Author Topic: solution to not being able to chamber arrows  (Read 1888 times)

0 Members and 1 Guest are viewing this topic.

Offline Pollux

  • Count
  • *****
  • Renown: 267
  • Infamy: 27
  • cRPG Player
    • View Profile
solution to not being able to chamber arrows
« on: September 06, 2018, 02:15:58 am »
+14
give swords the ability to deflect arrows in mid-air. if timed right, your swing will effectively "parry" the arrow out of the way. code this in the game and you've saved c-rpg

thanks,
pollux
« Last Edit: September 08, 2018, 05:08:02 pm by Pollux »

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: solution to ranged problem
« Reply #1 on: September 06, 2018, 02:38:59 am »
+4
I can only endorse this ability
« Last Edit: September 06, 2018, 02:42:58 am by Asheram »
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Thryn

  • Meme Artisan
  • Game Admin (trial)
  • ****
  • Renown: 1177
  • Infamy: 122
  • cRPG Player Sir White Rook
  • buff 2h tbh
    • View Profile
  • Faction: Confederacy
  • Game nicks: Thryn
  • IRC nick: Black Bastards
Re: solution to ranged problem
« Reply #2 on: September 06, 2018, 06:44:36 am »
+7
ive been chambering arrows for years
visitors can't see pics , please register or login

We may not love corrupt government, but we must love our country.

Offline Lord_Carlos

  • Count
  • *****
  • Renown: 183
  • Infamy: 8
  • cRPG Player
    • View Profile
Re: solution to ranged problem
« Reply #3 on: September 06, 2018, 07:58:21 am »
+1
give swords the ability to deflect arrows in mid-air. if timed right, your swing will effectively "parry" the arrow out of the way. code this in the game and you've saved c-rpg

thanks,
pollux

hahaha like in Star Wars  :P :P :P :mrgreen: :mrgreen:

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: solution to ranged problem
« Reply #4 on: September 06, 2018, 08:11:31 am »
+1
« Last Edit: September 06, 2018, 08:16:16 am by Asheram »
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Re: solution to ranged problem
« Reply #5 on: September 06, 2018, 10:55:41 am »
-4
there is no problem. there is range in the mod. deal with it

Offline Imperious

  • Count
  • *****
  • Renown: 235
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Faction: Kapikuku
  • Game nicks: Lacoste
  • IRC nick: DIE
Re: solution to ranged problem
« Reply #6 on: September 07, 2018, 01:29:23 pm »
0
ive been chambering arrows for years
i tried that several times to

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: solution to ranged problem
« Reply #7 on: September 07, 2018, 04:19:33 pm »
0
The ranged problem can be solved by removing the AI archers from DTV, seeing as that's the only thing people play in this ded mod

Offline Casul

  • King
  • **********
  • Renown: 1010
  • Infamy: 138
  • cRPG Player Sir White Bishop
  • I like animals
    • View Profile
  • Faction: plate goons club, Krems
  • Game nicks: Cassi, Antarctica
  • IRC nick: Cassi
Re: solution to ranged problem
« Reply #8 on: September 07, 2018, 04:41:34 pm »
+3
My blocks are not working. You may interpret that however you wish, but I can hardly be expected to perform at a high level when I'm holding a block in the appropriate direction and yet attacks are penetrating straight through them.
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Pollux

  • Count
  • *****
  • Renown: 267
  • Infamy: 27
  • cRPG Player
    • View Profile
Re: solution to not being able to chamber arrows
« Reply #9 on: September 08, 2018, 08:02:48 pm »
+2
Updated title to fix ranged player's tears due to ranged problem suggestions

Offline Hlin

  • Knight
  • ***
  • Renown: 39
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: solution to not being able to chamber arrows
« Reply #10 on: September 10, 2018, 11:47:43 pm »
+1
See this wouldn't have happened if the ISS used a shield.
(click to show/hide)


Offline RD_Professor

  • Supreme Overlord
  • *******
  • Renown: 718
  • Infamy: 31
  • cRPG Player
  • goon
    • View Profile
Re: solution to not being able to chamber arrows
« Reply #11 on: September 11, 2018, 02:05:35 am »
+4
My chambers are not working. You may interpret that however you wish, but I can hardly be expected to perform at a high level when I'm performing an attack in the appropriate direction and yet arrows are penetrating straight through them.
shoot me on discord or real life

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: solution to not being able to chamber arrows
« Reply #12 on: September 11, 2018, 02:10:23 am »
+1
whatever the red tassel qiang is now it looks worse than when it was white
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: solution to not being able to chamber arrows
« Reply #13 on: September 11, 2018, 10:11:24 am »
+1
Can simple be done with the on_hit trigger nullifying all ranged damage during swing animation of a 2h hero. He's immune from all directions then but who cares about details? You could even spawn a new projectile then going for example towards the shooter, making it as if the 2hander deflected the arrow/bolt back. We jedi now.

Offline the real god emperor

  • King
  • **********
  • Renown: 1630
  • Infamy: 348
  • cRPG Player Sir Black Knight
  • Et tu, Brute?
    • View Profile
    • Click for gifts
  • Faction: Rome
  • Game nicks: Captain_Sweden
Re: solution to not being able to chamber arrows
« Reply #14 on: September 11, 2018, 11:02:06 am »
0
Can simple be done with the on_hit trigger nullifying all ranged damage during swing animation of a 2h hero. He's immune from all directions then but who cares about details? You could even spawn a new projectile then going for example towards the shooter, making it as if the 2hander deflected the arrow/bolt back. We jedi now.

wow even bear force doesnt have that


so Rageball seperate mod when? :P