Massive oversimplification. I use athletics all the time in combat movement both to get kills and avoid death.
I know this, it is vastly satisfying to move behind someone and attack them at an angle they literally can not block. I used the word "basically" for a reason, I guess I'm saying. As for avoiding death, though, it kind of falls under the "run away from melee players" portion of what I said.
Caution: Massive rant ahead.My gripe with athletics comes from the fact that it's not only very insubstantial, especially compared against strength, the only other attribute, which gives a very clearly defined bonus which applies regardless of your playstyle or skill level (where athletics, for example, can only truly be taken advantage of if you know what you're doing and practice using it) but also very inconsistent. There are so many things that limit the use of athletics and penalize proficiency, when strength, power strike, and ironflesh are always applied and always giving the same bonus no matter what. Does rain reduce hit points? No, it reduces runspeed (and ranged damage/shot speed, but that's another matter). Do hills mean you deal less damage? No, they make it so that you can't run fast. Indoors in a castle? WELL YOU BETTER SLOW DOWN AND LOOK AT THE SCENERY BECAUSE YOU'RE REDUCED TO SOME BASE MOVEMENT SPEED THAT CAN'T BE MODIFIED. Wearing some armor? Well, everyone gets hurt by this, but your proficiency is lowered! So much for all those extra weapon master points, you're now equal to someone else who spent their points maybe on a strength skill. Meanwhile that person puts their points in ironflesh and just gets this awesome synergy with the same armor.
Okay then. So what? A modifier to damage and one hit point versus the benefit of less than a quarter of an athletics point and nothing else. Are strength and agility really worth the same points value, currently? Do the skills tied to them really equal each other out? (For cavalry and hybrids, perhaps)
I dunno what could be done about it, or if anything should be done, but I do feel there's a relative imbalance between the two stats one can put points into.