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ok Horselovers, don't get carried away.
OP moderated his stance, and we have since discussed other ways to nerf it.. OF COURSE a blunt nerf across the line of 30hp and -10 speed is a bit ungentle since cRPG is almost at the right spot when it comes to balance generally. Actually the balancers deserve a bouquet of flowers for holding out and keep reading these threads.. We are also getting closer and closer to *Balance*. (Something mind you, is an extremely complex process. Look how long blizzard keep balancing starcraft for instance.. It takes years of playtesting, and we have barely started exploring OP-Combos for strategus battles!)
The closer we get to complete balance, the more whiny these posts are going to look. The anti-whine posts doesn't understand that this is a kind of feedback to the devs.. Taking the temperature of the playerbase.
Now back on topic:
Horselovers must understand that with such great power like choosing your battles, 1-shotting people, unblockable attacks, Higher point of view, Shield that protects the horse, speed to be anywhere when you want to etc.. There must be some serious downside to it.
This downside should be that if you don't think before you charge, or do stupid things, you get killed. If you use your horse in unfavorable terrain you loose.. These super-maneuverable horses you got make sure you don't get punished enough for doing mistakes. You can circle around just out of range, go in and out of battle, precision bump people etc etc..
Speed is fine, with less maneuver it will be risky to race around full speed. Buff HP (or rather armor) somewhat, I dunno how much, but enough that arrows won't shoot the new unmaneuverable horses to pieces in 5 secs.
this would just take the skill out of being cav, leaving the cavalry to guess whether or not the enemy is aware of his presence. That leaves us with 4 scenarios:
1. The cav does not charge and the enemy is aware of his presence
The cav had a lucky guess and didnt get killed, but didnt kill anyone either. The inf thinks 'Oh well, didnt get the cav' and waits for another one. The cav will never know whther his guess was wrong or right, and can proceed to guess on the next person he sees.
2. The cav does not charge and the inf is not aware of his presence
The cav guessed wrong and won't attack, while he infantry will never know he was there. The cav can proceed and guess on the next person he sees.
3. The cav charges, and the infantry is aware of his presence.
The cav goes full speed, trying to go for the kill before the infantry sees him. The infantry has already spotted him, and he turns around in order to face the horse. The cav cant do shit because his horse cant turn away, ad he can only wtch as it continues to ride straight into the enemy's weapon.
The cav guessed wrong and can try again next round.
4. The cav charges and the infantry is not aware of his presence.
The cav will only get a kill in this situation, and he won't die unless the infantry either ehar the hoves, or the cav cant turn away before getting in reach of another inf/group of inf. He had a lucky guess.
The cav guessed
This will make it all a game of guessing instead of skill. If you geuss right, yu get a kill, if you don't, you die/nothing happens.
I'm all in for adding more skill requirement to cav - but this is not the way to do it, sorry.