+ Game performance
+ Lance cav superiority reduced (although it may need adjustments)
+ Throwing is viable (although it may need adjustments)
+ new DTV mode. It's so much fun, after thinking about it twice.
+ Skip the fun for everyoneI'm one happy cRPG player.
+ more web site security
+ abilty to request new password
+ no duplicate item names (important for marketplace)
+ hotfixes came in very fast
I'm one happy cRPG player.+1 :D
Edit: Is it okay if the thread title is changed to What's right with 0.232? Optimism > Pessimism, just sayin'.
Plate armor as efficient a wet cardboard and heavy as a planet or 3.
You should be more clear, is that a plus or a minus?
- fuc*ing freezes in game
+Fasader does respec on PM requests
+ Daytime extension
+ Throwing buff
+ DTV
+ Account system
+ Admin panel
- No new items
- Some powerful weapons were left untouched
- 2 hand ppl spam me to death while I do double feint with my 1hand/shield combo
Projectile speed for archers is at the point of ridiculousness, we need an archer developer asap.
I play 3 archer chars. Shik has at least 1 too. Both of us were behind the recent change."
- throwers
In my opinion everything is ok but the lancing crap. Just feels so unnatural and weird. I say, why the lancers are crippled men that cant turn the hips and the HAs are like 10 yo old flexible girls... Just dont get it. If you are limiting the natural movement of a person on a horse, then you should limit it for everyone. Not just for some of the guys using horses.....
-The feeling as an archer is that one needs to switch to melee to get kills. I get many, many archery hits - I adjusted to the drop all right though it is more difficult - but frustratingly low damage.yep the names are weird. Mixing real life with fantasy never gives you a good result IMO. Btw they changed sarranid horse for arabian horse?. Couldnt sound much better "saracen horse?". Salute.
- Switch on gear to RL culture names. While I am a historian of RL cultures, M&B was always a sort of alternate world based on the cultures. Seeing 'tatar' and 'rus' is very weird to me and really isn't descriptively helpful.
+More skill based lancing- Less skill based Lolstab 2h´s can dehorse evrything
+ thrower buff
+ lancing nerf
+ horse archery nerf
+ daytime cycle! xD
+ higher upkeep (dunno if still needs some tweaking)
+ game performance boost
+ flying missiles ( but fasaderp? screwed them on hotfix :( )
+ updated website
+strategus getting closer!
- bit too much nerfed arrow speed
- still no possible to wear melee weapon as inf archer
+ free respec for archers and cavalry
+ free respec for archers and cavalry
WHAT WHAT WHAT??????? How can I do this????
+ Power Draw affects arrow speed, which is pretty realistic.***************
+ The patch didn't change much, I feel.
+ Pretty balanced now. I think it was a good patch.
You would rip your arm out of its socket if you whacked an obstacle at a 90 degree angle with a lance.not truth. With real great lances (2m+)? which are anyway for charged strikes only - yes.
Just pm fasader, he'll be glad to do it. I also have been told he could allow you to re-pick your heirlooms, but you have to choose between this and respec. And only for achers and cavalry!
-arrow speed (I have no issue with an archery nerf if you feel it is necessary...lower the damage numbers if you desire. However, we are now a useless, dying class with the arrow speed as it is. And truthfully, archers were not at the top of any charts pre-patch, so I don't know why the nerf was implimented).
-lancer cav nerf (If you return arrow speed and we can shoot down some horses again, you will find that lancer cav might be a little up. A slight increase from the 40 degrees might be warranted).
+strat.
+increased upkeep(increased the skill involved in game...you can no longer crutch on heavy armor every round).
i just saw nebun topping the charts and doing really smart kills (killing maulers and killing support pikemen) defending in a siege. once again, skill is skill... no matter how much you nerf here and there.
Did anyone else than Shogunate_Hanzo and me recognise that arrows often just go through the back or chest of a person at the moment?
Don't know what they have done, but it happens alot now. You should directly into the chest and your arrow goes through, although the person wasn't moving^^
You are talking about the absolute ideal for an archer currently. It is near impossible witht hese shoot speeds to do anything as archer ATTACKING a castle (xbows are going to rape everyone when defending and attacking) and in open plains map without the gravity bonus of being on top of a castle wall, the damage from bows is negligible and they are very very easy to dodge when you don't have to go single-file up a ladder or a ramp. In most situations archery is pretty useless now, you can always help your team better just by grabbing an xbow or throwing weapon or long spear (overheading through teammates about same range as a bow now it seems) or just by grabbing any melee weapon as an archer and hitting enemy meleers in the side while they are fighting your allies or easily dodge enemy arrows and get some free kills slashing up archers.
Its been said many times before, but a good archer is about more than damage and kills. On an open plains map, the archers can support their infantry with precise shots into the enemy's flank, disrupting their attacks and blocks and allowing the friendly infantry to take the kill.Agreeing completely. As an archer, I don't expect to top the charts. I know that I'm support. I know that I need to be able to shoot through friendlies at an enemy to help assist a kill.
Agreeing completely. As an archer, I don't expect to top the charts. I know that I'm support. I know that I need to be able to shoot through friendlies at an enemy to help assist a kill.
/nod
Let me guess, you are not keeping track of all the teamhits since the last patch where the slow shoot speed combined with people unpredictably moving back and forth very quickly has significantly increased the ease of teamhits when shooting into melee.Oh noo, no. See my previous post. My biggest issue is the arrow speed right now. I might as well throw arrows at people, and that's the point of putting points in PT.
Let me guess, you are not keeping track of all the teamhits since the last patch where the slow shoot speed combined with people unpredictably moving back and forth very quickly has significantly increased the ease of teamhits when shooting into melee.
Well, this always worked pretty well before, so let's do it again.
What do you think what's wrong and what's better in this version, compared to the last one?
No rage, no real text, no arguments, just opinons. Do it with + for positive lines, - for negative lines.
Example:
- Upkeep too low
- Too many tincans
+ Fasader does respec on PM requests
+ Game got more skill based
Posts not fitting this scheme will get deleted, we got enough rant threads :)
Edit: it's also perfectly fine, encouraged actually, to post stuff someone has posted before you. Now is your time to voice your opinion (and actually get heard)
With archery, now you basically have to be a pure archer to be effective. It's not just archery, though. Hybrids are almost impossible to do with archery, unless you want to be stuck with a Khergit or Strong Bow. Now it's like there are a few set builds for everything - a few builds for two-handers, a few builds for archers, a few builds for horse archers, etc. The ability to be a hybrid was kind demolished starting with the slots, and now with the basic requirement of archers to be pure archers to be effective. Before, when everything took one slot, archers could be less accurate in archery in exchange for polearm proficiency, two-hander, etc. Now you're stuck with one pack of arrows, or if you're using a War Bow or Long Bow, zero packs of arrows. The only viable hybrids I can think of are mixed melee weapon proficiencies, throwing + melee, or crossbow + melee (crossbow, light crossbow, and hunting crossbow).
Its been said many times before, but a good archer is about more than damage and kills. On an open plains map, the archers can support their infantry with precise shots into the enemy's flank, disrupting their attacks and blocks and allowing the friendly infantry to take the kill.
-New glance and armour soak ratings . Now everything hurts,considiring projectiles are increasing continuosly... it is a general 2h and polearm nerf :(
(From Koyama, just under my message)
How far away are you guys standing? I am having no issues shooting into melee from a distance of 10-15 feet or so.Don't know if troll.
+/- upkeep inflation. Yeah, it keeps some people in line, but people who have been playing a long time are unphased. New players will have a hard time getting anything at this rate. I thought the whole point of upkeep was to be friendly to new players due to the vets not being able to run around in their plate and expensive gear 24/7. It never changed. All the old players have a nice chunk of gold and it never once stopped them from using the gear they loved from back in the day, and it makes it easier for them to slaughter new people in garbage gear because they can barely pay for what they struggled for. Upkeep is not going to make people use their stuff more or less. Why not just get rid of it? It was a nice concept at the start, but all I see is new players having to peasant for weeks to get enough gold to get anything decent, then by the time they get it they can barely maintain it due to upkeep, especially now. I personally am not affected by upkeep, but it is really ruining the fun for newer players trying to get into the game and it is ruining the fun and challenge for vets due to not having much of a challenge fighting people with low grade gear. Most people see good gear as a crutch but for most it is the way they use it. You can run around in plate and the most expensive things all day, but it is not going to change the fact that someone with enough skill in lighter armour will still tear through your metal walls and crush you.
Just my 2 cents.
Don't know if troll.
Not trying to. I seriously don't have a problem at that close a range. Further than that it starts to get dicey, but in my opinion you shouldn't be shooting from that far back anyway.10-15 feet? Or do you mean meters?
No poop throwing weapons. This disappoints me greatly.
10-15 feet? Or do you mean meters?
Because...you might as well be using a Pike if you're shooting from that close. I used to be able to shoot from 50+ feet into friendlies without hitting them. I'll teamhit anything at this point unless I'm stupidly close.
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-Well.. I usually use a masterwork great sword for melee and a champion arabian to lance cav in my build, so everything I do was nerfed. I can deal with the minus 2hander speed, but this was basically the one advantage poles had over 2handers stat wise. Now I think polearms need to be tweaked down a bit too to bring it in line. Polearm stun/damage/speed reductions (at least one of these) across the board IMO.
-Soak values. Cut damage seems way too low now. Removing all the glances is cool, but attacks are hitting for way too little, especially compared to shit like the Bec still 2 shotting things guaranteed.
Fix 13 shield skill bug (though hilarious)
I guess it boils down to what you want. Realism or balance? A realistic model of medieval warfare or counterstrike?
And we have neither
Actually the archery element to the game is the most realistic ive seen on a sim.