Author Topic: Getting into modelling, need ideas.  (Read 2939 times)

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Offline Magikarp

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Re: Getting into modelling, need ideas.
« Reply #30 on: July 10, 2011, 12:36:10 pm »
+1
Ahhh my eyes! Remove it, arrggghh!!!

How did you guys learn to model so fast?
Don't mind the fish.

Offline ToxicKilla

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Re: Getting into modelling, need ideas.
« Reply #31 on: July 10, 2011, 12:44:14 pm »
0
Ahhh my eyes! Remove it, arrggghh!!!

How did you guys learn to model so fast?
It's not that hard. Well, it is. But something like that lance just started off as a cylinder, then you just extrude parts, cut pieces and minupulate bits.
Also, ninja updated the pic, texture is slightly better.
« Last Edit: July 10, 2011, 12:45:30 pm by ToxicKilla »

Offline Classical

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Re: Getting into modelling, need ideas.
« Reply #32 on: July 10, 2011, 01:11:50 pm »
+1
Getting into modelling, need ideas.

Take your top off.


Offline Lamix

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Re: Getting into modelling, need ideas.
« Reply #33 on: July 10, 2011, 01:25:13 pm »
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Couple of tips that i figured out the hard way when i first started modelling, make sure you model in Polygons(4 edges per face) try not to get ngons in (5 or more) since these will mess up textures and don't work well in games since all games render using trigons(3 edges) and polygons are broken down into 2 tris automatically.
Keep polycount down, try to optimize it the best you can, especially for engines such as M&B.
When you come to texturing theres usually better tools to map then inbuilt ones for programs, the one i use most is Headus UVlayout very nice app flattens models into UVW maps very quickly just cut seams into models then it flattens them.

I actually find texturing harder then modelling, thats where i spend most my time.

As a start you're models are looking very nice better then mine were when i first started :D

Me and some friends are making a game set in similar time to warband and i'll be modelling lots 'o' weapons and stuff so i'll post up some stuff when i get round to making some.

Offline Skurcey

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Re: Getting into modelling, need ideas.
« Reply #34 on: July 10, 2011, 01:36:47 pm »
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it s true that blender is more complete than wing3d especialy for a good render,
but the interface is just awfully complicated
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Offline ToxicKilla

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Re: Getting into modelling, need ideas.
« Reply #35 on: July 10, 2011, 02:25:22 pm »
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Take your top off.
I lol'd


Thanks for the tips Lamix :D

Offline Skurcey

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Re: Getting into modelling, need ideas.
« Reply #36 on: July 10, 2011, 02:29:45 pm »
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I use three app for 3D: 3ds Max for general modeling, Zbrush for organic and Sketchup for buildings, it s really easy and pretty complete to make buildings
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Offline Sultan_Saladin

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Re: Getting into modelling, need ideas.
« Reply #37 on: July 10, 2011, 03:30:43 pm »
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I would love to see Armors and Maps from the various Warband and even Mount and Blade Mods become available on crpg so we can enjoy them all in one mighty mod that we are so addicted to! :)
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Offline Kenji

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Re: Getting into modelling, need ideas.
« Reply #38 on: July 10, 2011, 05:12:13 pm »
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I like the great lance, it'd be even better if colored in custom heraldic colors.

(click to show/hide)

I'd love to have a silver one matching my plated charger/armor, since the wooden one just kind of 'sticks' out (No pun intended).