lmao damn right pre patch archer could most likely 1shot/2 shot anything under medium armor,
pre .210 we needed 3 arrow to kill a peaseant and now we can kill light with 2-3 medium with
4-5 and run away from heavy but we are still OP .... even a 0 skill shield can absorb like 6 arrow
My 16 str/45 body armor/huscarl shield user got two-shotted by arrows several times the night .21 was released. I don't believe for a second that an archer over level 20 with a sensible build will ever take 5 arrows to bring that character down. Other times I got interrupted in melee for a good portion of my health, and my opponent could easily use the stutter to finish me off. Regardless, archers were responsible for a majority of my deaths. The only way to avoid it is turtle turtle turtle turtle.
In the last version, archers still killed or disrupted me often enough, but I could at least afford to actually play the game once in a while. An interrupt wouldn't take so much of my health that the following opportunity strike would kill me. It was devastating, but I'd still be in the fight. And I wasn't such an easy free kill on open ground. Now I'm forced to spend most of the game standing behind a shield or around a corner... or just become an archer myself.
i get 1 shoted by 2hand all the time.... omg nerf them ...
Not the same. At all. The 2-hand suffers enough disadvantages that he actually deserves that damage. He has to push through melees where he often fights multiple opponents at once who can also 1 or 2 shot him. He's under constant threat from range. The game mechanics of melee fighting are also more in-depth.
When he reaches that poor, helpless archer, he should be considerably weakened already. If not, the archer put himself in a bad position and/or failed to support his melee teammates and/or failed at the opportunity to whittle down the charging threat. Regardless, the archer pulls out a melee weapon and fights back.
Archers suffer no serious weaknesses or disadvantages and enjoy the most one-sided combat exchanges in the game. As such, they do not deserve to be deadly. Their role should be to weaken, slow, and distract the enemy, not rack up kills. The last version placed them in this role near-perfectly. I think they deserved a bit more accuracy, but that's all I would have given them.