Wouldn't it be confusing to use rmb for both parrying and stance changing?
I still hope the stances somehow change automatically depending on how you move. Otherwise the beloved simplicity from M&B is gone... combat needs to work quickly and also be viable for big group fights. Stances sound to me like they only think about duels.
Sorry you didn't get it. Let me elaborate.
Switch stance= press once RMB + mouse direction(just like blocks in Warband, but you don't have to hold)
Attack= LMB(in case you are counter-attacking a guy who just swinged at you and provided you've chosen the right, as opposed to wrong, direction, you'll do a parry, i.e. like chamber-blocks in Warband, and by doing this you knock his sword to the side [different stance, relative to the your stance, the stance he started with and the counterattack direction, you've chosen] now he can either change his stance or continue the fight in his current stance, whichever is in his best interest)
Since there are 4 stances: up, down, left, right AND for each of those there is
?8
? directions, there is a lot of combinations. But since you wouldn't have to press an extra button to initiate a parry, it would be just a matter of quick reaction and later down the line memorizing, which combinations initiate a parry and which do not.
As long as there's collision detection on every weapon, all the time like they said there would be, there is still a lot of room for mistake, when you count in
bad blocks, so it's not a game of chess, but feels organic and still requires skill.