Author Topic: Hexagonal map for Strategus and Ideas on how to (AB)USE it!  (Read 12579 times)

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Offline 3ABP

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Re: Hexagonal map for some future version of strategus..
« Reply #45 on: June 13, 2011, 08:12:25 pm »
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the first pic is of course to big grid. its merely illustration.
Thеn it looks like very interesting i (have a big potential)
« Last Edit: June 13, 2011, 08:13:26 pm by 3ABP »
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Offline Joseph

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Re: Hexagonal map for some future version of strategus..
« Reply #46 on: June 13, 2011, 08:14:28 pm »
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the first pic is of course to big grid. its merely illustration.

Make this guy a developper.
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Offline Spurdospera

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Re: Hexagonal map for some future version of strategus..
« Reply #47 on: June 14, 2011, 02:08:17 am »
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I'm allready thinking abaut the cool economical aspects that could be added this way
-Every ticket would need an spesific amaunt of suplies.
-spesific hexes grow spesific "suplies", like: hexes in green (grassy) lands are the only hexes that would grow wheath.
-than an faction needs more food, the faction is realy strong it declears war with another faction, wich isnt strong but has good land for growing wheath, than when the defenders pull back they burn the fields, so the enemy starves. Think abaut the hunderd years war, the french did it, napoleons invasion in russia etc..
-an harvest fails, but an faction was so smart to smart to save a bunch of it and thusford has a lot of power cause of the saved suplies they have.

I like putting in an mixtiure of strategic things like defending passes and stuff connected to economical things.
We already have game for this (civ5 anyone=?)
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Offline Sir_PedoBear

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Re: Hexagonal map for some future version of strategus..
« Reply #48 on: June 14, 2011, 05:38:47 am »
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We already have game for this (civ5 anyone=?)
yeah but this is civ5 in a living world thats combined with the awesome mount and blade cRPG combat=awesome
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Offline ArchonAlarion

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Offline Thomek

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Re: Hexagonal map for some future version of strategus..
« Reply #50 on: June 14, 2011, 07:41:38 pm »
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yes... but settlers is pure genious. Why not borrow a bit?
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Offline ArchonAlarion

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Re: Hexagonal map for some future version of strategus..
« Reply #51 on: June 14, 2011, 08:36:42 pm »
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Who said I am against the idea?  :P

When I get home, I'm gonna make a catan+expansions map of calradia lol

Offline Joseph

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"Dam those peasants bite hard"

Offline Kafein

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Re: Hexagonal map for some future version of strategus..
« Reply #53 on: June 14, 2011, 11:15:54 pm »
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We already have game for this (civ5 anyone=?)

Civ 5 ? What an horrible reference for a videogame :? (Apart from the hex map btw)

Take Civ4 (or Civ2 btw) or a Paradox Interactive Grand Strategy Game like Victoria, Europa Universalis or Hearts Of Iron. Or ofc a wargame like panzer general, then you have a great game to inspire Strategus.

But I doubt our lazy chadz and his lazy dev team will ever remake such glorious monuments and melt them together to make a new Strategus.

Offline Wookimonsta

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Re: Hexagonal map for some future version of strategus..
« Reply #54 on: June 14, 2011, 11:18:22 pm »
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I HAVE AN IDEA; LETS TURN STRATEGUS INTO CIV!
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Offline H4rdn3ssKill3r

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Re: Hexagonal map for some future version of strategus..
« Reply #55 on: June 14, 2011, 11:24:07 pm »
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I HAVE AN IDEA; LETS TURN STRATEGUS INTO CIV!

OH RATHER!
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Offline Joseph

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Re: Hexagonal map for some future version of strategus..
« Reply #56 on: June 15, 2011, 02:28:35 am »
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Let's start with the old one and then we'll see.
"Dam those peasants bite hard"

Offline Thomek

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Re: Hexagonal map for some future version of strategus..
« Reply #57 on: June 16, 2011, 03:13:54 am »
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Oh I got an idea..

What killed off most of the big invasions in history? Long supply lines..

What I mean is that a faction sending out an army.. well it may starve or start to "loose equipment" or such, if it is hanging out a certain amount of hexes from a friendly/allied town. Let's say an army is 5 hexes away from nearest town.. penalties start to apply to it.

Now.. if an enemy were to cut off the shortest way of supply by occupying hexes behind it. Either it gets cut off completely, and begins to really starve fast, or the shortest route to a friendly/allied town is now 10 hexes, and a larger penalty applies!

This is only realistic, and must be implemented!

(And it makes sense, and it would create more strategic depth, and armies would have an incentive to attack their neighbors before that small vulnerable faction on the other side of the map.. Such a venture is of course possible with allies though.)
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Offline Vovka

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Re: Hexagonal map for some future version of strategus..
« Reply #58 on: June 16, 2011, 09:36:27 am »
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 :? Hex?
If u want control territory just give army to active player )
If u want hex play in panzer general ))
I hope I never see it in strategus   :?
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Offline Peasant_Woman

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Re: Hexagonal map for some future version of strategus..
« Reply #59 on: June 16, 2011, 02:02:07 pm »
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You could use the Civ 5 worldbuilder tool to make a map of calraidia...I might try that actually.
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