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Messages - Senni__Ti

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1
Mount & Blade II: Bannerlord / Re: Blog XII
« on: December 22, 2015, 04:45:27 pm »
Demands for singleplayer?

I thought most the demands were for multiplayer to be shown...
Oh well, at least there is a blog post.

2
... and all the other things floating around out there / Re: Star Citizen
« on: December 05, 2015, 05:12:07 pm »
200,000 people have access to 2.0 now. Shouldn't be long until release.

Up to Citizen ID 210K have access.

Also recent bug fixes:
https://forums.robertsspaceindustries.com/discussion/301708/2-0-0h-publish-to-ptu#latest

3
Spam / Re: Going to buy a new mobile phone
« on: November 30, 2015, 03:04:48 pm »
Z5/compact is out, other than overheating like Z3s, no negatives.

I like my LG G3, great phone, might be able to get one cheap.

Anything with a Snapdragon 800 series is pretty good tbh.

4
... and all the other things floating around out there / Re: Star Citizen
« on: November 27, 2015, 11:21:07 pm »
https://robertsspaceindustries.com/comm-link/transmission/15090-Weekly-Development-Update

Another 50K given access by citizen number this time. (though it may be after this time, ambiguous wording)

5
... and all the other things floating around out there / Re: Star Citizen
« on: November 21, 2015, 10:42:39 am »
So there is already a patch out to the PTU to address crashes involving avengers (among others I guess).
They are also upping the size to 15K players.

https://robertsspaceindustries.com/comm-link/transmission/15074-Weekly-Development-Update

Apparently no blockers left, just needs polishing and stability fixes.

Oh word of warning for anyone who gets in:
https://forums.robertsspaceindustries.com/discussion/297099/unlocked-frame-limit-in-ac-v2-0-menus-while-loading-can-burn-up-gpus-needs-addressed-asap#latest

6
General Off Topic / Re: France under attack....
« on: November 20, 2015, 09:45:27 am »
Ah the internet yeah... the place for nerds and meaningless discussions.. if only it was used for something useful for once...

I thought the internet was for porn..

7
... and all the other things floating around out there / Re: Star Citizen
« on: November 20, 2015, 09:44:08 am »
Give it time, they'll add plenty of beeps and HUD icons.
And yeah, it's really crash happy atm, surprised they released it to even the PTU.
Though a lot of it seems to be server crashes, which I guess required a PTU test.

Unrelated note, damn it makes me feel sad seeing halo lumped in with COD. (Though I understand having seen the recent titles..)

9
... and all the other things floating around out there / Re: Star Citizen
« on: November 20, 2015, 12:05:41 am »
So 2.0 is rolling out to the PTU (end of the livestream), 1000 most active bug reporters/players of the last patch get access through email.
They'll then proceed to patch any issues they find and rollout and test them in the PTU. As it gets closer to 'done', they'll increase test group size.

TLDR: 2.0 very soon (1-2 weeks most likely)

In other news, there is the anniversary sale of ships, different ones everyday, all available at end for a couple of days.

New stuff:
- Crucible (anvil dedicated repair ships)
- p-72 archimedes (slightly better p-52 merlin, 'faster, luxurious')
- Avenger variants, cargo and EMP variant.

There was a 30$ aurora package but that sold out instantly (only 1000 of them).

Accompanying the Crucible is a design doc on repair, pretty interesting stuff.

10
Don't be insufferable with these terms. Do you really want to argue cheap and free? Even if we literally got energy out of nothing, we would still need to invest in distribution and maintenance or whatever. Nothing is free, if you take in the right (large) context. We're back to that stupid ass term of 'free energy' that I've been trying to avoid and you keep forcing on me. I thought we were past that already, stupid me for thinking so. To be completely honest I didn't even know the term 'free energy' was used to something so ridiculous before this thread. It's like describing a flat object with the term 'earth-like shape'.

Sorry vibe, but you can't change the term 'free energy' to mean something else.
Currently it's well known among the scientific and engineering communities for meaning "energy from nothing". Completely free, like perpetual motion machines.

It's like saying the term lemon now refers to bananas, they are both fruit and yellow, so it's reasonable to assume they are close enough to do that.
However, the terms banana and lemon are both recognisable to the fruit community as seperate, but similar fruits: the banana and the lemon.

11
... and all the other things floating around out there / Re: Star Citizen
« on: October 29, 2015, 03:26:00 pm »
Apparently that was an old Jumpoint article, so it was probably being hopeful after the original Star marine presentation (I can't remember which something-con it was).

12
... and all the other things floating around out there / Re: Halo 5
« on: October 29, 2015, 03:24:22 pm »
5 hours? really?

Haven't played halo since reach (I became a pc gamer around that time), but I really did like the series (I sunk god knows how many hours in halo 3).

5 hours though, disappointed.
Also, levels? do they do anything other than cosmetic or matchmaking?

I'm hoping it's nothing like COD/BF, as those systems aren't halo. Though I've probably been out of it long enough for halo to be something else by now.

13
... and all the other things floating around out there / Re: Star Citizen
« on: October 24, 2015, 01:21:52 pm »
1.3 has been released.
- Mainly technical stuff, result of merged major dev branches.
- Couple of new guns and mounts to support the larger one on Hornets and the Cutlass.
(S2 mass driver and S4 ballistic cannon)
- Balancing

https://robertsspaceindustries.com/comm-link/transmission/15025-Star-Citizen-Alpha-13-Available

--------------------------------------------------------------------------

2.0 update:
- They cracked the issue with breaking large ships into multiple pieces.
- Eva needs more work
- AI and ship systems has made progress
- FPS animations have been been improved. (ADS stop, start, reloads)
- FPS enviroments improved and being worked on (lighting & art)
- There will be background traffic to give the world a busy feel (Traders and UEE craft)
- Improved ship UI, new engineering screen.
- Some kind of 'screen focus functionality', allows you to look at screens around your station.

Quote
Blockers

-  Characters are missing interior sections of their helmets.
-   Ballistic weapons can cause a crash and we have various other stability issues to fix up.
-   The “Push and Pull” system seems to be conflicting with another control system because it’s currently catapulting the player in to deep spaaaaaaaaace!
-   Particles seem to stop rendering in some gravitational areas, but not all! Needs further investigation!

More indepth bullets on what's changed on RSI, I only summarised the blocks of text.

https://robertsspaceindustries.com/comm-link/transmission/15024-Development-Update-Star-Citizen-Alpha-20-Star-Marine

14
What did you do to try and fix it?

Are your drivers up to date?

Describe the artefacts a bit more. Maybe take a mobile pic and post it?

Artefacts are always bad... like "something is broken" bad... :|

And this.

15
... and all the other things floating around out there / Re: Star Citizen
« on: October 18, 2015, 05:08:17 pm »
They left euro artificially low after the introduction of VAT.
For some reason, they haven't changed it.

Also they did briefly lock currency to your home region, as they don't convert to USD (intitially anyway); so built up disproportionate amounts of euros.
They might bring that back at some point.

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