Author Topic: [Community discussion] What can be improved on Strategus  (Read 21398 times)

0 Members and 2 Guests are viewing this topic.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: [Community discussion] What can be improved on Strategus
« Reply #90 on: April 25, 2016, 12:33:56 pm »
+2
2# Take a lesson from all those before you, trying to "fix" the balance or strat for the past 5 years by simply adding more broken stuff ontop of it. Try the break the vicious circle, by for once fixing the broken stuff first... instead of adding more stuff to it in hopes your fixing anything.

3# Strat is strat, and many players have invensted in this for years, because they like it already.

If I sum this up, I need to quit before I make anything?  :mrgreen:


I'm not gonna add broken stuff on top of broken stuff, I'm gonna replace broken stuff with viable stuff.
Its going to change Strategus a bit, but not so much that players will not recognise it. They will need to adapt for sure, if they cant, the door is open.
I am a progressive conservatist in that sense.


4# An overhaul will msot likely mess it up, and bring even more broken stuff and kill the mod all together (As if it isnt dead enough already). I like the gesture of players wanting to add to the game and come up with new ideas. But simply take a look at what mess CRPG is in right now, after the true devs arent here anymore.  With all these new and prolly better games coming out, few people will have the patience to wait for fixes.

This is a strange day to post that, since cRPG is mostly fixed and the not-true devs are getting things under control.
New blood just started pouring into the ranks of cRPG-Strat, as you said people might not have the patience but its all we need atm.
« Last Edit: April 25, 2016, 12:38:48 pm by Butan »

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: [Community discussion] What can be improved on Strategus
« Reply #91 on: April 25, 2016, 01:24:04 pm »
+9
Please for the fucking love of god do not let us spawn in places we can not get out of

I have been trapped in a circle of mountains since the start and nobody will help
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: [Community discussion] What can be improved on Strategus
« Reply #92 on: April 25, 2016, 01:53:51 pm »
0
It will be pretty cake getting people unstuck. I dont know how the spawning system works, but it could be possible to fix it so that it never happens again too. That + making map limits and cliffs a bit more workable.
We also already got a nice lead on dupe bug fix. Working on it.

Offline the real god emperor

  • King
  • **********
  • Renown: 1630
  • Infamy: 348
  • cRPG Player Sir Black Knight
  • Et tu, Brute?
    • View Profile
    • Click for gifts
  • Faction: Rome
  • Game nicks: Captain_Sweden
Re: [Community discussion] What can be improved on Strategus
« Reply #93 on: April 25, 2016, 03:48:46 pm »
0
Imo add city of Zendar in the middle of the map, and make everyone spawn there.

good idea jaja

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: [Community discussion] What can be improved on Strategus
« Reply #94 on: April 25, 2016, 04:10:21 pm »
0
It will be pretty cake getting people unstuck. I dont know how the spawning system works, but it could be possible to fix it so that it never happens again too. That + making map limits and cliffs a bit more workable.
We also already got a nice lead on dupe bug fix. Working on it.
if i got it right u cant spawn on Hill pixels so u just need to fill dat whole area with hills
visitors can't see pics , please register or login

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: [Community discussion] What can be improved on Strategus
« Reply #95 on: April 25, 2016, 05:30:57 pm »
0
It will be pretty cake getting people unstuck. I dont know how the spawning system works, but it could be possible to fix it so that it never happens again too. That + making map limits and cliffs a bit more workable.
We also already got a nice lead on dupe bug fix. Working on it.

Lol, you guys fixed it by accident.  Since last patch looting has been working like normal again.  No doubling of gear and attackers get some loot even when lose, but ll the egar is slightly broken, same with defenders when they win in fief.
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Tumble

  • Knight
  • ***
  • Renown: 26
  • Infamy: 24
  • cRPG Player
    • View Profile
  • Faction: HoC
  • Game nicks: Tumble, Sleepy_Horse, Homicide, Black_Men_Cant_Clap,Pony_Boy_Curtis
Re: [Community discussion] What can be improved on Strategus
« Reply #96 on: April 25, 2016, 07:21:31 pm »
+1
Id like to Banish people from my lands instead of just kicking them. This would make their only option after being banished to attack. They would be unable to shop or hide in my lands. It is like my mom is Banned from all CVS in the united states. They have her picture in the system and they know when she enters their store. Can my guards have a picture of these men and keep them out =p. Maybe they can try to sneak in like in native. Also because people can be boring you should add admin run barbarian armies wandering the lands because yayyy itl give us something to do.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: [Community discussion] What can be improved on Strategus
« Reply #97 on: April 25, 2016, 08:42:03 pm »
0
Lol, you guys fixed it by accident.  Since last patch looting has been working like normal again.  No doubling of gear and attackers get some loot even when lose, but ll the egar is slightly broken, same with defenders when they win in fief.

Welp, if thats true, RIP the +1 thread farm we had planned to make!
Can others confirm when they have done lots of battles? Thanks.

Offline Tumble

  • Knight
  • ***
  • Renown: 26
  • Infamy: 24
  • cRPG Player
    • View Profile
  • Faction: HoC
  • Game nicks: Tumble, Sleepy_Horse, Homicide, Black_Men_Cant_Clap,Pony_Boy_Curtis
Re: [Community discussion] What can be improved on Strategus
« Reply #98 on: April 25, 2016, 10:47:34 pm »
0
When I have personal confirmation I will confirm. Maybe we can have a little battle between people to test it. Get both sides of the report. Make sure attackers works properly, and make sure defenders no longer maintain the exact gear yet get no loot after loss. We already know the attacker side works properly as Kesh says. We need to test the defensive side of the bugs.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: [Community discussion] What can be improved on Strategus
« Reply #99 on: April 26, 2016, 01:21:37 am »
+1
The lead we had on the dupe problem was items #id not being properly sent by the cRPG side of the game (which we have no access to atm but we gonna need it IMO, lots of things from strat cross over to cRPG), so I would warrant that the last cRPG patches indirectly took care of that.
Praise Dupre.

Offline Gryph_Hawkshade

  • Count
  • *****
  • Renown: 173
  • Infamy: 14
  • cRPG Player
  • Thanks for coming out.
    • View Profile
  • Faction: Acre
  • Game nicks: Gryphter & Rypht
Re: [Community discussion] What can be improved on Strategus
« Reply #100 on: April 26, 2016, 03:53:19 pm »
+1
Id like to Banish people from my lands instead of just kicking them. This would make their only option after being banished to attack. They would be unable to shop or hide in my lands. It is like my mom is Banned from all CVS in the united states. They have her picture in the system and they know when she enters their store. Can my guards have a picture of these men and keep them out =p. Maybe they can try to sneak in like in native. Also because people can be boring you should add admin run barbarian armies wandering the lands because yayyy itl give us something to do.

I really hate to drag this off topic, but wtf did your mom do to get banned from CVS ... :P
Man with hands in pants all day, feels....
Cocky.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: [Community discussion] What can be improved on Strategus
« Reply #101 on: April 26, 2016, 04:30:25 pm »
0
Word of advise,

Ignore everything Jambi says.

No.

He brings up points, harsh but still.
I will be happy to convince him that I speak the truth!

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: [Community discussion] What can be improved on Strategus
« Reply #102 on: April 26, 2016, 04:33:39 pm »
+1
I think in general making it easier to get troops/gear as well as making it easier to move around the map would be conducive to more people playing the game and more battles.

The current time consumption of the game is too high for little reward. Giving ticks and crpg gold in strat is a good idea i think as well as greatly increasing the xp gained.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: [Community discussion] What can be improved on Strategus
« Reply #103 on: April 26, 2016, 04:40:05 pm »
+4
I will not say this enough, I completely agree with making things less time consuming.
The only problem is potentially dumbing down gameplay by making things easier to do.

The dream goal is making things easy but still requiring strategy.

Offline SucculentHeadCrab

  • Count
  • *****
  • Renown: 171
  • Infamy: 11
  • cRPG Player
  • m(_ _)m
    • View Profile
  • Game nicks: Bonsai, Hot_Coldman, Resting_Witch_Face
Re: [Community discussion] What can be improved on Strategus
« Reply #104 on: April 26, 2016, 09:50:01 pm »
-2
I personally think just hosting "strat battles" server side with set gear for both sides good tickets and in primetime would be the best solution.

So no strat map, drama, wasting time with strat in it's current form. 
Only the good things that most players are here for will remain.
Something like 500-1000 ticket battles throughout the week or only weekends.
Preset balanced gear for both sides, maybe even drop polls for themed gear.
Players still receive benefits that they want, i.e. EXP and FUN.