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Author Topic: Fix List v210  (Read 22047 times)

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Offline Banok

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Re: Fix List v210
« Reply #90 on: January 11, 2011, 11:43:02 pm »
-1
reduce exp between 30 and 31 :/

Offline Gorath

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Re: Fix List v210
« Reply #91 on: January 11, 2011, 11:43:08 pm »
0
2. Make arrows str requirement or pd requirement.

 :shock:
Um, exactly how heavy do you think an arrow is?
And I should be nice or polite to anyone.... why exactly?

Offline Tornkik

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Re: Fix List v210
« Reply #92 on: January 11, 2011, 11:44:45 pm »
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reduce exp between 30 and 31 :/

Absolutely, I jut hit level 30, and I got around 4 millions xp. To get to lvl 31 it's another 4million...
That's like doing levels 1-30 all over again.

Offline Casimir

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Re: Fix List v210
« Reply #93 on: January 11, 2011, 11:45:02 pm »
0
Its silly that you've removed selling items, i recently brought some of the newly introduced items only to find they didn't appeal to me much, now not wanting to clog uop my inventory and regain some gold (Which is rare when using plate) i decided to sell them only then to realise that the button had been changed to drop, a very easy to miss thing and soemthing which you failed to mention in the patch release.  II understand the reasons for doing this but still its a bit shit...
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Offline Gorath

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Re: Fix List v210
« Reply #94 on: January 11, 2011, 11:45:26 pm »
0
Absolutely, I jut hit level 30, and I got around 4 millions xp. To get to lvl 31 it's another 4million...
That's like doing levels 1-30 all over again.

That's kind of the point, gives you something to look forward to.
And I should be nice or polite to anyone.... why exactly?

Offline DrTaco

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Re: Fix List v210
« Reply #95 on: January 11, 2011, 11:49:01 pm »
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I hear Mount and Musket is very nice this time of year  :rolleyes:

\-nerf katana
Lul.
« Last Edit: January 11, 2011, 11:51:35 pm by DrTaco »
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Offline KingBread

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Re: Fix List v210
« Reply #96 on: January 11, 2011, 11:50:36 pm »
0
lesss than 4 mln xp to reach 31 if this is true i think 2 mln will be enought

I still can sell items but if i'm droping them then i can't understood this either
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Offline Henry_the_force

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Re: Fix List v210
« Reply #97 on: January 11, 2011, 11:52:12 pm »
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The last modifications you made (I think it was monday) were ok, you fixed the exp which was to high and I like all the other changes...What I dont like is the archers and xbows. They became TOO STRONG. I dont know what you changed about them but they just make it too hard to play. Welldone anyways, 0.200 is much more playable than the previous ;).

Offline Havoco

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Re: Fix List v210
« Reply #98 on: January 11, 2011, 11:56:47 pm »
0
It's not about realistically how heavy arrows are, it's about game balance...
Because I can already see people using khergit or strong bows with bodkin arrows as a devestating(almost op) combo to plate users.
 With something that can reach a potential of 10p, I think it needs some kind of req

btw I think realism went out the window when they changed bows to cut dmg lol
« Last Edit: January 12, 2011, 12:19:27 am by Havoco »
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Offline Sphinxer

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Re: Fix List v210
« Reply #99 on: January 12, 2011, 12:10:15 am »
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the easy fix to archer dmg is using a shield instead of a 2hand spam build ...

+1

Offline Takoul

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Re: Fix List v210
« Reply #100 on: January 12, 2011, 12:10:40 am »
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Oh yes, that reminds me.

If javelins/jarids/etc. are going to keep their piercing damage then they should lose the bonus to shields. (Either that or do something stupid and make regular spears have a bonus against shields as well. If a thrown spear can do it why can't one that is thrusted?) The shield breaking should be left to the axe-type weapons.

The reason the bonus against shield applys with throwing weapons is that, as well as being sharp and pointy, they are heavy when stuck in a shield. This dragged the shieldbearers arm down and sapped their stamina during fights. So that's why you ain't going to get a bonus with just a thrusting spear over a thrown spear 
« Last Edit: January 12, 2011, 12:12:08 am by Takoul »

Offline Belatu

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Re: Fix List v210
« Reply #101 on: January 12, 2011, 12:15:08 am »
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Game crashes when leaving the game.

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Offline Draedan

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Re: Fix List v210
« Reply #102 on: January 12, 2011, 12:21:40 am »
0
-Increase in Bow costs
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Offline NuberT

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Re: Fix List v210
« Reply #103 on: January 12, 2011, 12:21:48 am »
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mighty heirloom on polearms needs some speedbonus. great long bardiche is not worse then mighty german poleaxe with more range and 2 less speed....

Offline Engine

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Re: Fix List v210
« Reply #104 on: January 12, 2011, 12:25:37 am »
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First: I really enjoy most things about the new patch, but think it needs serious tweaking, however.

-  I think your "break-even" repair price point is set too high. Instead of upkeep it feels like arbitrary punishment... and bear in mind that my high-end loadout is Khergit Elite armor on a Sarranid horse, NOT Milanese with a thrice-heirloomed Bec on a plated charger!

-  I think you need to institute a repair cost CURVE that gets disproportionately higher to the item cost, so that mid-level gear does not require goldfarming %40 of our gameplay time.

- Don't like the nerfing of mid & low tier horses. Armored horses were the problem... NOT unarmored Light Cav. Making upkeep prohibitive on Light Cav pushes the mod in a very ugly direction.
« Last Edit: January 12, 2011, 12:28:09 am by Engine »