2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80 *According to waltF4 still accurate even with the new animation*
That test was preformed before the 0.223 patch, which included some modification to the two-hand weapon thrust. I know the speed of the thrust animation was reduced to be slower than the overhead and side slashes, but I have not tested the reach since the patch. However, the reach does seem to be similar.
1. Range: Empirical studies
Nubert und me jointed the duel server and we checked out the range. I blocked and he swung (overhead, side swing and stab) with DGS. Next step was the way around until one of the lances reached danish greatsword´s range. Danish stab has a bit less range than light lance! So this are real facts right came up from the game itself.
You will not get very precise reach measurement with two people both attacking each other. The distance the weapons travels between objects is different for attacks made at different angles. This is why players aim down at the ground or up into the air when thrusting at targets very close to themselves: it increases the distance the weapon collider travels before interacting with the hit box of the other player which is required for thrusts to do full damage. You should have one person attack a fixed target with both weapons using a fixed camera angle. You also need to be careful with the length of time a weapon is held before attacking as there seems to be variations in the weapon reach with held attacks verses quick attacks. The reach variation is on the order of less than 5 cm but would explain remarks on precision in the original reach study by
Stabbing Hobo. I was working on a study that included reach measurements and it was requiring a macro program (that is no longer functioning on my computer
) to input the attack command on a key being released rather than the standard key being pressed to prevent any hold time on the attacks. It also appears that the maximum reach of right-to-left and left-to-right attacks are not constant with the angle about the attacker so the tip of the weapon does not follow a circular arc. As such, the facing of the attacker relative to the defender will partial determine the reach.