Poll

Read the post first. Should armor soak been nerfed and reduce buffed?

No, it's fine as it is.
44 (25.7%)
Yes, slightly reduce the armor soak for less glances and buff reduce in return. Less glances and 1hit deaths.
53 (31%)
Yes, greatly nerf soak and buff reduce decently. No more glances and 1hits please.
28 (16.4%)
Buff soak and reduce. Armor should be worth it and glances are fine.
29 (17%)
Nerf soak and reduce. Armor is too strong currently.
3 (1.8%)
Leave the values alone but lower the interruption threshold(to 0) to make glancing blows always interrupt.
7 (4.1%)
I don't care.
7 (4.1%)

Total Members Voted: 171

Author Topic: Possible change to armor handling: increase damage reduce, decrease soak effect.  (Read 13074 times)

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Offline Brutal

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Yes let's allows people with 0 PS to not glance on heavy armor    :shock:  .

Honestly if that happen the game depth will be lowered a lot... and the game will just look retarded with torching peasant spamming down guys in heavy armor.
I mean it's not like you need 10 Ps to not glance, 3PS and a piercing weapon is enough against heavy armor. You're not going to change the entire game mechanics because of a build that supposed to be crap in melee are you ?
 
I understand you don't like the luck factor Paul but it's not like it can't be overcome with skills and reflexes...
Just like in poker luck helps a lots yet it's alway the same bunch of people that win most of the time.

Offline Paul

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I'm not trying to change change 'entire game mechanics'. I'll just tweak the parameter a bit. Glances will still happen, just not as often for attacks at perfect range and sweetspot position. Furthermore heavy armor will be more than compensated with the reduce effect increase. The poker reference made me sick.

Offline pecores_timotheysnow

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glance are ferfect right now! if you allow to agi build, who are already powerfull, to dont glance, armor become useless.

Armor are perfect right now, like in reality, it's rly hard to hurt somone behind a plate armor. It's the parade to agi build, dont change anything. Stop making str char useless.
Dont look at my sword, it's a cucumber.

Offline Punisher

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The question is what would this new formula solve? General damage will be just as random as the used armor calculation can't be altered without WSE. It will indeed reduce glancing, but with the side effect of significantly buffing agility builds and posibly breaking the balance. Since strenght builds are bound to be dealt with by Fasader, is this further agility buff really needed?

I am not a tincan nor a strenght build, I am just concerned this double buffing will only spin the wheel to the other side, putting agility builds and classes that benefit more from agility on top of the foodchain. Considering the long time it took for the game to achieve the current balance, is the gain really worth the risks?

Offline Paul

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It is no new formular. It is just slightly altered parameters. And you are overestimating the impact.

Offline pecores_timotheysnow

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 :evil: NO
Dont look at my sword, it's a cucumber.

Offline Kafein

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if you wanna know whats better between agi and str... consider that a 36/3 build is not only viable, but very dangerous... whereas a 3/36 build is comic relief only.

A 6/33 build is lethal in the right hands. Where a 36/3 can just fight and hope he doesn't get overwhelmed, shot at, bumped or footwork/spammed out.

Offline v/onMega

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Considering this idea is not coming from an idiot, it might work out.

But I also totally share all the concerns about agility getting to good.

Basiclly what needs adressing atm:

Pure STR builds getting 130 wpf is bullshit/ unbalanced. Lower this.

Armor that costs 1.5k repair drains your gold and overall is just a waste at the moment.
Reduce glances, yes, but do something about high end armor simultaneously
 (If you dont, it might be its last nail in its coffin)

Well, in general, please test this conscientiously, take your time, dont let biased ppl decide it.

Got deep respect for all the consequences this change might have, but I am sure, when added correctly, it might be a good one.

P.S. Archers dont need any buffs though, not at all, neither do xbows.

Offline Mala

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Yepp but with 6/33 you need a lot of hits  (or some good aimed ones) with 36/3 you need only one.
In a duel this does not matter, but the killing time is a major factor  in battle.

Offline Torp

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well, i think this could be fine, but it should only be changed slightly to avoid all those horrible Punisher prophecies :)

so a small tweak would be a good idea imo (small!)

Offline v/onMega

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Doublepost much
« Last Edit: June 03, 2011, 12:30:06 pm by v/onMega »

Offline Paul

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Tbh as a side effect xbows would get a small nerf with this change because over the top damage is lowered the most with the increased reduce. So let's say instead of 2 bolts a target might need 3 in some situations. The same applies to high damage archers.
The other side effect is that low damage archers might be able to deal at least some damage more often as it is now because of the weakened soak.
« Last Edit: June 03, 2011, 12:32:13 pm by Paul »

Offline v/onMega

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Tbh as a side effect xbows would get a small nerf with this change because over the top damage is lowered the most with the increased reduce. So let's say instead of 2 bolts a target might need 3 in some situations.
The other side effect is that low damage archers might be able to deal at least some damage more often as it is now becasue of the weakened soak.

What do you think, is it possible to arrange a test server on the new machine fron hell chadz just got recently?

Offline Paul

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I'll try to make chadz to change one of the battle servers to the altered parameters.

Offline v/onMega

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And dont even tell anybody....best way to see if the changes are really that drastic imo.

Should last for one week atleast, we would see if the whinebox called forum would explode :-)