I have a throwing alt, and I have to say that this suggestion would completely kill throwers.
Right now, thrown weapons just saunter through the air. I feel that this is bad for the game for a number of reasons.
First off, thrown weapons feel like they are thrown at a speed slower than I can throw in real life. Considering how many times I've injured my arm, coupled with the fact that I am by no means an Olympic javelin thrower, this needs to be changed.
Secondly, this is a severe nerf for throwers. While a damage nerf or any other stat change might reduce the killing-power of throwing weapons, reducing the throwing speed makes it more likely an ally will walk into a thrown weapon and make throwers completely unusable in a wide variety of situations. The other effect of this, is that much more of thrown weapons is given to chance over skill.
I suggest a complete change to how throwing is examined in the current patch.
- Increase projectile speed to 26-28. Currently most thrown weapons fall between 22-20 speed. Most bows have a projectile speed of 60, so thrown weapons will still be significantly slower than an arrow, and therefore a less than ideal choice for far-off targets.
- Decrease the overall accuracy of throwing weapons.
- Reduce the penalty given for throwing while moving. This means you will be more accurate while chasing down a target like a fleeing archer. This will give thrown weapons a different role than crossbows and bows
- Decrease high end thrown weapon's damage by 10%. Overall armor has decreased, damage should decrease with it to compensate. Low level weapons like shuryukens and throwing daggers should not be affected.
The overall change would encourage throwing to be a viable option for not only throwers, but also for people who use a thrown weapon as a side arm instead of the tradtional crossbow. This will add more variety to the battlefield and present players with the potential to have a more customizable character.