Seawied - hi!
It was not a "moral" thing about it being good that there is more melee now, but I just remember that back when I first started playing CRPG (when long maul was called boulder-on-a-stick and the XP system was according to how many people died near you) the throwing spam was a bit out of hand - and I think it's good that it's not that way any more. I agree with you that the nerfing has gone too far though, obviously.
(The PT*14 wpf requirement really sucked for me because my build is 13 PT - my character is crippled until I start over, and he's barely level 30. Sigh.)
Maybe you're right and 10*PT is better - I think it's definitely worth a try for one patch, just to see.
I don't think my ideas are better than the others in this thread, but unfortunately despite all the views we have to work with, it looks like we haven't a hope of resolving this because of communication issues with the balancing team.
I really don't get why we can't just have a normal discussion? Why does the balancing team have to insult us? Why can't we just deal with numbers, facts, etc? I would really like to hear what the balancing team has to say if they could just make a reasonable case and propose some compromises. That's the way to fix this and it really should be part of their job...
I don't think it's going to be very constructive to try to get the balance team in trouble, if you guys are serious when you talk about that... There are problems with the mod, and they could be handled better - but just like how throwers wish the devs would communicate more with us, I'm sure the devs would like to see people bashing them less. It's not going to make them feel like posting here if people are getting angry at them.
And making fun of their initials is pretty immature.
cant we all just get along
Gorath - I've been playing CRPG with you for a long time and I think you've got a good understanding of the mod's settings, but I'm just not sure what the point you're making is because of all the arguing going on. Could you sum-up what the problem you see with the suggestions here is? I'm sure that people could understand your side of the argument if it were made clearer.
If you don't mind me asking you a specific question, could you please explain what it is about throwing that's more frustrating to you than archery?
I always thought that the purpose of high-tier throwing weapons and dedicated (or at least heavy) throwers was to counter the high-armor, high-IF, low-agi tincans, who would be slow and vulnerable. Do you think that's not how it should work?
Just trying to understand all sides here.
p.s. love your signature picture