Author Topic: Hexagonal map for Strategus and Ideas on how to (AB)USE it!  (Read 13583 times)

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Offline Sir Henry

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Re: Hexagonal map for some future version of strategus..
« Reply #15 on: June 09, 2011, 12:11:45 am »
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I like it very much.  It would help with a lot i think. 
Would all tiles have a certain tax (say 50), then a village adds (say 25), then a castle adds (say 30), and town (100)?  So if you own an important hex like Dhirm Hex in the post above by Thomek you could have 205 gold from taxes a day (Base tax + Dhirm + Derechios Castle + Emerin).  It would help to add to strategic value of certain tiles.  I dont know, maybe its something to think about

EDIT: i think the smaller hex map would probably be better (that would mean the Dhirm tile didnt have everything though  :( )
« Last Edit: June 09, 2011, 12:13:33 am by Sir Henry »

Offline Tavuk_Bey

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Re: Hexagonal map for some future version of strategus..
« Reply #16 on: June 09, 2011, 02:03:10 am »
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looks like hive cells
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Offline MountedRhader

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Re: Hexagonal map for some future version of strategus..
« Reply #17 on: June 09, 2011, 03:31:46 am »
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I just want the old strategus back
« Last Edit: June 10, 2011, 02:37:39 am by TheDashingRogue »

Offline Gingerpussy

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Re: Hexagonal map for some future version of strategus..
« Reply #18 on: June 09, 2011, 01:45:08 pm »
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This is a very good idea. i allso like the invisible 1 man armys :)
At the end there was 2000 players roaming around and u see all of them.

Armys under 20 ppl shoud be hidden.

I wil however be very happy with the old strategus back aswel...

+1
« Last Edit: June 09, 2011, 01:47:08 pm by Gingerpussy »
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Offline ManOfWar

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Re: Hexagonal map for some future version of strategus..
« Reply #19 on: June 09, 2011, 02:06:49 pm »
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This is a very good idea. i allso like the invisible 1 man armys :)
At the end there was 2000 players roaming around and u see all of them.

Armys under 20 ppl shoud be hidden.

I wil however be very happy with the old strategus back aswel...

+1

This
Just a soldier

Offline Tydeus

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Re: Hexagonal map for some future version of strategus..
« Reply #20 on: June 09, 2011, 02:53:27 pm »
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3. You could give armies bonuses for surrounding an enemy.. Encirclement bonuses, give tactical advantage somehow. (Free tickets?)

9. Information Gathering of passing players, armies and caravans.

14. Fog of War. No-one will know how big, or how the world map looks like.. Everyone just know their little piece, making world-map and screenshot trading, faking of screenshots (!) etc it's own business! (Again encouraging spy-clans and spy-factions, delivering up-to date information about factions.. Bribing members etc etc.. hehe.

15.. Hidden movement. If you only travel with 1 soldier army, no-one can detect you..
Maybe instead of free tickets the troops with the tactical advantage gain morale. Morale could do anything from simply adding wpf at low levels of morale to adding skill points (Higher PS/PD/Athletics etc...) at high levels of morale.

I'd like to see Fog of War but in a way where faction/clan leaders or Generals could gain the sight of all of the members in that faction, regardless of their position. Then also add the ability for factions to employ spies which would also have sight linked. Where they could tell you for example, how many troops enemy units have, as well as showing you the locations of units directly surrounding the spy.
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Offline Corwin

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Re: Hexagonal map for some future version of strategus..
« Reply #21 on: June 09, 2011, 03:12:56 pm »
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+1 for Thomek's idea.

And I also think PG was the greatest game ever!
« Last Edit: June 09, 2011, 03:14:02 pm by Corwinus »
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Espu

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Re: Hexagonal map for some future version of strategus..
« Reply #22 on: June 09, 2011, 03:17:57 pm »
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Topic title is pretty misleading. You appear to be talking about hex-based map, but actually most of the ideas do not really require hexes but work just as well in freeform map (or square, 3d, whatever). Of course this doesn't make the ideas any less worthy of consideration though!

I like the hex map. Actually, all cool games use hex-based mechanics!

Offline Corwin

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Re: Hexagonal map for some future version of strategus..
« Reply #23 on: June 09, 2011, 03:20:11 pm »
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So very true.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Dunecat

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Re: Hexagonal map for some future version of strategus..
« Reply #24 on: June 09, 2011, 03:27:17 pm »
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I like hexagonal maps, they remind me of good ol' tabletops.
And I also like some of new ideas.
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Offline Jarlek

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Re: Hexagonal map for some future version of strategus..
« Reply #25 on: June 09, 2011, 03:31:30 pm »
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This looks awesome! Only thing I don't like is that the hexagons is too big. Although I do think you mentioned this somewhere...
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Offline Thomek

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Re: Hexagonal map for some future version of strategus..
« Reply #26 on: June 09, 2011, 07:02:43 pm »
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Topic title is pretty misleading. You appear to be talking about hex-based map, but actually most of the ideas do not really require hexes but work just as well in freeform map (or square, 3d, whatever). Of course this doesn't make the ideas any less worthy of consideration though!

Well that is true.. I just think things become much clearer when thought in hexes. If you have units with clear sight radiuses, or pixel defined map areas producing whet i.e. it becomes kind of abusable and annoying. (Like hiding 1 pixel outside sightrange etc)

And the size of the hexes is something I'm not able to predict, decide, guess, recommend etc. That's up to more clever people than me, knowing something about amount of players and being able to do some qualified thinking. For sure they must be smaller than in the first map however. (It was a nice way to illustrate the idea)

Bring in some more ideas folks..  I was thinking about the artillery and entrenchment mechanics of PG, of course having artillery shoot past hexes would be silly in strategus, but perhaps entrenchment could give some kind of bonus of free siege shields, movable pike defenses or the like, depending on how long, and how big the army has been waiting in a hex.

Every hex could also be given clear stats that would say something about the terrain you can expect in a battle there. I.ex it is 40% mountainous 30% forested, contains a river etc. Basically simplified version of the factors that generate random maps. After the map has been played once, it get's saved and is never changed again.

And another idea.. a plague spreading? :-D (I'll leave that one to chadz as the ultimate trolling tool of the devs..)
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Offline Ninja_Khorin

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Re: Hexagonal map for some future version of strategus..
« Reply #27 on: June 10, 2011, 03:27:42 am »
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Hexagons are always awesome.

Offline Tristan

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Re: Hexagonal map for some future version of strategus..
« Reply #28 on: June 10, 2011, 03:30:45 am »
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Thread signed.

+1
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Offline Torak

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Re: Hexagonal map for some future version of strategus..
« Reply #29 on: June 10, 2011, 03:36:25 am »
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Like it a lot +1
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