Author Topic: Huge Multi-Clan-Team Tournament: Discussion.  (Read 11941 times)

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Offline Tristan

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Huge Multi-Clan-Team Tournament: Discussion.
« on: June 14, 2011, 03:04:38 pm »
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This thread is for questions, discussions and what not.

We could still use 1 or 2 refereess.

Sign-up and rules in the other thread:
http://forum.c-rpg.net/index.php/topic,8241.msg122473.html#msg122473
« Last Edit: June 26, 2011, 02:12:42 am by Aemaelius »
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Offline RamsesXXIIX

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #1 on: June 14, 2011, 03:17:29 pm »
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I got a couple of questions:

Is it possible to allow randomers to join your team? I believe this kind of event should also try to allow clan less people to join on big organized battles. cRPG isn't all about the clans.

Following up to this: Is it a problem to have a player in your team without the associated clan-tag? I my clan we have a "testing period" where the recruits aren't allowed to wear the tag, but i would still like them to join the fight sometimes.

Any restrictions on spectators?

Also, to this: "§4a: The maps used will be snowy village and ruins."

These maps are not made for big battles, they are designed for a maximum of 64 players. I think we should use other maps if possible, there is not many opportunities for strategy on those maps IMO.

There will probably be more questions later on :)

Furthermore, I am willing to help you with being a Judge and Co-organizer if you need it.

Offline IR_Kuoin

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #2 on: June 14, 2011, 03:19:25 pm »
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Sounds good. YAY a post before BlackMilk!  :P
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #3 on: June 14, 2011, 03:41:35 pm »
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I got a couple of questions:

Is it possible to allow randomers to join your team? I believe this kind of event should also try to allow clan less people to join on big organized battles. cRPG isn't all about the clans.

Following up to this: Is it a problem to have a player in your team without the associated clan-tag? I my clan we have a "testing period" where the recruits aren't allowed to wear the tag, but i would still like them to join the fight sometimes.

Any restrictions on spectators?

Also, to this: "§4a: The maps used will be snowy village and ruins."

These maps are not made for big battles, they are designed for a maximum of 64 players. I think we should use other maps if possible, there is not many opportunities for strategy on those maps IMO.

There will probably be more questions later on :)

Furthermore, I am willing to help you with being a Judge and Co-organizer if you need it.

@maps. I am very welcome for other suggestions. We need two. I just picked two I knew to be balanced.

@random people: I agree with you as such. Most likely we won't get an equal number of people participating through clans. Those holes could be filled by clans.

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Offline Thovex

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #4 on: June 14, 2011, 03:53:50 pm »
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I suggest field by the river as a good map to be honest.
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Offline RamsesXXIIX

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #5 on: June 14, 2011, 03:58:30 pm »
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I suggest field by the river as a good map to be honest.

Its better, but the problem is still the same as far as i can see. Its designed for a maximum of 64 players, and therefore might not be good for 120+ players.

Since there is caps on both cavalry and ranged, i'd be open for random plains/steppe.

Offline Electro

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #6 on: June 14, 2011, 04:04:56 pm »
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I suggest either these combinations

Combination 1
Nord Town.
Feild by the river.

Combination 2
Port Assualt.
Ruins.

Combination 3
Village.
Ruined fort.

Please feel free to either mix these up to your likeing or use the combinations as they are.

Best
Electro

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Offline Thovex

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #7 on: June 14, 2011, 04:07:06 pm »
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Its better, but the problem is still the same as far as i can see. Its designed for a maximum of 64 players, and therefore might not be good for 120+ players.

Since there is caps on both cavalry and ranged, i'd be open for random plains/steppe.

Good point, yeah and designed for a lot of camping.

Maybe open maps are the best for "tactics".
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Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #8 on: June 14, 2011, 04:10:47 pm »
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Any one up for this:

3) Artwork for commercials, prizes etc.

and concerning judges:

I was thinking that the commander of the two other teams not fighting could be "team" referees. Honestly I think it can be hard to find enough judges if not.
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Offline Cosmos_Shielder

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #9 on: June 14, 2011, 04:22:24 pm »
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I need some precision. Each team will be composed of several clan?

Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #10 on: June 14, 2011, 04:22:55 pm »
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yes.
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Offline Polobow

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #11 on: June 14, 2011, 04:25:57 pm »
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Wait, how many players are in each team? There are 4 teams, huh? We might just reach the 64 players then...

What made you consider 4 teams instead of 2?

Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #12 on: June 14, 2011, 04:33:17 pm »
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All in all 4 teams.

2 teams fight eachother.

each team will consist of a number of players signed up / 4.

lets hope for at least 50 on each side. That means 200 people on sign-up.
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Offline Astinus

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #13 on: June 14, 2011, 04:40:34 pm »
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Village and FBTR would work great for the event, but there should be a rule setting a team as attacker and the other defender and to don't claim flags, otherwise after the refrees have done their check you'll risk to have flag already spawned or that are going to. (well this can be tricked allowing players to kill the ref after the ispection, but it's still risky). Also with attacker and defender set before start we avoid chance to lame tactic to happen, making the overall fight more tougher and not just a "wait till flag then rush" that is going to happen

Who said that native maps are designed for 64 players? They only made some maps, without much thoughts about balance...
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Offline RamsesXXIIX

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Re: Huge Multi-Clan-Team Tournament: Discussion
« Reply #14 on: June 14, 2011, 04:44:29 pm »
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When the map makers made the native maps they designed them for 64 players. That was the maximum allowed number of players at that time. Later on that restriction has been removed.

And by all means, do not take village or port assault. Those maps are terrible for big teams.