Author Topic: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)  (Read 26446 times)

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Offline Brometheos

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #45 on: July 01, 2011, 06:33:55 pm »
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My module.ini reads:
module_name = cRPG
module_version = 1223
compatible_module_version = 1223

And it still is not letting me join servers, I tried it this morning, and again five minutes ago and it still doesn't work. T_T

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #46 on: July 01, 2011, 06:38:06 pm »
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My module.ini reads:
module_name = cRPG
module_version = 1223
compatible_module_version = 1223

And it still is not letting me join servers, I tried it this morning, and again five minutes ago and it still doesn't work. T_T

Error message is the same ? You restarted the game ?
Also, run Integrity Check on Local Cache (its in steam Library, right-click->properties on warband .
(I did it, at first run it was complaining, I executed again, and it said successfull, I don't know whether it counts or not.)

PM me your whole module.ini content.

@Diomedes, how did it start working in your case ?
« Last Edit: July 01, 2011, 06:50:13 pm by Garrus »
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Offline Brometheos

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #47 on: July 01, 2011, 07:09:17 pm »
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I checked the integrity of the game cache, it said it was successful and all files were good, but still it's not letting me join cRPG servers.

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #48 on: July 01, 2011, 07:17:42 pm »
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I checked the integrity of the game cache, it said it was successful and all files were good, but still it's not letting me join cRPG servers.

The two versions are still 1.223 and 1.223 in the error message at join? Enable-auto update.
PM me the full content of your module.ini, or somehow show it.
I Diff it with mine.
« Last Edit: July 01, 2011, 07:21:32 pm by Garrus »
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Offline Brometheos

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #49 on: July 01, 2011, 07:27:41 pm »
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Auto-update is enabled, and yes, the two versions are 1.223 and 1.223. I'll PM you my module.ini's contents.

Offline Delro

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #50 on: July 01, 2011, 07:35:37 pm »
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If we make this change, will we need to revert it once the servers are updated/a better patch is released?
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Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #51 on: July 01, 2011, 07:37:44 pm »
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Auto-update is enabled, and yes, the two versions are 1.223 and 1.223. I'll PM you my module.ini's contents.

Restart Steam, it's my last idea :(,
I don't know why does it work only in 90% of the cases.
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Offline Brometheos

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #52 on: July 01, 2011, 07:39:54 pm »
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I'll try it, but if still it decides to not let me play, oh well, I'll just wait for an official patch/fix :(
Thank you for your time though Garrus, I appreciate it.

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #53 on: July 01, 2011, 07:41:14 pm »
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If we make this change, will we need to revert it once the servers are updated/a better patch is released?

You rename this word: compatible_with_warband to this: compatible_module_version inside the cRPG folder.
- It doesn't modify Warband
- If you reinstall cRPG files, it reinstalls also this file.
I suggest just simply Ctrl+C,Ctrl+V module.ini before editing, so make a backup copy.
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Offline Brometheos

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #54 on: July 01, 2011, 07:46:34 pm »
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Oh wait! I changed compatible_module_warband = 1223
to: compatible_module_version = 1223
and it works like a charm. Thank you very much Garrus, I now love you. Semi-homosexually.

edit: My gf didn't like me loving you semi-homo so its now all platonic love. sorry :(
« Last Edit: July 01, 2011, 07:47:43 pm by Brometheos »

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #55 on: July 01, 2011, 07:53:03 pm »
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Oh wait! I changed compatible_module_warband = 1223
to: compatible_module_version = 1223

Why Brometheos, what did you do until that ? You lied ? :p
« Last Edit: July 01, 2011, 07:57:49 pm by Garrus »
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Offline Brometheos

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #56 on: July 01, 2011, 08:10:29 pm »
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No, before I thought it was something else. I don't know what happened. I'm a scrub and a tard, don't rely on me X_X

I swear the first post in this thread said to change it to compatible_module_warband = 1223, not campatible_module_version = 1223. I'll have to check but that's what I thought it said...

edit: yup, I was wrong. It was version the whole time. Excuse me while I design a custom banner that says "SCRUB" on it...
« Last Edit: July 01, 2011, 08:12:47 pm by Brometheos »

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #57 on: July 01, 2011, 08:12:37 pm »
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No, before I thought it was something else. I don't know what happened. I'm a scrub and a tard, don't rely on me X_X

I swear the first post in this thread said to change it to compatible_module_warband = 1223, not campatible_module_version = 1223. I'll have to check but that's what I thought it said...

No  :shock: Isn't it obvious what does the OP saying? Maybe it's possible to missunderstand it, but I don't know what, help.

edit: kk
« Last Edit: July 01, 2011, 08:16:24 pm by Garrus »
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Offline Diomedes

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #58 on: July 01, 2011, 08:20:06 pm »
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I've no idea why it fixed itself  :?

Offline Tears of Destiny

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #59 on: July 01, 2011, 08:25:11 pm »
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This may help some:
Make sure that the file is set to "read and write" before you edit it, then after you edit it and save, you change it so it is a "read only" file to keep it from "reverting."
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