Throwing damge is fine - it's power throw and the amount of throwing weapons which are overpowered.
- Power throw should not increase accuracy
- If you can melee with a weapon it should take one weapon slot. So no more 16 Jarids on one person but 4. You have a chance to one shot people 4 times - I think that's enough. You can pick up throwing weapons or a melee weapon afterwards. Or just take throwing daggers which hurt a lot with decent PT
Arrows should take up a slot per arrow too. That leaves an archer with 3 chances to headshot kill a guy over long range. I think that's more than enough. You can pick up arrows from others or melee weapons afterwards.
Spawny, throwers can oneshot people, i'm not talking about headshots, the damage is excessive. You even can see some low/mid level throwers, who just created the char, taking half the hp off a level 31 full str character in plate. If they were 2handers, 1handers, pole or archers, they would not even take 20% hp. Really unbalanced.
The need to put more on wpf is to make a tradeoff between power throw and wpf. You can get wpf for accuracy and put less on pt, then damage will be reduced (on top on a much needed damage nerf). If you want both, make a specialized thrower. A hybrid thrower will be either lacking damage or accuracy.
I do not one-hit most people. Only archers/peasants/melee's thinking they're awesome in their robes. Most people I hit with full health have a bit left, if they got hit by someone/something else allready they usually die.
My current build:
Age 45 [30]
Strength 33
Agility 3
Throwing 118
Ironflesh 5
Power Strike 11
Shield 0
Athletics 1
Riding 0
Horse Archery 0
Power Draw 0
Power Throw 11
Weapon master * 1
The build I would run when wpf would become (more) important:
Age 45 [30]
Strength: 24
Agility: 15
Hit points: 59
Converted: 8
Throwing: 148
Ironflesh: 0
Power Strike: 5
Shield: 0
Athletics: 5
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 8
Weapon Master: 5
(The above build can be modified to include no PS and only 3 athletics for 9 PT.)
Major difference between the 2 builds:
The Athletics. It's going to make a big difference for me, as it allows me to get close to a melee fight, throw, then retreat. Something I cannot do now.
With my current build, I have to get so close to melee fights to be able to hit the enemy instead of my teammate, the enemy often disengages my teammate, runs up to me and kills me before proceeding to kill my teammate.