It works, and it is playable, and it is fun, but I do not feel it is balanced. Before I offer my suggestions, I must first address the issue of teamwork. Those people who will reply to my suggestion with "Lol hoplite is for teamwork" can kindly go fuck themselves. I know spear and sheild users are supposed to work with the team, just like every other god damn class is supposed to work with the team. It is, however, unfair to suggest that the hoplite build must do that which every other class can--but does not--do.
To be quite frank I am sick of stabbing my enemies in the anus as they harass a teammate, only to be rewarded with a minimal damage stab which only distracts the enemy long enough for my teammate to stab his anus much harder than me and get the kill. Yes, that is "teamwork", but it's unfair. A class should not exist solely as a big, annoying distraction.
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What a "Good" Hoplite (too lazy to type "Spear and Sheild Guy") Generally Does In Kombat
In a normal scenario which is "optimal" for Mr. Hoplite, the large gaggle-fucks which are the opposing teams' formations approach one another at a choke-point of some sort. The hoplite stands near the front of his gaggle-fuck, his sheild almost always up, distracting the enemy with his very presence. The fight begins, and the hoplite waits patiently for an opening in the guard of one of his enemies--this generally happens when an enemy moves to attack a teammate nex to him: the enemy chambers, and Mr. Hoplite lunges in with his spear...
Glance. The bastard's wearing an above-average amount of armor, oh well.
The fight continues. Mr. Hoplite dances left and right, blocking the occasional pike-thrust or arrow. Once in a while an enemy will try to simply walk through the front of the hoplite's team's gaggle-fuck, but he is denied entry by the hoplite, who simply holds his sheild up and blocks the intruder. Occasionally Mr. Hoplite will thrust with his spear, hoping to distract an enemy or damage a sheild. Again, finally, an enemy lets down his guard in order to attack one of Mr. Hoplite's teammates. Mr. Hoplite sees this from the safety of his force-feild sheild, and stabs the attacking enemy before he can complete his attack.
A hit! But the enemy is still completely alive, even though his face has been horribly mangled from previous hits, and there two arrows stick out of where his nipples should be. The enemy gaggle-fuck surges foward, somebody with a practise sword gets behind Mr. Hoplite in the confusioin, and beats him to a pulp.
I think you get what I'm trying to say: Mr. Hoplite's attacks did no fucking damage. Either they glanced, or they didn't do much if they connected.
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That is the primary issue I see with spear and shield builds. Citing anecdotal evidence: It generally takes me at least four or five stabs to kill an opponent wearing moderate armor. I have no problem hitting him, for he underestimates me and tries to spam (noob), but I simply cannot kill the bastard.
I think that the War Spear, Red Tassel Spear, and Spear should so more thrust damage. The War Spear, the most epic of the spears, does 28 pierce damage. The Short Spear, the most sucky of the spears, does 26. What the fuck? I know someone is going to tell me to use the awlpike, which does alot of poking damage, however its far to slow for hoplite use. My knowledge of how this game works is limited, AND I REALLY FUCKING HATE NOT BEING ABLE TO SEE WHAT I'M TYPING. I'm ENDING THIS POST WITH RAGE, BECAUSE MY DAMNED THINGY IS TWITCHING UP AND DOWN. DON'T TELL ME TO PUT THIS IN MICROSOFT WORD OR NOTEPAD, JUST DON'T.