Poll

what to do with ranged

Billy Mays' Death Camps
40 (49.4%)
nerf harder than my raging cock with an x5
41 (50.6%)

Total Members Voted: 79

Voting closed: April 18, 2016, 07:39:53 am

Author Topic: End this ranged malaria  (Read 11927 times)

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Offline Gravoth_iii

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Re: End this ranged malaria
« Reply #30 on: February 09, 2016, 07:40:10 pm »
+1
I can't win against ten archers because there shouldn't be a scenario where 10 of those fucking coons should be together in the first place. The most populace I've seen in na 1 in months is like 55, meaning 10 out of a team of 22 or 23 are archers in your hypothetical situation.

I don't know if you've seenNA1 lately but its bad m89

If they have 10 archers out of 20 players, they have a super weak melee lineup. Just demolish the melee before the archers can even kill anyone, and you've won the round. Easy as that. Generally having a lot of ranged leaves the team with a weak core, and so everyone spreads out or simply die to a bigger enemy blob.

Also youre talking as if youre playing 1v10, you have a team to play with. Dont go ninja, and if you do then dont complain about getting caught with your pants down.
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Offline Algarn

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Re: End this ranged malaria
« Reply #31 on: February 09, 2016, 08:46:27 pm »
-1
It's much more skillful to kite endlessly and get the kill after x number of misses? Crossbows often only have their one shot that they have to make count. Not entering the balance discussion, just thought it was unfair to label the crossbow class unskilled, him being an archer.

Never said I was being fair. Crossbows are pissing me off, and it's hard for me to be fair to something that pisses you off.

Offline woody

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Re: End this ranged malaria
« Reply #32 on: February 09, 2016, 09:15:30 pm »
0
Go AGI shielder and hunt down ranged.

I whine about ranged as much as anyone but while 70% of server still hasnt got shields it cant be that bad.

Endlessly fighting ganks or getting shot by one clan member as a agi freak from the same clan is spamming you like an epilectic spastic is irritating but its also teamplay.

Offline Jona

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Re: End this ranged malaria
« Reply #33 on: February 09, 2016, 09:23:35 pm »
+1
If they have 10 archers out of 20 players, they have a super weak melee lineup. Just demolish the melee before the archers can even kill anyone, and you've won the round. Easy as that. Generally having a lot of ranged leaves the team with a weak core, and so everyone spreads out or simply die to a bigger enemy blob.

Also youre talking as if youre playing 1v10, you have a team to play with. Dont go ninja, and if you do then dont complain about getting caught with your pants down.

You say this like you've never played against a team of 20 people that maybe had half a brain between all of them. More often than not if a team notices they have a strong ranged advantage they are (perhaps just barely) bright enough to realize that ranged players are stronger at a distance, and will therefore hold back and play more defensively. Then your team's 2:1 melee advantage will dwindle down to maybe a 1.5:1 advantage after 5 guys get picked off on while closing the gap. Assuming that the fight is perfectly even, and 10 melee players die on each side, then it's 5 battered and bruised melee players vs. 10 ranged players with full health. Those aren't very good odds even if all the ranged decide to engage in melee combat, which they won't.
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Offline XyNox

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Re: End this ranged malaria
« Reply #34 on: February 09, 2016, 09:29:00 pm »
0
The biggest disadvantage for archer imo is not the lack of melee wpf, but the lack of armor. One mistake will get you killed most of the time, while the standard hero-build with 24-27 strength in heavy armor can take 9 hits :)

I didnt even mention that, yeah.

Son plz shut the fuck up i fucking mean it, you are shit in this game no matter what class you are playing with, your so shit even bots on dtv pwning you and for fuck sake you wanna to balance classes in this game are you so fucking brain damaged? your logic is so failed your telling me that archer on 32 to 35 level can't be deadly as fuck? there is no big difference in Pd/Ps/Ath if u know what to 'cut' in making some solid archer builds,->removing damage bonus<- wtf is this u mean speedbonus, while ppl running infront of u or what? i saw you 'playing' (coz it wasnt playing) as an archer top kek lel omfg just a joke.
PS. i dont give a fuck how ur playing this game  tryharding/failing/having a fun with friends etc as far your fucking QQ'ing is not about balancing classes in this game especially if ur so bad player and dumb also
sorry for hard words but its a true

A bit rude choice of words but still, as to the content spot on I gotta admit.

You say this like you've never played against a team of 20 people that maybe had half a brain between all of them. More often than not if a team notices they have a strong ranged advantage they are (perhaps just barely) bright enough to realize that ranged players are stronger at a distance, and will therefore hold back and play more defensively. Then your team's 2:1 melee advantage will dwindle down to maybe a 1.5:1 advantage after 5 guys get picked off on while closing the gap. Assuming that the fight is perfectly even, and 10 melee players die on each side, then it's 5 battered and bruised melee players vs. 10 ranged players with full health. Those aren't very good odds even if all the ranged decide to engage in melee combat, which they won't.

NOPE, NEVER. I am not being sarcastic here. As a long time archer I can tell you dead serious that 99% of the time that is not gonna happen. You will still see your 2h players charge in right in front of a group of friendly ranged just to complain about getting teamhit. I know that it sounds like an exaggeration but I shit you not, melees are just too used to play as the heroes in this mod, thus cant handle any obstacle being thrown at them other than crying out for nerfs.

I just wish for balancers to finally get it together and simply do what needs to be done instead of turning down every change or reverting it as soon as the melee lobby cries ...
« Last Edit: February 09, 2016, 09:39:51 pm by XyNox »
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Offline Gravoth_iii

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Re: End this ranged malaria
« Reply #35 on: February 09, 2016, 09:49:21 pm »
0
You say this like you've never played against a team of 20 people that maybe had half a brain between all of them. More often than not if a team notices they have a strong ranged advantage they are (perhaps just barely) bright enough to realize that ranged players are stronger at a distance, and will therefore hold back and play more defensively. Then your team's 2:1 melee advantage will dwindle down to maybe a 1.5:1 advantage after 5 guys get picked off on while closing the gap. Assuming that the fight is perfectly even, and 10 melee players die on each side, then it's 5 battered and bruised melee players vs. 10 ranged players with full health. Those aren't very good odds even if all the ranged decide to engage in melee combat, which they won't.

I was going to write something sarcastic but i couldnt pull it off sorry, anyways:

Youre writing this assuming the melee based team would be charging, why should they be charging the ranged teams melee in this scenario? While many people do love to charge mindlessly, in theory if people hold, wait for flags, then the melee based team will simply win because ranged just doesnt do much damage, atleast not fast enough to be of help trying to get flags.

Otherwise both teams generally have some people charging, who get continuously backed up by more teammates, untill one team is runs out of melee, and then its either a patience game or mow down ranged, depending on team builds and how big the clash was won. At this stage it usually looks like its the ranged doing all the work on the winning team, because a lot of them will still be alive since their melee won they wont really be put in too much risk. But in reality, the infantry did the majority even though many of them are dead. Ranged does help, mainly with taking down cav, but against infantry it seems like a good stagger is the most they'll do.

Also i have quite a lot of hours put into this game, please dont assume that i lack experience in this game. Pretty much never have i lost a battle in the recent years and thought it was lost due to ranged being overpowered, or even strong for that matter.
« Last Edit: February 09, 2016, 09:55:05 pm by Gravoth_iii »
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Offline Sandersson Jankins

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Re: End this ranged malaria
« Reply #36 on: February 09, 2016, 09:58:00 pm »
+3
I can't think of any tangible changes that could be made, outside of nerfing archery to a nearly-unusable state, to improve the team composition problem. Otherwise known as the "lol one team of 20 has 10 archers and one team has 2" effect.

The only way this could be fixed is through generations-long social engineering, in which altruism and communal tendencies are ham-fistedly rammed deep inside childrens' minds. As it stands, lax or non-existent social engineering has resulted in a populace of internet nerds possessing not the smallest shred of care for the majority of players' enjoyment. Truly, this sheltered population of nerds is a phenomenal example of the entitlement generation.

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Offline Umbra

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Re: End this ranged malaria
« Reply #37 on: February 09, 2016, 09:59:54 pm »
+2
Buff ranged
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Offline Turkhammer

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Re: End this ranged malaria
« Reply #38 on: February 09, 2016, 10:00:38 pm »
0
In real life plate armor protected from arrows.
But the game is not life.
Game is a set of conventions necessary for balance.

Nothing wrong or inaccurate with this post.  +1

Offline Tiger

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Re: End this ranged malaria
« Reply #39 on: February 09, 2016, 10:02:06 pm »
0
Remove targeting reticule and add sway, then watch how many people GTX from archery.

Some of us already don't really need reticle, as I always watch where my arrows land.
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Offline The Wicked Reach

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Re: End this ranged malaria
« Reply #40 on: February 09, 2016, 10:09:45 pm »
+1
Ranged has their own headaches...we have to be strategic in our positions and what shots to take.  Our number of arrows/bolts have been decreased, the weight of them affects our speed more.  Loading an arb takes like 7 seconds, plenty of time to charge, and (efficient) archer armor only takes 1-2 hits, 3 hits max.

Don't want to get shot? Dance a little or qft.

Some of us already don't really need reticle, as I always watch where my arrows land.

Really? I can't see far enough for most of my shots... I just know I got a hit from the tell-tale sound.  I think I can still do plenty of damage without the reticle, it'd be a nice challenge.

Offline BlueKnight

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Re: End this ranged malaria
« Reply #41 on: February 09, 2016, 10:17:32 pm »
+1
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Offline Godfredus

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Re: End this ranged malaria
« Reply #42 on: February 10, 2016, 12:12:54 am »
0
Son plz shut the fuck up i fucking mean it, you are shit in this game no matter what class you are playing with, your so shit even bots on dtv pwning you and for fuck sake you wanna to balance classes in this game are you so fucking brain damaged? your logic is so failed your telling me that archer on 32 to 35 level can't be deadly as fuck? there is no big difference in Pd/Ps/Ath if u know what to 'cut' in making some solid archer builds,->removing damage bonus<- wtf is this u mean speedbonus, while ppl running infront of u or what? i saw you 'playing' (coz it wasnt playing) as an archer top kek lel omfg just a joke.
PS. i dont give a fuck how ur playing this game  tryharding/failing/having a fun with friends etc as far your fucking QQ'ing is not about balancing classes in this game especially if ur so bad player and dumb also
sorry for hard words but its a true
Wow, so much emotions about anti-kiting balancing suggestion that will probably never be implemented, lol, that's so funny :mrgreen:

Offline Yeldur

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Re: End this ranged malaria
« Reply #43 on: February 10, 2016, 12:30:25 am »
+3
Agreed, ranged are a blight on the server and must be vanquished. For too long have they destroyed our lives with their arrows that instakill horses and do half of our health no matter how much armour or IF we have, for too long have people gone ezmode and played them for instant top of the scoreboard valour every turn action, for too long have they plagued the lands of C-RPG, they must be purged, but they're the one thing I CAN'T purge because shields do fuck all as well, because they can just run away like the cowards they are.

We must end this cancer before it destroys the server.

#DOWNWITHRANGED
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Offline Gravoth_iii

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Re: End this ranged malaria
« Reply #44 on: February 10, 2016, 08:08:35 am »
0
We must end this cancer before it destroys the server.

That moment when you realize it had the opposite effect. Lets avoid it.

Ranged nerfed to the ground, ~half the server drops out. Now there is 15-20 melee players on average, but with those lower numbers more melee are put off from joining, i mean only 15 players online? how boring. And then quickly it goes down from 15 to 0.

The fact that the server still gets population above 50 is impressive, such drastic changes as ranged nerfs will only kill it off.
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