In reading between the lines of this thread, I do not understand why having had a 1:3 heirloom respec in January matters in deciding to implement another heirloom respec in the next patch. This is supposed to be a fun game for everyone to play, and people are supposed to change their minds, playstyles, desires etc. This is not about control, or parents setting rules and children abiding by them, or learning lessons from lost opportunities or mistakes, or anything else.
This is an online game to provide adults as well as children with fun, an escape from reality, an opportunity to bond with each other, and enjoy our lives just a little bit more. This is the point of Mods, and my understanding of cRPG, so why so much reluctance to make everyone happy? I honestly do not get it.
Allowing everyone to respect heirlooms 1:1 provides- Everyone who owns any heirloomed item being significantly changed with an exchange option so they do not feel they lost time
- Provides opportunity for players to try different play styles without feeling they wasted time on previously heirloomed armor or weapons
For example, someone who invested heirlooms into heavy armor and plays heavy strength, can decide instead to play light armor with high agility without feeling they wasted time if they change play styles, or worse they decide not to change playstyle to avoid feeling they wasted time. Same applies to the Bar Mace, except that a core functionality of the Bar Mace is being removed.
Help me understand why the process of polishing an excellent game and maintaining integrity of balance is in contradiction to helping everyone feel happy? Character and heirloom respecs allow for all of this to occur all at once.