1.3 has been released.
- Mainly technical stuff, result of merged major dev branches.
- Couple of new guns and mounts to support the larger one on Hornets and the Cutlass.
(S2 mass driver and S4 ballistic cannon)
- Balancing
https://robertsspaceindustries.com/comm-link/transmission/15025-Star-Citizen-Alpha-13-Available--------------------------------------------------------------------------
2.0 update:
- They cracked the issue with breaking large ships into multiple pieces.
- Eva needs more work
- AI and ship systems has made progress
- FPS animations have been been improved. (ADS stop, start, reloads)
- FPS enviroments improved and being worked on (lighting & art)
- There will be background traffic to give the world a busy feel (Traders and UEE craft)
- Improved ship UI, new engineering screen.
- Some kind of 'screen focus functionality', allows you to look at screens around your station.
Blockers
- Characters are missing interior sections of their helmets.
- Ballistic weapons can cause a crash and we have various other stability issues to fix up.
- The “Push and Pull” system seems to be conflicting with another control system because it’s currently catapulting the player in to deep spaaaaaaaaace!
- Particles seem to stop rendering in some gravitational areas, but not all! Needs further investigation!
More indepth bullets on what's changed on RSI, I only summarised the blocks of text.
https://robertsspaceindustries.com/comm-link/transmission/15024-Development-Update-Star-Citizen-Alpha-20-Star-Marine