Name in Strategus: Bryggan or some version of it
Strategus Rounds Participated: 5,6 and 7
Affiliated Strategus Factions Current/Historical:13 Knights, KotN, HCE and various merc agreements
Why you want to be on the council: So I can claim to be leader and do no work yet take all the credit for anything positive we achieve.
Example improvements you would suggest:
I'd say divide the armour into 5 or 6 tiers with each tier having the same stats (for strat only) so factions can choose their style without having less armour points.
Retreating should leave you with whatever men you have left plus the broken gear you would have got if you had just lost (or at least something!).
Fiefs should generate silver so owners don't have to trade, and afk owned fiefs will be worth taking.
Have fief production based on fief population.
And (probably the least popular) get rid of garrisons and fief population growth. Make players have to convert troops into population to A) increase rents B) increase production C)defend. Put population caps at 500 for villages, 1500 for castles and 3000 for cities (with no reinforcing (and no raids, obviously). This would force more field battles as defenders would sally out to try prevent sieges, and afk factions just couldn't put 30,000 men in a castle and leave.
But I see a lot of other brilliant ideas in here, and would like to work with you guys to maybe put a little strategy into strategus.
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No, but I am a Kesh wannabe
Overlaying some sort of essentially Highway System over the map that would allow anyone to negotiate the terrain without having to adjust/check in on their route every 4 hours (or lose a lot of idle time on the map)...Think more formal trade routes.
This would be good idea- cut some roads through the woods and mountains so direct travel is easier. This would lead to choke points that armies could watch for enemy caravans, plus ambushes could be set in the woods beside the roads.