Author Topic: Atmospheric scenes by Mendosa  (Read 9642 times)

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Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #15 on: January 16, 2012, 02:37:46 pm »
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Ladders are broken, probably need new entry points, removed from rotation until fixed.
That a point? On the map are the points 100, 101, and 102. It works
You are a good mapper!  Your maps are some of my favorite, being that they are all unique and easily identifiable when they pop up in rotation.  I always enjoy a refreshing break from the monotony of village_map126.

I QMU all of them except Snow Plateau...it's basically unplayable for cavalry, since the 3rd person camera is always up in the foliage of all the trees.

Heathland is awesome.  The only suggestion I have is to barrier off the steep cliffs.  Climbing up and fighting delayers on nearly vertical cliff faces is one of my greatest pet peeves about maps...just like underwater battles, it's very unrealistic and not fun.  You could always build some wooden structure there to negate the balance effect of removing it.
Ok.


Why not add to the rotation Siege of the temple?
« Last Edit: January 16, 2012, 02:41:35 pm by STR_Mendosa »

Offline Jacko

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Re: Atmospheric scenes by Mendosa
« Reply #16 on: January 16, 2012, 03:23:31 pm »
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No, the ladders do not work. They need to be replaced in their final stage, against the walls. Entry points are indeed correct, but it still does not work. Try it for yourself.

Siege of the Temple is a cool map but plays poorly, which is why it got removed a while back.
Monkeys!

Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #17 on: January 16, 2012, 03:33:50 pm »
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No, the ladders do not work. They need to be replaced in their final stage, against the walls. Entry points are indeed correct, but it still does not work. Try it for yourself.

Siege of the Temple is a cool map but plays poorly, which is why it got removed a while back.
All right. Fixed.
The siege of the temple has been removed due to stairs. But now they aren't present
Ready: http://www.mbrepository.com/file.php?id=3231 - In Tuch 1.2
Ready: http://www.mbrepository.com/file.php?id=3481 - Heatland 1.1
« Last Edit: January 27, 2012, 01:56:13 am by STR_Mendosa »

Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #18 on: January 27, 2012, 01:55:57 am »
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Offline STR_Mendosa

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« Last Edit: May 04, 2012, 11:20:14 am by STR_Mendosa »

Offline Braid

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Re: Atmospheric scenes by Mendosa
« Reply #21 on: May 05, 2012, 05:35:08 pm »
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visitors can't see pics , please register or login

Offline Mustikki

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Re: Atmospheric scenes by Mendosa
« Reply #22 on: June 28, 2012, 01:55:57 am »
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I have to say Commercial City looks very promising map now.   :D
Attack on a caravan looks also very revamped.

Offline Canary

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Re: Atmospheric scenes by Mendosa
« Reply #23 on: July 17, 2012, 06:00:08 am »
+1
On commercial city it's possible to get stuck in one area between a wooden stair prop and a platform or a wall.
(click to show/hide)

The pink lines in that screenshot indicate where.

Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #24 on: July 31, 2012, 12:53:11 am »
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Castle "Snail"
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Mode: new siege.
More screens: http://imageshack.us/g/39/mb98.jpg/

Offline Everkistus

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Re: Atmospheric scenes by Mendosa
« Reply #25 on: July 31, 2012, 08:50:13 am »
+1
No offense, but please make a small map for change. I like the intensity that they bring. Your map are excellently made but they are huge!

Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #26 on: July 31, 2012, 10:31:33 am »
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No offense, but please make a small map for change. I like the intensity that they bring. Your map are excellently made but they are huge!
Gamemode: new siege\battlefield.

http://forum.meleegaming.com/scene-editing/(siege)-scene-makers!/msg520869/#msg520869

Offline Rhekimos

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Re: Atmospheric scenes by Mendosa
« Reply #27 on: July 31, 2012, 10:37:47 am »
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No offense, but please make a small map for change. I like the intensity that they bring. Your map are excellently made but they are huge!

This.

Offline Jacko

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Re: Atmospheric scenes by Mendosa
« Reply #28 on: July 31, 2012, 11:53:52 am »
+1
Keep in mind that this if for the new gamemode. I'm sure bigger maps work very well there (since the spawn changes).
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Offline Teeth

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Re: Atmospheric scenes by Mendosa
« Reply #29 on: July 24, 2013, 12:23:26 pm »
+1
Me and Fips are new scene managers and we have been checking the entire rotation. We have a few comments on two of your maps.

Faubourg
This one has a little spot where can jump on a roof, one team gets there first, so it is unbalanced apart from being very annoying. Now I already took the liberty to fix that by moving the rock they use to jump by about a meter. One team can reach the areas with cover and the buildings much quicker than the other team can, so I think moving the spawns so that the distance to the buildings is more equal would be good for the map. I actually already did this when I moved the rock, but I feel like that is a bit too much editing without contacting the map maker.

I am asking for your permission to implement the changes I made to your map, which is moving a rock a meter, moving the one team's spawn about 10m back and moving the other team's spawn about 10m forward. Otherwise we will remove the map from the rotation for now, until you can change the map so both teams get equal access to cover and good areas.

Attack on a Caravan
We removed this map from the rotation for now because it is a little bit unbalanced and the bridge is such a chokepoint. To be honest I liked your old version better, with the much wider wooden bridge. One team spawns close to the caravan which provides excellent cover and they have this nice climbable rock. The other team has no cover whatsoever just a few fences. To get this map re-added you would have to provide about equal good positions for each team on each side of the bridge. Perhaps making the bridge a bit wider is a good idea too, but that is up to you.

Heathland and Commercial city are great scenes, we keep those in. Me and Fips will try to be responsive to mappers, so if you find the courage to make some more maps, please do!