Author Topic: 0.3.3.7  (Read 53241 times)

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Offline LordLargos

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Re: 0.3.3.7
« Reply #315 on: May 31, 2014, 06:24:16 am »
0
firstly, upkeep under no circumstances should affect the balance of the game; at this point in crpg many players have basically unlimited money, and especially with the valour system, many of the better players have nearly permanent x5's.

secondly, a war horse is a medium horse, and has significantly weaker stats than the mamluk horse, with it dieing in 3-4 hits "no matter which weapon", the mamluk dies in 6-8 hits "no matter which weapon".

this was a big problem, considering that it's taking me ~4-5 hits to kill a medium horse and ~8+ hits to kill a heavy horse, whilst they 1 shot kill everyone else because of their combined high strength and the damage done by ACS/2h weapons/lances from horseback (they almost always hit you in the head, + speed bonus, + high powerstrike from strength-based cavalry).

new patch was direly needed.

let's just go to eu3 and test it
If we all have infinite money and upkeep shouldn't be used for balance can we make heavy horses cost as much as a 2h, I only have 23k left :(

Previously the only thing you saw on NA was heavy cav, so I'm not really sure what you're talking about here. The only time you saw other types of cav on eu from what I noticed, was when there were so many cav on the field that anything you spawned with already had unusually high survivability, simply due to the fact that there were so many other targets. That's a pretty damn artificial case of "variety" to me.
Sure, just turn a blind eye to the worst type of cav, the courser lancer.  :rolleyes:
I don't understand how one believes that heavy cav was the only cav. If you combined the number of Arabian and Courser cav players they would usually far exceed the number of heavy cav. On top of that the most exploitable cav build was the Brian Poopers style Arabian speed racer practice lance build rather than heavy cav.
« Last Edit: May 31, 2014, 06:35:28 am by LordLargos »
Well, this doesn't look good for you. Four team kills - definitely intentional, Appeared to be afk more than once in the video.Also kicking people off of walls is grieving! don't do it.... but ill let you off with a warning this time, only because I don't like largos anyway.

Offline Dooz

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Re: 0.3.3.7
« Reply #316 on: May 31, 2014, 06:33:11 am »
0
So we go from lots of heavy cav to pretty much no heavy cav?

this hasn't been my experience. seems well balanced now far as i've seen, at least on na1.

but i still think 8 is too high and 6-7 should be where all cav fall (and 5 for a couple really low end ones, not counting donkey)
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Offline Falka

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Re: 0.3.3.7
« Reply #317 on: May 31, 2014, 06:53:01 am »
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Well, it is an armored horse. Why not, I dunno hit the rider instead? You know, the guy with less armor & hp?

Not possible when he has a shield.

All "serious" classes should have more or less similar potential to collect kills, which in regard to heavy cav just wasn't the case. Heavy cav lets player get much, much higher KDR than any other class. In melee department 2h swords have probably highest KDR potential, but the difference isn't that huge as in the case of heavy cav. From what I've heard San is one of the best NA shielders and he has what, 3,5 kdr with his lvl 36?

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Offline Macropus

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Re: 0.3.3.7
« Reply #318 on: May 31, 2014, 08:38:16 am »
+1
I like all the changes done to light cav, but with heavy cav...going from servers full of heavy cav to servers with no heavy cav isn't really a fix.
Just wait a month, they will come back.

Offline Kartoffel_Salat

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Re: 0.3.3.7
« Reply #319 on: May 31, 2014, 09:33:01 am »
+4
The thing is, if you aren't a high level, you can't have more then 15 strength for heavy cav. You HAVE to be an agi build to be heavy cav. Which is bullshit.
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Offline Sagar

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Re: 0.3.3.7
« Reply #320 on: May 31, 2014, 10:10:55 am »
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Great patch, very good common sense changes to heavy cav. Before patch it was so easy - full str and full heavy armor and heavy horse.
Now when devs making a good steps to improve and make this mod better, all we are waiting is next step to raise difficulty level for all weapons and armors.
This will bring more balance between str and agy builds.
« Last Edit: May 31, 2014, 10:16:10 am by Sagar »

Offline Sniger

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Re: 0.3.3.7
« Reply #321 on: May 31, 2014, 11:12:29 am »
0

:lol:

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 :lol:

Offline Mendro

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Re: 0.3.3.7
« Reply #322 on: May 31, 2014, 01:30:32 pm »
+3
:lol:

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 :lol:

"Slots : 1"
"Slots : 2"


But this change for throwing lance is not good. Server are full of trololo throwers with throwing lance. A lot of them are just throwing stupidly into the melee, then running around to find some ammo and do it again.
Yes is a way to play throwing, but a retard one. Now everybody complaining about thrower and I understand why.

Offline Rebelyell

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Re: 0.3.3.7
« Reply #323 on: May 31, 2014, 04:19:23 pm »
+2
you have potential to be politician
no one ask me why I think soo....

so here is my respond

because politician talk shit
and most of the time about stuffs that they dont understand


for example:
respond to Corsair
Now you can kill him with one blow, before with 2, if, of course, not be a noob.

respond from Corsair
lol :P



« Last Edit: May 31, 2014, 08:37:45 pm by Rebelyell »
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline SayAttack

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Re: 0.3.3.7
« Reply #324 on: May 31, 2014, 05:25:59 pm »
0

Offline Lord_Bernie_of_Voodoo

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Re: 0.3.3.7
« Reply #325 on: May 31, 2014, 06:09:28 pm »
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Haven't played in a while, but thank god for the Eastern Warhorse nerf.

Offline MURDERTRON

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Re: 0.3.3.7
« Reply #326 on: May 31, 2014, 06:35:31 pm »
+2
Corsair is a notorious s-keyer and is probably jumping backwards whenever a horse comes at him.  Just saying.
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Offline STR_aD_Sargon_eqv

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Re: 0.3.3.7
« Reply #327 on: May 31, 2014, 07:23:29 pm »
0
no one ask me why I think soo....

so here is my respond

because politician talk shit
and most of the thime abot stuffs that they dont understand


for example:
respond to Corsair
respond from Corsair

i do like this guy already

Haven't played in a while, but thank god for the Eastern Warhorse nerf.
sounds like a reverence for me
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Offline Corsair831

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Re: 0.3.3.7
« Reply #328 on: May 31, 2014, 07:42:45 pm »
+1
So we go from lots of heavy cav to pretty much no heavy cav? Not much of a change, really. 8 riding skill is a point that hardly anyone goes to.

Instead of dropping all the heavy cav at 7 or 8 riding skill, they could be spread out like the lighter horses. You could have a 5 skill heavy cav, but just make it slow and turn like a bus. Then drop one at 6, 7, 8 whatever. It gives players more options instead of, "if you want to ride this horse you must have this build." Or, lower the stats on all horses and give larger increases with higher ride skill. Again, it gives players more options.

I like all the changes done to light cav, but with heavy cav...going from servers full of heavy cav to servers with no heavy cav isn't really a fix.

wait a couple of months till people have got used to the new builds

we will have lots of 15/24 heavy cav in no time
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Offline Latvian

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Re: 0.3.3.7
« Reply #329 on: May 31, 2014, 08:30:54 pm »
-1
gg crpg i could have spent all that time playing crpg, but thanks to cav fuck up

(click to show/hide)
P.S. i didnt even play on 27th may , no idea why i got 1,2 mil xp that day.
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.