I can't comment on the state of EU, but on NA archers are definitely an issue right now. I've been playing a lot on my archer, anti-archer, and cav alts since cRPG revived, so I feel like I don't have too much bias for either the pro- or anti-archer side.
One issue is that the most viable archer build at the moment is strength based. Obviously this means archers are hitting very hard with every arrow, but it also benefits them in melee. Not only does getting hit by an archer in melee hurt, but the 1H nudge with high strength sends you flying, giving the archer at least another free shot for a relatively low-skill move (this coming from someone who does this often on his archer alt).
While my anti-archer/thrower build (18/27 shielder) works decently well at dispatching ranged, the compromises I make in order to catch ranged at the cost of strength means that any archer will melee support becomes very difficult to deal with. I think this might be why NA is experiencing more issues than EU, most players who mainly play archer also bannerstack. This means often one team has a few archers with supporting infantry, while the other team is made up mostly of infantry with maybe a sole archer receiving no support. This type of scenario leads to a massacre and makes it very frustrating to play on the non-bannerstack team.
Finally, cav, which should have a role suppressing and quickly taking out archers in some scenarios, are pretty much a free 10 points for any non-blind/deaf archer. In the current state of the game cav is way too fragile, making approaching archers or throwers unfeasible in most scenarios. Unarmored cav can take 2-3 body shots (or 1 horse headshot) from a strength archer before being dismounted.
I am not saying necessarily that archers are overpowered (I think they somewhat are), but, at least in NA, much of the issue has to do with the state of the meta. Everyone wants to play 2H or polearms because that's what's most fun for them. These players don't consider switching to a class that can better handle ranged just to accommodate the threat a few players on the enemy team pose, mainly because those classes aren't very satisfying to play (shielder) or are too weak (cav). What these players do instead is get frustrated and leave the server.