwards in str

Fu...