Author Topic: the_prison (siege, dungeonmap)  (Read 3824 times)

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Offline Cohen

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the_prison (siege, dungeonmap)
« on: May 31, 2011, 02:38:04 pm »
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The Prison:
Version: 1.1
Download: http://www.mbrepository.com/file.php?id=2946

Since i've never seen a siege-dungeon map, i decided to build one on myself.
It's completly indoor and has 3 different ways to get to the flag. one of those is very short and has to be opened via a wrinch first.
I spend some hours testing it for bugs and i'm almost certain now, noone will fall through any walls or floors.
Spawnpoints are also tested.
The map itself should provide some nice fights, cause i tried to keep the distances short.

Patchnotes 1.1:

- removed the old stairs and replaced them by normal ones. should work fine now.
- added text to walls, so ppl can find the flag and see if they are attacker or not more easily.
- changed some floors


here are some screens.

(click to show/hide)
« Last Edit: June 13, 2011, 05:08:43 pm by Cohen »
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Offline Rannepear

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Re: the_prison (siege, dungeonmap)
« Reply #1 on: June 01, 2011, 02:21:23 am »
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I'd like to play this! It is just kinda hard to make out what it looks like from that one screen shot alone.
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Offline Cohen

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Re: the_prison (siege, dungeonmap)
« Reply #2 on: June 01, 2011, 10:55:30 am »
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I'd like to play this! It is just kinda hard to make out what it looks like from that one screen shot alone.

as soon as i've filled in some details, i'll post more screens from the inside. but atm it's just empty corridors with torches, not very interessting to look at. :)
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Offline Cohen

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Re: the_prison (siege, dungeonmap)
« Reply #3 on: June 01, 2011, 04:30:27 pm »
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ok i'm finished so far, i have to look for bugs now.

here are some pics.

(click to show/hide)
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Offline Rannepear

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Re: the_prison (siege, dungeonmap)
« Reply #4 on: June 01, 2011, 06:00:31 pm »
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Looks fun... I've never played or seen an indoor map.
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Offline Kafein

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Re: the_prison (siege, dungeonmap)
« Reply #5 on: June 03, 2011, 11:35:20 am »
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Offline Toffi

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Re: the_prison (siege, dungeonmap)
« Reply #6 on: June 04, 2011, 12:50:25 am »
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hm.. looks epic, but I think as cavalry I'm gonna hate that map. Is there no possibility to change it and make everything acessible for horses?

Offline Rannepear

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Re: the_prison (siege, dungeonmap)
« Reply #7 on: June 04, 2011, 02:03:58 am »
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hm.. looks epic, but I think as cavalry I'm gonna hate that map. Is there no possibility to change it and make everything acessible for horses?

 :shock:
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Offline SirCymro_Crusader

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Re: the_prison (siege, dungeonmap)
« Reply #8 on: June 04, 2011, 02:06:51 pm »
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hm.. looks epic, but I think as cavalry I'm gonna hate that map. Is there no possibility to change it and make everything acessible for horses?

Welll....cavalry and siege werent meant for each other lol.

But the map looks extremely well planned, and well organised. Loads of detail, from what i can see.

Ive made and played a few indoor maps like this for native, and as long as all the corridors are connected to one another with no little gaps which you can see through, and sometimes teleport through this map looks extremely good, and i cant wait to test it.

Great job man.

Offline Elmetiacos

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Re: the_prison (siege, dungeonmap)
« Reply #9 on: June 04, 2011, 10:25:51 pm »
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For a little extra colour, you could put a cage with a prisoner in the flag room. As if they're "rescued" if the attackers pull the flag.
The word is "anyway" not "anyways". You are not Gabby Hayes.
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Offline Cohen

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Re: the_prison (siege, dungeonmap)
« Reply #10 on: June 06, 2011, 10:45:26 am »
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hm.. looks epic, but I think as cavalry I'm gonna hate that map. Is there no possibility to change it and make everything acessible for horses?

i've just tested it, in most corridors you could use a horse, although i don't think they make much sense in the narrow corridors.


For a little extra colour, you could put a cage with a prisoner in the flag room. As if they're "rescued" if the attackers pull the flag.

i like it, i'll play with that idea :)

so far i fixed some bugs, where the walls didn't connect properly. the spawns seem to work correct. the only thing that anoyes me, is that the dungeon-tower-stairs-model (only 2 used) doesn't work smooth.
but its acceptable. i think i'll release the map in the next few days. finished it !
« Last Edit: June 06, 2011, 01:26:43 pm by Cohen »
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Offline SirCymro_Crusader

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Re: the_prison (siege, dungeonmap)
« Reply #11 on: June 06, 2011, 01:54:45 pm »
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Great job man, what siege servers is it going to be on. Have to test this!!

Offline Cohen

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Re: the_prison (siege, dungeonmap)
« Reply #12 on: June 06, 2011, 02:44:14 pm »
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the map is free to use for everyone of course, but i'll definitly ask leiknir to put it on eu siege, cause that's where i play :)
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Offline Blaint

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Re: the_prison (siege, dungeonmap)
« Reply #13 on: June 13, 2011, 01:39:04 pm »
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take a look at the terraincode/scenes.txt:

scn_scn_the_prison scn_the_prison 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000300005000004715e000004dd000067b500007708
  0
  0
 outer_terrain_castle_9


other problems:
1. New players don't really know, if they are attackers or defenders(a gate for the attackers ?).
2. Something seems to be wrong with this map/our setup, it totally fucked up our server cfgs and spammed errors.
3. The stairs are very buggy, you are stuttering while walking over them.
4. Some clanmates, noticed me about places, where you can fall out of the map...


good points:

- good design
- nice idea
- many details


good luck with this map
with some tweaking it could become a nice map.
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Offline zagibu

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Re: the_prison (siege, dungeonmap)
« Reply #14 on: June 13, 2011, 01:48:28 pm »
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Maybe you can fix the circular stair with barriers as invisible floors, right above the steps...
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