We must be playing 2 different versions of crpg... normally I agree with almost everything you say Phew, but not so much this time.
Tretter is just good
Well, I guess it takes a certain skill to be able to blindly leftswing people who are 170-180 degrees behind you.
I could never understand why people would consider someone who uses this tactic (or constant lolstabbing, which he is also guilty of) skilled, or why people consider 2h not OP so long as it can pull off this kind of shit and polearms glance so often on sideswings now. Tretter no doubt has been around long enough to be able to be good, but he simply resorts to the dumbest shit each and every time I fight him.
I was referring to the recent influx of mediocre str 2h players with poor blocking skills, and they are mostly a low-risk proposition to fight, because they aren't going to outmaneuver you. However, mediocre agility polearmers are still a huge threat to me, because my only options when they start S-keying are 1) stand still (I don't have the discipline for this) or 2) give chase and try to outreach them (this often ends poorly for me). Stabs from agility polearmers do more damage that str 2h sword swings also.
A stab from an agi whore will never do much if they are skeying you. They have to be at least competent enough to know that they need to W key into a stab, in which case I wouldn't really consider them bad (imo mediocre = bad nowadays... we have all been around too long to simply be 'mediocre' players still. Mediocre imo is 90% of native players). I will agree though, that speed bonus on stabs is really a huge problem. The bonus for slashes, not so much... but stabs, yes (although without it my poor long axe stab would literally always glance... oh well, I could deal with that). Also, 2h str stabs are worse than any agi polearm stab imo. They last so long, can hit really early or late in the animation, can easily aim it, it homes in on your head... the list goes on and on.
Also, to stop an S-keyer the best thing to do is to S-key for a second or so yourself, that always makes them go "whoa, he's running from me, awww yeah, I can do this!" At which point they run forwards, as should you, and before he realizes his mistake you have already cut him down. If he is 'good' enough to be able to survive your onslaught, well, he's not worth your time. Any time I fight a chronic S-keyer I always just turn my attention to someone else and let my teammates chase him. If no one else is around, turn and walk away, keeping an eye on him, then 180 when he thinks he has you. It is still a boring tactic for sure, but really no one wins when someone S-keys, so it's the best you can do in such a lose-lose situation, imo.