Author Topic: Huge Multi-Clan-Team Tournament: Discussion.  (Read 11960 times)

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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion & IMPORTANT VOTE!!!!!
« Reply #60 on: June 16, 2011, 10:28:37 pm »
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I have already contacted RipperX. No response yet.


Edit: he responded. There will be video.
« Last Edit: June 17, 2011, 12:30:45 am by Aemaelius »
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Offline Electro

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Re: Huge Multi-Clan-Team Tournament: Discussion & IMPORTANT VOTE!!!!!
« Reply #61 on: June 17, 2011, 12:56:06 am »
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is there any chance of Confirming a date yet ?
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion & IMPORTANT VOTE!!!!!
« Reply #62 on: June 17, 2011, 01:00:52 am »
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Yeah I'll let the Poll run for tomorrow afternoon as well, but unless something seriously changes we're aiming for Sunday.

If possible both matches 18.00 but because of recordings, referees etc. it might be 17.00gmt and 19.00 gmt.
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #63 on: June 18, 2011, 12:43:11 am »
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Would any NA's be interested in being referees?
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Offline MountedRhader

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #64 on: June 18, 2011, 10:22:33 am »
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I'm quite a dastard with the GMT timing, as I've never participated in these clan-based battles before.. I'm guessing that if it's ~1:20 am on the west coast, it would be 7 GMT? What would 18 GMT be then?

Offline okiN

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #65 on: June 18, 2011, 10:38:05 am »
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PST = UTC-8, which would put you at 10:00.
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Offline Tears of Destiny

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #66 on: June 18, 2011, 08:48:48 pm »
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I'm quite a dastard with the GMT timing, as I've never participated in these clan-based battles before.. I'm guessing that if it's ~1:20 am on the west coast, it would be 7 GMT? What would 18 GMT be then?

West coast is about GMT-8 hours
http://wwp.greenwichmeantime.com/info/timezone.htm

1800 GMT/Zulu time would be 10AM for you if you live on the west coast.

EDIT: Basically posted the link for everyone else who has problems with time zone conversions. Just click on the link above and find your timezone, easy.
« Last Edit: June 18, 2011, 08:55:17 pm by Tears_of_Destiny »
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Offline Jeez

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #67 on: June 20, 2011, 05:40:31 pm »
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what about on random plains map, no/few chance of glitching and it gives tactics and teamwork a better chance

me need to read before post
« Last Edit: June 20, 2011, 05:41:32 pm by Jeez »

Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #68 on: June 20, 2011, 05:41:50 pm »
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I think it is going to be Random Plains.

I have yet to decide if one team has to be nominated as offensive/defensive team. Need more opinions!
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #69 on: June 20, 2011, 05:45:16 pm »
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Changed a rule:

Before substitutes were only allowed within your own clan.

Substitutes can now be accepted from other clan/randomers ONLY IF opposite team commander accepts.

If He accepts the referees of the match must approve the substitute and then only can the substitute play.
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Offline Jeez

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #70 on: June 20, 2011, 06:22:19 pm »
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sounds like a fair rule,

but no, I would not assign an attacking and a defending team. It will give one team "a license to camp", if both teams start with a little amping, which is normal, in the end, they'll get closer and closer. But if you say one team defends and one team attacks, the attackers will have to attack, while the defenders don't have to do anything. Moving up, holding the formation, timing the charge...those are all parts of tactics and strategy, it shows who is the best commander. please don't take that away =)

so far my opinion

btw, when will we know the teams?

Offline Sharky

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #71 on: June 20, 2011, 06:54:06 pm »
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wrong thread  :D
« Last Edit: June 20, 2011, 07:00:03 pm by Sharky »

Offline Tydeus

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #72 on: June 20, 2011, 07:21:53 pm »
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What if you charged entrance fees for each clan, 25K gold per member. Then gave 75% of the gold to the winner of the tourney and shared the other 25% with the volunteer referees. Might help getting more refs/judges and I'm sure the winning team wouldn't mind getting at least some sort of reward. Could give the gold to the commander and have him do with it as he sees fit. Maybe he'd give it to the mvp(s) on the team or use it to buy +1 looms and give them out randomly. Who knows, just a suggestion and 25K for established clans doesn't seem like much, but I have no shortage of gold myself so maybe that's skewed my perspective quite a bit.
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Offline okiN

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #73 on: June 20, 2011, 07:53:07 pm »
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That would make the whole thing infinitely more competitive, and probably cut signups in half. Pretty counterproductive, really, given the nature of the project.
Don't.

Offline 22nd_King_Plazek

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #74 on: June 20, 2011, 08:01:31 pm »
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I agree, who cares about a little crpg gold?

Anyway, I do not think you should use random maps and I do not think you should use the native maps. They mostly suck.
Random maps especially can be very frustrating if you keep getting mountain ranges when you want plains.

It would not be hard to make some custom maps similar to an actual plains you know. I could make a couple quite easily... If you want them.