Author Topic: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)  (Read 26437 times)

0 Members and 1 Guest are viewing this topic.

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Re: cRPG fix for the New Warband Version (1.142)
« Reply #15 on: July 01, 2011, 01:24:17 pm »
0
Dam I cant find the module. ini folder

in the crpg folder?
Just a soldier

Offline hotcobbler

  • Knight
  • ***
  • Renown: 33
  • Infamy: 4
  • cRPG Player
  • Jesus or a gun? How about both son?
    • View Profile
  • Faction: Order of the Knights Hospitaller
  • Game nicks: Hospitaller_Featherbottom
Re: cRPG fix for the New Warband Version (1.142)
« Reply #16 on: July 01, 2011, 01:25:31 pm »
0
It seems strange that this would work. Does that mean, theoretically, that you could run any version of M&B:W and it would work if you changed that line?
Damn right I drink beer sideways.

visitors can't see pics , please register or login

Offline Dalhi

  • Earl
  • ******
  • Renown: 415
  • Infamy: 39
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: Dalhi
Re: cRPG fix for the New Warband Version (1.142)
« Reply #17 on: July 01, 2011, 01:31:29 pm »
0
Don't think so, but in last 2 or 3 patches nothing has really changed (I mean in Native) they were just adding some operations and small fixes, mostly in SP.

Offline woody

  • Earl
  • ******
  • Renown: 407
  • Infamy: 138
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Woody, Weebo, Wreky
Re: cRPG fix for the New Warband Version (1.142)
« Reply #18 on: July 01, 2011, 02:19:05 pm »
0
Thanks.

Offline Cupidon

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
  • Stromgarde_MiracleForever -- DTV lover
    • View Profile
  • Faction: Stromgarde
  • Game nicks: Stromgarde_MiracleForever
Re: cRPG fix for the New Warband Version (1.142)
« Reply #19 on: July 01, 2011, 02:50:29 pm »
0
Didnt worked for me  :( :cry:
"DAYUUUM MA BOY IS KILLING IT RIGHT NAO !"

Offline Garrus

  • Knight
  • ***
  • Renown: 39
  • Infamy: 3
  • cRPG Player
  • Imperial Potato Peeler
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Vakarian, GK_Garrus, Puncinella, GK_DrZoidberg
  • IRC nick: Garrus
Re: cRPG fix for the New Warband Version (1.142)
« Reply #20 on: July 01, 2011, 02:53:35 pm »
0
Dam I cant find the module. ini folder
in the crpg folder?


<Warband>/Modules/cRPG/module.ini, where
<Warband> := <FullDirectory>/mb_warband.exe

Sometimes <FullDirectory> := "C:/Program Files/Steam/steamapps/common/mountblade warband",
sometimes not  :)


In my example:
<FullDirectory> := "C:/Program Files/Steam/steamapps/common/mountblade warband"
<Executable> := "mb_warband.exe"

There look for the "Modules" path.
visitors can't see pics , please register or login

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: cRPG fix for the New Warband Version (1.142)
« Reply #21 on: July 01, 2011, 03:06:10 pm »
0
clearly youre the man.  gj.
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: cRPG fix for the New Warband Version (1.142)
« Reply #22 on: July 01, 2011, 03:10:47 pm »
0
Way to go Garrus, way to go.

 8-)
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Garrus

  • Knight
  • ***
  • Renown: 39
  • Infamy: 3
  • cRPG Player
  • Imperial Potato Peeler
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Vakarian, GK_Garrus, Puncinella, GK_DrZoidberg
  • IRC nick: Garrus
Re: cRPG fix for the New Warband Version (1.142)
« Reply #23 on: July 01, 2011, 03:18:13 pm »
0
Didnt worked for me  :( :cry:

Cupidon, solved ?
visitors can't see pics , please register or login

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: cRPG fix for the New Warband Version (1.142)
« Reply #24 on: July 01, 2011, 03:19:53 pm »
0
works ;]

Offline HentziTheHun

  • Peasant
  • *
  • Renown: 9
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_HentziTheHun
  • IRC nick: HentziTheHun
Re: cRPG fix for the New Warband Version (1.142)
« Reply #25 on: July 01, 2011, 03:37:23 pm »
0
I always knew our nation was born to solve this problem.
Thanks Garrus.
Köszönjük Néked !
http://www.youtube.com/watch?v=MYGhcYJYtzU&feature=player_detailpage

Offline Garrus

  • Knight
  • ***
  • Renown: 39
  • Infamy: 3
  • cRPG Player
  • Imperial Potato Peeler
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Vakarian, GK_Garrus, Puncinella, GK_DrZoidberg
  • IRC nick: Garrus
Re: cRPG fix for the New Warband Version (1.142)
« Reply #26 on: July 01, 2011, 04:57:32 pm »
0
It seems strange that this would work. Does that mean, theoretically, that you could run any version of M&B:W and it would work if you changed that line?

I renamed a variable name, I didn't touch its value. Syntax changed, semantic behavior doesn't change.
If you intentionally give wrong version, then your client may be incompatible with the server, and it
can end up in wierd situations, if it works at all. I think it will interrupt your connection, but better not try.

cRPG has to match version with cRPG, not Warband inner version.
Mods should not die whenever a little bugfix comes out.
The problem was, that now they made a mistake.
« Last Edit: July 01, 2011, 05:05:03 pm by Garrus »
visitors can't see pics , please register or login

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: cRPG fix for the New Warband Version (1.142)
« Reply #27 on: July 01, 2011, 05:09:45 pm »
0
Fix or no fix, people should get the old version.
This new patch is severely bugged and using it is not recommended.

Offline Brometheos

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: cRPG fix for the New Warband Version (1.142)
« Reply #28 on: July 01, 2011, 05:18:12 pm »
0
The fix didn't work for me. I changed the line, saved it, launched the game and got the same "This server is running a newer version of the module..." message.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: cRPG fix for the New Warband Version (1.142)
« Reply #29 on: July 01, 2011, 05:23:34 pm »
0
Fix or no fix, people should get the old version.
This new patch is severely bugged and using it is not recommended.

Agreed. Just reading the errors that are coming up in taleworlds from one tiny little patch makes your head spin. Reverting to older version is recommended I think.