Title means everything.
After feeling cav was overpowered, and hearing all cav players countering my balance arguments with a "buy a pike", i retired and bought a pike, with my polearm user. And... i still feel cav is overpowered.
So yes, i basically survive longer than the rest of the team wich gets picked off by the ennemy cav, no, i can't do anything against HA, yes, two synchro cav can kill me. I understand all that, and even if i'd like it to change, it's not the worse.
When i finally meet a noob cav, or manage to hit his horse thanks to pretending be afk, i'm happy. But the horse is still alive (8 PS), so i do another thrust to the head of the horse, to definitely kill it. And... surprise ! BLOCK ! How can horsemen protect their horse by simply downblocking ? It's completely silly. And thanks to their stupid maneuver, they can run away just like that. Now you mustn't stop them once with a pike, you must stop them at least twice, or have archer support that doesn't die.
I'm not suggesting anything, cause i'm pretty sure this stupid hitblock is hardcoded and comes from Talesworld, and i'm sure we'll hear complains from cavs for 2 all years if you prevent them from blocking. But i'd like to have some dicussion with all thoses players out there. Thoses who do their best against cav, but it's sometimes just not enough. And hopefully some not-too-biaised point of view from cav player.
Currently, all the funny/raging things that can happen :-good maneuver horses can evage ranged attacks at mid-range
-good lance cav can couch you in 2sec, and thrust two consecutive times in 3sec.
-good maneuver horses stay maximum 2sec "stunned" when they run into a wall, or a pike. They're out of reach in a bit more than 2 attacks.
-slow horses can bump you twice, while staying on you.
-all horses can jump over your pike, taking you by surprise, and you sometimes not having the time to reach in the air. Pretty usefull to reach that archer behind the pikeman.
-if you jump off a cliff 3km high on your horse, your horse will die but you will just be on the ground 2sec, with no damage.
-horsemen can protect their horses from some melee hits by blocking the right direction.
-when your horse dies, you'll fall, sometimes slide on a few meters, or even teleport bug to a different place that where people think you are, and switch weapon/bring a shield while being smashed on the ground. Don't ask me how you do that, i'm still trying to figure it out.
-when a pikeman stops your horse, you can actually still stab him, sometimes killing him. Works with a 1hander slash too, providing good timing/luck.
-when succesfully killing a horseman charging you, without hurting the horse, the horse still bumps you, and can even kill you. When that happens, it counts as if it's the player that killed you, and not a random horse.
-you can chamber lances with a good overhead or thrust with a good timing, but you'll always be out of range anyway if the cav is not too bad. So just downblock for the same effect, less dangerous.
-you succesfully slaughter an horse, thrust once the fallen rider (no pun intended), to see finally Torb... the rider (now footman) walk up with a poleaxe or whatever, and still slaughtering you. Then, he goes in a rampage after succesfully being on foot behind the all team, killing archers, etc... You did a fine job pikeman.
If you find any others, tell me, and i'll add them to the list. All thoses wonderful memories. About cav being balanced.
Spoiler for moderators :
I don't know if this belongs to "General discussion", but since it's somewhat serious (spam), not suggesting anything(suggestions corner) and related to crpg (General offtopic), i felt this was the best place. Feel free to move it with my blessing if you think otherwise, though.