Author Topic: samurais weapons  (Read 5449 times)

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Offline Ninja_Khorin

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Re: samurais weapons
« Reply #30 on: May 31, 2011, 12:39:51 am »
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Heh, obviously.

Offline Banok

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Re: samurais weapons
« Reply #31 on: May 31, 2011, 01:29:05 am »
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yes the katana was mostly designed for cutting, but do you honestly think katana deserves only 2 more thrust damage than a wooden sword?

currently all the stab does is bounce.
« Last Edit: May 31, 2011, 01:33:15 am by Banok »

Offline ArchonAlarion

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Re: samurais weapons
« Reply #32 on: May 31, 2011, 03:41:07 am »
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To the OP, why did you want the animation change?

Offline Tristan

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Re: samurais weapons
« Reply #33 on: May 31, 2011, 03:49:48 am »
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To the OP, why did you want the animation change?

Can't you read? He said that already... BECAUSE IT IS RIGHT!!!!!

That its not a good reason... shh...
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Offline ArchonAlarion

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Re: samurais weapons
« Reply #34 on: May 31, 2011, 03:53:42 am »
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Oh, I figured they might explain in more detail eventually.

Offline Meensai

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Re: samurais weapons
« Reply #35 on: May 31, 2011, 06:19:48 am »
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yes the katana was mostly designed for cutting, but do you honestly think katana deserves only 2 more thrust damage than a wooden sword?

currently all the stab does is bounce.

Yes that's true, since it was designed for cutting, it's still very pointy, more than most of the european weapons, so, a thrusting against a leatherarmor between katana and longsword,sorry Europa, i bet on Japan :)
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Offline Diavolo

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Re: samurais weapons
« Reply #36 on: May 31, 2011, 07:13:08 am »
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Now I, not completely sure I have facts straight, but samurai swords (katana/bokken) are like the swords one use in kendo right? In kendo atleast stabbing attacks are extremely effective, since they are so fast. However, the attack animation is more like the flamberge/polearm one, but the character is standing up straight. (to be honest the current 2h overhead stab seems pretty unrealistic to me) Now Im pretty sure katanas were used for stabbing too, it would deal some damage if someone got stabbed. (even a screwdriver can kill) However, currently the katanas/other japanese weapons are balanced with the "low thrust damage" or the "not able to thrust" ability. If they got the ability to thrust they would have to get a reduction in other abilities like cutting damage or speed.
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Offline Ujin

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Re: samurais weapons
« Reply #37 on: May 31, 2011, 09:26:17 am »
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Nodachi had a stab attack before and thank god it doesn't have one anymore. It looked retarted and it's a weapon made for slicing and dicing anyways.

Offline Glyph

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Re: samurais weapons
« Reply #38 on: May 31, 2011, 06:22:23 pm »
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Nodachi had a stab attack before and thank god it doesn't have one anymore. It looked retarted and it's a weapon made for slicing and dicing anyways.
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Offline Kodiak

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Re: samurais weapons
« Reply #39 on: May 31, 2011, 06:46:26 pm »
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Now I, not completely sure I have facts straight, but samurai swords (katana/bokken) are like the swords one use in kendo right? In kendo atleast stabbing attacks are extremely effective, since they are so fast.

Yes, thrusts to the throat and torso are two of the five possible hits in kendo (the other three being cuts to the wrists, torso and head) and even though todays kendo is not the same as actual swordplay, it should be obvious that Katana were used to thrust.

Offline Varric

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Re: samurais weapons
« Reply #40 on: May 31, 2011, 06:54:51 pm »
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Having owned a Katana before, I can say that I personally would never use it to stab anything harder than thick leather.

Offline Diomedes

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Re: samurais weapons
« Reply #41 on: May 31, 2011, 07:00:31 pm »
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Historical accuracy < game balance.  If anybody has issues with balance do post them in the appropriate section of the forum.  Minor historical contentions about cRPG gear are trivial.  Whether or not the katana was ever used effectively to stab is not nearly so important as whether a very effectively stabbing katana would be balanced in-game.  If you're interested in a vibrant discussion of history and military physics, though, do carry on :)

Offline Varric

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Re: samurais weapons
« Reply #42 on: May 31, 2011, 07:02:28 pm »
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That would be true if game balance was top priority, at the moment it's a mix of historical accuracy and balance, one of the reasons why balancing items well is so hard.

Offline Kharn

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Re: samurais weapons
« Reply #43 on: June 02, 2011, 10:22:51 pm »
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@everyone claiming realism or balance is more important:

In any game based on reality neither can be considered more important, because they can both be accomplished.
Can be done in 2 steps.

1. Make the game as historically accurate and real as possible.
2. Balance the game while changing as little of the realism as possible. If done correctly you will remove no realism.

----------------
And now a generic example for all you naysayers:

Problem: If we made item X like it is in real life it would be the best weapon in the game.

Step 1:  Make the item just like real life.
Step 2:  Make it cost somewhere between a fuck-ton and a metric fuck-ton.
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Offline Bobthehero

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Re: samurais weapons
« Reply #44 on: June 02, 2011, 10:27:23 pm »
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I'd bet on a longsword to be the most piercy weapon.
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