cRPG

cRPG => General Discussion => Topic started by: chadz on July 12, 2011, 11:10:02 am

Title: [Feedback] What's right/wrong with 0.232
Post by: chadz on July 12, 2011, 11:10:02 am
Well, this always worked pretty well before, so let's do it again.

What do you think what's wrong and what's better in this version, compared to the last one?
No rage, no real text, no arguments, just opinons. Do it with + for positive lines, - for negative lines.
Example:
- Upkeep too low
- Too many tincans
+ Fasader does respec on PM requests
+ Game got more skill based

Posts not fitting this scheme will get deleted, we got enough rant threads :)

Edit: it's also perfectly fine, encouraged actually, to post stuff someone has posted before you. Now is your time to voice your opinion (and actually get heard)
Title: Re: [Feedback] What's wrong with 0.322
Post by: Vibe on July 12, 2011, 11:11:33 am
- throwers
Title: Re: [Feedback] What's wrong with 0.322
Post by: Elerion on July 12, 2011, 11:14:44 am
+ Game performance
+ Lance cav superiority reduced (although it may need adjustments)
+ Throwing is viable (although it may need adjustments)
- Archery deals excessively low damage
- New arrow trajectory means archers are no longer effective as anti-cavalry
- Upkeep increase
Title: Re: [Feedback] What's wrong with 0.222
Post by: Zoidberg on July 12, 2011, 11:19:33 am
Emmm we dont have version 0.222 and not 0,233.
We have version 0.232 :lol:
Title: Re: [Feedback] What's wrong with 0.232
Post by: Earthdforce on July 12, 2011, 11:24:41 am
-Upkeep Increase
+Admin Changes
-2h speed nerf
Title: Re: [Feedback] What's wrong with 0.232
Post by: polkafranzi on July 12, 2011, 11:27:09 am
- Cavalry (lancers) are a nearly dead class
- Xbows still OP
- Throwing buff has ruined any fun melee action
- Archers still run away fast and delay end of rounds
- No polearm nerf (completely ignoring like 99% of playerbase there)

+ Upkeep is perfect now
+ Shield weight slot thingy
+ All the amazing website features
Title: Re: [Feedback] What's wrong with 0.232
Post by: Mustikki on July 12, 2011, 11:27:43 am
+ people whine as new patch comes, even they waited it sometime :D
+ thrower buff
+ lancing nerf
+ horse archery nerf (my main's current build is ha :D )
+ daytime cycle! xD
+ higher upkeep (dunno if still needs some tweaking)
+ game performance boost
+ flying missiles ( but fasaderp? screwed them on hotfix :( )
+ updated website
+strategus getting closer!

- bit too much nerfed arrow speed
- still no possible to wear melee weapon as inf archer

ps. + New chadztext!
Title: Re: [Feedback] What's wrong with 0.222
Post by: DarkFox on July 12, 2011, 11:29:57 am
+Upkeep increase(but I personally would like to see higher)
+More skill based archery
+More skill based lancing
+Viable throwing
+Less unshielded heavy armoured berserkers with 2h/pole
-Old faces back
Title: Re: [Feedback] What's wrong with 0.232
Post by: Freland on July 12, 2011, 11:30:01 am
- new upkeep (higher costs with less probabilty) makes it too hard if you have a streak of bad luck (you'll need more gold as a reserve to counter that)
- archer nerf (i'm not an archer but they didn't need one)
+/- throwing is useful again  (but still too much damage, make PT 8% like PS)
+ DTV
+ Skip the fun for everyone
+ more web site security
+ abilty to request new password
+ no duplicate item names (important for marketplace)
+ hotfixes came in very fast
Title: Re: [Feedback] What's wrong with 0.232
Post by: Dumertone on July 12, 2011, 11:34:09 am
+ game perfomance
+ nerfed cav a bit (but, IMO, you should've only gone with 40 degrees lancing, there was no real reason to nerf mounts that hard)
+ HA nerf ( ++ for fast reaction and buffing them a lil after it was obvious nerf was too harsh, not a HA myself  :rolleyes: ; I'm just for universal justice )
+ Throwing buff ( as Elerion noticed, it's VIABLE, and increased numbers of throwers on the servers is not coz it's OP, but just coz ppl are throwing-hungry and are just having fun; I'm sure number of throwers will lower soon enough)
+ new DTV mode. It's so much fun, after thinking about it twice.

- Strange situation on archers : even though nerfed (not that effective vs armored ppl), but due to big amount of farming in low-tier equip ppl (coz of high upkeep) gained SUDDEN superiority and able to 1-2-shot ppl.
- Too high upkeep. I'm a crossbowman myself, and I can't even afford using middle xbow coz it takes >800 gold to repair. I've lost 10k already and stopped playing, waiting for upkeep to be reverted. It was 1k to repair arbalest, and sometimes I didn't earn anything, but I wa happy coz I've seen upkeep was doing its business ok (tincan quantity was rly low, and if there were some, it only meant they farmed for it\ made a good deal on the marked, thus earned their right to rock for a while.)
Title: Re: [Feedback] What's wrong with 0.232
Post by: okiN on July 12, 2011, 11:40:46 am
+ throwing is worthwhile again, WPF requirement keeps PT stacking in check
+ new DTV, definitely a step in the right direction
+ lancers have a spine

- I haven't seen anything I'd really call a problem at this stage, it's too soon to tell
Title: Re: [Feedback] What's wrong with 0.232
Post by: Kenji on July 12, 2011, 11:42:55 am
+ Game performance
+ Lance cav superiority reduced (although it may need adjustments)
+ Throwing is viable (although it may need adjustments)
+ new DTV mode. It's so much fun, after thinking about it twice.
+ Skip the fun for everyone
+ more web site security
+ abilty to request new password
+ no duplicate item names (important for marketplace)
+ hotfixes came in very fast
I'm one happy cRPG player.

Edit: Is it okay if the thread title is changed to What's right with 0.232? Optimism > Pessimism, just sayin'.
Title: Re: [Feedback] What's wrong with 0.232
Post by: The_Bloody_Nine on July 12, 2011, 11:44:44 am
+ game performance
+ STF update
+ old faces
-  new sounds, sheathing and drawing swords is horrible now
- CTF still missing
Title: Re: [Feedback] What's wrong with 0.232
Post by: NuberT on July 12, 2011, 11:47:52 am
- 40° Rotation limit for lancer
Title: Re: [Feedback] What's wrong with 0.232
Post by: MDKris on July 12, 2011, 11:55:50 am
I'm one happy cRPG player.

Edit: Is it okay if the thread title is changed to What's right with 0.232? Optimism > Pessimism, just sayin'.
+1 :D
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: HatsuneMiku on July 12, 2011, 11:56:02 am
-40 Rotation limit (lol uninstalled)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Bobthehero on July 12, 2011, 11:56:35 am
Plate armor as efficient a wet cardboard and heavy as a planet or 3.
Title: Re: [Feedback] What's wrong with 0.232
Post by: Matey on July 12, 2011, 11:59:28 am
+Cav seems a lot more reasonable now
+Throwing no longer only for people who can pick up random weps and fight with 1wpf
+ Archer trajectories are a bit more realistic
+ random chadz text that gives multi
+ I dont glance all the damn time with 4PS
- I dont hit very hard with 4PS
- Archers maybe need a bit more damage
- game still favours STR builds. Athletics needs some love
- Bec is still broken
- Elite Scimitar still super fast with super reach and hits hard
- Horses might become a big problem again once all the current throwers go do something else, unless archers get boosted.
- still get screwed over when heirlooming light armour.
- still no sexy orange or heraldic gambeson
- still no pirate gear

despite all the -s im pretty happy with the patch.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: gazda on July 12, 2011, 11:59:37 am
-upkeep increase
+dtv
+general balance of all classes
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: okiN on July 12, 2011, 12:00:46 pm
Plate armor as efficient a wet cardboard and heavy as a planet or 3.

You should be more clear, is that a plus or a minus?
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Thovex on July 12, 2011, 12:02:01 pm
+ Better performance.
+ Skip the Fun for everyone, one char.
+ DTV mode much beter.

- 40° Rotation limit for lancer, it's horrible, I mean come on I can't even kill a tincan with a scythe on horse right now.
- buffs and nerfs, it's fine the way it was.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Bobthehero on July 12, 2011, 12:02:45 pm
You should be more clear, is that a plus or a minus?

Look at the tone, its clearly a -
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Arrowblood on July 12, 2011, 12:03:32 pm
- longbow shotspeed (mw shotspeed is lower than the little hunting xbow)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: indigocylinder on July 12, 2011, 12:06:35 pm
+ scythe was buffed
- scythe does not yet have crushthrough/knockdown/bonus against shield.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: slothscott on July 12, 2011, 12:08:02 pm
+ scythe buff
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Tzar on July 12, 2011, 12:08:47 pm
- upkeep

+ overall balance

Slry chadz the upkeep is retarded plz revert it back to pre patch

Removed idiotic color-size -spam. -Vargas
Title: Re: [Feedback] What's wrong with 0.232
Post by: SkyrayFox on July 12, 2011, 12:11:39 pm
+ Game got more skill based
+ Cavalry and archery changes
+ Throwing is now a viable option
+ Upkeep increase
+ Website security
- New DTV oversimplified (could be much better with some improvements)
- Strategus...
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Corrado_Decimo on July 12, 2011, 12:12:46 pm
- 40° lance thrust on horse is too narrow.. maybe 60-70° will be better
- polearms untouched
- 2h dps (damage/speed) nerfd every big patch. only reason 2h exists is a bit more viable crushthru compared to polearms
- archer changes. arrow speed too low. warbow (rus bow) useless compared to a more viable strongbow.
+ throwing buff
+ performance polish (well i haven't noticed it... the 6970 handle the engine at 120fps really with low gpu usage. but some friends report better fps)
+ security improvements (best part of the patch)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Bezlikiy on July 12, 2011, 12:22:46 pm
- archers nerf (small speed of arrows)
- lancing nerf

+ HA nerf
+ buff Throwing Weapons
+ returning old face meshes
+ new bow Yumi
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Punisher on July 12, 2011, 12:24:48 pm
+skip the fun for everyone
+new DTV
+one account for all characters
+better performance due to LOD textures and old faces
+throwing is viable again
+lancers are now back in line with the other cav
+new archer trajectory is more realistic
+all the minor balancing (-1 speed/-1 damage for some weapons, 2 slots for shields over 8 weight, etc)

Not decided yet about the new armor calculation, have to test it more but it feels like soak was nerfed a bit too much, glancing seems to be completely gone, even with 0 ps 0 wpf against 60+ armor target.

Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Old_Archer on July 12, 2011, 12:31:45 pm
- archer changes. arrow speed too low.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Felix_Iron on July 12, 2011, 12:32:32 pm
- lancing nerf
- return to old faces
Title: Re: [Feedback] What's right/wrong with 0.666
Post by: [ptx] on July 12, 2011, 12:33:01 pm
+One website account for all chars
+Other website changes
+Unified admin system (i'm real happy for you, NAs ;d)
+STF for all!
+Most of the balance changes
+Old faces rule!

-Xbows OP :<
-Still no real counter to HAs
-Polearms OP, lol.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: BlackCorsair on July 12, 2011, 12:35:04 pm
- 40 Rotation limit (lol uninstalled). Soon we should wait tons of 1h+Shield cavalry, and super rare lancers like throwers in previous patch.

- upkeep should be cheaper, not so expensive as it is now.

+++ throwing come back, it was absolutely dead class in last patch. (btw THROWING HAMMARZ, new items are always fun). Btw, come back of throwing is enough nerf of cava. (2 javs to most of horsies and its dead), so lancing nerf is no need.


neutral  -      archery fix. Archery was obvious to get nerf, but  i still havent finished opinion is it nice now or need a small buf now.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Olwen on July 12, 2011, 12:35:10 pm
- too much cav now
- archery too accurate
- xbow is still too fashion
- polearms are still op
+ upkeep increased but there's still too many plated horses (cataphract + charger + plated horse) /horses
+ new cavalry angle
+ new DTV
+ chadztext for everyone
+ better performance
+ some throwing is back
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Kingtrisp on July 12, 2011, 12:40:01 pm
+Throwing is finally viable and balanced!
+Strat is coming :)
+Nerf on missle troops is welcomed to stop all the spamming of archers/crossbowmen.
+Ha nerf which was defiantly needed!!
+New dtv needs abit tweaking to make it actually worth playing but it can no longer be farmed !! :)
+Cav was nerfed abit which is good!

- Upkeep has been changed when i think it was about right!


When ever there is a patch you end upsetting people
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Tia_AL_Lankarra on July 12, 2011, 12:43:07 pm
+ archers nerf
+ HA nerf
+ lancing cav nerf
+ throwing buff

Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Nihtgenga on July 12, 2011, 12:43:43 pm
+throwing
+day time adjustment
(+-) lance adjustment but maybe to much
-archer adjustment - arrow speed - so weird
- 2h vs polearm, polearm still better

+chadztext ;-)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Felix on July 12, 2011, 12:48:50 pm
- upkeep (worst thing in patch - i can bear with everything else... but this...)
- lance nerf (make it 55 at least, though i don't really care)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Belmont on July 12, 2011, 12:50:35 pm
+ Daytime extension
+ Throwing buff
+ DTV
+ Account system
+ Admin panel

- No new items
- Some powerful weapons were left untouched
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Christo on July 12, 2011, 12:57:02 pm
+That Huscarl is 2slots again. Thank god.
+Old faces, so we have no broken headgear.

-Upkeep Increase. Erm.. yeah
-The 40degree angle for lancing. It's a big disadvantage, imo needs adjustment.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Brutal on July 12, 2011, 01:00:58 pm
- Shooting speed reduce for archer but not for xbow, it's kind of ridiculous
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Dezilagel on July 12, 2011, 01:10:38 pm
+ Cavalry more reasonable (although 40 degree lancing might have been a little harsh), horses needed the nerf.

+ HA balance (wonderful work, foot bowmen now more distinguished in their role)

+ Nice minor stat balance tweaks (kept it to individual weps, and nothing drastical, big plus)

+ All the website stuff

+ Skip the fun

+ Old faces

+ Performance boost

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

- 2h speed nerf (why?! 2h needed a buff!)

- Xbow balance (reload speed was never the issue with the loomed xbows, the damage was, you did the opposite of what I'd liked to see)

- No athletics love

- Throwers: I guess we have to wait and see how it plays out, but a BIG annoyance on the servers atm, killing alot of the melee battles going on (yes, I'm biased, pure noshield inf)

- Upkeep (sorry, but it's kind of insane atm, some other moneysink would be nice)

(click to show/hide)



Title: Re: [Feedback] What's right/wrong with 0.232
Post by: AlbaTiger on July 12, 2011, 01:18:19 pm
+ Throwing buff ... but... we will have to see how much of an effect them all being 1 slot has, many of us dedicated throwers were happy with the idea of the long throwing weapons being 2 slot for double ammo to make them less of an option for hybrids.

Also currently a lot of people are trying throwing because it got a new weapon and a buff, many players try ANYTHING that has had a buff to see if it "the next big broken thing for easy kills."

This will, or at least should, die down.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: NEKIT7 on July 12, 2011, 01:25:54 pm
+Old Faces
+Lance nerf
+heavy shields take 2 slots
+new lods
+buf throwing weapon
+STRATEGUS is near i hope


- nerf of arrow's missle spead
- fuc*ing freezes in game
- very high price of upkeep
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Vicious666 on July 12, 2011, 01:27:45 pm
- upkeep
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Berserkadin on July 12, 2011, 01:34:26 pm
+ Old Faces  :D
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: _Sebastian_ on July 12, 2011, 01:35:37 pm
+ better performance
+ HA nerf (but its nerfed to much)
+ skip the fun
+ lances nerf (but its allso nerfed to much)
_________________________________

- still 3% xp bonus per gen (i want my 10% back)
- its way to hard to level up from lvl 30+
- xbow nerf
- bow nerf
- lowered missile speed
  (My mw-longbow has a rage like a toy-bow for kids)
  (The max rage is only 150/170meters now)
  (The max rage of a very very good longbow could be up to 500meters in real (with flight-arrows)
  (My arrows are flying like in timewarp... it looks so bad and unrealistic)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: scrivo on July 12, 2011, 01:37:24 pm
-Archers/throwers massed on Australia (Makes it impossible for 2handers and some times even turtles to do anything in combat)
-Crossbows way to OP The price needs to be increased to reduce the numbers of them.
-Upkeep (Go back to the way it was 970Gold for transitional 405Gold for Elite scimitar (410 or 405 can't remember as side sword was the other one)
- DTV Virgin, should be able to move her to a more suitable position (More defensible) or give her a weapon and slightly more armour, even if she has a Torch atleast she can actually do something to help if there are only a few players alive.


+ Archers are alot less effective.
+Cav less effective
+ Added account security

Suggestions:
*Single player (Some people played single player, NOT to play it to pass time, but to select their uniform (Like I mean see if they like the look of that Magical helmet with that armour or something)

*Two cRPGs The original one you had (4 gold per kill) And the current, The current of course would be the more official mode played. The old one would be used for people who are too poor to afford the upkeep (People being able to join to be CAPPED @ say 10K gold and can't wear anything say above Scale armour or something to prevent tin cans from going in and destroying peasants. Some people may agree others might disagree/Troll but I personally think that this will of course increase the value of the mod. I'm actually getting bored of running straight at enemies and just getting mauled by a tin can, or head shotted by a throwing lance. It's just not the same as the old cRPG!

*If you don't feel Single Player is Necessarily an option, then PLEASE add something to the main menu that has all the armours weapons horses etc that you can customize ur class to test (Like even just an arena when you battle a few expert bots and test out your armour at different proficiency.

Please offer insight into my ideas guys. Also directed @ chadz or any other developer who has any questions or clarifications, please add my steam 'goofy24' Adding me too troll me will result in blocked and deleted because I'm that hard core. :D
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: B3RS3RK on July 12, 2011, 01:40:07 pm
-upkeep too high
-poor steppe horse nerfed giganticly
+cav in whole nerfed
+HA balance
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Corrado_Decimo on July 12, 2011, 01:42:19 pm
- fuc*ing freezes in game

not devs fault. lots of people have no freezes including me.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Ming on July 12, 2011, 01:43:41 pm
+game perfomance (although the game crushes more on my laptop)
+STF
+Fast changes by the developing team
+Fasader does respec on PM requests

-crossbow OP
-upkeep increase
-Arrow breaking chance increase
-HA nerf (HA doesnt need a nerf)
-2 hand speed nerf
-my bitching attitude about the new changes... (although its annoying but makes sense if all ur heirlooms gets nerfed and unusuable due to the high upkeep)


Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Byrdi on July 12, 2011, 01:44:31 pm
+ upkeep
- "normal" polearms cant rear horses
- state of crossbows (OP/shotgunning instead of sniping or headshoting)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: RamsesXXIIX on July 12, 2011, 01:50:21 pm
+ Skip the fun for everyone
+ Higher upkeep

- Arrow speed nerf (too much)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Duerkos on July 12, 2011, 02:11:39 pm
I am very happy with this version. I don't really know why some say archer is buff and some say the opposite. To me it seemed more or less like always, a bit easier to shot tin cans, but harder to get the shots right at long range.

And with the skip the fun for everybody, you made me incredible happy. I can troll with an absurd build once a week, or try my crazy build for the next retirement without having to level up all the way!

+++skip the fun for everybody
+upkeep increase
+armor rebalance
+Ming's avatar
+there are throwers again (and don't seem OP)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Timotheusthereal on July 12, 2011, 02:12:15 pm
+1 Throwing buff
+1 Better combatsystem
+1 Strategus getting nearer
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Ninja_Khorin on July 12, 2011, 02:20:14 pm
+ Throwing fixed and throwing hammers
+ Cav nerfed. I figure it's only fair after non-sheathable pikes.
+ Old faces, i.e. hoods fixed
+ some item balances
+ 1 password per account
+ Yumi available for horse and also 1 slot.

Neutral on the upkeep, since all my alts are ninjas or cavemen, I can't really comment. Upkeep has never affected me.

- Game made slower again. Archers arrows slower, swords slower. (Katana nerfed again)
- Daytime
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: IceManX on July 12, 2011, 02:35:30 pm
- upkeep is too high (Prepatch the 5% of the Itemprice was okay)
- no new items, we want new items

+ nearly other stuff is good balanced, good patch (perhaps some little tweaks/adjustments needed)



What do you think about let upkeep stay what it is, and perhaps adjust the multiplier.
For example, you are on x3, when you lose then u get back to x2 instead of x1. that means that you only lose x1. x5 means u get back to x4 when losing and so on.
And perhaps increase the limit from x5 to lets say x6-8.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Sir_Mateusz on July 12, 2011, 02:36:17 pm
+40° Rotation limit for lancer (i am lancer and i love this!!), but needs adjustment,  maybe 50-60 degrees ?
+archery nerf
+2h nerf
+armor buff
+break chance increased when using a weapon with low proficiency
+day time adjustment
+Heavy Lance speed buff
+rebalance of horses stats

-Heavy Lance stun after hitting the shield or block should be removed
-I liked Heavy Lance model from 0.230
-1h cav becomes op (maybe you should remove bumpslashing ability? :D)
-pikemans/spearmans are everywhere!
-buffed throwing
-no new items/models
-better performance, no fps drop on good pc's
-UPKEEP!! WTF?! Raise upkkep for archers, but why for cavalry !? We don't earn money! We are poor! We have nothing to eat ! If some cavalryman have money it means he played archer or light armored infantry for few generations. Maybe i dont want to play other classes ?
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Gnjus on July 12, 2011, 02:41:48 pm
+Fasader does respec on PM requests
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Flawless on July 12, 2011, 02:42:18 pm
+ Upkeep increase
+ Throwing fix
+ The new arrow animation.
+ Lancing isnt dead, watched huey go 20+ and 3 a map as a lancer.
P.S. chadz pm me if you can.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Momo on July 12, 2011, 02:47:30 pm
+ big and noticeable fps increase
+ resurrected throwing
+ old faces!!!!!!!!
+ upkeep increase
+ lots of fix

- 2h nerf, speed were fine imo
- pole buff, lol they need a nerf not a buff
- cav nerf
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Armpit_Sweat on July 12, 2011, 02:55:16 pm
+ Daytime extension
+ Throwing buff
+ DTV
+ Account system
+ Admin panel

- No new items
- Some powerful weapons were left untouched

+1
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Memento_Mori on July 12, 2011, 02:56:05 pm
- new faces give Tattoo on my asian head
- new faces make it so my beard is shaved off whenever I wear my samurai war mask
- Throwing AMMO BUFF wasn't needed imo you already knew that once you 'fixed' throwing there would be lots of throwers so why give every single thrower extra ammo that they can then go around picking off the ground to recycle and re-use.
- horse archery second time playing as a horse archer & though I only have HA 2 it seems very luck based to hit ANYTHING whilst trotting/walking on your horse let alone running full speed.
- still nothing done about pole arm stagger yet 2h 'lolstab' is nerfed to basic uselessness, imo pole stagger was always worse than 'lolstab' and yet it still runs rampant locking your camera's position whenever you're hit making you unable to move yourself to the correct position to make your block work watching as your opponent nimbly gets behind you and continues to smack your butt until you're dead because you're stunned staring at whichever position he hit you in. Don't even wanna begin on POLE STAGGER EFFECTS AND THE BEC.
- Nerfed QML so that you lose a multi if the person you accused of leeching pressed M, last night I tried to get rid of some ACTUAL leechers on NA siege, luckily for them they were near their PC and could press M and continue their leeching in a corner. Point is, I lost my multi for reporting real leechers, why wouldn't you just add a timer to it? as it is now you've buffed LEECHERS for whatever reason and it's quite noticeable especially on the siege servers when they're really populated. IMO a time limit so you can't just spam it over and over would of sufficed, coz really if you're griefing someone with QML you're not going to give 2 craps about losing your multi, this just makes people not want to report leechers if they have a multi.


+ yumi bow being 1 slot and able to use on horse back, thank you I am happy samurai, also quite happy that it seems pretty balanced with the rest of the bows trading speed for damage against the strong bow in comparison.
+ no more super lancing from horse back
+ shields with less than 8 weight as 1 slot
++++++++++++ katana new sheathing animation= happy samurai, I LOVE YOU GUYSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!
no idea about upkeep haven't played with it enough but so far I'm back to being able to upkeep my light armor and sword again so that makes me happy :3
over all I am liking the new patch, obviously a few things need a little tinkering but it's looking good so far.


I wants the new faces back I hate the tattoo you put on the top of my head and the fact that you've decided to shave my beard every time I put on my helmet.
that is all.

I'll add more to my list if I think of it, just off the top of my (tattooed) head, deez mah thoughts.

Thanks chadz + dev team, mod is still awesome.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Razor1 on July 12, 2011, 03:22:25 pm
-7 day cool down phase for skip the fun characters (dont know if it is patch related or only website related).

Assigned a few skill points where I did not want them, killed the STF character and now have to wait for 7 days.  :rolleyes:


Edit: just found the other "website skip the fun" thread, mods feel free to move if necessary.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Kafein on July 12, 2011, 03:27:48 pm
+ Old Faces Back !!!!
+ archery nerf
+ daytime :D
+ HA nerf
- upkeep increase and horse prices went up !!??? :(
+ increased performance
+ DTV changes
+ lance angle nerf (and I'm a lancer)
- throwing everywhere
+ website changes
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Mala on July 12, 2011, 03:33:24 pm
- the messed up siege equipment, but i am still not sure if it is a bug or a feature.

furthermore there were no (major) changes, which have affected my build or gear, so it still feels the same.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Elindor on July 12, 2011, 03:39:08 pm
+ upkeep increase
- performance?  seems to have big fps hits now, but latest hotfix is better than original patch
- 2h speed nerf
+ DTV
- throwing is rampant
+ archery im pretty sure is better, yet to be seen
+ horse changes
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: BlameMeForTheNoise on July 12, 2011, 03:39:34 pm
+ STF for all accounts
+ Performance-boost
+ Website-design and accessability (Hell of a job!)
+ 40° Lance angle
+ DTV-mode (The more modes the better, i would LOVE some Capture the flag)
+ Bow-Nerf
+ Throwing viable again
+ HA-Nerf
+ Overall Balancing
+ Open for Community-Help

+/- Upkeep (not really decided yet... I hate to pay upkeep on heavy armor/weapon-stuff, but i like to see more diversity of clothes/armor)

- Armor-Soak-Change (That was what kept me alive beside my blocking, when i play as a 2hand/Pole against 1hand-shielders. Blocking is hard enough against 1handers, because of their speed and their "smaller" Weapon. In my opinion it was a bad move and not necessary in the first place. If armor is already that much more expensive and not wearable all the time, it should at least be worth it.)

-Old faces (i liked the new ones better, but if they are accountable for the fps-drop for some, its better this way)

- 2-hand speed nerf. I think they were fine as they were. Speed/damage/reach were their advantage against 1hand. With the recent armor-change i think the speed-nerf was too much...

- Not the same bonus for loomed light armor
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: MrShine on July 12, 2011, 03:39:49 pm
+ STF for er'body
+ throwing buffed
+ DTV
+ Website login update

- missile speed for bows too low


I haven't played enough to weigh in on much more.


Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Leshanae on July 12, 2011, 03:47:24 pm
+ nerfing the lance rotation is pretty good idea, but 40 degrees is not enough and definitely needs adjustment (I am cav pole)
+ heavy shields acquire more slots.
+ 1-slot polearms can no longer stop horses: now you are a proper 1h+ spear to thrust enemies or you are a proper spearman with protection against anything, or you are a 1h with weak 1slot shield but with a sword and spear. Good dividing by roles, no freaky hybrids.
+ DTV is now a lovable mode
+ performance increased

- DTV gold bonuses are... strange, I mean playing for an hour in light armor I didn't get any profit
- HA are the real pain the ass №1 for lancers since NO archer shoots HA on the battlefield
- horsworders now are the real pain in the ass №2 for lancers, you can't rotate the lance to aim better or thrust after the bump properly, but they can cut your horse fast (I hate you, Reelton! :D)
- since lancers can't aim properly, 2h are happy and fearsome
- so the lancers are rather hard class to play
- standard native facegen is ugly
- hybrid thrower2hers will now be everywhere

Judging by the changes in lancers and archers, these classes depend on personal skills and can't be handled by noobs. And some changes in spearmen. That's good.
But I can't say the same about 2h and throwers, they need to be rebalanced.

HA should be limited in skill riding in order not to be able to use courser or use it but have a minus in wpf; swing speed for 1h while mounted should be decreased a bit or the rotation for lances should be increased to cope with em (which will be more senceful and realistic); when the horse bashes into sth on it's full speed it should take damage, that will make any horseman play more carefully,; sumpter horse should stop when bumping inf.


Overalls, some good harverst in this patch does exist, that makes me happy. Thank you devs for your work, I still play cRPG :)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Einhorn on July 12, 2011, 03:49:39 pm
+ throwing buff
------ upkeep
- lances nerf
- old faces
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Bulzur on July 12, 2011, 04:04:08 pm
+DTV
+Moar daytime
+old faces
+STF for all
+HA nerf (still wait for WSE or Talesworld adjustement of "relative" speed bonus)
+Lance cav nerf (40° is a bit harsh though, all aware infantry are a threat now, even 1h/shield and 2h. lance cav is inferior to 1h/shield.)

- Upkeep "changed". It's way more luck biaised now (lower chances of happening, but more upkeep. I'd definitely prefer a "more chances of happening, but same upkeep as prepatch, wich still increases upkeep. Wich is needed. )
- Xbow OP
- armor soak, being able to hit/stun someone on high armor, continuously, spamming. What buff we wanted for AGI was a Athletic buff, not a "no glance buff". 1h got speed hard to block, and deal damage now.
-Strange archery. Will elaborate after a all gen of testing.

+/- throwing a little bit too accurate (but i'm glad it's back)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: T_Arso on July 12, 2011, 04:04:13 pm
-archery nerf
-archery nerf
-archery nerf
-archery nerf
-archery nerf
-and archery nerf
-some archery nerf
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Noctivagant on July 12, 2011, 04:11:05 pm
Projectile speed for archers is at the point of ridiculousness, we need an archer developer asap.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Hemingway on July 12, 2011, 04:18:38 pm
-Upkeep still too high for newer players
+Ammo buff to throwers
+Random chadz text for multi  :D
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: TucKMuncK on July 12, 2011, 04:19:43 pm
- 2 hand ppl spam me to death while I do double feint with my 1hand/shield combo
+ New bows
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Andropov on July 12, 2011, 04:19:58 pm
-Upkeep way too high.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: DrTaco on July 12, 2011, 04:24:34 pm
+Strat is here sooner or later
+ Lancers aren't GTX worthy
+ HA aren't as numerous
+ Archers aren't as annoying
- Everyone bitches ingame
- No Strat yet
- I hate upkeep.
- Strength is still the focus of the game, Agility is still the redheaded stepchild.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Corrado_Decimo on July 12, 2011, 04:30:54 pm
- 2 hand ppl spam me to death while I do double feint with my 1hand/shield combo

i don't think this is patch related.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Paul on July 12, 2011, 04:39:59 pm
Projectile speed for archers is at the point of ridiculousness, we need an archer developer asap.

I play 3 archer chars. Shik has at least 1 too. Both of us were behind the recent change.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Remy on July 12, 2011, 04:46:19 pm
+- Lancers have a harder time, but perhaps they need a bit larger angle of attack

+- Viable Throwing Weapons, throwing may be slightly too good

+- Archery nerfed(too much?)

- Xbows need to be balanced
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Shpongled on July 12, 2011, 04:59:30 pm
- 40 degrees. Some nerf may have been justified, but the angle is excessively tight.
- projectile speed. Overnerfed.
- upkeep
+/- THROWING IS BACK YAAAAY / no loom respec (i changed away from throwing when it got killed)
+ STF

Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Tears of Destiny on July 12, 2011, 05:17:56 pm
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Farrok on July 12, 2011, 05:31:17 pm
+ shield weight slotsystem (though cant use hightier pavese with my xbower for style, but its the same with my longbowman and maul)
+ throwing is back, but maybe to accurate need some time for testing
+ STF for all
+ new DTV
- bow projectile speed to low compare to xbow, following next point...
- imbalance of range classes again, because all is doing nerf archery and forget xbow
- upkeep to high, more fleeing archers because of meleeweapon lack because its cost to much
- cav lance little bit to harsch maybe 45-55?
- semi dead HA class (but a + for the reanimation with quickfix for accuracy)
- imbalance between polearm and twohander didnt get fixed
- with new missile speed melee can better than ever avoid arrows dont want to add realsim but hell this is like matrix!
- all around balancing now in favour of melee spammers again and again and again
- new players will stop playing or atleast have hard times because of upkeep
- crossbows still without requirements, everyone can grab a xbow and shot all other to death and be better than archers(need wpf requirement)
- Warcleaver needs Bonus against shield
-
...
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Cepeshi on July 12, 2011, 05:36:33 pm
+ throwing in all the possible way, easy to pickup ammo as everyone throws something!
+ lancing: no more dislocated shoulders killing us!
+ STF
+ DTVirgin
+ HA reduction (really no counter as a 2her:S)
- poles are still superior to swords (might be subjective, but...i just feel this way)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Rangerbob on July 12, 2011, 05:42:30 pm
+ performance
+ new items
+ throwing being a little better
- more throwers
--- upkeep like omg...
- polearms are even more broken now that 2handers are nerfed.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Reinhardt on July 12, 2011, 05:46:12 pm
For cav:
+ Lance speed
- Increase in projectiles (Oh god the horror!)
- being able to only lance unsuspecting people (but I can still get a good score somewhat.)
- REPAIR INCREASE
+/- Archer nerf (longbows are now feared and thinking about it... really they should be.)
- crossbow buff? (wat)
+ old bow models (thank you!)

All i have for now.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: polkafranzi on July 12, 2011, 05:46:51 pm
- polearms broken need nerf pronto
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Ozan on July 12, 2011, 05:48:32 pm
+game performance...  ı have still problems while joining and game throw me away usually
+unkeep.... I didnt used my weapon in a round but ı gave 600 repair..
Title: Re: [Feedback] What's wrong with 0.322
Post by: Azrayel on July 12, 2011, 05:49:30 pm
- throwers

Are ranged kills and staggering only fair when Fallen's archers are doing it?



+Defend the Virgin; ended the camping rampant in Defend the Village.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Riddaren on July 12, 2011, 05:54:38 pm
- 40° Rotation limit for lancer
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: HistorianDude on July 12, 2011, 06:05:08 pm
-The feeling as an archer is that one needs to switch to melee to get kills. I get many, many archery hits - I adjusted to the drop all right though it is more difficult - but frustratingly low damage.

- Switch on gear to RL culture names. While I am a historian of RL cultures, M&B was always a sort of alternate world based on the cultures. Seeing 'tatar' and 'rus' is very weird to me and really isn't descriptively helpful.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Leithlen on July 12, 2011, 06:18:00 pm
+ extremely fast response in hotfixing initial changes
+ armor absorption/protection changes
+ upkeep raised a bit; most of the people I play with were going 100k positive first-gen
- upkeep made more random; why not just make it a fixed % per tick and remove the random factor entirely?
- archery missle speed is completely out of whack;
It's currently closer to thrown weapons than crossbows.  A longbow should have the missle speed of a low-mid crossbow, with the warbow having the missle speed of a light crossbow.  Bows below that should lose missle speed from there.  As it is now, shooting up at a wall is nearly impossible due to the slow speed and excessive drop and any shooting past 30 yards/meters is basically aiming at a place you expect a player might in 3 seconds.  I'm not sure what the objective of the archery changes were though so it's hard to judge whether the desired affect was achieved.  Currently though, range seems to be greatly reduced with some increase in damage, making archers into extra throwers.  If trajectory was just too flat before (and the changes were to create a more realistic arc) then maybe arrow weight needed to be increased so it would drop more accuratelly without such a massive reduction in flight speed?
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Elindor on July 12, 2011, 06:20:48 pm
- loss of new faces
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Mannhammer on July 12, 2011, 06:38:04 pm
+ Throwers are back
+ upkeep
+ arrows break more often (Makes sense)
? Do bolts break more, they should too

- Arrow drop
- Arrow speed/damage
- Xbow still OP
- Lancer nerf
- HA nerf

 
 
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Trikipum on July 12, 2011, 06:40:42 pm
In my opinion everything is ok but the lancing crap. Just feels so unnatural and weird. I say, why the lancers are crippled men that cant turn the hips  and the HAs are like 10 yo old flexible girls... Just dont get it. If you are limiting  the natural movement of a person on a horse, then you should limit it for everyone. Not just for some of the guys using horses.....
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: polkafranzi on July 12, 2011, 06:41:29 pm
In my opinion everything is ok but the lancing crap. Just feels so unnatural and weird. I say, why the lancers are crippled men that cant turn the hips  and the HAs are like 10 yo old flexible girls... Just dont get it. If you are limiting  the natural movement of a person on a horse, then you should limit it for everyone. Not just for some of the guys using horses.....

this
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Elio on July 12, 2011, 06:42:46 pm
+ A good nerf for HA
+ A lot of good balance (thrower, lancers, archers, 2H..)
- Faces changed again (I started to get used to it.)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Trikipum on July 12, 2011, 06:44:34 pm
-The feeling as an archer is that one needs to switch to melee to get kills. I get many, many archery hits - I adjusted to the drop all right though it is more difficult - but frustratingly low damage.

- Switch on gear to RL culture names. While I am a historian of RL cultures, M&B was always a sort of alternate world based on the cultures. Seeing 'tatar' and 'rus' is very weird to me and really isn't descriptively helpful.
yep the names are weird. Mixing real life with fantasy never gives you a good result IMO. Btw they changed sarranid horse for arabian horse?. Couldnt sound much better "saracen horse?". Salute.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Qilidj_Arslan on July 12, 2011, 06:46:14 pm
+ HA and archery balance
+ old faces
+ Old heavy lance model
+ upkeep increase
+ horse balance
+ fast hotfixes


- 2h whining all the time
- no new Turkish flavored equipment
- 40* is too harsh
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Chagan_Arslan on July 12, 2011, 06:57:22 pm
+ old faces (can use dx9 again)
+ thrower buff

- 40° lance rotation (for being unrealistic (http://www.youtube.com/watch?v=tkXMkJ1rBhg) and removing fun from cav vs cav duels)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Inporylem on July 12, 2011, 06:59:07 pm
-Archer projectile speed is just horrible
-Cav got nerfed a bit too much
+Throwing is back
-Up keep was fine
+a tattoo appeared im my head
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Seawied on July 12, 2011, 06:59:53 pm
-Upkeep change was not needed
-Archer arrow drop was too harsh
-Armor soak values
-HA nerf
+/- Lancer nerf (needs a little tweaking, but a good start for now. 50-60 degree range might be a bit better)
+Throwing readjustment
+new items
+new chadz text
+STF
+New faces


overall a good patch, but still in need of a bit of tweaking.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: HentziTheHun on July 12, 2011, 07:02:29 pm
+ thrower buff

- 40° lance rotation
- Upkeep is really high ( Two days ago I had 60k gold now I have about 23k ) ( HA - Horn bow + Bodkin + Arabian )
- Cav nerf
- Throwing is going to become the new "hated" thing ( like anno HA ) and it will be really spread among ppl.
- The newest accuracy nerf for Strong Bow was not needed ( I mean the newest refreshment )
- HA overnerf
- Arrow drop
- Arrow speed/damage
- Old faces return
Title: Re: [Feedback] What's wrong with 0.222
Post by: Lanic0r on July 12, 2011, 07:09:25 pm
+More skill based lancing
- Less skill based Lolstab 2h´s can dehorse evrything
- 2h´s OP more about all melee class and now even lancing (40° lancing)
- less use for lancing and even more upkeep because you need a horse
- usless pikes because lostab with 2h´s (ggs, dgs) is good enough against cav
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Cheap_Shot on July 12, 2011, 07:14:03 pm
Edit: redacted
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: runemaster on July 12, 2011, 07:19:03 pm
- 2h nerf

+ website stuff
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Sammael on July 12, 2011, 07:25:26 pm
+lance change requires more skill and horse manuever (my main has always been cav, min 4 in riding every gen)
+old faces back

-odd noises when people are attacked
-I haven't had enough time to test it, but apparently archery damage is too low now?
-arrow upkeep is a little too extreme
-HA nerf was far too much

+-   Upkeep. Good because it strains the gold supply of one year veterans who have amassed a small fortune with the help of the marketplace, limiting their plate wearing time. Bad because it also puts more strain on new players who's gold supply is going toward the purchase of new gear.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: CtrlAltDe1337 on July 12, 2011, 07:40:58 pm
-40 degree rotation is still in.  This sucks
-most all good shield take 2 slots now, what the bloody crap?
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Imloxion on July 12, 2011, 07:51:35 pm
- high upkeep,currently its something like native,you cant use the items you like anymore
Title: Re: [Feedback] What's wrong with 0.232
Post by: Belatu on July 12, 2011, 08:00:29 pm

+ thrower buff
+ lancing nerf
+ horse archery nerf
+ daytime cycle! xD
+ higher upkeep (dunno if still needs some tweaking)
+ game performance boost
+ flying missiles ( but fasaderp? screwed them on hotfix :( )
+ updated website
+strategus getting closer!

- bit too much nerfed arrow speed
- still no possible to wear melee weapon as inf archer


too lazy to type
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Surhay on July 12, 2011, 08:15:28 pm
+ Skip the fun
+ DTV mode

- HA nerf
- Arrow Speed
- High Upkeep
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: OttomanSniper on July 12, 2011, 08:29:55 pm
+++ Old faces back
++ Account security
++ DTV is fun now
+ Admin options
+ Anti hack
+ Horse lancers nerf

--- Archery nerf
--- Arrow speed
--- Repair costs (i lose 30k gold in 1 hour and i take x1 to x5)
---- You are trolling about "Fasader give repick heirlooms." (WE WANT REPICK HEIRLOOMS)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Cheap_Shot on July 12, 2011, 08:44:35 pm
-New way damage is handled makes plate wearers unstoppable and range proof. Player skill aside, there is now nothing better then a plate wearing crossbow/pole build.

One thousand times -
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Leshma on July 12, 2011, 08:53:41 pm
---- there is no heirloom reset after every "big" patch

About balancing: basically what you're doing since I started playing is releasing patches which buff something, nerf something else. I wouldn't call that balancing because I have an impression that you're messin' with player base and that reaching ultimate balance never was and never will be your goal.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Nindur on July 12, 2011, 08:55:08 pm
-Devs have control of bans
-server owners no longer have control of servers

+Agi spam is back and fun
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Gortha on July 12, 2011, 09:00:27 pm
-- lot of Game Crashes
-- Game freezes and jumps between two frames

+ Throwing
- Shield speed
- Shield cover
- only viable classes are 2handed and pole now
- Repaircosts
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Overdriven on July 12, 2011, 09:03:14 pm
- Arrows have a bit to much drop
- Horses are a bit soft. Most go down to a couple of arrows, even my courses which before took 3-4 arrows.
- Throwing is a bit fast

+ Throwing is back
+ Nice to see 1h cav coming in a bit
+ HA seems a reasonable compromise
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Corpus on July 12, 2011, 09:20:23 pm
- Arrow speed is a joke
- Upkeep is WAY too high, you can't even wear crap armor anymore
- I don't know how to earn money in DTV, it's not possible imo
- HA's still suck

+ horse lancers nerf
+ website
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: HuskerRall on July 12, 2011, 09:24:46 pm
+ Game Performance
+ Faces, stock back YAY
+ Upkeep Price Perfect
+ Throwing Damage and Presition is fair, we have slot system so deal with it
+ Arrow Damage is Fair
+ Website Looks and Functionality coolest ever

- Arrow Speed is low
- Lances, Mounted nerf

Little Discalimer

I did resent the introduction of slot system since I am more of an Hibryd weapon player, but this mod just got better and better, thanks chadz and Devs
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: San on July 12, 2011, 09:39:20 pm
+ Cavalry more reasonable (however, make it so full speed is 40 degrees or so, and the slower you go, the more you can rotate.)
+ More armor soak, less bouncing
+ 1h seems to be in a nice position
+ Throwing is nice where it is right now. Throwers can do well but there hasn't been any domination at all.
+ More variety on the battlefield.
+Nothing felt like it was overly nerfed too much.



-Upkeep is still too high. Marketplace ruins disfavoring tincans anyways.
-Archery nerfed too hard. Need a good middle ground with the shot speed and arrow damage
-Xbow still too strong
-Polearms need to be nerfed (lower stun, fix bec)
-Need more for agi builds (coming from a strength build player). Such as more infantry mobility, messing around with speed bonus damage, etc.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Camaris on July 12, 2011, 10:07:42 pm
+ daylight
+ dtv
- upkeep
- still no ctf
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Shablagoo on July 12, 2011, 10:45:32 pm
-Shield breaking polearms still don't have "unbalanced" attribute
-Archery nerf
-Crossbow reload nerf
-Cavalry a bit weak in relation to cost
-DTV less dynamic
-New fog

+Throwing viable
+Skip the fun
+2h nerf
+Less night
+Website stuff

On the topic of the website, I'd like to see some help given to new players regarding character and equipment things that might not seem so obvious at first.  The "difficulty" stat is ambiguous.  The way throwing works in combination with wpf, power throw, and armor is another thing that should be explained to them somewhere on crpg.net.  It should be made clear that changing your main will require a brand new character if it isn't already (Since I have a main I can't check).  Upkeep should also be explained so they don't spend their last penny on that fancy new sword only to find out they can't maintain it  It seems like a lot of new players run into the same issues that could easily be fixed if this kind of information didn't need to be searched out. 
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Lamix on July 12, 2011, 11:19:03 pm
- Lancers nerfed too hard
- Upkeep cost too high
- Archer effective range hit too hard

+ Skip the fun for everyone
+ Website update
+ More daylight
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Tydeus on July 12, 2011, 11:20:35 pm
+Archery nerf(Could be a bit much)
+Lancer nerf(Could also be a bit much)
+Enjoying the soak changes
+Performance changes
+STF for everyone
+DTV
+Upkeep increased
+Old faces
+Admin options
+Throwing is viable
-Throwing is viable
-2h speed nerf
-Polearms going mostly untouched
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Rhaegar on July 12, 2011, 11:38:36 pm
+good balance
+ Website security
-ugly faces
-Repairs too expensive
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: cmp on July 12, 2011, 11:41:16 pm
- no bec damage and speed buff
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Keshian on July 12, 2011, 11:48:23 pm
+cav, especially lancers and horse archers very well balanced
+armor provides balanced protection (except against becs and picks)
+strategus is out
+upkeep more balanced decreasing use of 1 wpf xbows and tincanning

-throwers 1-2 shotting everyone, more accurate than archers, and making up 20-30% of the server population
-banner balance doesn't seem to be working as well
- unplayable frame rate spiking during first 1.5 minutes of every round since the patch
- archers' arrows do half as much damage because of the shoot speed nerf and armor changes
-archers' arrows too easy to dodge and thus a little too easy to kill as non-shielded meleer
-becs and picks still the most powerful weapons in the game with too high a combination of speed + damage + armor penetration

addendum
-1 200+ length weapons are still balanced, not balanced in game, but balanced as a weapon meaning easy feints with a very very long weapon
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jeahro on July 12, 2011, 11:55:14 pm
- upkeep to high
+ throwing
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Zanthos on July 13, 2011, 12:17:43 am
+Website
+Upkeep seems ok, want to do more testing, seems like I lose money with any decent weapon and a 50+ body armor chest piece
+Throwing attempted to be reincorporated in the mod
+Performance increase
+Infantry speed increase (not sure if it's directly athletics or AGI or what - but I like it)

-NA data not used for balancing
-Throwing high damage - hits incredibly hard - Non shielders nightmare and then some
-Bec de Corbin was not balanced
-Steel Pick was not balanced
-2h speed change
-Xbow damage
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Cepeshi on July 13, 2011, 12:18:27 am
+ NA data not used for balacing :D

gahaha, sorry, just had to :P
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Penitent on July 13, 2011, 12:19:35 am
+new items (bows, throwing hammers)
+new item names (no more duplicates!)
+throwing is better

-upkeep too high!
-lance strikes are TOO restricted in range.  Try using it, you'll see!
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: palefire on July 13, 2011, 12:47:40 am
- upkeep increase is painful

I have no other problems with the other changes, but upkeep is ouchie.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Digglez on July 13, 2011, 12:52:22 am
+account security
+FPS increase
+more daylight, cool fog at night
+armor soak/resist values (less glancing with low PS, less 1 shots by 2h)
+lance arcs
+horse rebalancing stats
+all throwing items 1 slot


-too much throwing ammo
-throwing dmg too low
-armored horse prices
-bec still OP
-siege door bug: flimsy doors/gates first round
-siege delayed win bug
-losing multi for leecher accusation
-chadz text mysteries
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Okkam on July 13, 2011, 02:09:17 am
+ Upkeep (thank you for a panic at market)
+ Solved item's names problem
+ throwing is back
+ working DTV
+ Good buy 360* lancing
+ Throwing Hammers\Jumi (always good to see funny weapons)
+ Warbow is back
+ Jumi usable on horse
+ new security system
+ free respec for archers and cavalry
+ Hand Axe again 0 slot weapon
+ Practice dagger now 0 slot weapon
+ Torch 0 slot now (at least I know what balance team do all this time)

+\- throwing weapon stats

- Cudgel not a 0 slot weapon
- buff to xbows (just make all xbows as accurate as throwing lance now - 149 accuracy)
- arrows weigh more
- nerf to bow looming (no more bonus to weapon speed)
- Rus Bow doesn't receive 100+ accuracy ingame
- 31 projectile speed for Jumi (bow with 6pd requirement)
- current arrow speed (bows do not shoot arrows now, bow throw arrows)
- new archery ballistics
- arrow damage
- trolling about free respec for broken builds
- no new armor with 6-9 weigth
- not working siege equipments
- half year without strategus
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Cepeshi on July 13, 2011, 02:12:36 am
+ free respec for archers and cavalry

did i missed something again?
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Bezlikiy on July 13, 2011, 02:39:55 am
Forgot  :oops:
- archers AGAIN can run and shot in jump with rotate.
- repair

+ Daytime extension
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: 0mega on July 13, 2011, 02:57:23 am
- Upkeep costs
- DTV rewards

+ The rest
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jayne_Cobbb on July 13, 2011, 06:47:11 am
+shield above 8 lbs. 

+good to see throwers back.

- Missile speed is way too slow.  cant hit at range, and people dodge close.  Please restore.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Over on July 13, 2011, 06:47:14 am
+Armor nerf
+Throwing Viable
+Performance
+Upkeep Changes
+Item name changes
-Bow missile speed
-throwing slightly op now
-Bow missile speed
-Bow missile speed
-No real nerf for spammers
-Bow missile speed
-Bow missile speed
-Bow missile speed
-Bow missile speed
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jeade on July 13, 2011, 07:03:32 am
+Throwing is viable
+Reasonable speed decrease on 2h
+Website features (fucking awesome!)
+HA was quickly fixed

-Bow's Missile Speed is stupid slow. Arrows are being dodged, now, rather than archers just flat out sucking at archery.
-Arrows do (imo) too much damage still
-Lance nerf to 40 seems extreme. Completely destroys the aspect of varied reach/power from a GOOD lancer. I think 65 degrees might be a bit better without getting too close to the (also) extreme of 90 degrees.
-Upkeep seems a bit high for the casual or new player. Perhaps that means the upkeep system is in place to reward the dedicated players to better gear.
- ^^ I haven't bothered with Bodkins because it would bankrupt me in 15 minutes.

I'll post back if I can think of something I missed/if I feel motivated. Thanks for giving the opportunity, chadz.

Edit: Agreeing with Tydeus on
"+Archery nerf(Could be a bit much)
+Lancer nerf(Could also be a bit much)
+Enjoying the soak changes
+Performance changes
+STF for everyone"

I think he's dead on. The guy above mentioned that the archer's effective range has been nerfed. It should be noted that I have no problem with leading and hitting targets at any distance (and any dedicated archer would most likely agree), but it's nearly impossible to hit anything that is aware that it's being shot at right now.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Elindor on July 13, 2011, 07:09:43 am
- why is all bow projectile speed SO SLOW??  im not even an archer and i think thats rediculous.
- nerfed swords and nerfed archery, now POLEARMS and throwing are all over the place
- Bec didn't get a nerf

+ everything else
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Warcat on July 13, 2011, 07:11:00 am
+ Throwing Lances only 1 slot
-Throwing Lances still below their old damage amount
+Bow missile speed
-Bow damage
-Bow shoot speed
-Bodkin upkeep is 100g per extra damage point, way too high
+Weight seems to have slowed characters down more
++Strategus
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Keshian on July 13, 2011, 07:20:03 am
+ free respec for archers and cavalry

WHAT WHAT WHAT???????   How can I do this????
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Largg on July 13, 2011, 07:41:51 am
WHAT WHAT WHAT???????   How can I do this????

Just pm fasader, he'll be glad to do it. I also have been told he could allow you to re-pick your heirlooms, but you have to choose between this and respec. And only for achers and cavalry!
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Uumdi on July 13, 2011, 07:56:20 am
+Lance rotation
+Throwing is back

?Archery:  The arc isn't that bad, man, I don't see what people are talking about.  Longbow is not a sniper rifle, and horn bow is not an M14; its definitely usable and playable how it is.  Relating to reality though, I suppose they should really arc alot less.  A compromise is probly in order.

I'm not sure how damage is calculating either, if its the cut damage effectiveness or something to do with the missile speed, but archery is doing better now than it ever was, and I support that.  I would agree though they should compromise somewhere between the old arc and the new arc, and the old damage and the new damage.  Honestly, I can't believe people are complaining about it, archery is incredible right now.  Same with lancers.  I saw Ballocaust and Huey Newton go anywhere from 10-30 kills in 1-4 deaths the first night the patch was out.  You would rip your arm out of its socket if you whacked an obstacle at a 90 degree angle with a lance.  It does what its meant to do right now.

-Upkeep Costs 

People who play with a turban and leather armor are fine, but I think people should have freedom to make their builds in any way they can.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Lars on July 13, 2011, 08:26:53 am
+throwing is back and not op imo
+ Lancers nerf
+ bow missile speed
+scimitar nerf(maybe should nerf also speed)
+ ARMOR SOAK CHANGES(BIG +1)
+ upkeep
+new security system
+ old faces


- no pemanent death trololol  :cry:
-Xp bonus after retirement is still 3%,bring back old 10% bonus , please
-Xp cap is still the same,1450 at x1 is way too low IMHO, 2000 xp at x1 should be the cap IMHO
- DTV rewards
- Where's MY BROTHER ,LORD chadz??? WE WANT HIM BACK!!


Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Miley on July 13, 2011, 08:36:20 am
+ Power Draw affects arrow speed, which is pretty realistic.
- Throwing only takes one slot, while other items take two... which is not realistic as the above is! 8[
- Things get "real" names such as the War Bow -> Rus Bow. I don't see the point since the Strategus map isn't even going to be a real map. It's going to be Calradia, right?
- Dropping of arrows when picking up like weapons and the sort isn't fixed.
- Maybe arrows go a little slow.
+ The patch didn't change much, I feel.
+ Pretty balanced now. I think it was a good patch.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Uumdi on July 13, 2011, 09:00:49 am
+ Power Draw affects arrow speed, which is pretty realistic.***************

+ The patch didn't change much, I feel.
+ Pretty balanced now. I think it was a good patch.

Thats godlike, I didn't catch that about the power draw.  Super cool.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Gisbert_of_Thuringia on July 13, 2011, 09:19:06 am
- arrow speed        -    way too slow...i can almost outrun my arrows -.-
- range of arrows   -    i have a masterwork longbow and my arrows hit the ground as if i was shooting with a khergit bow -.-
- damage of archery    -   i need 3-4 shots for people with tunic over mail  o.O
-  upkeep    -    i had no upkeep for more than 8 rounds....tincan times will be back soon...yeah...
- bow accuracy  -  i have 172 wpf in archery and i know that i'm a very good archer (that's no swaggering, that's fact) and i miss twice as much as before, because my reticule grows much faster and my arrows have less speed and range
-crossbows can still aim for half an hour or longer without growing reticule....you want this game real. ever tried aiming with a rifle or something else for more than 10 seconds? reticule of xbows should grow after 5 secs or something similar

+ more daytime   :)
+ i can hear the rain now^^


that's all for now.....alltogether this patch makes me think about quitting crpg. it was the best game for archery ever, but now it sucks once again  :cry:
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: BlackCorsair on July 13, 2011, 09:33:26 am
Quote
You would rip your arm out of its socket if you whacked an obstacle at a 90 degree angle with a lance.
not truth.  With real great lances (2m+)? which are anyway for charged strikes only - yes.

But for short lances (less then 2m - most of lances in game are less then 2m) - in reality u could rotate them with pretty big angles rather easiely and hit enemy too.


So chadz completely deleted from game charging cavalry (lance of convenience for example. great lance is too short to be nice enough for such style)), but now he also cut light lancing, implementing  them charging style mechanics, while it is completely not for them.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: tankmen on July 13, 2011, 09:36:18 am
-increase in cost to heavy lance by 300
-horses speed all lowered and made equal to other horses in some cases(palfray and destrier)
-heavy lance less damage
-the 40 degree lance angle
-anything i missed involving cav nerf(which was tremendous)
-upkeep

+? strat i guess, let the back stabbing and abusing begin  :rolleyes: 
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Hotpokka on July 13, 2011, 10:46:14 am
+ Buffed throwing
+ DTV
+ Nerfed archery

- Cav nerf was too much
- Upkeep
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: jellis on July 13, 2011, 11:01:47 am
+ daytime increase
+ STF for everyone
+ DTV
+ HA nerf
+ archery speed and ballistics, no more lasers and railguns. Hoping to see cool arrow volleys!
+ higher upkeep
+ WPF affecting break chance

- old faces, I feel the new ones varied more
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Armbrust_Schtze on July 13, 2011, 11:46:11 am
- thought there would be implemented some of the scottish stuff :/
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Dravic on July 13, 2011, 12:20:18 pm
+ throwing viable
+ old, good faces
+ 10+ skills working! FINALLY if I GIMP MYSELF WITH 13SHIELD SKILL I GET UNBREAKABLE SHIELD!
+ everything, but:

- cooldown timer of stf
- new armor soak and dmg reduction stats
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Lordark on July 13, 2011, 12:37:05 pm
give xbows a bit of the hold so that people arent running around the map like its a fps/\/\

Maybe give lancers a tiny bit like maybe 45degrees attack radius instead of 40 would really make alot of peoples day.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Kansuke on July 13, 2011, 12:51:33 pm
+ New Fighting Axe texture
+ Old face
+ 2 slot shield above 8 weight
+ Archery nerfed
+ Cav lancer nerfed
+ Throwing buffed
+ More upkeep
+ Strategus
+ More Daytime
+ Performance increase
+ HA nerf
+ Yumi on horse

- Polearms are still OP (bec, glaive, poleaxe...)
- Still too many cav
- few new items
- No CTF

Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Camaris on July 13, 2011, 01:37:35 pm
+ strategus
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Keshian on July 13, 2011, 03:12:28 pm
Just pm fasader, he'll be glad to do it. I also have been told he could allow you to re-pick your heirlooms, but you have to choose between this and respec. And only for achers and cavalry!

Is this a troll?  I pmed Fasader and never heard back.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Gisbert_of_Thuringia on July 13, 2011, 03:14:18 pm
Did anyone else than Shogunate_Hanzo and me recognise that arrows often just go through the back or chest of a person at the moment?

Don't know what they have done, but it happens alot now. You should directly into the chest and your arrow goes through, although the person wasn't moving^^
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Bija on July 13, 2011, 03:30:51 pm
Yeah, I've also noticed that.

Also, in DTV, arrows often go right through the bots, especially when they're mounted.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: sWalker on July 13, 2011, 03:41:05 pm
-arrow speed (I have no issue with an archery nerf if you feel it is necessary...lower the damage numbers if you desire.  However, we are now a useless, dying class with the arrow speed as it is.  And truthfully, archers were not at the top of any charts pre-patch, so I don't know why the nerf was implimented).
-lancer cav nerf (If you return arrow speed and we can shoot down some horses again, you will find that lancer cav might be a little up.  A slight increase from the 40 degrees might be warranted).
+strat.
+increased upkeep(increased the skill involved in game...you can no longer crutch on heavy armor every round).
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Corrado_Decimo on July 13, 2011, 04:33:30 pm
-arrow speed (I have no issue with an archery nerf if you feel it is necessary...lower the damage numbers if you desire.  However, we are now a useless, dying class with the arrow speed as it is.  And truthfully, archers were not at the top of any charts pre-patch, so I don't know why the nerf was implimented).
-lancer cav nerf (If you return arrow speed and we can shoot down some horses again, you will find that lancer cav might be a little up.  A slight increase from the 40 degrees might be warranted).
+strat.
+increased upkeep(increased the skill involved in game...you can no longer crutch on heavy armor every round).

i just saw nebun topping the charts and doing really smart kills (killing maulers and killing support pikemen) defending in a siege. once again, skill is skill... no matter how much you nerf here and there.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Keshian on July 13, 2011, 04:39:24 pm
i just saw nebun topping the charts and doing really smart kills (killing maulers and killing support pikemen) defending in a siege. once again, skill is skill... no matter how much you nerf here and there.

You are talking about the absolute ideal for an archer currently.  It is near impossible witht hese shoot speeds to do anything as archer ATTACKING a castle (xbows are going to rape everyone when defending and attacking) and in open plains map without the gravity bonus of being on top of a castle wall, the damage from bows is negligible and they are very very easy to dodge when you don't have to go single-file up a ladder or a ramp.  In most situations archery is pretty useless now, you can always help your team better just by grabbing an xbow or throwing weapon or long spear (overheading through teammates about same range as a bow now it seems) or just by grabbing any melee weapon as an archer and hitting enemy meleers in the side while they are fighting your allies or easily dodge enemy arrows and get some free kills slashing up archers.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Beans on July 13, 2011, 05:09:47 pm
Devs know that people who have every piece of their gear loomed can just turn off auto repair and let their gear break 3x leaving them with 'only' normal weapons right? This lets them pay 1/3 of the repair costs.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: hotcobbler on July 13, 2011, 05:19:28 pm
+Cav "range of stab" restriction, in principle.

-Cav % for above should be adjusted slightly bigger, say 50-60%

Other stuff I'm not qualified to comment on. I feel the restrictions put in place would make sense at high speed, but when trotting along slowly, you should have a bigger arc you can stab in. this would more accurately reflect reality, but I realize it might not be possible with the game's limitations.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Penitent on July 13, 2011, 05:25:18 pm
Did anyone else than Shogunate_Hanzo and me recognise that arrows often just go through the back or chest of a person at the moment?

Don't know what they have done, but it happens alot now. You should directly into the chest and your arrow goes through, although the person wasn't moving^^

- I have noticed this as well.  Shooting at some dude form above, I watched as 2 of my arrows in a row passed right through his head.  Pretty frustrating!
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Remy on July 13, 2011, 05:26:49 pm
I have noticed it happening several times per round for me, wherein I hit someone center mass, at various ranges and the arrow goes through without effect.  :(

-For archery nerf, on a horse I can now dodge all arrows, unless I get sloppy I can essentially ride through an entire team of archers and simply "lol" turn and speed up as they shoot. Xbows and Throwing weapons are actually more useful if you are looking to pew pew people from a distance.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Miley on July 13, 2011, 05:50:46 pm
I think that the developers kind of sucked individual originality out of the mod starting with the "slots."

Ex: Polearms and two-handers take two slots (most).

With archery, now you basically have to be a pure archer to be effective. It's not just archery, though. Hybrids are almost impossible to do with archery, unless you want to be stuck with a Khergit or Strong Bow. Now it's like there are a few set builds for everything - a few builds for two-handers, a few builds for archers, a few builds for horse archers, etc. The ability to be a hybrid was kind demolished starting with the slots, and now with the basic requirement of archers to be pure archers to be effective. Before, when everything took one slot, archers could be less accurate in archery in exchange for polearm proficiency, two-hander, etc. Now you're stuck with one pack of arrows, or if you're using a War Bow or Long Bow, zero packs of arrows. The only viable hybrids I can think of are mixed melee weapon proficiencies, throwing + melee, or crossbow + melee (crossbow, light crossbow, and hunting crossbow).
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jayne_Cobbb on July 13, 2011, 05:58:38 pm
Yeah.  Arrows have been going through people.  Before, reloading crossbowmen sometimes were "not there", but now it happen several times a match.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Miley on July 13, 2011, 05:59:58 pm
I also want to add that pure archery isn't bad. Maybe it needs a TINY arrow speed buff and draw speed. Or we can change back to last patch's archery. That was balanced, I think.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: UltraZerk on July 13, 2011, 06:03:31 pm
The new increase in upkeep costs makes it difficult to gain any money in game when playing naked with a decent bow and two slots of arrows; unless you are lucky enough to maintain a multiplier for most of the time.  Seems like I am at 1x multiplier about 75% of the time I play.
Changes to the way archery/arrows work/s makes archery half as effective.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Beans on July 13, 2011, 06:10:37 pm
Linking upkeep cost to breaking weapons is a really poor idea. It really cripples new players who are trying out new shit.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Delro on July 13, 2011, 06:24:02 pm
+Cav Range Restriction (though I agree a leeeetle bigger might be more fun/realistic/interesting, like 60 degrees maybe)
+Plate Covered Round Shield weight reduced to 7.8 so its still 1 slot <3 (Yay I can still carry my horse-stopper as well as my Warhammer!)
+More items/armors! Red Coat of Plates!! (Thanks Varric!)
+Old Face Models - I missed the original Delro, now I get him again!
+Defend the Virgin
+THROWING!!!!
+Strategus!!
+Performance Increases (In Theory)

-Performance Increases (In practice; still getting some frame stuttering. I had fixed it with the optimization packs last patch but its back and I'm not sure if those packs would still work)
-Heavy Lance model changed back, I liked the Great Lance model for it :P
-All my awesome graphical enhancement mods were messed up :D

 
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Mannhammer on July 13, 2011, 06:45:23 pm
You are talking about the absolute ideal for an archer currently.  It is near impossible witht hese shoot speeds to do anything as archer ATTACKING a castle (xbows are going to rape everyone when defending and attacking) and in open plains map without the gravity bonus of being on top of a castle wall, the damage from bows is negligible and they are very very easy to dodge when you don't have to go single-file up a ladder or a ramp.  In most situations archery is pretty useless now, you can always help your team better just by grabbing an xbow or throwing weapon or long spear (overheading through teammates about same range as a bow now it seems) or just by grabbing any melee weapon as an archer and hitting enemy meleers in the side while they are fighting your allies or easily dodge enemy arrows and get some free kills slashing up archers.

Hit the nail on the head Kesh. Archers are only effective on high ground(IE siege defense) when using gravity to get a damage bump. On an open plain we might as well be shooting nerf arrows. 
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Delro on July 13, 2011, 06:50:40 pm
Its been said many times before, but a good archer is about more than damage and kills. On an open plains map, the archers can support their infantry with precise shots into the enemy's flank, disrupting their attacks and blocks and allowing the friendly infantry to take the kill.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Rhaelys on July 13, 2011, 07:11:49 pm
+Upkeep (I can still maintain my level of equipment)
+Skip the fun
+Cavalry lance rotation
+Throwing (not a thrower)
+Archery (I have an archer alt)
+2H MW speed nerf (gave me a reason to go back to polearms)
-Nothing
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Bromagi on July 13, 2011, 07:14:48 pm
- archer nerf
+ new items
Want to start archery for strat but it doesn't look too good if it can't be used for anything else besides dropping them from a castle wall.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jeade on July 13, 2011, 07:20:14 pm
Its been said many times before, but a good archer is about more than damage and kills. On an open plains map, the archers can support their infantry with precise shots into the enemy's flank, disrupting their attacks and blocks and allowing the friendly infantry to take the kill.
Agreeing completely. As an archer, I don't expect to top the charts. I know that I'm support. I know that I need to be able to shoot through friendlies at an enemy to help assist a kill.
/nod
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Keshian on July 13, 2011, 07:23:43 pm
Agreeing completely. As an archer, I don't expect to top the charts. I know that I'm support. I know that I need to be able to shoot through friendlies at an enemy to help assist a kill.
/nod

Let me guess, you are not keeping track of all the teamhits since the last patch where the slow shoot speed combined with people unpredictably moving back and forth very quickly has significantly increased the ease of teamhits when shooting into melee.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Miley on July 13, 2011, 07:34:48 pm
Also, War Bow should be one slot. Seriously, the Yumi is much longer, and it's one slot...
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Lichen on July 13, 2011, 07:35:54 pm
My list is not complete at all since I haven't played enough to have an opinion on everything:

+old faces. Making hideous/hilarious faces is great.
+DTV. I like it but think no gold and no upkeep would make it GREAT.
+new arrow models were awesome (unfortunately they were reverted to the old ones)
+STF characters. Very appreciative time saver to try out joke or different builds.
+ new simplified login and character access.
+limited and much more REALISTIC lancing angle. I know many cav don't like it but the old range was very ridiculous.

-More initial lag at round start is pretty frustrating.




Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Strider on July 13, 2011, 07:37:22 pm
things are more balanced then b4.
-throwing is viable but not op= fine
-Archery is less op= great
-slot system still exists = :(
-All classes are at least doable and slightly effective. nice
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jeade on July 13, 2011, 07:42:01 pm
Let me guess, you are not keeping track of all the teamhits since the last patch where the slow shoot speed combined with people unpredictably moving back and forth very quickly has significantly increased the ease of teamhits when shooting into melee.
Oh noo, no. See my previous post. My biggest issue is the arrow speed right now. I might as well throw arrows at people, and that's the point of putting points in PT.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Delro on July 13, 2011, 07:51:15 pm
Let me guess, you are not keeping track of all the teamhits since the last patch where the slow shoot speed combined with people unpredictably moving back and forth very quickly has significantly increased the ease of teamhits when shooting into melee.

On my archer alt I haven't noticed an increase in teamhits. However, I really only ever shoot when my teammate is on the opposite side of the enemy from me, and I am always close in (never shoot near your team from far away!)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Tears of Destiny on July 13, 2011, 07:53:46 pm
Well, this always worked pretty well before, so let's do it again.

What do you think what's wrong and what's better in this version, compared to the last one?
No rage, no real text, no arguments, just opinons. Do it with + for positive lines, - for negative lines.
Example:
- Upkeep too low
- Too many tincans
+ Fasader does respec on PM requests
+ Game got more skill based

Posts not fitting this scheme will get deleted, we got enough rant threads :)

Edit: it's also perfectly fine, encouraged actually, to post stuff someone has posted before you. Now is your time to voice your opinion (and actually get heard)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Delro on July 13, 2011, 08:08:21 pm


Good point. Forgot myself there for a minute.

+Tears_of_Destiny (OMG right?)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Rogue on July 13, 2011, 08:33:18 pm
+ old faces
+ throwing resurrected not sure if at proper strength
+ archery was nerfed
+ new Cav lance rotation
+ duplicate items given their own names
+ Strategus

- upkeep too high, it was perfect before imho
- still poor horse balance
- all non 13-14th century items have yet to be removed  :mrgreen:
- various remaining weapon balance issues, maybe because there is no perfect balance
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Miley on July 13, 2011, 08:49:06 pm
I'm redoing mine...

+ Everything seems like it will be balanced if a few things are tweeked.
+ Cavalry is not as OP.
+ I can survive more hits.
+ Throwing can be used now.
+ Skill is more useful.
+ Power Draw affects arrow speed, which is pretty realistic.

-  Slot usage for certain items, if not all items.
-  Heirloomed bows and crossbows (maybe some other items) don't have an increased speed
   rating anymore.
ARCHERY SHOULD HAVE BEEN LEFT ALONE!
-  Unbreakable arena shields now, at like 13 shield skill or something. 0_0
-  Dropping of arrows when picking up like weapons and the sort isn't fixed.
-  Things get "real" names such as the War Bow -> Rus Bow. I don't see the point since the
   Strategus map isn't even going to be a real map. It's going to be Calradia, right?
-  Throwing only takes one slot, while other items take two.



Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Governor on July 13, 2011, 09:35:42 pm
+ Changes. I'm glad you guys tried to mix things up, and I hope you continue to do so.  It keeps the game fresh.  I just hope you're also willing to admit mistakes and revert the bad changes.  I think the last patch was a huge win, and I think this patch is... not so much.

- Archer missile speed decrease (because archers were so OP before?  show me the stats to back that one up)
- Upkeep increases (did anyone really think that upkeep was a problem before?)
- Dropping of arrows when picking up like weapons not fixed
- Renames of the bows -- there were no duplicate bow names, why the change?
- Throwing
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Mengil on July 13, 2011, 09:37:31 pm
-horses nerfed
-higher prices for horse and lances
-higher chance of repair
-40 degree rotation limit for lances

+throwing better
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Gisbert_of_Thuringia on July 13, 2011, 10:00:20 pm
With archery, now you basically have to be a pure archer to be effective. It's not just archery, though. Hybrids are almost impossible to do with archery, unless you want to be stuck with a Khergit or Strong Bow. Now it's like there are a few set builds for everything - a few builds for two-handers, a few builds for archers, a few builds for horse archers, etc. The ability to be a hybrid was kind demolished starting with the slots, and now with the basic requirement of archers to be pure archers to be effective. Before, when everything took one slot, archers could be less accurate in archery in exchange for polearm proficiency, two-hander, etc. Now you're stuck with one pack of arrows, or if you're using a War Bow or Long Bow, zero packs of arrows. The only viable hybrids I can think of are mixed melee weapon proficiencies, throwing + melee, or crossbow + melee (crossbow, light crossbow, and hunting crossbow).

Miley, I am full archer and I have all these probs^^  (6pd and 172 wpf with lvl 30 atm)
There was one guy ca 20 meters infront of me and my arrow hit the ground infront of him, when I aimed for his head o.O  It should at least have hit his belly....

Also accuracy is fucked now. If you try shooting over a longer range now, you shoot as if you had 120 wpf instead of 170. Why did I loom my longbow 3x if it is accurat and shoots like a nomad bow now?^^



I don't know who has mentioned this "archers are supporters"-shit again, but STOP THAT!
Why do so many people think archers should be supporters? This is no WoW or anything similar where the maintarget is to kill the big boss for epic drops.....This is a game where you not only want to win a round, but where you want to have fun and where you want to kill people. Everyone is raging when someone else steals his kill, so do archers. We also want to kill people.
And please tell me, why crossbows and throwing weapons shouldn't be a support, but bows should o.O
If there is an archer class in this game then give it a chance to be top of the list like every other 2h, 1h, polearm, cav, crossbow or whatever! :evil:
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Brutal on July 13, 2011, 10:04:49 pm
But class that need more skill should be more rewardeded, pew pew is not such a class   :mrgreen: j/k
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Razzen on July 13, 2011, 10:20:22 pm
+HA nerf
+DTV is better now
+Throwing is worth your skill points now.
-Crossbows are still too good, it doesnt even require anything for you to be able to aim and shoot, it also does a lot of dmg.
-Arrow speed
-Upkeep (its too high, the only way to gain more gold than you lose is to have a x5 all the time, which nobody does)
-Lance rotation (This is just ridicolous, everything is a threat to a lancer now, even a 1h, also now 1h cav is better now and they can probably reach as far as lancers can right now, I think the lance rotation should be higher, maybe 60 instead of 40)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Gisbert_of_Thuringia on July 14, 2011, 12:56:37 am
I have to add some things now that I have played a bit longer and with other chars:

- 1h invisible range on horseback.  Still not fixed? o.O  1h cav can kill people who are about 2 meters away from them
- lancing. It is ridiculous how lancing works now. The radius is way too small...
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Ming on July 14, 2011, 01:00:19 am
+ everything is good now, i changed my mind.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jayne_Cobbb on July 14, 2011, 03:48:37 am
Its been said many times before, but a good archer is about more than damage and kills. On an open plains map, the archers can support their infantry with precise shots into the enemy's flank, disrupting their attacks and blocks and allowing the friendly infantry to take the kill.

that is good and all, but with the new arrow speed there are no more precise shots, just aiming way ahead, and hoping the target continues on course.  IT is near impossible to shoot into combat now.  Before it was risky, now it is stupid.

- Arrow speed.  Please go back to last version!
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: HistorianDude on July 14, 2011, 04:08:49 am
I have to agree. Precise shots are currently a thing of the past.

I should add a +: Fewer tin cans. I think this is good for game balance.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Bobthehero on July 14, 2011, 04:12:24 am
- Less possibility for people to wear the heavy armor that they like and play a style they dont enjoy=less customization.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Tennenoth on July 14, 2011, 04:46:35 am
My opinions and thoughts on the recent changes:

- Archery missile speed change (Yes, I know i'm an archer).
- Website password (it's not as secure as my bank account but is hellishly annoying to remember the password when I clear my cookies every week.)
- Subsidising a newbie player who I have to listen to complain about upkeep. (As an archer, it hasn't effected me, but as he is a melee, he says he is struggling, or he is just swindling me for money.)
-/+ Throwing change, hasn't effected me in the slightest but it's nice to see that the throwers got a bit of love.
+ Naturally the return of the basic strategus, whether or not buggy and in need of testing (what we're doing I suppose) it's still nice to have something to keep me in the community while I wait and see what happens with the patches.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Tungsten on July 14, 2011, 05:01:15 am
I'm being 1 shot by 1handed swords but failing to kill people with a couch at full charge on a champion courser.

Somethings borked. I can accept the nerf to lance damage (faster heavy lance means less stab damage) and the arc nerf but this is ridiculous when I get 1 shot in 60 body armour and 5 IF by a 1hander and can't 1 shot people with my lance that are in leather (full speed, 6 PS) or people in half-plate with a couch.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Gondemar on July 14, 2011, 06:18:24 am
+ New lancing on cav : it's just awesome ; expensive but still really powerfull, and way more dangerous. I also have the feeling cavalry players unconsciously cooperate more with each other (one bumping, the other kills, or just one charging a piking so he focuses on him so that the other one can lance him from the back or flanks). It's more thrilling, more challenging, I just love it. The one bad point is the damage nerf, I really often lance at full speed and do not kill my opponent... While I get one shot by a pike thrust or 2 hander swing.
+ 2 handers nerf : no big deal, there was no reason why heirlooming it would give more bonuses than on a polearm or one hander. And hey, it's not like my MW nodachi had become a shitty weapon with one less speed...
+ small horse archery nerf (first one was waaaay too much, the second one is still good)
+ throwing buff : powerfull, not overpowered.
+ 2 slots thing for shields which weight is above 8
+ Security on website

+ / - archery nerf : missile speed was nerfed too much. I would have it higher (even close to the pre-patch value), with maybe a little less accuracy. Damages seems fine. Maybe less damages on bows (cut), a little more on arrows (pierce)
+ / - wait and see, but the repair system seems fine now. Nothing wrong with the old one though

- crossbows are still too powerfull. You should have greaaaat accuracy nerf when you use it without profiency or with low profiency. Crossbow specialists (100+ wpf) being able to snipe, OK, but right now, accuracy with 0 wpf is ridiculous.
- polearm stun still make them really to much better than 2 handers. When I compare my MW long hafted blade with my MW nodachi, it is faster than the nodachi, has more reach, does a little less damages but has the stun, and is cheaper... A slight speed / damage nerf to compensate the stun might be good.
Quote
-New glance and armour soak ratings . Now everything hurts,considiring projectiles are increasing continuosly... it is a general 2h and polearm nerf :(
(From Koyama, just under my message)

- RELEASING STRATEGUS BETA JUST AT THE TIME I WON'T BE ABLE TO PLAY !!! I HATE YOU !  :P
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: HarunYahya on July 14, 2011, 06:32:00 am
+Shield slots
+Cav lance thingy
+Throwing buff
+Archery nerf/edit
+Better and more secure website
+New repair system
+New chadztext gives people chance to protect their multi ^^
+Old Strategus Release !
-Still old strategus -.-' it's been 8 months or more c'moon work harder  :twisted:
-You didn't touch Elegant poleaxe -.- it is still very very OP among other poleaxes.
-No new items which is a huge - for me.(I know there are plenty of items waiting for approval...)
-New glance and armour soak ratings . Now everything hurts,considiring projectiles are increasing continuosly... it is a general 2h and polearm nerf :(

Things that im not sure of:
Gamespeed increase ?
Problem of fps drops solved ?
Athletics is a good skill to invest now ?
Im not sure if those 3 came up with the patch.If they did, thx for implementing.

Thanks for the patch and keeping the game alive !
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jeade on July 14, 2011, 08:06:11 am
Also adding:

+ Daytime increase

-FPS drops
-Increasingly frequent game crashes.

I don't think I've been in game for more than 20 minutes at a time since the patch.
And yes, drivers are up to date, verified the integrity.

Edit: Game crashed within 2 minutes that time. /facepalm
What might have changed to make this so prevalent? It never happened before.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: DrKronic on July 14, 2011, 08:16:20 am
+ HA/Archery shot speed reduction= it was getting to be like fighting a swat team in NA battles(still is, but at least melee have a somewhat chance now)
+ Throwing viable again= while as primary melee they obviously contribute to my death(specially through staggers), it was sad to not see any, they're back....:)
+ End of Turret Lancing= at least now foot soldiers without a shield aren't completely borked, and good cav still tops the scores(ala huey_newton)
+ soak/reduce change=seems to benefit more build types being viable instead of just the "Hercules" build (max str)
+ new text is awesomesauce=makes people who did well in a round feel good
+ better names for stuff
+ MOAR SUN

- katana nerf(speed related to heirloom nerf)
- overall sword nerf
- bar mace non horseable now(when was this slipped in, shorter than a nordic champ that can be horsed, basically same as a moringstar that u can shield and horse...)
- wish armor weights changed to coincide with wpp loss so that fugly studded leather wasn't the only metachoice for the wpp afficionado
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Loki on July 14, 2011, 09:49:18 am
- archery missile speed reduction (penalizes good archers by not allowing them to shoot into melee)
- cav weapon arc reduction
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Adrian on July 14, 2011, 10:17:52 am
+Cav Nerf
+chadz keep you're multi text messages
+HA Nerf
+More daylight hours
+2h Nerf
+Archery trajectories, make archery a bit more difficult

-Still no polearm Nerf, polearm stun is bullshit. Polearms have greater reach aswell as the same speeds at 2h, aswell as stun on majority of hits. Polearms just seem to be protected for some reason when they need some nerfing down. If anything at least get rid of the lame polearm stun.
-Archery shoot speed is too low now
-Upkeep was fine where it was, I personally still gain money, but I feel upkeep was fair where it was at
-Strategus map/website is pretty pathetic, looks very basic like it was made 10 yrs ago
-Crossbow damage is too strong. I however feel there should be less arch in shots, but the damage should be Nerfed down. This is also coming from a current xbowmen. Also its a lot easier to aim with crossbows compared to bows, so players with low proficiency in crossbows should take a big hit to their accuracy with one

I'm sure i'm forgetting lots of likes and dislikes of the patch, but these are the top things that stick out in my mind atm. Anyway i'm glad you're at least hearing some of the opinions and are open to feedback from your player base.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Delro on July 14, 2011, 02:58:46 pm
How far away are you guys standing? I am having no issues shooting into melee from a distance of 10-15 feet or so.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Cheap_Shot on July 14, 2011, 05:09:55 pm
+ Throwing accuracy noticeable and fair now
- Too big a performance gap between cut and pierce weapons
- Armor now too important
- Poor archers :(
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: POOPHAMMER on July 14, 2011, 09:58:21 pm
- Archery speed reduction. I am seriously thinking about going back to xbow because it is the one class that remains practically untouched in some aspects. It is also frustrating to me at least trying to relearn archery in a sense of tracking moving targets, cav, and the drop rate and as someone who has played archery for some time, it is like i never knew anything about it before.
- Cavalry nerf. I have not played cav in a while, but even I can tell when I manage to hit a horse with my bow twice and it goes down, that just isnt right. They pay a lot in upkeep for those only to have it burn out from throwers and whatnot.
- Xbow buff / bolt nerf. What was even the point in this? The combined damage of bolts and crossbow is still the same.

+ Thrower buff. I am glad to see those chucking-happy guys back. It adds more spice to the ranged field after the way it was neglected.
+ Lancer nerf. Lance cav was getting downright annoying in every way.
+ Due to the lance range nerf, I just might reroll a 2 hand cav knowing that some lance happy guy wont hit me from impossible angles.

+/- upkeep inflation. Yeah, it keeps some people in line, but people who have been playing a long time are unphased. New players will have a hard time getting anything at this rate. I thought the whole point of upkeep was to be friendly to new players due to the vets not being able to run around in their plate and expensive gear 24/7. It never changed. All the old players have a nice chunk of gold and it never once stopped them from using the gear they loved from back in the day, and it makes it easier for them to slaughter new people in garbage gear because they can barely pay for what they struggled for. Upkeep is not going to make people use their stuff more or less. Why not just get rid of it? It was a nice concept at the start, but all I see is new players having to peasant for weeks to get enough gold to get anything decent, then by the time they get it they can barely maintain it due to upkeep, especially now. I personally am not affected by upkeep, but it is really ruining the fun for newer players trying to get into the game and it is ruining the fun and challenge for vets due to not having much of a challenge fighting people with low grade gear. Most people see good gear as a crutch but for most it is the way they use it. You can run around in plate and the most expensive things all day, but it is not going to change the fact that someone with enough skill in lighter armour will still tear through your metal walls and crush you.

Just my 2 cents.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jeade on July 14, 2011, 10:54:30 pm
How far away are you guys standing? I am having no issues shooting into melee from a distance of 10-15 feet or so.
Don't know if troll.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Corrado_Decimo on July 14, 2011, 11:07:55 pm
+/- upkeep inflation. Yeah, it keeps some people in line, but people who have been playing a long time are unphased. New players will have a hard time getting anything at this rate. I thought the whole point of upkeep was to be friendly to new players due to the vets not being able to run around in their plate and expensive gear 24/7. It never changed. All the old players have a nice chunk of gold and it never once stopped them from using the gear they loved from back in the day, and it makes it easier for them to slaughter new people in garbage gear because they can barely pay for what they struggled for. Upkeep is not going to make people use their stuff more or less. Why not just get rid of it? It was a nice concept at the start, but all I see is new players having to peasant for weeks to get enough gold to get anything decent, then by the time they get it they can barely maintain it due to upkeep, especially now. I personally am not affected by upkeep, but it is really ruining the fun for newer players trying to get into the game and it is ruining the fun and challenge for vets due to not having much of a challenge fighting people with low grade gear. Most people see good gear as a crutch but for most it is the way they use it. You can run around in plate and the most expensive things all day, but it is not going to change the fact that someone with enough skill in lighter armour will still tear through your metal walls and crush you.

Just my 2 cents.

this. the average bank of a year playtime vet vary from 300k to 1000k. they can play with top tier gear at x1 for months. since a veteran is in a clan, will join a server with his clan with bannerstacking autobalance and rarely play in x1.

so the new player will just try the luck to be for instance in the grey order team and farming money will be ok, or will get autobalanced in the cannon fodder team against some bannerstackers and lose cash even with mid tier gear.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Bromagi on July 14, 2011, 11:12:18 pm
I miss the time where I could wear what I wanted.. sacrificing speed for armor or vice versa .. If tincans where the reason upkeep was introduced in the first place.. just make heavier armor slow people down ALOT more than it did. Make them think about if they should really wear it or not... just an idea.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Delro on July 14, 2011, 11:43:43 pm
Don't know if troll.

Not trying to. I seriously don't have a problem at that close a range. Further than that it starts to get dicey, but in my opinion you shouldn't be shooting from that far back anyway.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jeade on July 15, 2011, 02:34:52 am
Not trying to. I seriously don't have a problem at that close a range. Further than that it starts to get dicey, but in my opinion you shouldn't be shooting from that far back anyway.
10-15 feet? Or do you mean meters?
Because...you might as well be using a Pike if you're shooting from that close. I used to be able to shoot from 50+ feet into friendlies without hitting them. I'll teamhit anything at this point unless I'm stupidly close.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: BcBKC on July 15, 2011, 02:59:46 am
+Soak damage changes.
+Archer nerf.
+Sword loom nerf.
+Head armor x3 looms got +1 armor matching them with other x3 armor looms.
+Throwers are back.
+2 slots for 8 weight and above shields.

-/+ Cav lance changes. Most cav kills are on people not paying attention and this really didn't effect cav kdr. The soak damage change hurt cav far more. Good cav will always top the boards as long as their are people not paying attention, and that's not going away in pubs.

-I've had several crashes since the patch, i never crashed before unless i alt tabbed. Could be because of the latest warband update.
-Polearm stun is still around.
-No new 6-9 weight armors.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Snatch on July 15, 2011, 03:02:49 am
No poop throwing weapons. This disappoints me greatly.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Mannhammer on July 15, 2011, 03:09:43 am
No poop throwing weapons. This disappoints me greatly.

Well Gaga you will be happy to hear that there are actually poop hurling weapons now... they are called bows
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Miley on July 15, 2011, 04:04:06 am
The only changes I would've made since last patch was add throwing and nerf cavalry... and whatever they did to make me take more hits from becs and the such!
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Thucydides on July 15, 2011, 05:36:49 am
- You buffed the GLA, now i have to hear people cry about my op weapon like pre-pre-pre-patch
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: JOPOTINTTI on July 15, 2011, 12:07:04 pm
- No exp Barn
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Delro on July 15, 2011, 05:10:28 pm
10-15 feet? Or do you mean meters?
Because...you might as well be using a Pike if you're shooting from that close. I used to be able to shoot from 50+ feet into friendlies without hitting them. I'll teamhit anything at this point unless I'm stupidly close.

No I mean feet. Maybe its just my fighting style as archer. I think its more fun to get real close and shoot from just behind and off to the flank of my teams infantry. Maybe I'm doing it wrong, but I get more kills and have more fun that way
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Remy on July 15, 2011, 05:14:47 pm
I find it works best to shoot at absolute point blank range as a HA, however, at the same time it seems a bit silly to have to resort to such tactics.

Shooting at any distance now against another archer/HA is pointless as both of you will easily dodge most of the shots. Even worse is an inf who knows you are trying to hit them.

Archers are not even scary any more, unless one actually stands still it takes too long for the arrow to reach you.  :lol:
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: ElendielI on July 15, 2011, 05:34:59 pm
-archery flight speed. it is practicly impossible to hit targets from far away, as an archer you need to stand inside a fight to atleast not hit your own team. i have been an archer for a while and i made a headshot based build. i feel like a lvl 2 archer again.
- crossbows are still very much untouched (make a crosbow skill requirement same as the archers)

+ throwing buff
+lancer nerf
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: KaMiKaZe_JoE on July 15, 2011, 05:42:28 pm
- Survivable horses are too expensive. There are two types of horse: fast kinds that bundle of stickss like myself ride around on, which die in three hits; and aluminum kinds which are more survivable and manly, but which are also rather slow. Instead of reflecting the yin--yang, penis--vagina, two paths to the same destination relationship between the two, the current pricing system reflects horses relative shiny-ness.

Not that the plated charger should cost as much as a courser, of course. That'd be lulzy.

+ Throwing now seems more effective. It appears to work rather well now :D
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Smoothrich on July 15, 2011, 06:41:11 pm
+Showing throwers some love
+Skip the fun alts
+ STRATEGUS!!


-Well.. I usually use a masterwork great sword for melee and a champion arabian to lance cav in my build, so everything I do was nerfed.  I can deal with the minus 2hander speed, but this was basically the one advantage 2handers had over poles stat wise.  Now I think polearms need to be tweaked down a bit too to bring it in line.  Polearm stun/damage/speed reductions (at least one of these) across the board IMO.

- Lancing cav.  Good idea because yes lancing cav got nuts, but please make the lance radius a little bigger.  Something like, 70 degrees.  Nearly every cavalry player thinks this would be a good place for it.  40 is simply too low for the class to play smoothly, and I do not think this small increase would unbalance gameplay.  Possibly buff HP too, since horses have had speed and maneuver nerfed in the last two consecutive patches, they're starting to get pretty shitty for the high, high cost. 

-Soak values.  Cut damage seems way too low now.  Removing all the glances is cool, but attacks are hitting for way too little, especially compared to shit like the Bec still 2 shotting things guaranteed. 
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Miley on July 15, 2011, 07:18:35 pm
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/263/95242691.jpg/)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Christo on July 15, 2011, 07:23:23 pm
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/263/95242691.jpg/)

If only.. if only this would be our biggest problem.

 :rolleyes:
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: chadz on July 15, 2011, 07:27:43 pm
Neither is affordable due to the new upkeep anyway.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Allers on July 15, 2011, 07:47:32 pm
Paying 3k for upkeep each round in DTV and getting 100 gold every other round or more
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Rhaelys on July 15, 2011, 07:48:01 pm
-Well.. I usually use a masterwork great sword for melee and a champion arabian to lance cav in my build, so everything I do was nerfed.  I can deal with the minus 2hander speed, but this was basically the one advantage poles had over 2handers stat wise.  Now I think polearms need to be tweaked down a bit too to bring it in line.  Polearm stun/damage/speed reductions (at least one of these) across the board IMO.

-Soak values.  Cut damage seems way too low now.  Removing all the glances is cool, but attacks are hitting for way too little, especially compared to shit like the Bec still 2 shotting things guaranteed.

The 2H MW speed nerf is why I switched back to polearms. I am completely for reducing/eliminating polearm stun if it came with a buff to speed and/or damage. 2Hs still have the innate speed advantage with their amazing animations, and I do not think that anybody could complain about a small buff to the speed and/or damage of polearms if polearm stun was nerfed or removed.

As for the Bec, it is an NA problem and not an EU problem. In the words of the great Aruduryk, "Deal with it."
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Voodoox on July 15, 2011, 11:50:25 pm
-Archer dmg decrease
+archer speed decrease
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Smoothrich on July 16, 2011, 01:30:59 am
Its just funny that the Bec was so prevalent and bitched about in the past couple patches, at least in the NA community, and then the armor values got changed so the Bec got indirectly buffed even more.  I don't care that much really, but its a balance oversight.

And that post should've said 2 handers had the advantage with the speed but that got taken away.  A 2hander now has to rely on the animations to perform well, but Polearms are now a better choice for spamming, support, busting shields, stopping cav, and big battle server melee clusterfucks.  Besides my love for the 2hand thrust animation, which is simply beautiful if not as useful as it used to be for lolstabbing, there is no reason for someone to go 2 hander over poles.

Buff bow speed or nerf xbows somehow to make them equal
Slightly buff Cav lance radius and HP, or reduce costs, they were hit a little too hard
Nerf Polearms SOMEHOW
Fix 13 shield skill bug (though hilarious)
Buff Cut damage

The patch introduced some drastic new changes to things like archery and cav, with good concepts but the values could use some hotfix slight adjustments.

Good patch as always though, always expanding the functionality of the mod and hitting balance problems with good ideas.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Rhaelys on July 16, 2011, 01:35:35 am
Fix 13 shield skill bug (though hilarious)

But... it's not a bug :(
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Dach on July 16, 2011, 01:37:11 am
wpf affecting upkeep screwed my heirloom.

I've been using a MW langes messer as a 2h for quite a bit, but I've just realized the upkeep system consider it as a 1h only.

I don't have 1h wpf and it fucking break every round.

I'm sad...  :cry:

Any chance you guy can make the weapon with secondary mode consider all the wpf they use for the new wpf upkeep system?
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Palestinian on July 16, 2011, 03:18:23 am
+ Throwing Slots are more lax
- Stones are slower and have worse range
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Squid on July 16, 2011, 03:46:42 am
I am a noob so one thing i probably dont know about is CRPG. However I am not a noob when it comes to RL archery. I have a massive amount of experiance with long bows and also competion bows.

The current arrow drop is wrong. Unless you are shooting arrows made from lead it is rediculous.

Now I am all for increasing the skill requirements of archers, however the physics in the latest patch are just plain silly when it comes to modelling real arrows.

I guess it boils down to what you want. Realism or balance? A realistic model of medieval warfare or counterstrike?

BTW I dont play an archer character, this is just FWIW
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jayne_Cobbb on July 16, 2011, 04:34:18 am


I guess it boils down to what you want. Realism or balance? A realistic model of medieval warfare or counterstrike?



And we have neither.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: EnerGizer on July 16, 2011, 05:18:17 am
DTV is fun to play now, but you lose about 2-5k in an hour with standard equip.
since you only get 100-300gold per level, i suggest to remove the Repaircost from this mod.

this brings me to another thing-> i need 3 chesthits to kill a peasant with a rusbow, bodkin arrows and power draw 7? there must be something wrong with archery... please rebalance
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Glyph on July 16, 2011, 09:17:37 am
-lances to short(because the angle can't be changed to 50o)
+thowers are decently good again
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: J4cko on July 16, 2011, 10:24:19 am
+ i luv the new trajectory of arrows
+ cav have spine now - rly good change
- the dmg of arrows is tweaked and not bad but in some situations its strange like in situation mentioned above.
- armor doesnt slow u down as much as it should and doesnt make ur reticule bigger (tincan archers any1?)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Squid on July 16, 2011, 11:16:04 am
Quote
And we have neither

Actually the archery element to the game is the most realistic ive seen on a sim.

Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Vieuxcrotter on July 16, 2011, 12:16:20 pm
- new repair cost and break chance is completely ridiculous, something is broken in the code, the break chance is way too high.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Xhandor on July 16, 2011, 12:18:06 pm
From 1H view:

- strength based chars are much too slow/dont deal enough damage to reduce the speed deficit
- stun from small weapons on heavy armor
- More spamming people 1H/2H /Polearms
- Shields are much too slow
- beeing forced to use light armor to compensate for speed deficit


+ pocketing ladders
+ knowing that the game is kept alive :)
+ more 1H with a medium/ light armor


From 2h view:

+ increased speed with high agility
+ easier to fight shielders
+ speed is not so much affected by heavy armor

- too many teamhits/teamkills because everybody is racing around and jumping into the swings


all in all:

+ pocketing ladders
+ speed is not so much affected by heavy armor (only for high Agility or Balanced Builds)

- arrows are much to slow ( and im not an archer)/ you can actually evade arrows
- staffs/polearms are getting the advantage
- Agility has more impact than strength atm
- more spam weapons (broad handed battle axe, military pike, miadao)
- maybe its just the common patch effect but: Teamhits/Teamkills have (from my point of view) increased for the moment



So looking at my list I find more cons then pros - but actually I'm quite happy knowing that the game is kept alive.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: MeevarTheMighty on July 16, 2011, 12:48:48 pm
- Abilities still "accidentally" capped at 10 for non-EU servers? Why?
- Incentive to play as a tosser was raised
- An archery system that was finally balanced has been retarded
- Insulting changes to cavalry
- Insulting changes to Str
- Have to re-do all my faces again and bald characters with the new face textures look like there's a picture drawn with poo on their head
- Throwing lance doesn't look like a classical lightning bolt anymore

+ No more bouncing weapons for peasants/Agi spammers
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Mendro on July 16, 2011, 04:28:43 pm
+Throwing is back

+/- Courser lost 2 speed but i think he need more HP now

- New repair system. I lost too much gold and the only way is peasant stuff now
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Ifail on July 17, 2011, 03:38:49 am
utter fail the repair cost! With medium armor (leather and stuff you cant even get some profit) I know you guys are trying to reduce  triple loomed full plate black armor running around and lommed 2h flamberge bec!! but raising the upkeep for everything else really hurts you cant even use a decent weapon daodao 400 ish upkeep for 2h! Plus the fact that archer range is lowered  but with lesser armor value on everything else means its actually a buff archer fire at a closer range and more damage since your wearing lower armor

maybe reduce the current upkeep by  2 to 5  percent might help in the long run
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Fartface on July 17, 2011, 04:03:49 pm
+ throwing is usefull again.
+ less tincancs.
+ strategus.
-/+ archer nerf (in my opinion you nerfed the wrong thing)
-/+ horsearcher nerf(there werent many so now there gonna be even less,but at the other hand no more 54-0 for HA in random pains)
- shield nerf(evrybody was alreayd spamming pole/2h now there even less shielder)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Jayne_Cobbb on July 18, 2011, 02:26:15 am
Actually the archery element to the game is the most realistic ive seen on a sim.

Yeah?  Ever try to dodge an arrow from 20 feet?  I could throw a baseball that you could not dodge from that distance.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: t1337Dude on July 18, 2011, 04:51:08 am
The new QML system blows. Sad that people are too much of babies to hit "M".
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Hotpokka on July 18, 2011, 06:09:02 am
- Why wasn't long and bamboo spear on horseback fixed?
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Everfearful on July 18, 2011, 07:57:43 am
- Arrows you can sidestep and outrun.  An unshielded tin can in an open field 50 yards away from an archer's wall shouldn't be able to reach that wall unharmed just by doing a little shimmy on the way in.
- Bec still hasn't been looked at, nor polearms in general.  Considering everything else is getting nerfed, this makes their superiority more plain.  May as well just make it burst into flames on every swing. 
- Ridiculous upkeep.  I can't play every day.  The idea that I have to gimp myself while I play on one weekend so I can afford to play in my good chain gear on the next weekend is idiotic.  People having a coronary every time they see someone in plate ingame has led to an increasingly hostile environment for us 'casuals'.
- Lancing and HA being made nonviable.

+ Throwing is again viable.

Title: Re: [Feedback] What's right/wrong with 0.232
Post by: slimpyman on July 18, 2011, 08:27:18 am
+Old faces give alot more character and creativity.
+Seems to be a nice balance of archers/melee/throwers
+Website more streamlined and polished.
+Kicking seems better and looks better in a weird way.
+Love increased repair costs/upkeep (id go even higher)

-Arrow speed and trajectory a bit too low.
-alot of bec de corbins
-offensive kicks have knockback on self.
-Would make team damage a 1/1 ratio instead of fraction of damage, to deter figure 8 running sideswingers using 2h weapons.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Gmnotutoo on July 18, 2011, 08:56:20 am
-1 No love for Katana
-1 No firebomb fix
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Garem on July 18, 2011, 09:24:36 am
For the record, I play almost exclusively archer. I play a polearm/lance-cav occasionally.

=upkeep increase; it's not terrible, but it's not great either. The "old money" crowd still has enough gold for it to not effect them. Lowbie characters suffer more. Plus, when everything they own is 'loomed, long-time players can just sell away their 'loom points for even MORE gold. Thus, I'm not sure what the point of this change was.
+Throwing is back. That's nice.
+STRATEGUS is back. Thanks!
+"Your valor has been rewarded!" No idea how you get this, but I assume there's a system to see if players on shitty teams are doing well and this rewards them. Good idea.
+Archery cost increases. It was good while it lasted, and maybe balanced towards the relative utility of the archetype, but archers now make far less money. It wasn't an unfair change, especially since lower quality arrows are a decent substitute, just like other archetypes can choose slightly worse gear.
=Lancing. It may be harder, but playing lance cav still isn't all that terribly difficult. I'm awful, and I still maintain a fairly even K/D on horseback (Rouncey and Heavy Lance, medium armor). I certainly still have a lot of fun doing it.
-Archery range/damage. It's all been said already. Ridiculous. It was fine, if not underpowered before. For God's sake, look at the kill-death ratios and leaderboards. There is not one iota of evidence that has been brought forth to show that archery was somehow too good prior to .230. Please change archery back to what it was.
+I like the new yumi bow option. Haven't fooled around with it yet, but it has very interesting stats. Archers don't get too many options, so this is a welcome addition.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: 22nd_Hawk_Cmdr_Harlequin on July 19, 2011, 03:21:36 pm
- Pike is still un-nerfed
- Archery got slightly overnerfed
- Crossbows still has no WPF requirement
- STF cooldown is too long, and maybe unnecessary

+ Strategus!
+ Throwing
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: MeevarTheMighty on July 20, 2011, 12:58:50 pm
- Katana and wakizashi weapon switching animation broken
- Stones seem worse
- Punishment for QMLing people who pretend to leech
- Fighting axe broken
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Lech on July 20, 2011, 01:09:29 pm
+lancing
+soak and reduction values
+item balance
+strategus back
+throwing
+upkeep
+no love for katana
+new chadztexts
+less crashes

-pike (long spear) is still too good
-still most long weapons are sheathable
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: polkafranzi on July 20, 2011, 02:12:50 pm
++++++++ haven't had a night battle for aaaages...daytime ftw
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Gisbert_of_Thuringia on July 20, 2011, 11:34:12 pm
Talked to a lot of archers since the new patch and I also read many posts here.

Almost everyone is complaining about how archery is currently.

The missile speed is just ridiculous now. It's so hard to hit someone who is more than a few meters away because you arrows are just too slow. It's also very easy now to dodge them if you have at least 2 or more athletics :/

And if you try to aim a bit longer for someone so you might hit him when he is a bit further away, your reticule grows and grows because of the accuracy/ pd effect change  :rolleyes:

Longbow is almost useless now. I need 3-4 arrows now for a person with Kuyak, when he is more than 20 meters away and with 6 powerdraw my reticule grows faster using a longbow than with other bows -.-
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: LLJK_Goatee on July 23, 2011, 12:22:16 pm
Real talk here could you hire a lady knight to do some female recordings of the vocal bindings it breaks my immersion hearing mens voices come from ladys, if any Dame wants to take up this task I can promise a 200 million eve isk reward.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Rogue_Eagle on July 27, 2011, 12:11:41 am
-archers didn't need nerf - arrow speed, damage too low.
- Upkeep silly high. Personally I like fighting tin cans when in light armour.
- Really need a 0 slot sword! (how about short sword?)
- Horses too slow.

+shields slower to pull up.
+ more weapons!
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Nasturtium on July 27, 2011, 12:16:11 am
Upkeep is perfect
Need to increase arrow speed, but otherwise its great
nerf the bec by 2 damage please
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Baggy on July 27, 2011, 12:17:44 am
New patch out.
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: Mizuk on July 27, 2011, 02:45:12 am
- Lancing nerf (needs buff)
- Cav angle 40 (Need 50 at least)
Title: Re: [Feedback] What's right/wrong with 0.232
Post by: AzureSkys on July 27, 2011, 06:21:54 pm
-arrow speed. If damage is reduce, please don't make it harder to hit the target as well.
+valor text/bonus
+most of the stuff plused already

old but not forgotten:
- retirement bonus. lowered awhile ago, but I miss what it was before as it eased/rewarded the grind a little more.