Poll

Did you have more fun

Post-Patch (current version since 0.200)
Pre-Patch (old version, before the "big patch")
Hate you!

Author Topic: Fix List v210  (Read 22116 times)

0 Members and 1 Guest are viewing this topic.

Offline Kaliffen

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #75 on: January 11, 2011, 10:48:54 pm »
0
my personal five cents:

show stoppers:
whack a mole (barmace pd 9)
people that run away to extend fights (my precious...)

maybe:
throwers seem a little to powerfull / have no drawback as support weap. Overall i see LOTS of them.
 
good:
equipment diversity on the field. (better pre 2.10 imo. Crank up that upkeep!)
skirmish fighting and support roles more in focus.
more balanced.

overall much better.




Offline UrLukur

  • Noble
  • **
  • Renown: 13
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #76 on: January 11, 2011, 11:02:39 pm »
0
- change soak and reduction values: percentage reduction need to be increased, second need to be decreased to make 1 hit kills more rare as well as bouncing off more rare.

- make throwing and archery 2 stage like xbow

- decrease couched lance modifier to make it less likely to one hit kill

- decrease damage of longest weapons in the class, make mid-ranged weapons most damaging ones (2h swords, i'm looking for you)

- change 2h animations

- change shield animations (including iddle), possibly extend block with shield on first phase of chambering

- bring back parry with shields

- remove forcefield

- tone down characters, i would love to see soft cap at lvl 25 instead of lvl 30

- remove great hammer

- slow down crushing weapons

- decrease weight of shields and increase their speed
"Clava curva pie vinco"

Offline Elmetiacos

  • Count
  • *****
  • Renown: 175
  • Infamy: 45
  • cRPG Player
  • You've probably teamkilled me
    • View Profile
  • Game nicks: Hot_Chick_with_a_Sword, Dark_Rose_Knight
Re: Fix List v210
« Reply #77 on: January 11, 2011, 11:07:54 pm »
0
Polearms do indeed seem to be too fast. I'm a 2h fighter and where I used to regard a fight with a polearm user as dangerous but winnable, now I just run away, knowing I don't stand any chance because they are so fast that if I try to counter after a block I will immediately be hit again. People are also doing the polearm spin trick as used to happen on Native ages ago; it was regarded as an abuse then and it should be now if it can't be fixed. One arrow will take about half my hit points through Mail & Surcoat which I can just about afford under the new upkeep rules. Archery is back where it was. We're also starting to see the return of the "death spiral" as losers strip off their armour.

Also, I still can't work out how to retire if I do want to become a new character.
The word is "anyway" not "anyways". You are not Gabby Hayes.
visitors can't see pics , please register or login

Offline Kocik_4th

  • Knight
  • ***
  • Renown: 40
  • Infamy: 30
  • cRPG Player
    • View Profile
  • Faction: looking for
  • Game nicks: Kocik
  • IRC nick: Kocik
Re: Fix List v210
« Reply #78 on: January 11, 2011, 11:11:08 pm »
0
fuck items or classes. Only want more xp, retire is too hard for us workers or students.
Küfür mü? Ne küfürü? aaa?

Offline slothscott

  • Knight
  • ***
  • Renown: 38
  • Infamy: 11
  • cRPG Player
    • View Profile
  • Game nicks: AEF_BigBird
Re: Fix List v210
« Reply #79 on: January 11, 2011, 11:13:02 pm »
0
-Change throwing like archery so people can no longer do ridiculous damage with accuracy.

-I was thinking lower exp from 30-31 but that would take the grind you desired out and make heirlooms too common I suppose. ( I just can't bear the fact that 30-31 roughly equals 1-30 without the perks of getting levels every while to make it fun).

Offline danrex

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #80 on: January 11, 2011, 11:16:49 pm »
0
Vote Post-patch because the fights are more challenging for me, more like a sucesion of duels.

There are new things that I dont like but I understand that they are necesary.

Im ok with the 31 lvl to retire with style.

Offline Rapture

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Keira_Duskfang
  • IRC nick: Keira
Re: Fix List v210
« Reply #81 on: January 11, 2011, 11:20:12 pm »
0
That seems to be what all the whiners want....   :rolleyes:

I don't see how my opinion constitutes as whining. And no, I'm not asking for a pinpoint either, or for archers to be the same they were pre-nerf. Just in my opinion lower damage and higher accuracy rewards people with more skill, and between that or having enough damage to get kills with a few lucky shots, I'd rather have the higher accuracy.

To be fair I'm new to archery and the game in general, so I may have it turned completely around, but I honestly don't see archers as a huge problem, even with the damage buff.

Offline Tornkik

  • Noble
  • **
  • Renown: 10
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #82 on: January 11, 2011, 11:20:41 pm »
0
I'm 1h now after being 2h, cav, and archer.
I really think shields needs to only cover what they show. I think the edges need to be sharpened and shield skill will not increase the invisible size of it.

This is annoying for when you shoot at their legs and their buckler blocks it, etc.

I'm a shielder now, and I think they are OP.

Offline Punisher

  • Baron
  • ****
  • Renown: 127
  • Infamy: 17
  • cRPG Player
    • View Profile
  • Game nicks: Fallen_Punisher
Re: Fix List v210
« Reply #83 on: January 11, 2011, 11:22:13 pm »
0
Something VERY important i forgot to add:

-Make polls cost gold (500 gold or so), there is nothing more annoying than a random poll popping when you are in the middle of a fight.

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Fix List v210
« Reply #84 on: January 11, 2011, 11:24:45 pm »
0
I'm 1h now after being 2h, cav, and archer.
I really think shields needs to only cover what they show.

They do.  The last big patch nerfed shield size in a huge way.  It's so easy to range shielders above or below their shield now.
And I should be nice or polite to anyone.... why exactly?

Offline Jorium

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #85 on: January 11, 2011, 11:27:21 pm »
0
Just one thing for the item team:

When you nerf or buff something, do it in smaller steps.
  • Archery went from being overpowered to being  underpoweredand back to overpowered in the span of a week.
  • Xbow wan't overpowered in 2.01. No one was complaining and it is double nerfed. Just try to kill something with a light xbow (standing at 5000 gold)


+1

Also the idea of polls costing 100-500 gold.  Then we won't have as many spurious polls.

Offline Tristan

  • Count
  • *****
  • Renown: 200
  • Infamy: 52
  • cRPG Player
  • Listen to wisdom!
    • View Profile
  • Faction: Caravan Guild (Guards)
  • Game nicks: Guard_Tristan
  • IRC nick: Guard_Tristan
Re: Fix List v210
« Reply #86 on: January 11, 2011, 11:29:22 pm »
0
Make banners exclusive to clans.

This can be done in two ways:

1) Add number of banner, making the new banners the clan specific ones from ad necrias list giving room for all the native banners to be available to the public

2) Set a number of the already existing banners that can be given exclusively to clans.


Ofcourse we all prefer nr. 1.

He is despised and rejected of men; a man of sorrows, and acquainted with grief. He was oppressed, and he was afflicted, yet he opened his mouth.

Offline RazorRamon

  • Beggar
  • Renown: 0
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #87 on: January 11, 2011, 11:34:36 pm »
0
Bar Mace is:
as fast as most Swords
as damaging as most Swords
as long as most Swords
AND has crushthrough

one of those aspects should be nerfed

Personally i'd keep it like it is but lower its crushthrough chance compared to the real Hammer-like weapons that focus almost all of their weight in one point (seems logical to me at least)



Offline Ganon

  • Peasant
  • *
  • Renown: 8
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Ganon, Linkk
Re: Fix List v210
« Reply #88 on: January 11, 2011, 11:37:06 pm »
0
I had more fun in the few days pre-patch, was more fun to slowly gain gold/xp while playing the game without a proper grind/farming fase. Now i have to grind like in an mmo, running around naked to make money, since i'm not an older player and i need to buy better stuff from time to time.

About the fix list:

1) Autobalance, putting people with the same banner is nice (password protected banners for clans would be even better), but overall it doesn't work. Even the simpliest method that one can think of, like ordering the players by k/d and then putting one on each team is better than the current system which is bugged, it puts all the good players on one team and the bad players on the other.

2) Upkeep is too damn high, it's no fun grinding naked to make gold! It's also no fun to have to play with crap equipment. So decrease upkeep or increase gold income.

Offline Havoco

  • Duke
  • *******
  • Renown: 538
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Hospookfans
  • Game nicks: Hospitaller_Havoc
  • IRC nick: Havoco
Re: Fix List v210
« Reply #89 on: January 11, 2011, 11:39:14 pm »
0
I suggest these two things for a little more balance

1. Put speed penalty on throwers with shields.
 
2. Make arrows str requirement or pd requirement.

No other complaints about balance from me.keep up the good work dev team!!!

« Last Edit: January 11, 2011, 11:43:43 pm by Havoco »
Pock gobblers