For those wondering what the mystery skills are, here's a sneak preview of a couple:
1) Persuasion (charisma based): On the battlefield, you may approach a player on your team and press 'q'. If they are close enough, you may then use a voice command (a new one, to be implemented soon, recorded by chadz herself) which will play a chat up line (from a random selection of 10). Depending on your persuasion skill, you will gain or lose relationship points with that player. When your points are +50 or higher, you can marry and have physical relations (not necessarily in that order, a cut-scene will play which may distract you from the battle) with the character. The other player can refuse by running away. This makes the athletics skill even more crucial for those who want to remain chaste.
You can also use the persuasion skill in a similar way against enemy players, whereupon an all-new animation will play (your character will do a strip tease, to be implemented soon). If your persuasion skill is high, the enemy will become distracted and be paralysed for 5 seconds. If you have a low persuasion skill, your character will become embarrassed and be too nervous to perform, and the attempt will fail.
2) Prisoner Management: This will function in-game in the following way; If you deliver a killing blow to an enemy with a blunt weapon, it will count as a knock-out. Their character will rise from the ground and follow you around for the rest of the battle. The higher your skill, the more people you can have following you. They won't fight for you; however, with higher prisoner management skills combined with persuasion, you can force them to dance for you as they follow your character (new animations coming soon). With maxed out prisoner management and persuasion, expect to be able to command up to 10 enemies, all dancing along behind you.
Seriously, does new skills = strategus expanded?