Author Topic: Changelog 0.210 (Items) + screenshots  (Read 25384 times)

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Offline Erasmas

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Re: Changelog 0.210
« Reply #75 on: January 11, 2011, 03:21:17 am »
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Last test we did was Siege Crossbow and Steel Bolts versus Very Strong Bow and Bodkin Arrows. Our target was character in Transitional Heraldic Armor with 5 Ironflesh.

To kill him archer needed 6 shots. And he was in heavy strange armor (idk if that affects his dmg).
Crossbow needed... 5 shots to kill guy in Transitional Armor. But let's say that he might kill him with 4 shots, that still doesn't make much difference considering xbow and bow speed rating.

I was shooting xbow, it is true. On the other hand we are talking about very good archer with Very Strong Bow. Neverthless I was stunned. 30 m distance. 5 shots in Transitional (with 5 IF) ...
« Last Edit: January 11, 2011, 03:23:37 am by Erasmas »
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Offline Gorath

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Re: Changelog 0.210
« Reply #76 on: January 11, 2011, 03:27:11 am »
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Hmmm, had just got my buddy into the game last night and we made a pair of xbowmen (normal x-bows).  Might have to re-roll for something a little less costly for the performance.  The 1-her nerfs are slightly strange as well but ah well.
And I should be nice or polite to anyone.... why exactly?

Offline The_Newer_Wind

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Re: Changelog 0.210
« Reply #77 on: January 11, 2011, 03:33:26 am »
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I for some reason dont see these changes.... Rouncy still costs the same and does everything the same, am i missing something? (on the website) (i got the patch)

Offline Arris

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Re: Changelog 0.210
« Reply #78 on: January 11, 2011, 03:35:20 am »
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I for some reason dont see these changes.... Rouncy still costs the same and does everything the same, am i missing something?

Hah, I'm still up. These changes doesn;t appear on site yet but for example xbow repair cost already increased in game from around 500 to almost 900. Ok, now I'm really gone with my whining... for now. :P
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Offline Erasmas

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Re: Changelog 0.210
« Reply #79 on: January 11, 2011, 03:36:44 am »
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I for some reason dont see these changes.... Rouncy still costs the same and does everything the same, am i missing something? (on the website) (i got the patch)

Plus have a look at the eq value ingame.

down @Liveon - so be it. I agree.
« Last Edit: January 11, 2011, 03:39:12 am by Erasmas »
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Offline Liveon

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Re: Changelog 0.210
« Reply #80 on: January 11, 2011, 03:37:01 am »
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30 m distance.
To be precise-the distance was shorter, about 15 m

PS  the reference point for me was the length of the house wall, Erasmas;)
« Last Edit: January 11, 2011, 03:38:20 am by Liveon »

Offline audax

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Re: Changelog 0.210
« Reply #81 on: January 11, 2011, 03:40:40 am »
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For the next patch, we need a thrower-buff! I would love 4 lances per stack :D

Offline magog_III

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Re: Changelog 0.210
« Reply #82 on: January 11, 2011, 03:41:24 am »
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it seems that new patch ll bring to us, be archer or polearm guy, otherwise u cannot win...if u want to have a horse forget it!! costs re too high cannot afforded and removed useable weapons for it...xbows?? not any chance against archers now...their damages reduced dramatically and upkeep costs re higher than before...being tin man impossible... so pls tell me if i dont want to be an archer how can i protect myself against them??i dont ask this for suggestions want a patch solution for this chaos...

Offline Michael

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Re: Changelog 0.210
« Reply #83 on: January 11, 2011, 03:42:35 am »
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Archers cried, and they got their buff.

Unfortunately, some horsemen trampled chadz and his dev team, so we noblemen will never get our god given right back. Fellow horsemen, you are idiots, thats all I can say. I always avoided trampling the devs.

Unfortunately, all devs are pedestrians and they hate horses. Its in their blood. Humans hate everything they fear. 

Varric the heavy armor archer was frustrated that he couldnt one shot everyone with his cheap bow, buff for archery.


DEVS ABUSE!!!!!!


Oh I enjoyed these 2 and a half days when archery was somehow balanced so much. Now we are back to get 1 shoted from spawn to spawn.
« Last Edit: January 11, 2011, 03:44:02 am by Michael »
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Offline AgentQ

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Re: Changelog 0.210
« Reply #84 on: January 11, 2011, 03:42:46 am »
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Please let us re-roll WPF with these MAJOR updates. XBOW is no longer an option for me, and i invested 50 points there.

In addition, cav is less viable. i am losing money every minutes. it's ez to do 1 hand now.


Offline StanleyPain

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Re: Changelog 0.210
« Reply #85 on: January 11, 2011, 03:44:13 am »
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Don't roll with all your uber gear and it won't cost you a fortune. Hell you can be deadly on a horse naked with a pike.

Offline Erasmas

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Re: Changelog 0.210
« Reply #86 on: January 11, 2011, 03:46:55 am »
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Oh I enjoyed these 2 and a half days when archery was somehow balanced so much. Now we are back to get 1 shoted from spawn to spawn.

Well, I do not think so. Archery really got better with buff to arrows, but only headshot would give a oneshot. What seems to be major buff to archers is viewed by comparison to heavily nerfed xbows.

And lets make it straight - its not whining, we are sharing test results.
« Last Edit: January 11, 2011, 03:49:01 am by Erasmas »
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Offline magog_III

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Re: Changelog 0.210
« Reply #87 on: January 11, 2011, 03:48:35 am »
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it seems that archers have huge lobby on crpg....

Offline Loki

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Re: Changelog 0.210
« Reply #88 on: January 11, 2011, 03:54:24 am »
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DRZ armor and archer buff?  hmm, I wonder who, to quote Odin, is being "chadz spermboy"?
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Offline Blondin

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Re: Changelog 0.210
« Reply #89 on: January 11, 2011, 03:55:28 am »
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I guess Bayonet is second mode halfswording, when you press x.
A bit like in Musket...