I did and for now I'm not that impressed. There's a potential, no denying, but it needs a lot of polishing. In its current state Okam's combat is subpar in comparison to M&B. And it will be hard to make it better or equally good as M&B, simpy because how good is M&B combat. Perfect is the enemy of good. But it's gonna be something quite different than bannerlord, that's for sure.
With Bannerlord we know what we're gonna get - refined warband. Little to no chance that TW won't deliver. Okam is quite a different story, hard to tell at this point what's gonna happen with it.
How long did you play? I didn't like the combat system all that much at first, but after about 2 hours, I realized that I was biased from Warband. In those two hours you really see all the nuances and how everything ties and flows together.
And to everyone else, who's
confused about the
combat.Left mouse-click lets you move your weapon around
Ctrl lets you stay in any position you've taken with your weapon so you can turn 360 without changing the weapon's position(a bit redundant mechanic at this point, but I can see it expanding)
If you press Right mouse-button, you get back into your original position and in order to change it have to press Left mouse-button(this would be better, if it worked like Ctrl in my opinion)
If you let go of left mouse-button, you release an attack
All the time, be it in the middle of a strike or when changing or canceling a position("stance") your weapon can collide with another weapon!!!
This means that as long as your weapon is in the trajectory of your opponent's weapon, it'll result in a collision("block")
...also no more, 'Hey! I totally block'd that!' moments from Warband, because you let go of right mouse-button a milisecond before the server registered your block, and who doesn't hate those?
edit: I think there is or will be some kind of advantage to blocking with the proper position, tho